Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Create immersive 3D environments using HTML and an entity-component approach for platforms like Quest, Rift, WMR, SteamVR, as well as mobile and desktop devices. A-Frame allows developers to start from a basic HTML file without any installation requirements, making it accessible for newcomers. For those looking to experiment with A-Frame, remixing the starter example available on Glitch, an online code editor that offers instant hosting and deployment at no cost, is an excellent option. As a web framework tailored for crafting virtual reality (VR) experiences, A-Frame leverages HTML, ensuring a straightforward entry point for developers. However, A-Frame goes beyond being a mere 3D scene graph or markup language; its foundation is a robust entity-component framework that delivers a declarative, extensible, and composable architecture for three.js applications. Initially developed within Mozilla, A-Frame is now upheld by its co-creators at Supermedium, designed to facilitate the development of VR content in a user-friendly yet powerful manner. Over time, A-Frame has evolved into one of the most significant open-source VR communities, fostering collaboration and innovation among its users. This community-driven nature further enhances A-Frame's capabilities, as developers continuously contribute to its growth and feature set.
Description
NVIDIA's Deep Learning Super Sampling (DLSS) represents a cutting-edge array of AI-powered rendering technologies aimed at improving both gaming performance and visual quality. By harnessing the capabilities of GeForce RTX Tensor Cores, DLSS not only elevates frame rates but also provides crisp, high-fidelity visuals that can compete with native resolutions. The newest version, DLSS 4, brings a host of innovative features. It utilizes AI to create as many as three extra frames for each frame rendered using traditional techniques, which can amplify performance by up to eight times compared to standard rendering processes, all while ensuring low latency through NVIDIA Reflex. Additionally, it replaces conventional, manually adjusted denoisers with a network trained by AI, resulting in superior pixel quality in ray-traced environments. This upgrade leads to better lighting effects and more precise reflections. Moreover, it leverages AI to upscale images from lower to higher resolutions without compromising clarity or detail. With the introduction of a new transformer-based AI model, the stability between frames is also significantly improved, allowing for an even smoother gaming experience. This impressive combination of features showcases NVIDIA's commitment to pushing the boundaries of gaming technology.
API Access
Has API
API Access
Has API
Integrations
8th Wall
Cardboard SDK
Morphic
NVIDIA Reflex
Unity
Unreal Engine
Integrations
8th Wall
Cardboard SDK
Morphic
NVIDIA Reflex
Unity
Unreal Engine
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
A-Frame
Website
aframe.io
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
developer.nvidia.com/rtx/dlss
Product Features
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce