Slashdot: George Lucas is a stupid idiot that ruined Star Wars with Jar Jar and Midichlorians
Also Slashdot: George Lucas endorsed the Expanded Universe and therefore it is the only storyline that matters.
To be fair:
The fifth generation Apple TV device is officially called Apple TV 4K so it has a slightly more distinct name than this article implies
The fourth generation Apple TV device (the first one that can run tvOS) has been retronymed Apple TV HD for about a year now. Granted, it's not the first one that can do HD content but as of right now if you try and go buy it on Apple's site it's called Apple TV HD.
The third generation Apple TV device and prior were indeed just called Apple TV but Apple doesn't sell them anymore although slightly confusingly the third generation Apple TV can actually be updated and subscribe to Apple TV+. Not sure what you use it for.
It's true Apple does get confusing with their names, usually using some combination of "iTunes", "iCloud" and "Apple (other word)" but they at least tried to lessen the impact of this a while ago with their own hockey puck device.
Bill Gates does have something to do with this story. Microsoft is attacking opensource.
You're saying that Bill Gates retired and then waited 13 years and then decided to attack RMS? After Microsoft became one of the biggest contributors to open source and became a Linux supporter?
Isn't it just possible that there are other people in America besides the first family with the name Trump?
Those other people probably wouldn't have 3/4 matching security questions with the first family.
Also it's possible that Trump hates her so much he refuses to give her any money.
Apple is reportedly moving away from these keyboards in their later 2019 and 2020 models
https://www.macworld.com/artic...
So for everyone who hates them: we know. And Apple knows. And they're going back to the old stuff. So you can stop writing these hot take op-ed pieces about a solved problem.
You say "I can't publish on the App Store for obvious reasons. " What reasons would that be?
Because I don't own the rights to distribute the games. Same way your basic source port like ioquake3 can distribute their compiled executables but not the game data.
It's possible I could upload a "bring your own files" version of the app/engine under some other, non-copyrighted name, and the base of the Quake III port I used, an app called Beben III, did just that (it also got consumed by the 32-bit cutoff, also it used iTunes syncing to add the pk3 files, which has been removed from iTunes). But doing so is beyond the scope of my project.
It would also be possible to publish them with either non-copyrighted assets (I think Freedoom would qualify) or assets I do own the copyright to, and it's been done before
Also, id Software sold their iOS ports for years on the App Store (technically they're still there) and so if that's a GPL violation it's one no one has cared about.
Go full emulator so all software would run? No need to port every game then
:)
Well, besides the fact that Apple has a very âoefuck the pastâ attitude about things, thereâ(TM)s also the fact that it had the perk of effectively tidying up the App Store. There were tons and tons of long since abandoned apps whose authors long since stopped giving a shit and now all that cruft goes away. Itâ(TM)s sort of like a Thanos snap for apps.
Really though every app compiled since 2015 continues to work, itâ(TM)s just that idâ(TM)s games happened to have been abandoned in 2014. Lots of people did a recompile of their apps leading up to the 32-bit cutoff, but not id. So thanks to open source I went ahead and did it for them.
Congrats, you've made a source port that will only cost (quick check) $300/year to actually use, not counting the cost of the Apple device itself and, oh yeah, the MacBook required to connect to the device.
All to recompile code in 64 bit mode because Apple decided that their iDevices - of which none have more than 4GB of RAM ANYWAY, should only run 64 bit code. For some reason.
I'm not sure where you're getting the $300 figure from, seeing as how an Apple Developer license is $99 a year, but even then you can push to your devices for free now - Apple dropped the need for the $99 fee for people not publishing to the App Store a few years ago.
It's true you'll need an Apple device and a Mac to compile these and that's going to limit a number of people but that's just how iOS and tvOS development works. You could always write to Zenimax and ask them to update the ports on the App Store.
I was able to get over some hurdles with the Quake II port by looking at a port someone did to Android. Someone similarly motivated in the other direction could take some of my work on other games and get them running on Android. Thanks to open source licensing everyone can share.
But in any event, I'm aware that the source code nature of these ports will limit the appeal to those inclined to break out an iOS developer toolchain, but nevertheless I had fun doing it and thought I'd share it with others.
The computer is to the information industry roughly what the central power station is to the electrical industry. -- Peter Drucker