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Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
Description
view3dscene serves as a versatile viewer compatible with a wide array of 3D model formats, including glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, as well as 2D formats like Spine JSON and sprite sheets in CGE, Cocos2d, and Starling XML formats. Users can delve into a virtual environment that features collisions, gravity, animations, sensors, shadows, mirrors, shaders, and additional effects. Furthermore, it offers the capability to convert all models to the X3D format seamlessly. If you possess the Castle Game Engine, you can simply execute the view3dscene from the CGE bin subdirectory without needing a separate download. All model formats supported by the Castle Game Engine, such as X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, and Spine JSON, can be easily accessed. The application provides various navigation options including examine (which allows users to rotate and reposition the entire model), walk (which simulates movement like first-person shooter games with collision detection and gravity), fly (akin to the walk mode but without gravitational effects), and 2D navigation. Additionally, users can convert between X3D classic and XML encodings in either direction, as well as transition from VRML 2 to X3D, enhancing the flexibility of model handling. This makes view3dscene an essential tool for anyone working with 3D and 2D model formats in various development environments.
API Access
Has API
API Access
Has API
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d
Vendor Details
Company Name
Castle Game Engine
Country
United States
Website
castle-engine.io/view3dscene.php