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Comment The fine line between author and carrier (Score 1) 221

I think the discussion about "common carrier" elsewhere in the comments misses the point. Social media platforms do not wish to be merely common carriers because a common carrier only transports messages by others and what they want to do is both monitor and control which messages reach specific users because they make money selling information about their users and delivering targeted advertising.

It is the secret, proprietary algorithms of Google, Twitter, facebook, et al. which are the problem here. The social media platforms are not merely common carrier if they are actively pushing certain messages whether for financial gain or ideological purposes. At a certain point we might consider them the author of the content they decide (or calculate) to push. We cannot know if the murderers in this case were fed hateful "instructions" by a YouTube algorithm or not but if they were then that is a problem that should be addressed, certainly.

Submission + - Lara Croft explores her players through data mining

jtogel writes: Whenever you play a game of Tomb Raider: Underworld, a comprehensive record of your playing activities is collected on servers at Square Enix. Pretty much everything is tracked: from number of deaths, causes of death, requests for help, total and relative play time and rewards collected. Researchers at the University of Bonn, Fraunhofer IAIS and Northeastern University have mined this data to identify how playing behavior evolves throughout the entire game.
Using unsupervised behavioral clustering algorithms on gameplay data from 62,000 players, they identified six archetypes that both offered explanatory strength and representation value difference. Confirming earlier work that clustered players into Runners, Pacifists, Solvers and Veterans, this research found consistent spread of behavior at all levels of the game except when the design of a level enforced defined play attitudes. What’s more, playing styles vary and evolve as you play the game. This research helps game designers identify how players change from one type of behavior to the other, for example move from novice to expert, or from a non-paying user to become a paying user. (So that they can put all their effort into the ones that will eventually pay?)

Comment Re:How do we fight back against Beta? (Score 0) 253

It's clear that they have no intention of backing down or addressing user concerns. The only question now is, what site will we all move to after Beta stops being optional?

I'm doing the Slashcott, too, but I don't have any delusions that it'll get them to adopt the only course of action that would be acceptable: abandon the Beta site, keep "classic" Slashdot, issue an apology, and never try this shit again.

Dice doesn't care. They bought Slashdot for the name and the traffic. They'll end up ruining the former and driving away the latter.

Comment Re:The Life We live (Score 1) 545

1. Be willing to be on call 24/7... why should this be the case? Maybe this should change.
2. Spend free time researching and learning? Really... I need this for my job? No I don't and companies can train people.
3. Forgoing human contact? There is no reason for this again. Many tech jobs heavily involve communication be it for product planning, support, design meetings... ...

You're competing against people (mostly men) who ARE willing to do these things.

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