Mainframe "databases" can be funny beasts. I worked on an app that used one about 15 years ago, and the database was effectively flat files, index files and an engine on top to hang it all together and make it look like a RDBMS.
Sounds like SAP, not just on mainframe but how it uses Oracle on x86 hardware too.
you realize that wii is just an overpriced, outdated piece of shit that only american fools buy
Except for the fact that console sales the Wii dominates not only in America but Japan, Europe and Australia too. The entire purpose of the Wii was for a cheap, simple, easy console for a more casual audience: and it has worked. The PS3 is still too overpriced for casual gamers and the 360 is too much of a hardcore system Move & Kintect being the big causal push could be overpriced as well if the US$149 price point turns out to be correct for Kinect and to play all Move games you need to shell out $180 (Camera, 2 Move controllers and a nunchuck varient). The Wii is a causal audience system with a few gem games for the core. 360 and PS3 players (and especially fanboys) are not the same type of people that have a Wii as their only system.
Another thing about the Wii is its titles are focused on local multiplayer as opposed to online, which is why its usually popular at parties.
The PSP failed because of a focus on scaling down console experiences onto a handheld, which was never the appeal of portable gaming. The reason why the DS (and now iPhone too) kicked its butt is because the experiences were small bite sized types suitable for a handheld. The main issue with the PSP was there wern't enough games like Patapon and too many games like God of War which is something Sony obviously still dont get. One thing I dont like about the PSP is its control layout. They should have either done a touch screen or at the least a 2nd analouge nub (Katamari PSP would have been awesome with either).
Maybe I am fortunate to have all 3 consoles and both handhelds (not iPhone, I chose to go down the Android path there). Each system has its different strenghts and weaknesses and I am fortunate that having them all have allowed me to have some perspective and not be such a fanboy (my fanboyism days died the day the Dreamcast died)
Trying to be happy is like trying to build a machine for which the only specification is that it should run noiselessly.