Journal John Harrison's Journal: Pacman game 14
Nobody will read this, and even if someone does, they won't post!
That said, I have a new version of my Pacman-inspired game up. It is improved over the version that has been linked to in my sig for a while now.
If anyone has any suggestions for power-ups or other interesting features (make sure to play through three levels first), please post below. There is a good chance your suggestion will make it into the game.
Also if it doesn't work for you, let me know, so I can fix it.
I read it (Score:1)
though I am going to bookmark it for later
Well, I went to bookmark it and played for a while. But I couldn't beat level three (and it never said game over).
-Jackson
Re:I read it (Score:2)
Level 3 might be too large and too fast. It is however, the most interesting as far as potential power-ups go. Also, I think that it shows that the ghost is too smart, since a single ghost that is slower than you are is pretty effective at killing you. Imagine if there wer
Slashdotted?? (Score:2)
But if it was either applet or flash, I can't play it till I get home (stupid work proxy). I'll give ye a hollar later on when I have a chance to play.
Re:Slashdotted?? (Score:2)
funky screen size (Score:1)
Oh, or ignore me:)
Re:funky screen size (Score:2)
Re:funky screen size (Score:1)
Re:funky screen size (Score:2)
Re:funky screen size (Score:2)
Re:funky screen size (Score:1)
Cool (Score:2)
not bad, seems fun.
not bad (Score:1)
occasionally the ghost gets stuck in complex mazes. it seems like it's going for a the line that is most directly towards the pacman instead of finding a path through the maze at times. also seems to get slower the more complex the maze is.
Ghost intelligence (Score:2)
Having two ghosts even on the larger board would become very difficult. I might throw in a hueristic to discourage the ghost from revisiting the most recently visited
Re:Ghost intelligence (Score:1)
it's a video game. i'm a sucker for video games.