GDC - Game Design Challenge 19
PeaceBomb (Harvey Smith's Presentation) -
A Web-based game played through the Nintendo DS, which organizes flashmobs of players to do constructive projects. A gameworld in which Earth is crushed under the jackboot of a soulless government/corporation. Players come up with ideas in a community-driven format, where the participants can create good ideas. If the idea gets enough good karma from other players, the game 'creates' the flashmob by asking players to show up and do something specific. Examples include donating money or clothes to a shelter, cleaning up an economically depressed area, or donating time to a Habitat for Humanity project. The game would feature the ability for others to vote project idea. It would also allow users to sign petitions with the DS stylus, and similar.
Empathy (CliffyB's Presentation) -
A game targeted at the leaders of the industrialized nations. The game would be an attempt to humanize the effects of war by forcing leaders to face those most affected by war: Civilians. As a leader of a household, within the game, you attempt to keep your family together and alive during a conflict. The player (a national leader) goes through the process of joining the military, and has to deal with the stresses of training and the disruption to their family. The game would be intended to evoke sympathy in the civilian, not in the soldier. A key would be realistic graphics, to ensure empathy with the family characters.
Keita Takahashi's Presentation -
The creator of Katamari Damacy essentially stated that games are a luxury. Games are only around when the game player is in a peaceful situation. If we could somehow get games to everyone all around the world, it would lead to peace by osmosis. His presentation was marked by his struggle with English and a surreal Katamari-esque powerpoint presentation. Despite his obvious effort, Takahashi's English was quite good and his warning at the beginning that we might not understand him turned out to be unneccessary. The presentation ended with a smiling globe and ever propagating happy gamer-people.
After a few questions from the audience, the audience voted via their applause for the design they liked the most. The vote went to Harvey Smith, for his Peacebomb idea, by virtue of a huge audience outpouring. Will Wright was on hand to put his pretty 'reigning champ' tiara on the head of the winner.
For another view on the event, please check out Next Generation's coverage of the challenge.
His English? (Score:1)
His English was quite good, and his admonition at the beginning that we might not understand him turned out to be unneccessary.
Which one was it??
Oh well, I'm sure it was pretty cool either way.
Jeffery: Where's your Katamari, Weedmaster P?
Weedmaster P: We are inside it we have always been inside it.
overcompensating.com [wigu.com]
Peace Bomb payout? (Score:3, Interesting)
Re:Peace Bomb payout? (Score:3, Insightful)
Dave
Re:Peace Bomb payout? (Score:1)
Possible at least theoretically. (Score:3, Funny)
Now theory hits practice and centrifugal forces break it apart long before it nears C. But if you managed to get a piece of material hard enough not to break and withstand the forces, you can quite easily make it into a controllable gravitational mass.
Re:Possible at least theoretically. (Score:3, Funny)
Games ARE a luxury. (Score:2)
Once everyone is in a position where they can stop worrying about where their next meal is coming from, where they're going to sleep at night, how they can avoid dying of a nasty disease
I am not Harry Turledove (Score:1)
heh (Score:1)
Really... (Score:3, Funny)
One of these things is not like the other...
Re:Really... (Score:2, Insightful)
"His English pronounciation was quite good"
Is a way of making sense of the quote. Meaning he had some problems thinking up the proper sentence but you understood the words that are coming out of his mouth.
But thats just my 2c.
Re:Really... (Score:1)
"His English pronounciation was quite good"
Is a way of making sense of the quote. Meaning he had some problems thinking up the proper sentence but you understood the words that are coming out of his mouth. But thats just my 2c.
You know, I'm starting to get very used to being wrong.
GTA: Police Officer (Score:1)
Re:GTA: Police Officer (Score:2)
"You there! Drop that mouse right now, put it down! Now shove it over to me!"
Re:GTA: Police Officer (Score:1)
Oh please. Games don't promote peace. (Score:2)
People play games for entertainment and to escape. Soldiers have been playing games for centuries, whether they be games of dice, cards, or on the GBA. Besides, when I was younger, my siblings and I fought over the Nintendo far more than anything else.
UN did it (Score:2, Informative)
By osmosis? (Score:2, Funny)
This brings the question, is peace is to be transferred via osmosis, what dissolves in peace? Well, many chemicals found in the household dissolve in peace. You put sugar into water, stir it gently, and it dissolves in peace.
Games, however, do not dissolve in peace. Experiements placing various cartridge and optical media into a large enough be
War Games (Score:1)