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Comment For games? Or Educational content? (Score 2) 83

The linked article is lean on details. Is this for "educational" games? Or regular games? Or for educational software that is not games?

I totally do not get what a teacher would use Steam int he classroom for. Anyone have any ideas? I've been out of school for a long time, so maybe I'm just missing something.

Comment Re:Runestone Defense (Score 1) 63

Thanks to you and everyone else for your kind (and even the not-so-kind) words. Lots of people are playing the game today. I've been a Slashdot reader since 1999, so I guess I should not be surprised the affect even a link in the comments can have on traffic.

The racing skeleton level is one of my favorites. :)

Comment Re:For the love of it? (Score 1) 63

For the love of it YES.

I just finished my first HTML5 game. Runestone Defense. I already posted it here, so I won't spam the link again. But I wrote it for the love of it. I won't make any money. If I wanted to make money I'd have made a flash game and gone for sponsorship, and Kongregate.com and all of that.

I spend 4 weeks making that game, several hours a day, after work. Everyone has a hobby. Some people make model trains. Some people drink. I make games (and drink). I also spend hours and hours a week playing bass in a rock band. I don't make any money off that, either.

Comment This Is Awesome (Score 5, Interesting) 63

I'm a programmer. I love games. I just finished my first HTML5 game: http://magigames.org/runestone_defense.html I used some OpenGameArt.org art in there, even.

I am SO looking forward to entering this contest as a programmer. Solo - HTML5. Oh yeah.

I wonder about the library rules. I used Jawsjs http://jawsjs.com/ in my last game, and it is open source, but I was looking at ImpactJS, (NOT open source) for my next game.

Anyway, more open art for people like me to use = good stuff in my book. Look for my entry when the programming phase opens.

Comment Re:ProTools is the antithesis of OpenSource (Score 2, Insightful) 83

That is the exact situation. An an amateur audio engineer, Pro Tools is my tool of choice. I'd much rather have the files be in Pro Tools format than any of the open source audio tools' format.

Also, to compare with the Photoshop - Gimp analogy, Pro Tools is cheaper than Photoshop. $699 full box, $295 full box Student Version (same as regular). You no longer need to use Digi hardware - it works with any audio interface these days.

The student version can be found on Ebay, no student needed. :)

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