Three.js Description
Three.js is a JavaScript 3D Library. The project's goal is to create a lightweight, cross-browser, general purpose 3D library that is easy to use. While the current builds only have a WebGL renderer, there are examples that include WebGPU (experimental), SVG, and CSS3D renderers. Three.js can display any scene. It also needs a camera, renderer, and scene. Three.js includes a few other tools, which are often used as fallbacks for older browsers and those who don't have WebGL support. A loop can be created that causes the renderer's scene to be drawn every time the screen refreshes (on a typical screen, this is 60 times per second). The animate loop is required to change or move any object in the app. You can also call other functions from the animate loop.
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