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PC Games (Games)

DC Universe Online To Launch January 11th 49

Sony Online Entertainment has announced that their long-awaited superhero MMO DC Universe Online will be launching on January 11th in the US and January 14th in the UK. The game will be available for Windows and the PlayStation 3. Massively recently wrote up their impressions from the beta test, and a preview at The Escapist said this of the combat: "Based on my early experiences, the action of DCUO is a lot of fun. You can lock onto targets, but there is no auto attack button. To take down enemies, you must click a button to punch or fire a ranged attack. The brawler-style action feels like a wham-bang comic book. Scenery is not just difficult terrain; picking up barrels and tossing them at your foes is sometimes necessary for tough encounters. Leveling up your skills unlocks combos, with varying effects that can interrupt enemies from pulling off that devastating fire breath or stunning punch. ... The only downside with such frenetic combat is that the keyboard and mouse interface isn't really conducive to all this action. It's hard to follow up nine short left clicks with a long right button click. While I was visiting SOE's offices, I was able to play with a PS3 controller, and this control scheme was preferable."
Classic Games (Games)

Interactive Text Adventures Come To the Kindle 84

dotarray writes with news that Amazon's Kindle will now play text-based adventure games, such as Zork. From the article: "... And it makes a ridiculous amount of sense: text is gorgeous and easily-readable on the e-ink screens, the lack of color isn’t a problem, and – let’s face it – the sort of people who are likely to buy an e-reader are exactly the sort of people who are likely to love vintage games. ... The developers have also integrated a save-game feature so you can pick up where you left off, using Amazon’s Whispernet feature – and promise that they are looking to put more modern Z-machine games into the system, too. (Squee!) Unfortunately, it’s not perfect. The Zork family of games are notoriously frustrating (even when you’re not eaten by a Grue), and the Kindle’s text entry system doesn’t help with that, especially when entering numbers. A full keyboard would make things more fluid, but – really – if you want that, why not just play on your PC?"

Comment This will take some time for release I reckon (Score 1) 356

I would expect this will be at least 6 months off.
The amount of QA for this game will be enormous.

They will have to ship almost perfect code with no map flaws or seems in the levels.
Any even minor flaw will need to be cleared before the game can ship.

I notice they will not give a date for release as they do not want to fall behind expectations.

I am hopeful the team is, in fact, working on this game and is not, in reality, tickling our testicles whilst cocking the gun that is behind our heads.

Comment games for windows live . . . ugh (Score 1) 275

I bought Batman Arkham Asylum and had numerous problems with Games for Windows Live.

GWL slowed the loading of the game, gave weird errors, and there was even a problem getting a patch due to this running in the background.

I haven't bought a game with GWL since.

I boycotted Steam for 5 years after having a bad experience 1 time, I'll probably give GWL that much time to correct their issues as well.

BTW:
Steam still has MAJOR faults that nobody really mentions on gaming sites very often such as server lists not populating and authentication problems as well as that little banned issue they ran into a while back with Modern Warfare, so all of these services are really a pain in the ass when it comes down to it.

do a google search for "server not responding steam" and see what you find ;-)

Comment This is just a publicity stunt and in bad taste (Score 2) 671

While I disagree with EA's addition of this option in this game, I cannot say I agree with taking away their right to put it out there.

I think it is in bad taste and is showing a lack of compassion and respect for our troops and their families. I will just vote with my wallet, as I would hope anyone who feels as I do would.

I don't think it's right to tell an artist they cannot produce art that I disagree with, I just won't support an artist for doing so.

