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ease
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support

Average Ratings 0 Ratings

Total
ease
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design
support

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Description

Rio is a terminal application developed using Rust, WebGPU, and the Tokio runtime, aimed at delivering an exceptional frames-per-second experience while also providing the flexibility to minimize GPU usage. The terminal's rendering engine utilizes a Redux state machine, ensuring that unchanged lines are not redrawn, thereby prioritizing a minimal rendering process most of the time. Furthermore, Rio is crafted to be compatible with a WebAssembly runtime, paving the way for future enhancements such as customizable tab systems through WASM plugins written in various programming languages. Additionally, Rio employs WGPU, which serves as a WebGPU implementation designed for non-browser environments and acts as a backend for Firefox’s own WebGPU implementation, allowing for a more efficient utilization of modern GPUs compared to WebGL alternatives. This focus on performance and customization makes Rio a versatile choice for terminal users seeking both speed and adaptability.

Description

WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.

API Access

Has API

API Access

Has API

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Integrations

Avaturn
Cocos Creator
Exclusive Addons
Gideros
Google Chrome
Google Cloud Platform
Intratech 3D PDF Exporter
LiveKit
ML Console
Microsoft 365
MolView
Mozilla Firefox
Phaser
Rapport
Safari
Slack
Slice:Drop
Stack Overflow for Teams
Union Avatars
Viz4D

Integrations

Avaturn
Cocos Creator
Exclusive Addons
Gideros
Google Chrome
Google Cloud Platform
Intratech 3D PDF Exporter
LiveKit
ML Console
Microsoft 365
MolView
Mozilla Firefox
Phaser
Rapport
Safari
Slack
Slice:Drop
Stack Overflow for Teams
Union Avatars
Viz4D

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Rio Terminal

Website

raphamorim.io/rio/

Vendor Details

Company Name

KHRONOS

Country

United States

Website

www.khronos.org/webgl/

Product Features

Product Features

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