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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Grids facilitates the quick prototyping and creation of games by utilizing a variety of regular and semi-regular grids, such as rectangular, isometric, hexagonal, triangular, and polar configurations. This GML script library, designed for GameMaker, allows developers to construct games featuring diverse grid types, including both pointy and flat hexagonal grids, as well as rectangular and diamond formations. We focus on Unity game development, crafting tailored software solutions that address the specific challenges of your project. Additionally, we offer comprehensive support for the development of your entire game, whether large or small in scale. If you're interested in our capabilities, we invite you to explore our portfolio for more insights. Moreover, Grids Pro enhances this experience by enabling creators to define their own 1D, 2D, and 3D grids, allowing for further customization of size and shape, thereby fostering the creation of distinctive game environments. You have the flexibility to set up your grids in the editor or implement them programmatically, ensuring a versatile approach to game design.
API Access
Has API
No
API Access
Has API
Yes
Integrations
GameMaker
No
Unity
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Gamelogic
Founded
2013
Country
South Africa
Website
gamelogic.co.za/
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No