Come on now, things are not that black and white. That should be where The Constitution kicks in. And international Human Rights treaties.
As a finnish person myself, I'd like to point out that there are few loopholes; first, the regulation states that the theoretical maximum of the available connection must be at least 1 Mb/s, and it can be provided whatever technology is the "most viable choice", including wireless and such. Looking at the track record of what kind of actual speeds finnish telcos are able to provide over wireless technologies around the country, I wouldn't shout out in rejoice just yet. Luckily I live in Helsinki where I can actually get a passable & affordable broadband access by cable.
Depends on a game and overall design. I'm not going to say that there is a genre where it would never work (because someone would just prove me wrong with a single datapoint saying otherwise) but I'd say that
a) It must be very carefully balanced
b) Game should have better rewards for those who handle the greater challenge. That should solve the problem of "rewarding mediocrity".
Take shmups, for instance. The better the player plays in them, the harder they usually get. (at least most of the good ones.) However, the "better" playing is also tightly coupled with the mechanics of scoring, which is essentially the main rewarding system, which means that harder difficulty=higher scores. I actually like this type of system more than pre-set easy-normal-hard-very hard -steps, because first, they are by definition able (when executed right) to give the "right" difficulty for everyone, and second because it keeps everyone's scores on the same scale.
Of course, this type of system does not fit into every game. Also, if awards for good playing are items, completely losing opportunity to get some specialized gear because of good play would be mildly off-putting.
But you can still sell them to someone who is crazy enough for retro gaming that he keeps an antiquated system running for games. Or you can use emulators/virtual environments to still play those games without having completely artificial technological barriers stopping or inconveniencing you just because some business-type assholes said so.
I honestly do think of the bolded part to be relevant to this issue, especially since DMCA and it's ilk make it illegal for anyone else help you bypass those artificial barriers.
You forgot a few:
[--]VI vs. EMACS [--]
etc.
No, he didn't forget that. You see, he wrote:
(...Or is this an eternal, undecidable holy-war question along the lines of ATI/nVidia, AMD/Intel, Coke/Pepsi, etc...?)
... and it's quite clear that VI is the winner.
The biggest difference between time and space is that you can't reuse time. -- Merrick Furst