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Several years ago a mother and daughter showed up at our house saying her daughterâ(TM)s phone was in our house. One of our teenagers was home with younger siblings. The mother demanded that our home be opened. Our teenager called the police. The mother showed her screen to the officer and the officer explained locations are not always accurate and it was an error.
Iâ(TM)m not sure why the phone was showing at our house. There is a high school about half a mile away. Not sure of some student took the phone and walked past our house with it or what.
My impression is there are plenty of âoeinvestment vehiclesâ that produce no tangible product that people flock to make a quick profit and then turn and sell to the next âoefoolâ.
Thoughts?
I started hearing negative comments from Baby Boomers and Gen Xâ(TM)ers about Millennials several years ago. There is a history of older generations making negative comments about younger generations. My question would be who opened up the first shot of the most recent generation war? Maybe the current situation will teach all generations a lesson in civility.
Recall an earlier article from Slashdot and Ars Technica dealing with the subject of matchmaking to maximize player engagement. Appears human factors are being exploited to maximize revenue
https://arstechnica.com/gaming...
VikingNation writes: The e-Sports industry is projected to produce 900Million dollars in revenue in 2018 [1]. Online games provide a positive benefit of cooperative play. Unfortunately, online games also provide a platform that allows players to engage in toxic behavior towards other (grieving, harassment, cheating, and fraud). A study has found that players who play a more competitively are more likely to score higher in toxic behavior verses players who chose to play less competitively [2].
What steps should game publishers take to provide tools to better identify toxic players? What steps can the e-Sports industry take steps to combat toxic player and poor behavior?
Platforms and publishers need to do a much better job for online games.
Online play is a cesspool of aggressive players who want to humiliate and dominate their opponent. It is not about winning.
Gave up on Madden years ago. Opponents run the same glitching money plays, never punt, and go for two poInt plays to run up the score.
The movement to make Madden an e-Sport is a shift away from casual gamers towards to aggressive players.
I would encourage gamers to not buy a product that tolerates aggressive poor behavior by players.
Many online Madden players engage in negative aggressive play and taunting of opponents. It is not about winning. Itâ(TM)s about dominating and humiliating your opponent.
Watch YouTube videos where this event is promoted. You will see players overcome with emotion screaming at the top of their lungs.
What would drive someone to shoot up a place after losing a video game?
I am sad this happened but not surprised.
The vast majority of past games are not available on Atari flashback, NES classic, etc.
What happens if there is a game they want to put on a system and the company who developed it are out of business?
There are plenty of non software products where designers must incorporate elements of design that to protect users. For example: durable goods, small appliances, bridges, stairs. Vehicles, etc. Software should be no different.