Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
Description
NVIDIA® Iray® is a user-friendly rendering technology based on physical principles that produces ultra-realistic images suitable for both interactive and batch rendering processes. By utilizing advanced features such as AI denoising, CUDA®, NVIDIA OptiX™, and Material Definition Language (MDL), Iray achieves outstanding performance and exceptional visual quality—significantly faster—when used with the cutting-edge NVIDIA RTX™ hardware. The most recent update to Iray includes RTX support, which incorporates dedicated ray-tracing hardware (RT Cores) and a sophisticated acceleration structure to facilitate real-time ray tracing in various graphics applications. In the 2019 version of the Iray SDK, all rendering modes have been optimized to take advantage of NVIDIA RTX technology. This integration, combined with AI denoising capabilities, allows creators to achieve photorealistic renders in mere seconds rather than taking several minutes. Moreover, leveraging Tensor Cores found in the latest NVIDIA hardware harnesses the benefits of deep learning for both final-frame and interactive photorealistic outputs, enhancing the overall rendering experience. As rendering technology advances, Iray continues to set new standards in the industry.
API Access
Has API
Yes
API Access
Has API
No
Integrations
3ds Max
No
Adobe Substance 3D Designer
No
Adobe Substance 3D Painter
No
CATIA
No
Designcenter NX CAD
No
Maya
No
Patchwork 3D
No
SOLIDWORKS
No
Sante DICOM Viewer
Yes
iRender
No
Integrations
3ds Max
Yes
Adobe Substance 3D Designer
Yes
Adobe Substance 3D Painter
Yes
CATIA
Yes
Designcenter NX CAD
Yes
Maya
Yes
Patchwork 3D
Yes
SOLIDWORKS
Yes
Sante DICOM Viewer
No
iRender
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
Yes
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
www.nvidia.com/en-us/design-visualization/iray/