The fundamental error here is a confusion about what a virtual world is and how virtual worlds relate to the real world. A virtual game world must, to be worth the name, and to be worth entering, be like our world: a world with physics and freedom of individual action. Any restraints on action of the players must arise via social organization within that world. If the characters want to create laws and build prisons, or apply peer pressure to others, fine. But for the human beings running the game to reach in and impose what amount to magical constraints from the in-world point of view, such as striking characters dead every time they commit certain actions, is deeply wrong and undermines the whole business. It's worse than playing God.
The appropriate response then, is a virtual Hague.
You know, much as it would happen here.
You really have to love government humility and responsibility.
Well
It's a naive, domestic operating system without any breeding, but I think you'll be amused by its presumption.