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Average Ratings 0 Ratings
Description
Accelerate the creation of intricate scene compositions while assembling, lighting, simulating, and rendering 3D environments in real-time. NVIDIA Omniverse™ USD Composer, previously known as Create, serves as a premier application for extensive world-building and scene composition aligned with Universal Scene Description (USD) workflows. By simply connecting the app, you can eliminate pipeline delays and enhance productivity. Technical artists, designers, and engineers are empowered to efficiently construct complex and physically accurate simulations and 3D scenes in collaboration with their teams. Additionally, you can merge distinct design files from leading industry tools into a unified project, allowing for limitless and flexible iteration. USD Composer efficiently manages the tracking of changes and updates the composite project data, facilitating even more seamless iterations. Moreover, you can export stunning photorealistic renderings as high-fidelity images or immersive 360-degree panoramas, along with high-quality video captures using a dedicated movie tool, ensuring your visual storytelling is both captivating and professional. This powerful platform ultimately streamlines the creative process, allowing for greater innovation and collaboration in digital content creation.
Description
WorldClaw represents a comprehensive framework that facilitates the generation of expansive, freely navigable, and modifiable 3D open worlds, all derived from open-ended text prompts. Instead of constructing an entire world in one go, it employs a strategy that transitions from a broad overview to detailed regional features, ensuring spatial coherence while enriching local attributes. Initially, planning agents convert the text prompt into a structured scene specification that includes regions, terrain, assets, materials, visual aesthetics, and spatial arrangements. It establishes a globally consistent terrain base by utilizing semantic layouts, reusable assets, generative or procedural materials, and height fields that are sensitive to regional context. For areas that demand more intricate detail, WorldClaw generates terrain-conditioned compositions, reconstructs editable textured meshes, and appropriately places them within the scene. Subsequently, render-based agents enhance the terrain geometry, fine-tune object appearances, optimize arrangements, and ensure proper interactions with the surrounding environment. This multi-layered approach allows for both the creation of vast landscapes and the intricate detailing needed for immersive exploration.
API Access
Has API
API Access
Has API
Integrations
3ds Max
Blast
Flow
Houdini
Maya
NVIDIA Canvas
NVIDIA CloudXR
NVIDIA Omniverse
Revit
SketchUp
Integrations
3ds Max
Blast
Flow
Houdini
Maya
NVIDIA Canvas
NVIDIA CloudXR
NVIDIA Omniverse
Revit
SketchUp
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
NVIDIA
Country
United States
Website
www.nvidia.com/en-us/omniverse/apps/create/
Vendor Details
Company Name
Tencent
Founded
1998
Country
China
Website
tencent-hunyuan.github.io/Hunyuan3D-WorldClaw/
Product Features
3D Modeling
2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation