China

China Has Seized Sony's Television Halo (ft.com) 70

Sony announced last month that it plans to pass control of its home entertainment division -- including the two-decade-old Bravia television brand -- to Chinese electronics group TCL through a joint venture in which TCL would hold a 51% stake. The Japanese company was long ago overtaken in sales by South Korea's Samsung and LG and now holds just 2% of the global television market. Sony stopped making its own LCD screens in 2011.

Chinese companies supplied 71% of television panels made in Asia last year, according to TCL, and less than 10% are now produced in Japan and Korea. TCL is close to overtaking Samsung as the world's largest television maker. Sony retains valuable intellectual property in image rendering, and the Bravia brand still carries consumer recognition, but its OLED screens are already supplied by Samsung and LG. The company has been shifting toward premium cameras, professional audio, and its entertainment businesses in film, music, and games -- areas where intellectual property is less exposed to Chinese manufacturing scale.
Television

The Inevitable Rise of the Art TV (wired.com) 53

Several years after Samsung introduced the Frame TV in 2017 -- a television designed to display fine art and resemble a framed painting when switched off -- competitors are finally catching up in meaningful numbers. Amazon announced the Ember Artline TV at CES 2026 this week, a $899 model that can display one of 2,000 works of art for free and includes an Alexa AI tool to recommend pieces suited to your room. Hisense unveiled its CanvasTV late last year, TCL has the NXTvision model, and LG has announced the Gallery TV for later this year.

The surge in art-focused televisions comes down to two factors: smaller living spaces in cities where younger buyers lack dedicated rooms for large screens, and advances in matte screen technology that enable displays to absorb light like a canvas rather than reflect it like a window. Local dimming and improved backlighting processing allow these newer models to maintain their slim profiles for flush wall-mounting while delivering more realistic art reproduction than earlier edge-lit designs.
Space

Major Telescope Hosts World's Largest Digital Camera (nature.com) 25

The Vera C. Rubin Observatory in Chile will begin full operations in the coming months with the world's largest digital camera, capturing 3,200-megapixel images that would require several hundred HD television screens to display at full resolution. The $810 million facility will map the entire southern sky every three to four nights, observing each location approximately 800 times over its planned decade of operations.

The telescope's unusual design allows it to photograph an area equivalent to 45 full moons in each shot and swing between different sky locations every 40 seconds. Its digital camera, roughly the size of a small car, will generate eight million alerts per night when it detects astronomical objects that move or change brightness, according to Tony Tyson, the University of California, Davis astronomer who conceived the project in the 1990s. Astrophysicist Federica Bianco, who received a preview of the telescope's first full-color image, described her reaction simply: "There are so many stars!" The team plans to unveil that inaugural image on June 23.
Youtube

YouTube Surprise: CEO Says TV Overtakes Mobile as 'Primary Device' for Viewing (hollywoodreporter.com) 62

If there was any doubt before, this seals it: YouTube is in the TV business. According to Neal Mohan, YouTube's CEO, TV screens have officially overtaken mobile as the "primary device for YouTube viewing in the U.S." In other words, more people are watching YouTube on TV sets than any other device, at least here in the U.S. From a report: It is, as Mohan writes in his annual letter from the CEO, an indication that "YouTube is the new television."

"But the 'new' television doesn't look like the 'old' television," Mohan writes. "It's interactive and includes things like Shorts (yes, people watch them on TVs), podcasts, and live streams, right alongside the sports, sitcoms and talk shows people already love."

Cellphones

Screen Time Robs Average Toddler of Hearing 1,000 Words Spoken By Adult a Day, Study Finds (theguardian.com) 86

An anonymous reader quotes a report from The Guardian: The average toddler is missing out on hearing more than 1,000 words spoken by an adult each day due to screen time, setting back their language skills, a first-of-its kind study has found. The research, published on Tuesday in the Journal of the American Medical Association (Jama) Pediatrics, tracked 220 Australian families over two years to measure the relationship between family screen use and children's language environment. Families recorded all the audio around their child using advanced speech recognition technology over a 16-hour period on an average day at home. They repeated this process every six months between the ages of 12 and 36 months. The lead researcher, Dr Mary Brushe from the Telethon Kids Institute, said: "The technology we use is essentially like a Fitbit, but instead of counting the number of steps, this device counts the number of words spoken by, to and around the child." The device also picked up electronic noise, which the researchers analyzed to calculate screen time.

The researchers found young children's exposure to screens including TVs and phones was interfering with their language opportunities, with the association most pronounced at three years of age. For every extra minute of screen time, the three-year-olds in the study were hearing seven fewer words, speaking five fewer words themselves and engaging in one less conversation. The study found the average three-year-old in the study was exposed to two hours and 52 minutes of screen time a day. Researchers estimated this led to those children being exposed to 1,139 fewer adult words, 843 fewer child words and 194 fewer conversations. Because the study couldn't capture parents' silent phone use, including reading emails, texting or quietly scrolling through websites or social media, Brushe said they might have underestimated how much screen usage is affecting children.

A language-rich home environment was critical in supporting infants and toddlers' language development, Brushe said. While some educational children's shows were designed to help children's language skills, very young kids in the age group of the study could struggle to translate television shows into their own life, she said. This study did not differentiate between whether children were watching high- or low-quality screen content.

Youtube

YouTube Dominates TV Streaming In US, Per Nielsen's Latest Report (techcrunch.com) 22

In a new report today, Nielsen found that YouTube is once again the overall top streaming service in the U.S., with 8.6% of viewing on television screens. Netflix was a close second at 7.9% of TV usage. TechCrunch reports: In a blog post celebrating the achievement, the Google-owned streaming service announced that viewers now watch a daily average of over 1 billion hours of YouTube content on their televisions, which could indicate that there's a preference for user-generated videos among U.S. consumers rather than traditional TV shows. Sixty-one percent of Gen Z reported that they favor user-generated content over other content formats. [...]

Although YouTube may have precedence in the living room, TikTok continues to dominate on mobile devices. The short-form video app recently began testing the ability for TikTokers to upload 30-minute videos, which could step on YouTube's toes. TikTok also entered the spatial reality space, launching a native app on the Apple Vision Pro. Meanwhile, YouTube decided to not build a dedicated app for the device.

Cellphones

Do Screens Before Bedtime Actually Improve Your Sleep? (vulture.com) 45

Having trouble falling asleep, a writer for Vulture pondered a study from February in the Journal of Sleep Research that "runs refreshingly counter to common sleep-and-screens wisdom." For years, science and conventional wisdom have stated unequivocally that looking at a device — like a smartphone, tablet, laptop, or television — before bed is akin to lighting years of your natural life on fire, then letting the flames consume your children, your community, and the very concept of human progress....

Specifically interested in the use of "entertainment media" (streaming services, video games, podcasts) before bed, [the new February study's] researchers asked a group of 58 adults to keep a sleep diary and found that, if participants consumed entertainment media in the hour before bed, the habit was associated with an earlier bedtime as well as more sleep overall (though the benefits diminished if participants binged for longer than an hour or multitasked on their phones). Essentially, these researchers explored screen use before bed as a form of relaxation rather than a form of self-harm, which is exactly how I and probably 5 billion other people use it — as a way of distracting our minds from the onslaught of material reality just before we drift off to temporary oblivion.

Vulture's writer interviews Dr. Morgan Ellithorpe, one of the authors of the Journal of Sleep Research study and an assistant professor in the Department of Communication at the University of Delaware who specializes in media psychology. Dr. Ellithorpe is a proponent of intentional media use as a way to relieve stress, but she tells me that, in her research, she's found that the worst types of media to absorb before bed are those that have no "stopping point" — Instagram, TikTok, shows designed to be binge-watched. If you intend to binge a show, that might be fine: "Making a plan and sticking to it seems to matter," she says. We agree that humans are famously bad at that, and that's where the problems begin. The solution, Dr. Ellithorpe says, is figuring out why we're on our screens and if that reason is "meaningful." Are we turning to a screen in order to recover from an eventful day? Because we want something to talk about with our friends? Because we're seeking, as she puts it, a moment of "hedonic enjoyment"? The key is that you must be able to recognize when that need is fulfilled. Then "you're likely to have a good experience, and you won't need to force yourself to stop. But it takes practice."

Dr. Ellithorpe cites several studies for me to review — on gratification, mood-management theory, selective exposure, and self-determination theory — all of which, to various extents, grapple with the notion that human beings can make decisions to use media for purposeful things. "There's this push now to realize that people aren't a monolith, and media uses that seem bad for some people can actually be really good for other people." Although many researchers like Dr. Ellithorpe and her cohort are onboard with this push, she admits that "the movement has not filtered out to the public yet. So the public is still on this kick of 'Oh, media's bad.'"

And that's a huge part of the issue. "We sabotage ourselves when it comes to benefiting from media because we've been taught in our society to feel guilty for spending leisure time with media," Dr. Ellithorpe says. "The research in this area suggests that people who want to use media to recover from stress, if they then feel bad about doing so, they don't actually get the benefit from the media use."

But even Dr. Ellithorpe is prone to unintentional sleep moralizing, saying she is often "bad" and "on her phone two seconds before I turn off the light." She recommends watching a "low-challenge show" before bed and, like Dr. Kennedy, cites Stranger Things specifically as a dangerous pre-bed content choice because "you have to keep track of all the characters, remember what happened three seasons ago, and it's emotionally charged. It might be difficult afterward to come down from that and go to bed." In the end, she suggests watching whatever you want as long as it doesn't delay your bedtime.

Television

UK's Department for Transport Proposes To Allow Drivers To Watch TV on Self-Driving Cars (bbc.com) 47

People using self-driving cars will be allowed to watch television on built-in screens under proposed updates to the Highway Code. From a report: The changes will say drivers must be ready to take back control of vehicles when prompted, the government said. The first use of self-driving technology is likely to be when travelling at slow speeds on motorways, such as in congested traffic. However, using mobile phones while driving will remain illegal.

No self-driving cars are currently allowed on UK roads, but the first vehicles capable of driving themselves could be ready for use later this year, the Department for Transport (DfT) said. The planned changes to the code are expected to come in over the summer. The updates, proposed following public consultation, were described as an interim measure to support the early adoption of the technology and a full regulatory framework is planned to be implemented by 2025.

Movies

Are Movies Dying? (nytimes.com) 249

As viewership drops for Hollywood's annual Academy Awards ceremony, "Everyone has a theory about the decline..." argues an opinion piece in the New York Times.

"My favored theory is that the Oscars are declining because the movies they were made to showcase have been slowly disappearing." When the nominees were announced in February, nine of the 10 had made less than $40 million in domestic box office. The only exception, "Dune," barely exceeded $100 million domestically, making it the 13th-highest-grossing movie of 2021. All told, the 10 nominees together have earned barely one-fourth as much at the domestic box office as "Spider-Man: No Way Home." Even when Hollywood tries to conjure the old magic, in other words, the public isn't there for it anymore.... Sure, non-superhero-movie box office totals will bounce back in 2022, and next year's best picture nominees will probably earn a little more in theaters. Within the larger arc of Hollywood history, though, this is the time to call it: We aren't just watching the decline of the Oscars; we're watching the End of the Movies....

[W]hat looks finished is The Movies — big-screen entertainment as the central American popular art form, the key engine of American celebrity, the main aspirational space of American actors and storytellers, a pop-culture church with its own icons and scriptures and rites of adult initiation.... The internet, the laptop and the iPhone personalized entertainment and delivered it more immediately, in a way that also widened Hollywood's potential audience — but habituated people to small screens, isolated viewing and intermittent watching, the opposite of the cinema's communalism. Special effects opened spectacular (if sometimes antiseptic-seeming) vistas and enabled long-unfilmable stories to reach big screens. But the effects-driven blockbuster, more than its 1980s antecedents, empowered a fandom culture that offered built-in audiences to studios, but at the price of subordinating traditional aspects of cinema to the demands of the Jedi religion or the Marvel cult. And all these shifts encouraged and were encouraged by a more general teenage-ification of Western culture, the extension of adolescent tastes and entertainment habits deeper into whatever adulthood means today....

