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Description
Sift serves as a comprehensive observability platform specifically designed for contemporary, mission-critical hardware systems, equipping engineers with the necessary infrastructure and tools to efficiently ingest, store, normalize, and analyze high-frequency, high-cardinality telemetry and event data sourced from design, validation, manufacturing, and operations, all centralized into a single, coherent source of truth instead of relying on disjointed dashboards and scripts. By bringing various data types together, Sift aligns signals from different subsystems and organizes information to facilitate rapid searches, visual assessments, and traceability, thereby enabling teams to identify anomalies, conduct root-cause analysis, automate validation processes, and troubleshoot hardware with precision in real-time. Additionally, it enhances automated data reviews, allows for no-code visualization and querying of extensive datasets, supports ongoing anomaly detection, and integrates seamlessly with engineering workflows, including CI/CD pipelines and tools, thereby fostering telemetry governance, collaboration, and knowledge capture across previously isolated teams. This holistic approach not only improves operational efficiency but also empowers teams to make informed decisions based on rich, actionable insights derived from their telemetry data.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
API Access
Has API
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Sift
Country
United States
Website
www.siftstack.com
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html
Product Features
Data Visualization
Analytics
Content Management
Dashboard Creation
Filtered Views
OLAP
Relational Display
Simulation Models
Visual Discovery