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Comment Re:How hard is it for a computer to do addition? (Score 1) 239

As stated by the GP, the "desire" for association is an auditing requirement and not really a personal request of the voter.

If you had access to the vote db such that you could take my unique identifier and associate it with my vote, would any kind of system be able to stop you from doing that? Your point has merit, but it is far from the current discussion.

Comment Re:How hard is it for a computer to do addition? (Score 1) 239

It's quite simple really.

Voting machine shows UI requesting the user's (voter's) vote. User chooses candidate. Voting machine registers an additional vote for user's candidate into the votes table. This vote is assigned a unique identifier. This identifier is printed onto a paper receipt which is provided to the voter. This can be later used to confirm that user's vote for candidate A was indeed registered for candidate A.

Just how hard is that?

Comment Re:Please explain to me (Score 3, Informative) 345

It's OK to pull a gun on someone who is robbing your store only if local and state laws specifically say so.

Downloading and using software without a valid license is not covered by laws that allow the licensed distributor to do anything to other people's data.

Being other people's data, which the distributor or developer do not and cannot have any rights over, it is unlikely that any such law will be passed.

The Almighty Buck

Are Micro-Transactions the Future of Online Game Business Models? 68

Last week we discussed news of Sony Online Entertainment's unveiling of a store that would allow players to purchase in-game Everquest items for real money. Massively spoke with John Smedley, SOE's CEO, about the system and what their goals were. He made the point that they were limiting sales to things that wouldn't unbalance the game. "They're fun and they're convenient. That's all they are. We're not selling power. There are a lot of respectable viewpoints on this, and a lot of reasonable people can disagree on them. Our view is that nothing here is gamebreaking." Edge Magazine has a related piece about Mytheon, an upcoming action-strategy game that will rely on micro-transactions to support its otherwise free-to-play business model. The game's producer suggests that micro-transactions are "a model that really gets us closer to the end user, and that's the way things need to be in the future, online."
Quickies

Submission + - The 11 Worst Trends in Video Games (2007 Edition)

Ant writes: "This GamePro.com feature on eleven worst trends in video games for 2007: "So why do trends exist? Because they are familiar, they enable standards, and they just make life easier. In the case of video games, trends help companies maximize sales while reducing costs because gamers will purchase what they are accustomed to. But easier isn't always better. Here are eleven reasons why..." Seen on Digg."
Media

Submission + - Movie pirates want DVD sniffer dogs killed

freedom_india writes: In continuation of the previous story about using sniffer dogs to detect pirated CD and DVDs, it seems two malaysian dogs (flo and Lucky) helped detect and bust a fake DVD ring costing pirates about $3 million.
http://www.smh.com.au/news/unusual-tales/pirates-w ant-lucky-and-flo-whacked/2007/03/22/1174153232231 .html
Now, the pirates have put a bounty on the dogs' heads, because "...In Tuesday's raid, the two dogs helped seize a cache of around a million pirated game and movie discs in the southern city of Johor Baru, neighbouring Singapore. At least six people were arrested..."
"The dogs are being given a month's trial by Malaysian officials in a joint effort with the Motion Picture Association, which groups six major Hollywood film companies."
So is this the begining of a a new Dogs era by MPAA?

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