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Comment Re:Catering to the neo-serfs are they ? (Score 1) 169

I have a working (graphical) snake game I wrote in QBASIC (self-taught) saved from the month I turned 13 (the code is of course horrific). School didn't teach me any programming either (I self-taught a variety of languages though), until taking a university course in computer game programming. Fast forward to the present day, and I have one shipped PC/360/PS3 game on my resumé and am a year away from adding a PS3-exclusive to that.

I live in the same economy as you, had the same opportunities. The difference is that I didn't drop out. I followed my dream.

Comment Re:Gnu Privacy Guard Pickup Unit? (Score 1) 181

As for synergy, totally agreed. I see the Cell as a decent attempt to get there. A few more SPEs and it might have been able to match the throughput of a GPU.

What grade of GPU? It's an order of magnitude short of the shader power alone of a top-of-the-range GPU, let alone the fixed function power it entirely lacks (e.g. texture samplers). Sony famously rated the PS3 as a 2 TFLOPS machine, of which only 200 GFLOPS were the Cell cpu, and the rest was the GPU (of which ~200 GFLOPS were programmable and the rest was fixed functions).

And GPUs have moved on by an order of magnitude since then.

Comment Re:A bit more information at NHK... (Score 1) 159

The Japanese maglev system has a lot in common with "Inductrack", it uses passive figure-8 coils in the track to levitate and guide the train. The magnets on the train are superconductors, and powered alternating magnets in the track are used for propulsion. The trains have wheels because they don't levitate at low speeds or while stopped.

The only difference between the systems is in the kind of magnet used in the train itself.

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