AI

CEOs Have Started Warning: AI is Coming For Your Job (yahoo.com) 124

It's not just Amazon's CEO predicting AI will lower their headcount. "Top executives at some of the largest American companies have a warning for their workers: Artificial intelligence is a threat to your job," reports the Washington Post — including IBM, Salesforce, and JPMorgan Chase.

But are they really just trying to impress their shareholders? Economists say there aren't yet strong signs that AI is driving widespread layoffs across industries.... CEOs are under pressure to show they are embracing new technology and getting results — incentivizing attention-grabbing predictions that can create additional uncertainty for workers. "It's a message to shareholders and board members as much as it is to employees," Molly Kinder, a Brookings Institution fellow who studies the impact of AI, said of the CEO announcements, noting that when one company makes a bold AI statement, others typically follow. "You're projecting that you're out in the future, that you're embracing and adopting this so much that the footprint [of your company] will look different."

Some CEOs fear they could be ousted from their job within two years if they don't deliver measurable AI-driven business gains, a Harris Poll survey conducted for software company Dataiku showed. Tech leaders have sounded some of the loudest warnings — in line with their interest in promoting AI's power...

IBM, which recently announced job cuts, said it replaced a couple hundred human resource workers with AI "agents" for repetitive tasks such as onboarding and scheduling interviews. In January, Meta CEO Mark Zuckerberg suggested on Joe Rogan's podcast that the company is building AI that might be able to do what some human workers do by the end of the year.... Marianne Lake, JPMorgan's CEO of consumer and community banking, told an investor meeting last month that AI could help the bank cut headcount in operations and account services by 10 percent. The CEO of BT Group Allison Kirkby suggested that advances in AI would mean deeper cuts at the British telecom company...

Despite corporate leaders' warnings, economists don't yet see broad signs that AI is driving humans out of work. "We have little evidence of layoffs so far," said Columbia Business School professor Laura Veldkamp, whose research explores how companies' use of AI affects the economy. "What I'd look for are new entrants with an AI-intensive business model, entering and putting the existing firms out of business." Some researchers suggest there is evidence AI is playing a role in the drop in openings for some specific jobs, like computer programming, where AI tools that generate code have become standard... It is still unclear what benefits companies are reaping from employees' use of AI, said Arvind Karunakaran, a faculty member of Stanford University's Center for Work, Technology, and Organization. "Usage does not necessarily translate into value," he said. "Is it just increasing productivity in terms of people doing the same task quicker or are people now doing more high value tasks as a result?"

Lynda Gratton, a professor at London Business School, said predictions of huge productivity gains from AI remain unproven. "Right now, the technology companies are predicting there will be a 30% productivity gain. We haven't yet experienced that, and it's not clear if that gain would come from cost reduction ... or because humans are more productive."

On an earnings call, Salesforce's chief operating and financial officer said AI agents helped them reduce hiring needs — and saved $50 million, according to the article. (And Ethan Mollick, co-director of Wharton School of Business' generative AI Labs, adds that if advanced tools like AI agents can prove their reliability and automate work — that could become a larger disruptor to jobs.) "A wave of disruption is going to happen," he's quoted as saying.

But while the debate continues about whether AI will eliminate or create jobs, Mollick still hedges that "the truth is probably somewhere in between."
Programming

Go Programmers Surveyed: Most Use Linux or MacOS (go.dev) 29

The Go team conducted a survey of Go Developers in August — and has just released the results. Among the findings: "90% of survey respondents saying they felt satisfied while working with Go during the prior year," while 6% said they were dissastified. Further, the number of people working with Go continues to increase; we see evidence of this from external research like Stack Overflow's Developer Survey (which found 14% of professional developers worked with Go during the past year, a roughly 15% year-over-year increase), as well as analytics for go.dev (which show an 8% rise in visitors year-over-year). Combining this growth with a high satisfaction score is evidence that Go continues to appeal to developers, and suggests that many developers who choose to learn the language feel good about their decision long afterwards...

As in prior years, the majority of survey respondents told us they work with Go on Linux (63%) and macOS (58%) systems... We do continue to see that newer members of the Go community are more likely to be working with Windows than more experienced Go developers. We interpret this as a signal that Windows-based development is important for onboarding new developers to the Go ecosystem, and is a topic our team hopes to focus on more in 2024...

While x86-compatible systems still account for the majority of development (89%), ARM64 is also now used by a majority of respondents (56%). This adoption appears to be partly driven by Apple Silicon; macOS developers are now more likely to say they develop for ARM64 than for x86-based architectures (76% vs. 71%). However, Apple hardware isn't the only factor driving ARM64 adoption: among respondents who don't develop on macOS at all, 29% still say they develop for ARM64.

The most-preferred code editors among the surveyed Go programmers were VS Code (44%), GoLand (31%), Vim/Neovim (16%), and Emacs (3%). 52% of the survey's respondents actually selected "very satisfied" for their feelings about Go — the highest possible rating.

