WebCatalog Desktop
WebCatalog Desktop is a versatile platform designed to help freelancers, remote teams, and agencies streamline their digital workflow by organizing all their web apps and accounts on Windows, macOS, and Linux. It converts any website into a standalone desktop application, eliminating the chaos of multiple browser tabs and enabling users to switch effortlessly between different accounts without logging out. The platform ensures data privacy and security by running each app in its own sandbox, effectively blocking cross-site tracking. Users benefit from unified notifications, fully customizable layouts, and the ability to group apps into dedicated workspaces for efficient multitasking. Powerful cross-device syncing keeps your app setup consistent no matter which device you use. Supporting hundreds of popular web apps, WebCatalog Desktop offers deep customization options tailored to professional needs. It helps teams stay organized, focused, and distraction-free while managing multiple tools simultaneously. The platform is ideal for anyone seeking a smarter way to manage web applications outside traditional browsers.
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BrandMap® 10
Worldwide, professional researchers prefer a user-friendly and swift tool for the analysis and creation of presentation-ready biplots, correspondence maps, mdpref, and MCA maps. This powerful 64-bit software is compatible with both PCs and MACs. Our unique Brand Projector I enables users to compute and visually represent the necessary attribute alterations for repositioning a brand (column) to any desired location on a map. In addition, Brand Projector II offers researchers the ability to modify attributes (rows) interactively, allowing them to observe the corresponding movement of the brand (column) in real-time. This dynamic interaction enhances the understanding of brand positioning strategies significantly.
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WebGL
WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.
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raylib
Raylib is a straightforward and user-friendly library that makes video game programming accessible to all. It offers a coding experience that shuns complex interfaces, visual aids, and graphical tools, encouraging a pure, minimalist approach to programming. Instead of traditional API documentation or extensive tutorials, raylib focuses on a simple cheat sheet that outlines essential functions, supplemented by a vast array of examples to demonstrate practical usage. This approach reinforces the idea that one of the most effective ways to learn programming is by examining and understanding existing code. Compatible with numerous platforms, raylib has been successfully tested on various systems; however, it can also be easily adapted to any platform that supports the C language and OpenGL graphics. Furthermore, raylib boasts compatibility with over 60 different programming languages through bindings, enhancing its versatility. Users can also expand raylib's capabilities by integrating it with additional libraries, allowing for even greater functionality in their game development projects.
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