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Description
Adobe Substance 3D Designer is the go-to choice for crafting personalized materials, providing users with extensive authoring capabilities. You can create seamless textures and intricate patterns while also being able to modify entire texture collections. Whether you utilize existing assets or build materials from the ground up, this non-destructive, node-based platform allows you to harness Designer’s continually growing scripting features. If you ever wish to alter or enhance the appearance of a material after its initial creation, you have the flexibility to make adjustments at any stage without the risk of losing previous work. You can edit comprehensive texture sets in real-time, generating tileable Substance materials and MDL materials that will seamlessly integrate with your chosen renderer or game engine. By leveraging a rich array of preset filters and tools, you can engage in both procedural and hybrid workflows effectively. You have complete access to modify the sources of any resource or filter, ensuring total editing freedom. Additionally, our team is dedicated to developing and supporting integrations with all leading 3D applications, making your workflow even smoother. This level of compatibility enhances productivity, allowing artists to focus on creativity without technical limitations.
Description
The open-source platform designed for the processing and editing of 3D triangular meshes offers an array of tools for various tasks, such as editing, cleaning, healing, inspecting, rendering, texturing, and converting these meshes. It includes capabilities for handling raw data generated by 3D digitization devices and for preparing models suitable for 3D printing applications. In the latest update, support has been added for multiple file formats (.gltf, .glb, .nxs, .nxz, .e57), along with the introduction of a new plugin dedicated to precise mesh boolean operations. A critical phase in the workflow for handling 3D scanned data is the 3D data alignment process, often referred to as registration. MeshLab equips users with robust tools to align various meshes within a unified reference framework, effectively managing extensive sets of range maps. Additionally, it features a finely-tuned Iterative Closest Point (ICP) algorithm for one-to-one alignment, which is complemented by a global bundle adjustment step to optimize error distribution. Users can perform this alignment on both meshes and point clouds obtained from a variety of sources, including active scanners, whether they operate over short or long ranges. This versatility enhances the overall functionality and effectiveness of the tool in 3D data processing.
API Access
Has API
API Access
Has API
Integrations
3ds Max
Adobe Aero
Adobe Substance 3D Modeler
Adobe Substance 3D Painter
Adobe Substance 3D Sampler
Adobe Substance 3D Stager
CATIA
Cinema 4D
Designhubz
Houdini
Integrations
3ds Max
Adobe Aero
Adobe Substance 3D Modeler
Adobe Substance 3D Painter
Adobe Substance 3D Sampler
Adobe Substance 3D Stager
CATIA
Cinema 4D
Designhubz
Houdini
Pricing Details
$19.90 per month
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Adobe
Founded
1982
Country
United States
Website
www.adobe.com/products/substance3d-designer.html
Vendor Details
Company Name
MeshLab
Country
3D Rendering
Website
www.meshlab.net
Product Features
3D Modeling
2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation