Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
Description
Effortless distribution of processing tasks for anywhere between 1 and over 10,000 frames across more than 1,000 high-performance servers significantly reduces rendering times compared to local PC processing. This cloud rendering solution alleviates the burden on your personal computer, enabling it to handle additional tasks concurrently. As a result, creators benefit from extended production time for various applications such as VFX, CGI, 3D modeling, virtual reality, motion graphics, or any other creative projects they are working on. Additionally, when examining the Shader editor, you will notice a distinct icon indicating whether the resource is packed or unpacked, which can be crucial for efficient workflow management. This attention to detail in resource management enhances the overall efficiency of the creative process.
API Access
Has API
No
API Access
Has API
No
Integrations
AMD Radeon ProRender
No
Autodesk Arnold
No
Blender
No
Maya
No
V-Ray
No
Integrations
AMD Radeon ProRender
Yes
Autodesk Arnold
Yes
Blender
Yes
Maya
Yes
V-Ray
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
$0.03 per GPU minute
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/
Vendor Details
Company Name
Render Pool
Website
renderpool.net