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Description

Guerilla, which incorporates both Guerilla Station and Guerilla Render, is a well-established solution for Look Development, Assembly, Lighting, and Rendering, tailored specifically for the Animation and VFX sectors. It has been utilized across a diverse array of productions, ranging from fully computer-generated films to hybrid projects and visual effects, encompassing everything from feature-length movies to television series, and accommodating budgets of all sizes, whether low, medium, or high. This cutting-edge software is user-friendly and seamlessly integrates into existing pipelines, providing the essential flexibility needed for various projects without sacrificing performance. Enhance your creative potential with the innovative procedural system that now features four levels of instantiation depth. The software also offers complete OCIO management, enabling the use of looks and input LUTs, along with tools like color pickers and color boxes for precise color control. Furthermore, it allows for a reduced memory footprint with the Group Instance Prims feature, which streamlines instances made up of multiple objects. Additionally, the new Asynchronous OpenGL View helps to eliminate UI freezes while loading geometries in real-time, ensuring a smoother workflow. With these advancements, Guerilla empowers artists to push their creative boundaries even further.

Description

Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

€280
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Guerilla Render

Founded

2008

Country

France

Website

guerillarender.com

Vendor Details

Company Name

Mitsuba

Website

www.mitsuba-renderer.org

Product Features

Product Features

Alternatives

Alternatives

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