Under these pressures, much of what the movies did in American culture, even 20 years ago, is essentially unimaginable today. The internet has replaced the multiplex as a zone of adult initiation. There's no way for a few hit movies to supply a cultural lingua franca, given the sheer range of entertainment options and the repetitive and derivative nature of the movies that draw the largest audiences. The possibility of a movie star as a transcendent or iconic figure, too, seems increasingly dated. Superhero franchises can make an actor famous, but often only as a disposable servant of the brand. The genres that used to establish a strong identification between actor and audience — the non-superhero action movie, the historical epic, the broad comedy, the meet-cute romance — have all rapidly declined...

[T]he caliber of instantly available TV entertainment exceeds anything on cable 20 years ago. But these productions are still a different kind of thing from The Movies as they were — because of their reduced cultural influence, the relative smallness of their stars, their lost communal power, but above all because stories told for smaller screens cede certain artistic powers in advance.

The article argues that episodic TV also cedes the Movies' power of an-entire-story-in-one-go condensation. ("This power is why the greatest movies feel more complete than almost any long-form television.") And it ultimately suggests that like opera or ballet, these grand old movies need "encouragement and patronage, to educate people into loves that earlier eras took for granted," and maybe even "an emphasis on making the encounter with great cinema a part of a liberal arts education. "

In 2014 one lone film-maker had even argued that Ben Stiller's spectacular-yet-thoughtful Secret Life of Walter Mitty "might be the last of a dying breed."
Youtube

The Boy King of YouTube (nytimes.com) 74

"Until recently," writes the NY Times' Jay Caspian Kang, "my daughter and I were somehow able to avoid the king of toy videos: Ryan Kaji." There's no one way to describe what Kaji, who is now 10 years old, has done across his multiple YouTube channels, cable television shows and live appearances: In one video, he is giving you a tour of the Legoland Hotel; in another, he splashes around in his pool to introduce a science video about tsunamis. But for years, what he has mostly done is play with toys: Thomas the Tank Engine, "Paw Patrol" figures, McDonald's play kitchens. A new toy and a new video for almost every day of the week, adding up to an avalanche of content that can overwhelm your child's brain, click after click. Kaji has been playing with toys on camera since Barack Obama was in the White House.

Here are a few of the companies that are now paying him handsomely for his services: Amazon, Walmart, Nickelodeon, Skechers. Ryan also has 10 separate YouTube channels, which together make up "Ryan's World" [31.2M subscribers], a content behemoth whose branded merchandise took in more than $250 million last year. Even conservative estimates suggest that the Kaji family take exceeds $25 million annually.

Thanks to long-time Slashdot reader theodp for sharing the article — and for summarizing one of its most startling details. "Not too surprisingly, Ryan's mother and father paused their teaching and engineering careers to focus on Ryan's empire after seeing the reaction to Ryan's breakout 2016 video, which now has 2+ billion YouTube views."

The Times' reporter quips that the videos capture glimpses from "the only world in which children do not stare at screens" — then wonders if that's even true, sharing their observation from the filming of a special toy-themed TV show with Ryan.

"I overheard a crew member say to him, 'If you finish this scene, you can play Minecraft.' "
Television

Nielsen Now Knows When You Are Streaming (nytimes.com) 57

Nielsen on Thursday announced that it had moved a step closer toward cracking one of the great questions of the modern entertainment world: How big, exactly, is streaming? From a report: Nielsen, the 98-year-old research firm that for decades has had an effective monopoly on measuring TV ratings in the United States, has a new metric that it says allows it to make an apples-to-apples comparison, on a percentage basis, of how many people are streaming shows and films on their TVs versus how many are watching traditional cable and broadcast channels. For the time being, Nielsen reports, people are spending more time watching TV the old-fashioned way -- but streaming is gaining fast.

On Thursday, the firm reported that 64 percent of the time American viewers used their television sets in May 2021 was spent watching network and cable TV, while they watched streaming services about 26 percent of the time. Another 9 percent of the time, they were using their TV screens for things like video games or watching programs or films they had saved on DVR. The streaming share is increasing rapidly. It stood at about 20 percent last year, Nielsen said; in 2019, it was about 14 percent. A Nielsen spokesman said that the firm anticipates the streaming share could go up to about 33 percent by the end of the year. Netflix and YouTube are the streaming leaders, the research firm said, with each capturing 6 percent of total TV time. They are trailed by Hulu (3 percent), Amazon (2 percent) and Disney+ (1 percent). Nielsen calls its new metric The Gauge. It comes in addition to its previous method of measuring how many people are watching streaming platforms, which relies on audio-recognition software included in Nielsen devices that are now in 38,000 households across the country. Both metrics measure only what is viewed on television screens and do not count what is watched on phones or laptops.

