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Average Ratings 0 Ratings
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Scheme serves as a versatile general-purpose programming language that operates at a high level. It facilitates various operations on complex data structures such as strings, lists, and vectors, in addition to handling traditional data types like numbers and characters. Although often associated with symbolic computation, Scheme's extensive range of data types and its adaptable control structures enhance its versatility for numerous applications. Developers have utilized Scheme for a wide array of projects, including text editors, compilers, operating systems, graphic applications, expert systems, numerical computations, financial analysis software, virtual reality frameworks, and virtually any other conceivable application. Learning Scheme is relatively accessible due to its reliance on a limited set of syntactic forms and semantic principles, and the interactive features of most implementations promote hands-on experimentation. However, achieving a deep understanding of Scheme can be quite challenging, as its complexities unfold with deeper exploration. As a result, practitioners often find themselves continually learning and evolving their skills within this rich programming environment.
API Access
Has API
No
API Access
Has API
No
Integrations
CodeConvert
No
Emacs
No
JupyterLab
No
Notepad++
No
Opengrep
No
PaizaCloud
No
Racket
No
Replit
No
Snipplr
No
Spacemacs
No
Integrations
CodeConvert
Yes
Emacs
Yes
JupyterLab
Yes
Notepad++
Yes
Opengrep
Yes
PaizaCloud
Yes
Racket
Yes
Replit
Yes
Snipplr
Yes
Spacemacs
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Scheme
Website
www.scheme.com/tspl4/intro.html#./intro:h0