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Description

Implement rapid top-down rendering of views while embracing the principles of functional programming. Strive for views that are predictable, inherently modular, and easily composable, yet maintain high performance. In this context, Omniscient serves a role similar to how memoization enhances the efficiency of the Fibonacci function in React. This approach applies functional programming techniques to user interfaces, utilizing memoization for stateless React components and ensuring a top-down component rendering with a unidirectional data flow. It promotes the use of immutable data structures, such as those provided by Immutable.js, and encourages the development of small, composable components that can share functionality via mixins. The design naturally leads to a clear separation of concerns, with each component handling only its specific data slice. By centralizing definitions and maintaining efficiency, an Omniscient component can be seen as a more optimized version of a Stateless React Component. Furthermore, Omniscient transcends being merely a library; it embodies a mindset for constructing applications. Wrapped in a UMD format, Omniscient offers versatility for use across various modules, including CommonJS, AMD, or simply via the global window object, making it adaptable for different development environments. This flexibility allows developers to seamlessly integrate it into a wide array of projects.

Description

Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

8th Wall
Azure Static Web Apps
Lovable
MusicVid
React
Zapworks

Integrations

8th Wall
Azure Static Web Apps
Lovable
MusicVid
React
Zapworks

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Omniscient

Website

omniscientjs.github.io

Vendor Details

Company Name

Three.js

Website

threejs.org

Product Features

Product Features

Alternatives

Alternatives

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