Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Linux Business

Penumbra: Overture Goes Open Source 74

As promised when the Humble Indie Bundle hit $1 million in donations the other day, indie developer Frictional Games has released Penumbra: Overture's source code. "The code for Penumbra: Overture is a continuation of the one used for the tech demo + some addition for the not so long lived Robo Hatch project. It also contains some code from Unbirth, giving it quite some history." The release also includes the HPL1 engine. "This is engine that has powered all of the Penumbra games and it even includes the stuff used to create the 2D platformer Energetic. The engine code was started in December 2004 and was actively developed until early 2008." The repositories are available at github.
Image

TSA Worker Jailed In Body Scan Rage Incident 352

A TSA worker in Miami was arrested for aggravated battery after he attacked a co-worker for making fun of the size of his genitals. Rolando Negrin walked through one of the new body scanners during a recent training session and a supervisor started making fun of his manhood. From the article: "According to the police report, Negrin confronted one of his co-workers in an employee parking lot, where he hit him with a police baton on the arm and back."
The Almighty Buck

Virtual Currency Becomes Real In South Korea 203

garylian writes "Massively is reporting that the South Korean Supreme Court has stated that virtual currency is the equivalent of real-world money. For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from JoongAng Daily."
First Person Shooters (Games)

Duke Nukem Forever Not Dead? (Yes, This Again) 195

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"

Comment Re:Thwarted by properly designed online banking (Score 4, Insightful) 205

I work for RSA and you are absolutely correct. Attempting to authenticate twice with the same tokencode will automatically yield a rejection.

I believe the idea of this "real-time application" is that they see you typing in your passcode and zap that code into the authentication system before you do. The success of this hack is predicated on the notion that they are watching with baited anticipation, ready to spring into action the exact moment you sign into your online bank.

The chance of this actually occurring is highly remote, to say the least. The technique of racing ahead of a potential 2-factor authentication is compelling in theory, but of little practical use. If they're going to get into your bank, it has nothing to do with "defeating" Securid (or any other one-time display mechanism).

Suffice to say, this story is bunk.

Role Playing (Games)

Darkfall Set For Launch 80

Darkfall, a PvP-oriented MMORPG that was first announced in 2001, is finally in the process of going live. After dealing with some launch-day bugs, the Darkfall team reports that servers are going up, and they're processing pre-orders to get players in the game. MMOCrunch has an in-depth write-up from the end of the beta, saying that the game is still "rough around the edges," but also that the team has created a "solid framework of an MMO that offers a unique experience that the genre has not seen in quite some time." Ten Ton Hammer had a similar reaction, tempering criticism with praise for the lack of hand-holding.
Image

Beginning iPhone Development 216

Cory Foy writes "When my wife got a Touch several months back, the first thing I wanted to do was build some applications for it. Who wouldn't want to play with a device that has accelerometers, position sensors and multi-touch gestures? But being new to the Mac world, I needed something to help guide me along. Beginning iPhone Development aims to be that guide. But does it live up to the challenge of teaching a newbie Mac and iPhone developer?" Read below for the rest of Cory's review.

Slashdot Top Deals

"I've seen it. It's rubbish." -- Marvin the Paranoid Android

Working...