Television

Why Do 88% of Americans Use a Second Screen While Watching TV? (arstechnica.com) 138

According to TV metrics company Nielsen, a whopping 88% of Americans stare at screens while staring at other screens. Nate Anderson from Ars Technica discovered the stat while combing through Mary Meeker's annual "Internet Trends" report: My attitude, when watching TV, is that a show you pay attention to precludes the use of phone or laptop; if you're using another screen, you're not actually watching the show. Pick better shows to watch, people! And then watch them! [...] I got to thinking about the ways in which we use television, and not all of them involve watching dark prestige dramas with 80+ Metacritic scores. Perhaps you're watching (ugh) live TV, either because you are a masochist or you love sports. (If you are watching baseball, perhaps it's both!) Picking up a smartphone during commercial breaks is arguably better than being bombarded with the consumerism of late-stage capitalism.

Say you use your TV not as a way to consume compelling crafted content, but as background noise that helps you relax. (I highly recommend Sunday afternoon golf for this purpose.) Tooling around on a laptop while the TV plays in the background is now not quite so odd. Or perhaps you watch TV simply as a way to kill time. Perhaps you're in pain, or recovering from illness, or simply bored out of your mind. The goal is not necessarily to direct your full and undivided attention to the screen; it is to get through the day until something better comes along. Using a second screen here, too, makes sense. [...] Still, I can't shake the feeling that the majority of time spent using one digital device while another displays video content nearby is low-quality time, where we aren't really paying attention to what's on either screen and so are using the planet's resources, cluttering our lives with extra noise, and reinforcing our slavish devotions to screens for little to no benefit...
Do you ever find yourself browsing your phone while watching TV? If so, can it be explained by one of Nate's reasonings?
Anime

Japan's Digital Pop Stars Blur Line Between Virtual and Reality (wsj.com) 56

An anonymous Slashdot reader shares a report about Japan's virtual YouTubers or VTubers that act as live performers, corporate PR officials and even surrogate children. From The Wall Street Journal: Ryosei Takehisa, 24 years old, doesn't have any children -- unless you count an animated character with elfin ears called Mikuriya Kuon. In live appearances on YouTube, the kimono-clad Kuon character, voiced by an actor hired by Mr. Takehisa, dispenses advice about the latest video games and plays rock-paper-scissors with her fans. The creator says he considers Kuon his "real daughter" even though she "resides within pixels." While others may compete for fame or page views, "for me, I'm totally satisfied just with the fact that she was born and is continuing to live life in good health," says Mr. Takehisa. Digital avatars with human traits have long carved out a role on social media, on Instagram in particular. Japan, as it often does, has taken the idea and run with it, with its virtual characters now estimated to number more than 3,000.

Technology allows Kuon and her peers to have more direct engagement with fans -- and sometimes a family-like relationship with their own creators. The characters, known as virtual YouTubers or VTubers because many are active on YouTube, sing and dance at live performances and answer questions on webcasts. VTubers are so embedded in Japanese culture that one of them serves as a face of the Japanese government's tourism campaign. Another presented earnings results for game-site operator Gree Inc. in August last year, informing investors that "we will aggressively invest in strengthening our three earnings pillars."
"VTubers are an evolution in Japan's long tradition of manga and anime, giving real-time interactivity to the sort of characters earlier depicted in comic books and on television screens," the report says. "The next step could be artificial intelligence to allow the VTubers to sing, dance and be mischievous without any backstage human help."

Sony is trying to further extend one of their latest pop sensations, a VTuber called Kaguya Luna, by building on its virtual-reality technology. "It has already staged concerts by Luna that fans view through a VR headset," reports The WSJ. "Next the company is looking into haptic technology -- which can convey vibrations and force -- to allow fans to get up close and personal with Luna."
AI

Startup 'ObEN' Is Betting the Future On Personal AI Avatars (gizmodo.com) 39

merbs shares an excerpt from a Gizmodo report: In January 2019, when China Central Television, the largest broadcast network in the most populous nation in the world, aired a special to celebrate the Lunar New Year, the hosts welcomed four life-sized "personal artificial intelligences" to share the stage with them. Called PAIs, they were three-dimensional holographic replicas of the presenters that moved, spoke, and sang to the delight of the cheering live audience. The program was viewed some 1.8 billion times. One of the most-watched TV shows in the world had been hosted by AI avatars. The company behind those avatars is the Pasadena-based ObEN. This startup, with its 100 plus employees, is betting that in the future, everyone will want their own PAIs -- to digitally try on clothes, to interact with friends, to keep the kids company while you're away on a business trip. In that future, celebrities will create PAIs to interact with fans to promote their latest films and albums. Teachers and doctors will have PAIs that offer personalized services to their students and patients. When you go to the mall, PAIs will pop up on the interactive screens there, enticing you to buy stuff.

ObEN describes its ambitious vision of the future as "personal AI for all." And ObEN is far from alone, of course. Investors, tech giants, and even governments are betting big on lifelike digital avatars -- between Facebook's push to port your likeness into VR, the eerily lifelike AI news anchors put on the air by Xinhua, China's state-run news agency, and the burgeoning CGI celebrity simulacra scene in Hollywood, there's a newfangled interest in the (potentially vastly profitable) art of porting people's digital likeness to our screens. Cyberculture has revolved around avatars for decades, but the avi-to-avi future pursued by ObEN and others promise a level of representation saturation hitherto unimagined by even the most fervent cyberpunks. Would a world filled with PAIs really beget more convenience and entertainment? Or would it further accelerate already ascendent trendlines of the crowding and hyper-commercialization of our digital spaces? To better understand this new frontier of companion AI, and both its utopian and dystopian implications, I headed to Pasadena, to ObEN's HQ, to become the first non-celebrity civilian to get my own PAI.

Television

China's 'Game of Thrones' Fans Try Torrents, VPNs For Uncensored Episodes (scmp.com) 47

"Winter is coming for fans of the hit television series Game of Thrones, with the final season set to hit screens around the world after a near two-year hiatus," reports the South China Morning Post. There were 96 million views for a discussion about the show on China's Twitter-like platform Weibo.

"But those watching inside China are also bracing for the chill of censorship." In recent years, Chinese authorities have ramped up the pressure on the television and film industries to clean up content they deem vulgar or politically incorrect. This has led to some serious censorship of foreign productions. Recent examples include the removal of scenes of smashed heads and bare flesh from the American superhero film Logan, and the apparent manipulation of a scene in Oscar-winner The Shape of Water so that a naked woman is made to appear to be wearing clothes...

In a bid to get around the censorship, many Chinese Game of Thrones fans have turned to virtual private networks and torrent download websites to access unexpurgated versions of their favourite episodes.

Tencent Video holds the exclusive distribution rights for the show in China, leaving one Weibo user to post "I'm begging Father Tencent not to censor too much, thank you."

Another added "This censored version is not interesting. I would pay money to watch the uncut version."
Youtube

Google Just Broke Amazon's Workaround For YouTube On Fire TV (cordcuttersnews.com) 264

Google has cracked down on Fire TV users once again. Today, the technology company blocked Silk and Firefox browsers from displaying the YouTube.com interface usually shown on large screens. Cord Cutters News reports: Now if you try to access YouTube.com/TV on a Fire TV through the Firefox or Silk browser you will be redirected to the desktop version of the site. According to Elias Saba from AFTVnews, "By blocking access to the version of YouTube made for television browsers, Google has deliberately made browsing their website an unusable experience on Amazon Fire TVs, Fire TV Sticks, and Fire TV Edition televisions." This fight over YouTube and Amazon has been going on for some time. The standoff heated up in early December as Google announced plans to pull the YouTube app from the Fire TV on January 1st 2018. Amazon responded by adding a browser to allow access to the web version on the Fire TV. Now Google has countered by blocking the Fire TV's browsers from accessing the made-for-TV edition of YouTube.com. Back on December 15th, The Verge reported that Google and Amazon are in talks to keep YouTube on the Fire TV, but as of today it looks like nothing has come from these talks.
Television

