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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

Grids facilitates the quick prototyping and creation of games by utilizing a variety of regular and semi-regular grids, such as rectangular, isometric, hexagonal, triangular, and polar configurations. This GML script library, designed for GameMaker, allows developers to construct games featuring diverse grid types, including both pointy and flat hexagonal grids, as well as rectangular and diamond formations. We focus on Unity game development, crafting tailored software solutions that address the specific challenges of your project. Additionally, we offer comprehensive support for the development of your entire game, whether large or small in scale. If you're interested in our capabilities, we invite you to explore our portfolio for more insights. Moreover, Grids Pro enhances this experience by enabling creators to define their own 1D, 2D, and 3D grids, allowing for further customization of size and shape, thereby fostering the creation of distinctive game environments. You have the flexibility to set up your grids in the editor or implement them programmatically, ensuring a versatile approach to game design.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

GameMaker
Unity

Integrations

GameMaker
Unity

Pricing Details

Free
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

Gamelogic

Founded

2013

Country

South Africa

Website

gamelogic.co.za/

Product Features

Product Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Alternatives

Alternatives

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