
Gaffa is a REST API built for web scraping and browser automation, allowing developers to run real, full browsers at scale with a single API call. It removes the difficulty of managing headless browser frameworks, rotating proxies, CAPTCHA solving, and scaling infrastructure, all of which are handled automatically.
JavaScript-heavy and dynamic websites render exactly as they would for a human visitor by default. Beyond standard scraping, Gaffa supports AI-driven structured data extraction (extract data into a defined schema without writing CSS selectors), screenshot and PDF capture, infinite-scroll and form-filling automation, and clean Markdown conversion for feeding webpages directly into LLM and RAG pipelines.
A rotating residential proxy network keeps access reliable across regions, and a credit-based pricing model means teams pay only for the browser time and bandwidth they actually use. Gaffa is designed for AI engineers, data teams, and developers who want production-grade web data extraction without having to build and maintain their own infrastructure.
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TotalView offers network monitoring as well as root-cause troubleshooting of problems in plain-English. The solution monitors every device as well as every interface on every device. In addition, TotalView goes deep, collecting 19 error counters, performance, configuration, and connectedness so nothing is outside of it’s view. A built-in heuristics engine analyzes this information to produce plain-English answers to problems. Complex problems can now be solved by junior level engineers leaving the senior level engineers to work on more strategic level projects. The core product includes everything needed to run a perfectly healthy network: Configuration management, server monitoring, cloud service monitoring, IPAM, NetFlow, path mapping, and diagramming. Get Total Network Visibility on your network and solve more problems faster.
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FurryBall
FurryBall merges the rapid rendering capabilities of GPUs with the high quality and extensive features typically found in CPU rendering systems. This rendering solution is notably swift, leveraging GPU power to achieve remarkable speed unlike traditional CPU-based systems. However, it is important to note that FurryBall was discontinued in 2018, and as such, no support or maintenance is available for users. The software offers standalone versions and plugins compatible with Autodesk Maya, 3DS Max, and Cinema 4D. Additionally, FurryBall employs UNBIASED Monte Carlo raytracing (a path tracing method akin to the CPU-based Arnold renderer) while providing real-time progressive previews directly in the viewport. The system supports final frame rendering in various file formats, along with the ability to handle layers and passes efficiently. Originally designed for CGI animated films, visual effects, and feature movie production, FurryBall RT is particularly user-friendly, allowing artists to adjust the overall image quality with just a single parameter if desired. This combination of features made FurryBall a unique tool in the rendering landscape before its discontinuation.
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Kray
Kray stands out as a cutting-edge global illumination renderer that facilitates swift and precise scene rendering, especially in environments where indirect lighting is crucial. It incorporates the latest algorithms and enhancements, enabling it to efficiently generate comprehensive global illumination effects, including reflections, refractions, and caustics, on standard computing systems. The renderer boasts rapid global illumination techniques such as light/photon mapping, which, while biased, provides impressive speed with minimal dependency on ray recursion counts; path tracing, which is unbiased and employs various sampling optimizations; and irradiance caching, designed for fast, view-independent storage of reusable GI solutions, along with caustics management. It features diverse light models, including point, directional, line, area, background lights, HDR image-based lighting, and the ability to pre-sample lights. Additionally, it supports instancing, permitting the efficient reuse of the same geometry across multiple locations in the rendered scene with minimal memory usage. Remarkably, instanced geometry can even be instantiated further, allowing for self-cloning capabilities with a user-defined number of recursions, making Kray a versatile tool for advanced rendering tasks.
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