Other interesting findings:
  • " The top requests for improving toolchain warnings and errors were to make the messages more comprehensible and actionable; this sentiment was shared by developers of all experience levels, but was particularly strong among newer Go developers."
  • "Three out of every four respondents work on Go software that also uses cloud services; this is evidence that developers see Go as a language for modern, cloud-based development."
  • The experimental gonew tool (which offers predefined templates for instantiating new Go projects) "appears to solve critical problems for Go developers (especially developers new to Go) and does so in a way that matches their existing workflows for starting a new project. Based on these findings, we believe gonew can substantially reduce onboarding barriers for new Go developers and ease adoption of Go in organizations."
  • And when it comes to AI, "Go developers said they are more interested in AI/ML tooling that improves the quality, reliability, and performance of code they write, rather than writing code for them."

Transportation

Waymo's Robotaxi Service Is Now Available To Thousands In San Francisco (theverge.com) 10

Waymo is significantly expanding its robotaxi service in San Francisco. According to The Verge, the company's driverless ridehail operations will now be available to tens of thousands of people across 47 square miles of the city. From the report: To be sure, Waymo's service isn't yet available to anyone who downloads the Waymo app and wants to ride. The Alphabet-owned company is in the process of onboarding riders from its waitlist, which it expects to complete in short order. "This territory expansion applies to those riders who currently have access to our service and all those to be added from the waitlist in the near future," Waymo spokesperson Christopher Bonelli said in an email. "We are still seeing very strong demand, so we want to scale responsibly to maintain service quality and good user experience."

Growing the number of people who want to pay Waymo for trips is incredibly important for the company, which spent at least $1.1 billion on autonomous vehicles between 2009 and 2015 -- a figure that has assuredly grown exponentially in the proceeding years. Waymo will need to increase its revenue significantly if it hopes to turn autonomous vehicles into the profitable business that tech prognosticators have been promising for years. [The company needs more paying customers as it seeks to increase revenue so it can afford to expand to new cities like Los Angeles.]

Open Source

Linux Foundation's New 'Open Metaverse Foundation' Launches (linuxfoundation.org) 41

The Linux Foundation's new Open Metaverse Foundation wants to unite industries "to work on developing open source software and standards for an inclusive, global, vendor-neutral and scalable Metaverse."

In a blog post this week the group's executive director explained the advantages of an open Metaverse: It can create new jobs and industries in the digital space. It can bridge the gap between the physical and digital worlds while providing an amazing world where anyone can create their own opportunities. An open Metaverse broadens commerce for digital ownership and consumables, and it offers shared experiences and learning opportunities for anyone with access. The future market value for all of this may exceed any single media market.

The potential for the Metaverse is boundless, but only if we pursue it as an open, collaborative endeavor. The mission of the Open Metaverse Foundation (OMF) is to foster a strong community of developers, engineers, academics and thought leaders who will solve the difficult challenges of building the open Metaverse through open source software and standards that enable portability and interoperability for an inclusive, global, scalable world, supporting interactive and immersive experiences for the benefit of any individual or industry.

Through the Foundation, we'll work together to discuss, pinpoint and create the building blocks to transform the emerging concept of the Metaverse into a reality — spanning digital assets, simulations, transactions, artificial intelligence, networking, security, privacy, and legal considerations.... Backend services, standards, and relationships are critical to success, including elements like digital ID representation for users and objects. Transactions must provide receipts for proof and commerce.... Worlds need a standard to communicate with other worlds so that users can move in and out without breaking the immersive experience. Providing an open standard to move objects across worlds is a huge part of what the OMF can deliver. Other technical challenges that demand open collaboration include the reshaping of our networks and internet to accommodate greater needs presented by the open Metaverse.

All of this can seem overwhelming. And it is, unless you have the proven expertise in community building, governance and other elements offered by the Linux Foundation, which provides the focus needed to create manageable, tangible tasks to complete. We've already set up several Foundational Interest Groups (FIGs), which provide a great starting place to engage with the OMF. These FIGs enable a focused, distributed decision structure for key topics, and provide targeted resources and forums for the identification of new ideas, getting work done, and onboarding new contributors....

Contributions to OMF projects are licensed under both Apache 2.0 and MIT, enabling anyone to use, modify, extend and distribute the source code without any fees or commercial obligations....

We look forward to working with a broad, global community to advance the promise of the Metaverse.

The Almighty Buck

Angry Gamers Have Scared Some Game Companies Away From NFTs (nytimes.com) 72

"In recent months, at least half a dozen game studios have revealed plans to add NFTs to their games or said they were considering doing so," reports the New York Times.

Then they were confronted by gamers like 18-year-old Christian Lantz, who for years has played GSC Game World's first-person shooter game S.T.A.L.K.E.R. Mr. Lantz was incensed. He joined thousands of fans on Twitter and Reddit who raged against NFTs in S.T.A.L.K.E.R.'s sequel. The game maker, they said, was simply looking to squeeze more money out of its players. The backlash was so intense that GSC quickly reversed itself and abandoned its NFT plan.

"The studio was abusing its popularity," Mr. Lantz, who lives in Ontario, said. "It's so obviously being done for profit instead of just creating a beautiful game...."

[C]lashes over crypto have increasingly erupted between users and major game studios like Ubisoft, Square Enix and Zynga. In many of the encounters, the gamers have prevailed — at least for now.... Players said they see the moves as a blatant cash grab. "I just hate that they keep finding ways to nickel-and-dime us in whatever way they can," said Matt Kee, 22, a gamer who took to Twitter in anger this month after Square Enix, which produces one of his favorite games, Kingdom Hearts, said it was pushing into NFTs. "I don't see anywhere mentioning how that benefits the gamer, how that improves gameplay. It's always about, 'How can I make money off this?'"

Much of their resentment is rooted in the encroachment of micro transactions in video games. Over the years, game makers have found more ways to profit from users by making them pay to upgrade characters or enhance their level of play inside the games. Even if people had already paid $60 or more for a game upfront, they were asked to fork over more money for digital items like clothing or weapons for characters.... Merritt K, a game streamer and editor at Fanbyte, a games industry site, said gamers' antagonism toward the companies has built up over the last decade partly because of the growing number of micro transactions. So when game makers introduced NFTs as an additional element to buy and sell, she said, players were "primed to call this stuff out. We've been here before."

That has led to bursts of gamer outrage, which have rattled the game companies. In December, Sega Sammy, the maker of the Sonic the Hedgehog game, expressed reservations about its NFT and crypto plans after "negative reactions" from users. Ubisoft, which makes titles like Assassin's Creed, said that it had misjudged how unhappy its customers would be after announcing an NFT program last month. A YouTube video about the move was disliked by more than 90 percent of viewers. "Maybe we under-evaluated how strong the backlash could have been," said Nicolas Pouard, a Ubisoft vice president who heads the French company's new blockchain initiative.

Game companies said their NFT plans were not motivated by profit. Instead, they said, NFTs give fans something fun to collect and a new way for them to make money by selling the assets. "It really is all about community," said Matt Wolf, an executive at the mobile game maker Zynga, who is leading a foray into blockchain games. "We believe in giving people the opportunity to play to earn."

The article also rounds up examples of game companies it says have "come out against crypto."
  • "Phil Spencer, the head of Microsoft's Xbox, told Axios in November that some games centered on earning money through NFTs appeared 'exploitative' and he would avoid putting them in the Xbox store."
  • "Valve, which owns the online game store Steam, also updated its rules last fall to prohibit blockchain games that allow cryptocurrencies or NFTs to be exchanged...."
  • "Tim Sweeney, the chief executive of Epic Games, the maker of the game Fortnite, said his company would steer clear of NFTs in its own games because the industry is riddled with 'an intractable mix of scams.' (Epic will still allow developers to sell blockchain games in its online store.)"
  • The blowback has affected more than just game studios. Discord, the messaging platform popular with gamers, backtracked in November after users threatened to cancel their paid subscriptions over a crypto initiative."

Businesses

A Fired Kickstarter Organizer Is Trying To Unionize Tech Workers Using Kickstarter (vice.com) 62

An anonymous reader quotes a report from Motherboard: In early September, the crowdfunding platform Kickstarter fired two union organizers in 8 days. One of them was Clarissa Redwine, who considered her termination to be a blatant act of retaliation for organizing what could become the first union at a major tech company in the United States. Although Redwine lost her job, she has not given up her vision. Today, she launched "Solidarity Onboarding," a new project designed to help workers unionize the tech industry -- using her former employer's platform. A collaboration between current and former organizers at WeWork, Google, Facebook, and other tech companies and coalitions, the project consists of an onboarding kit (booklet, pin, pencil, sticker) for tech workers interested in unionizing. "This kit is passed between coworkers as an act of solidarity and a signal that there is room to organize at your company," the project states.

"Imagine the mirror image of a company's onboarding kit but for the tech labor movement," Redwine told Motherboard. "The focal point of this onboarding kit is a booklet of anti-worker statements. It's a collection of common talking point companies use to dissuade employees from taking collective action. Think of it as a union-busting artifact passed across companies from worker to worker." Within four hours of the project's launch, Redwine raised over 3 times her goal of $1000. The kit's booklet includes a collection of real anti-union quotes from tech CEOs -- including one from an email Kickstarter CEO Aziz Hasan sent to his employees in September, in response to the firings of Redwine and another union organizer: "The union framework is inherently adversarial. That dynamic doesn't reflect who we are as a company, how we interact, how we make decisions, or where we need to go." Another page includes a statement from an Amazon anti-union training video: "Our business model is built upon speed, innovation, and customer obsession -- things that are generally not associated with a union. When we lose sight of those critical focus areas we jeopardize everyone's job security: yours, mine, and the associates."
"Clarissa's creative project is, of course, welcome on our platform," a spokesperson for Kickstarter said. "Kickstarter is a place where creators can share their ideas with the world and find people who want to support those ideas. We also welcome the continued dialogue among our staff members about the idea of a union at Kickstarter. We unequivocally support our staff's right to decide the unionization question for themselves."

Slashdot Top Deals