Submission + - Dissecting a frame of DOOM
An anonymous reader writes: An article takes us through the process of rendering one frame of DOOM (2016). The game released earlier this year uses the Vulkan API to push graphics quality and performance at new levels.
The article shades light on rendering techniques, mega-textures, reflection computation... all the aspects of a modern game engine.
The article shades light on rendering techniques, mega-textures, reflection computation... all the aspects of a modern game engine.
Dissecting a frame of DOOM More Login
Dissecting a frame of DOOM
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