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Comment Re:Idolatry (Score 1) 339

If we're around in 100,000 years, and we're still fawning over a footprint on the moon, then our species will have failed. This will only be significant for us, now, when the moon is an unreachable and distant object. It's not unreasonable to think that in the future, traveling to the moon will be as blase as traveling from Europe to America . The spot where Columbus landed isn't that important today, what's important is that he took the voyage. In a few hundred years, if we're going back and forth between earth and the moon very often, where Armstrong stepped off the lander won't be nearly as important as the knowledge that we did it back then and it got us to where we are today, which is actually tomorrow.

Comment Re:It wasn't that simple (Score 2, Insightful) 295

It feels like you're missing the parent comment's point over semantics. Regardless of which members of the German military were responsible for extermination, his point remains valid - we're only shown the clean, good, "let's have a go at this jolly old war" point of view in video games. Video games about war are where movies about war were in the 50s and 60s. It's unrealistic, idealistic and naive. But this presents a problem: I personally don't want to play a game where I'm torturing people, or killing civilians, but I also don't want to play a game that is supposed to be a realistic account of war where morality and right and wrong slide into a gray area. And to further the point - games are starting to or have addressed this, but exactly in the way that the grandparent comment specify: The latest CoD game starts with you being rescued from being tortured by some 'faceless evil nip.' Games always place you on the side of the good and the righteous fighting against the evil.

Comment Re:Why can't you land it by remote/autopilot? (Score 1) 233

Have you ever tried to land even a small Cessna 152? It's fucking hard, and those are the most user friendly planes on the planet. I couldn't imagine an autopilot, which essentially just maintains a heading and trim level, would be able to land the most complex glider humanity has ever constructed.

Comment Re:RIP DNF (Score 1) 565

I wish I had worked there, they had a great mentality and fun in it.

Ever since I played Commander Keen I've liked Apogee (even though they published it, and when I played it, I wasn't old enough to understand the difference). I just found out not too long ago that Apogee turned into 3DRealms, making me like them even more. Sucks to see them go down the tubes.

Comment Re:Just because they say they don't (Score 2, Insightful) 227

Doesn't mean they won't. I know a couple managers, and frankly you are sticking your neck out if you make a couple of bad hires. What is to stop someone from snooping on your myspace/facebook (other than privacy settings) from their own home.

It all comes down to what has been said before, if you don't want the world to know, don't put it on the internet. Its the reason why I discontinued facebook, because quite frankly, I find it rather advantageous to be mysterious ( especially with women ;) ).

There seems to be a false dichotomy here that says that you're either not on facebook, or all of your most private information is known to everyone. Being on a social networking site doesn't mean you have to divulge all of your personal information.

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