Television's Most Infamous Hack Is Still a Mystery 30 Years Later (vice.com) 116

It has been 30 years since the Max Headroom hack, arguably the creepiest hack in the television history took place. Caroline Haskins, writes about the incident for Motherboard: It was a few minutes after 9 PM on Sunday, November 22, 1987. Chicago sportscaster Dan Roan was cheerily summarizing the Bears's victory that day for Channel 9 local news. Suddenly, televisions went silent, and their screens went black. At first, it seemed like an equipment malfunction. Without warning, televisions in the area blasted loud radio static. It was overlain with the screech of a power saw cutting into metal, or a jet engine malfunctioning. At center screen, a person wore a Max Headroom mask -- a character who appeared on various television shows and movies in the 1980s. He appeared to have yellow skin, yellow clothes, and yellow slicked-back hair. As purple and black lines spun behind him, Max nodded and swayed back and forth. His plastic face was stuck in laughter, and opaque sunglasses covered his eyes, which seemed to peer through the screen. The screen went black again. After a moment, Roan reappeared. "Well if you're wondering what'll happen," Roan said with a laugh, unaware of what had happened during the interruption, "so am I." Two hours later, it happened again on another channel. This time, Dr. Who had just turned to get his companion, Leela, a hot drink, when a line of static rolled across the screen, revealing the yellow man. After 30 years and an intense FCC investigation, the people behind the Headroom hack remain unknown. The correspondent has spoken to the newscasters who were interrupted and mocked that day. You can read the interview here.
Science

The Shorter Your Sleep, the Shorter Your Life: the New Sleep Science (independent.co.uk) 142

An anonymous reader shares a report: A "catastrophic sleep-loss epidemic" is causing a host of potentially fatal diseases, a leading expert has said. In an interview with the Guardian, Professor Matthew Walker, director of the Centre for Human Sleep Science at the University of California, Berkeley, said that sleep deprivation affected "every aspect of our biology" and was widespread in modern society. And yet the problem was not being taken seriously by politicians and employers, with a desire to get a decent night's sleep often stigmatised as a sign of laziness, he said. Electric lights, television and computer screens, longer commutes, the blurring of the line between work and personal time, and a host of other aspects of modern life have contributed to sleep deprivation, which is defined as less than seven hours a night. But this has been linked to cancer, diabetes, heart disease, stroke, Alzheimer's disease, obesity and poor mental health among other health problems. In short, a lack of sleep is killing us.
Television

What Is the Future of the Television? (ben-evans.com) 235

An anonymous reader writes: Benedict Evans has an interesting post about where television hardware is headed. In the 1990s and early 2000s, the tech industry made a huge push to invade the living room, trying to make the internet mesh with traditional TV broadcasts. As we all know, their efforts failed. Now, we periodically see new waves of devices to attach to the TV, but none have been particularly ambitious. The most successful devices of the recent wave, like the Chromecast and Apple TV, are simply turning the TV into a dumb screen for streamed content. Meanwhile, consumption of all types of video content is growing on smaller screens — tablets, phones, etc. Even game consoles are starting to see their market eroded by boxes like the Steam Link, which acts as a pipe for a game being played elsewhere on a PC. It raises an intriguing question: where is the television headed? What uses and functions does one giant screen serve that can't be cleverly redistributed to smaller screens? Evans concludes, "The web's open, permissionless innovation beat the closed, top-down visions of interactive TV and the information superhighway."
Displays

Behind the Scenes At a Quantum Dot Factory 37

Tekla Perry writes: In a nondescript office complex in Milpitas, Calif., Nanosys is making enough quantum dots to populate 6 million 60-inch television screens annually. "The process goes on in what looks like a microbrewery. In about half a dozen large metal tanks ... Nanosys combines cadmium and selenium and adjusts the temperature, concentration, and catalysts added to force these precursors to combine into stable crystals of cadmium selenide. Then, by readjusting the conditions, the system stops the formation of crystals and triggers the beginning of crystal growth. A computer controls the process according to a programmed “recipe;” staff members monitor the growth of the crystals by shining light on them and measuring the wavelength of the fluorescence; the smallest crystals don’t fluoresce at all, then, as the crystals get larger, the wavelength changes. Nanosys stops the process when the fluoresced light hits the target wavelength, which varies depending on what particular display industry standard that the batch of film is designed to meet."

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