Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Miele-LXIV is a 64-bit DICOM viewer and workstation created by Alex Bettarini. The macOS variant, developed in Objective-C and compiled with Xcode, is offered as a free download. In contrast, the Windows and Linux versions are entirely re-engineered in C++ using CMake and wxWidgets, currently boasting around 25% of the features available in the macOS edition. To utilize the Windows version, OpenGL (Core profile) is required, and interested users can obtain a complimentary evaluation version by reaching out to the developer. Similarly, the Linux release, developed with gcc, also demands OpenGL drivers (Core profile) and has been verified for functionality on Ubuntu 24.04 and Linux Mint 22.1. Miele-LXIV serves not only as a DICOM workstation and viewer but also encompasses additional capabilities. This project originated in November 2014 as a derivative of the well-known open-source 32-bit project OsiriX, yet it has undergone significant modifications to transform it into a 64-bit application while eliminating many of the constraints imposed by the 32-bit predecessor. As a result, it continues to evolve, aiming to enhance the user experience and functionality further.
Description
OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.
API Access
Has API
API Access
Has API
Integrations
Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
C++
GameplayKit
Ghostty
Miele-LXIV
Objective-C
Integrations
Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
C++
GameplayKit
Ghostty
Miele-LXIV
Objective-C
Pricing Details
Free
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
DICOM Software
Country
United States
Website
dicom.3utilities.com/viewer.php
Vendor Details
Company Name
OpenGL
Founded
1991
Website
www.opengl.org
Product Features
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce