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Comment Re:Why do they care? (Score 3, Insightful) 120

Often the dev gives Nvidia game codes in exchange for "free" hardware for the studio. If you give n keys to Nvidia, then that's a potential n copies of the game not being sold (in actuality, less than n because not everyone who buys the new GPU would also buy your game). If some of those people go on to sell the key to someone else, that eats further into your possible sales (some people playing your game prefer AMD to Nvidia; they won't have access to a "free" code with a GPU, but now they can get one for cheap instead of buying one from you).

Comment Re:Worst idea ever (Score 1) 120

Last time I got a bundled game it was The Witcher 3 with my GTX 970, which sold over 20mil copies. The current bundle deal gives you either For Honor or the new Rainbox Six; both expected to sell well. Nvidia typically picks games it knows consumers want. It does this by making deals with the developer, like providing a certain amount of hardware for the studio in return for some game codes to give out and maybe an Nvidia splashscreen.

Comment Re:Selling private repositories is their money mak (Score 2) 227

So when you decide to mitigate the risk by bringing it all in-house, you can't.

Not sure why that would be the case. You're still using git as your client for interfacing with github, so each developer should still have the entire source code history. If you want to re-centralize on-site, just have a dev pull the latest from github, add a new remote to the on-site server, and push. You can then delete your github repository, which is supposedly a permanent, non-reversible act.

Comment Re:Simple question (Score 2) 103

I agree. I believe this is why so many teens "go crazy" when they leave home for university. They've spent 17-18 years being sheltered and micro-managed by their parents, and suddenly they're left more-or-less on their own to make important decisions and manage their lives. Making decisions _for_ your kids isn't helping them become well-adjusted adults.

Comment Re:finally, proper use! (Score 1) 54

I'd be interested in how Valve's return policy is going to work with Bitcoin. Will it be based on the value of bitcoin at the time of purchase, or the value of bitcoin at the time of the refund? You can sit on a game for up to 14 days and get a refund for it, as long as you don't play it for over 2 hours during that time. Cryptocurrencies have fluctuated great deals in that period of time before. If they decide to refund the Bitcoin amount of the purchase, then people could use this as a short-term investment scam. Buy some games if you think the price of Bitcoin will jump in the next two weeks, get refunded for more valuable Bitcoins than you spent.

Comment Re:finally, proper use! (Score 1) 54

Yeah this AC seems to either hate Steam, cryptocurrency, or both.

Maybe this will turn out to do nothing for Valve's bottom line, but I feel relatively safe making the assumption that Valve had some amount of data which would suggest this can increase sales. Or, maybe some people at Valve are just fans of cryptocurrency and had enough clout to get Steam to support it. Either way, it means nothing to me since I neither use cryptocurrency nor intend to do so in the foreseeable future. All of this leads to me giving exactly zero fucks about this development, and I can't fathom why AC is so angry about it.

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