PC Games (Games)

Spore-Inspired Action RPG Darkspore Announced 86

Today Electronic Arts announced Darkspore, an action RPG in development from Maxis that is inspired by Spore's creature creator technology. The game is due to launch in February 2011, and a teaser is available on the official website. A more descriptive video is available from EA's live demo (start at 8:25). Quoting Joystiq: "...Darkspore will let up to three players traverse 'several' planets cooperatively, and while there will be PvP in the finished product, Maxis isn't providing details just yet. The basics will be the same whether going in solo or as a team: You'll be able to choose from a number (again, no specifics yet) of pre-created melee, ranged and support creatures that can have their stats and abilities augmented by equipment. ... When choosing to beam down from your starship to a planet, you will see a lineup of enemy types that you'll encounter. This gives you and your friends enough information to decide which three characters from your collection you'll want to deploy. The trio can then be switched between on the fly, albeit with a brief cool-down period afterward. The idea is to use the characters' various abilities strategically against what the Left 4 Dead-inspired 'AI director' decides to toss your way."
XBox (Games)

Anatomy of an Achievement 157

Whether they annoy you or fulfill your nerdy collection habit, achievements have spread across the gaming landscape and are here to stay. The Xbox Engineering blog recently posted a glimpse into the creation of the Xbox 360 achievement system, discussing how achievements work at a software level, and even showing a brief snippet of code. They also mention some of the decisions they struggled with while creating them: "We are proud of the consistency you find across all games. You have one friends list, every game supports voice chat, etc. But we also like to give game designers room to come up with new and interesting ways to entertain. That trade-off was at the heart of the original decision we made to not give any indication that a new achievement had been awarded. Some people argued that gamers wouldn't want toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements. Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious."
Science

Your Feces Is a Wonderland of Viruses 211

sciencehabit writes "Thanks to an anlaysis of fecal samples from four sets of Missouri-born female identical twins and their mothers, researchers have concluded that human guts harbor viruses as unique as the people they inhabit; the viral lineup differs even between identical twins. Even more surprising? These viruses may be doing good work inside of us."
Toys

Man Repairs Crumbling Walls With Legos 106

Lanxon writes "German-born artist Jan Vormann, 27, has spent the past three years traveling the world repairing crumbling walls and monuments with Lego, reports Wired. His "Dispatchwork" began in 2007 in the small village of Bocchignano, Italy, as part of the contemporary art festival 20 Eventi. Developing the work in situ, he became intrigued by the makeshift repairs that had been made to the crumbling walls. The approach favored function over appearance, reminding Vormann of the haphazard Lego designs created by children."
Star Wars Prequels

Big Changes Planned For The Force Unleashed 2 100

Star Wars: The Force Unleashed debuted in 2008 to less than stellar reviews, but sales of the game were strong. A sequel for the game is due out in October, and the developers spoke at length with the Guardian's Games blog about the improvements they've been working on. One of their priorities was adding depth to the combat system to make it less of a button-mash. "The team has completely redesigned all the familiar Force powers from the first title including Force Push and Force Grip, and has added a few newcomers including the potentially amusing Force Mind Trick that'll allow you to trick Storm Troopers into leaping from high ledges." Enemy AI is another area that's getting some love, and they're trying to make level design more open and less linear. The team's confidence in the changes they're making stems in part from much greater familiarity with their game-building tools. "Like its predecessor, Force Unleashed 2 will combine three third-party physics engines, Havok, Euphoria and Digital Molecular Matter, to provide cutting edge human animation, materials effects and authentic physical forces. ... 'Whenever you're building the first iteration [of a game series] and a brand new game engine at the same time, everything comes in hot and fast – we were literally figuring out how to get the most out of those three technologies all the way up to shipping. The DLC then helped us to learn more, and that knowledge has given us the biggest leap forward.'" A trailer for the game was released at E3.
Science

The Proton Just Got Smaller 289

inflame writes "A new paper published in Nature has said that the proton may be smaller than we previously thought. The article states 'The difference is so infinitesimal that it might defy belief that anyone, even physicists, would care. But the new measurements could mean that there is a gap in existing theories of quantum mechanics. "It's a very serious discrepancy," says Ingo Sick, a physicist at the University of Basel in Switzerland, who has tried to reconcile the finding with four decades of previous measurements. "There is really something seriously wrong someplace."' Would this indicate new physics if proven?"

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