Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
OmniHuman 2.0 represents a cutting-edge video avatar model powered by artificial intelligence, capable of converting a single image alongside an audio track into vibrant, high-quality character animations. This innovative system produces lifelike movements that are in perfect harmony with the rhythm, prosody, and meaning of the speech, ensuring that lip movements, emotional expressions, and gestures are meticulously synchronized with the audio. Users can utilize optional text prompts to gain precise control over the character's actions, generation of objects, camera movements, and interactions within scenes. With its ability to interpret audio context, the model creates cinematic emotional expressions that yield natural gestures and authentic emotional transitions, resulting in digital portrayals that showcase a broad spectrum of dramatic capabilities. It also accommodates rhythmic performances, thus allowing for the creation of digital singers who exhibit expressive motions, natural pauses, and versatility across various musical styles. The capability to manage multi-character scenes fosters engaging interactions between characters, while its support for animals, cartoons, 3D designs, and non-humanoid figures broadens the creative landscape even further. This versatility opens up a world of possibilities for creators seeking to push the boundaries of animated storytelling.
Description
The Wekinator is an open-source software that is available for free. Initially developed by Rebecca Fiebrink in 2009, Wekinator 1.0 laid the groundwork for subsequent versions. In 2015, she introduced Wekinator 2.0, which featured a complete overhaul with enhanced interactions, new algorithms, and seamless connectivity to various creative coding tools and sensors. This updated version is regularly maintained to address bugs and incorporate user feedback. With Wekinator, individuals can harness machine learning to create innovative musical instruments, gestural game controllers, and systems for computer vision or audio recognition. It empowers users to establish interactive systems by showcasing human actions and their corresponding computer responses, eliminating the need for traditional programming. Users can create unique mappings between gestures and sounds, manipulate a drum machine via their webcam, utilize Kinect technology to play Ableton, and even control interactive visual environments built in platforms like Processing or Unity with simple gestures detected by a webcam or sensors. This opens up a world of creative possibilities for artists and developers alike.
API Access
Has API
Yes
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
$0.07 per second
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
Yes
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
BytePlus
Founded
2021
Country
Singapore
Website
www.byteplus.com/en/product/OmniHuman
Vendor Details
Company Name
Wekinator
Founded
2009
Website
www.wekinator.org
Product Features
Product Features
Machine Learning
Deep Learning
No
ML Algorithm Library
No
Model Training
No
Natural Language Processing (NLP)
No
Predictive Modeling
No
Statistical / Mathematical Tools
No
Templates
No
Visualization
No