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Description
MRTK-Unity is a Microsoft-led initiative that offers a comprehensive suite of components and functionalities designed to streamline the development of mixed reality applications across various platforms using Unity. It includes a versatile input system and foundational elements for spatial interaction and user interface creation. The framework allows developers to quickly prototype through in-editor simulations, providing instant feedback on modifications made. Additionally, it serves as an adaptable system where developers can easily interchange essential components. Among its features is a button control that accommodates multiple input methods, inclusive of the articulated hand tracking available on HoloLens 2. Users can also access a standard UI for the manipulation of objects within a three-dimensional environment. There are scripts available for object manipulation with either one or two hands, and a 2D-style plane that supports scrolling through articulated hand input. The toolkit includes scripts to enhance object interactivity with visual feedback and theme customization. Furthermore, it offers various object positioning behaviors, such as tag-along, body-lock, constant view size, and surface magnetism, along with a script designed for arranging an array of objects in a three-dimensional configuration, making it a robust choice for MR app developers. Ultimately, MRTK-Unity empowers developers to create immersive experiences with greater efficiency and flexibility.
Description
Utilize the RealityKit framework to achieve efficient 3D simulation and rendering capabilities. By harnessing the data provided by ARKit, RealityKit allows for the smooth incorporation of virtual elements into the physical world. The extensive features of RealityKit empower you to craft engaging augmented reality (AR) experiences. You can either import pre-designed assets, including complex arrangements created through the Reality Composer app, or construct them using meshes, materials, and textures from scratch. Additionally, you can position audio sources within the virtual environment and animate objects through both manual methods and physics-based simulations. Your application can also respond dynamically to user interactions and environmental changes. By enabling synchronization across multiple devices, you can facilitate shared AR experiences. Design the visual aesthetics and interactive behaviors of your app within Reality Composer, and enhance the gameplay with tailored RealityKit code. Furthermore, consider developing a multiplayer AR game by following the example set by the SwiftStrike app, expanding your creative possibilities in the augmented reality domain. This integration of various elements can lead to unique and immersive gaming experiences.
API Access
Has API
Yes
API Access
Has API
No
Integrations
Fieldshare
No
Microsoft 365
Yes
Ultraleap Gemini
Yes
Unity
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
No
Windows
Yes
Mac
No
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
No
Windows
No
Mac
Yes
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/
Vendor Details
Company Name
Apple
Founded
1976
Country
United States
Website
developer.apple.com/documentation/realitykit
Product Features
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No