Submission + - Game Design Essentials: 20 RPGs
simoniker writes: "In the latest in his Game Design Essentials series for Gamasutra, which has previously spanned subjects from 'mysterious games', through 'open world games', 'unusual control schemes' and 'difficult games', writer John Harris examines 10 games from the Western computer RPG (CRPG) tradition and 10 from the Japanese console RPG (JRPG) tradition, to figure out what exactly makes them tick. From the entry on Pokemon: "The front-line Pokémon do all the fighting. They are traded back and forth between trainers, even into, effectively, other universes through either a strange link-cable portal or, these days, converted into photons and broadcast through the ether. Do they question the motives of the god-beings who command them? Do they treat their lot philosophically? Do they pine for the pixel-grass in which they spent their childhoods?""
Game Design Essentials: 20 RPGs More Login
Game Design Essentials: 20 RPGs
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