The Internet

Stop 'Harmful 5G Fast Lanes', Legal Scholar Warns America's FCC (stanford.edu) 41

America's FCC votes on net neutrality April 25th. And the director of Stanford Law School's "Center for Internet and Society" (also a law professor) says mostly there's "much to celebrate" in the draft rules released earlier this month. Mobile carriers like T-Mobile, AT&T and Verizon that have been degrading video quality for mobile users will have to stop. The FCC kept in place state neutrality protections like California's net neutrality law, allowing for layers of enforcement. The FCC also made it harder for ISPs to evade net neutrality at the point where data enters their networks.
However, the draft rules also have "a huge problem." The proposed rules make it possible for mobile ISPs to start picking applications and putting them in a fast lane — where they'll perform better generally and much better if the network gets congested.

T-Mobile, AT&T and Verizon are all testing ways to create these 5G fast lanes for apps such as video conferencing, games, and video where the ISP chooses and controls what gets boosted. They use a technical feature in 5G called network slicing, where part of their radio spectrum gets used as a special lane for the chosen app or apps, separated from the usual internet traffic. The FCC's draft order opens the door to these fast lanes, so long as the app provider isn't charged for them.

They warn of things like cellphone plans "Optimized for YouTube and TikTok... Or we could see add-ons like Enhanced Video Conferencing for $10 a month, or one-time 24-hour passes to have Prioritized Online Gaming." This isn't imagination. The ISPs write about this in their blogs and press releases. They talk about these efforts and dreams openly at conferences, and their equipment vendors plainly lay out how ISPs can chop up internet service into all manner of fast lanes.

These kinds of ISP-controlled fast lanes violate core net neutrality principles and would limit user choice, distort competition, hamper startups, and help cement platform dominance. Even small differences in load times affect how long people stay on a site, how much they pay, and whether they'll come back. Those differences also affect how high up sites show in search results. Thus, letting ISPs choose which apps get to be in a fast lane lets them, not users, pick winners and losers online... [T]he biggest apps will end up in all the fast lanes, while most others would be left out. The ones left out would likely include messaging apps like Signal, local news sites, decentralized Fediverse apps like Mastodon and PeerTube, niche video sites like Dropout, indie music sites like Bandcamp, and the millions of other sites and apps in the long tail.

One subheading emphasizes that "This is not controversial," noting that "Even proposed Republican net neutrality bills prohibited ISPs from speeding up and slowing down apps and kinds of apps..." Yet "While draft order acknowledges that some speeding up of apps could violate the no-throttling rule, it added some unclear, nebulous language suggesting that the FCC would review any fast lanes case-by-case, without explaining how it would do that... Companies that do file complaints will waste years litigating the meaning of "unreasonably discriminatory," all the while going up against giant telecoms that stockpile lawyers and lobbyists."

"Net neutrality means that we, the people who use the internet, get to decide what we do online, without interference from ISPs. ISPs do not get to interfere with our choices by blocking, speeding up or slowing down apps or kinds of apps..."

They urge the FCC to edit their draft order before April 24 to clarify "that the no-throttling rule also prohibits ISPs from creating fast lanes for select apps or kinds of apps."
The Almighty Buck

Fortnite Teen Hackers 'Earning Thousands of Dollars a Week' (bbc.com) 42

Children as young as 14 are making thousands of pounds a week as part of a global hacking network built around the popular video game Fortnite. From a report: About 20 hackers told the BBC they were stealing the private gaming accounts of players and reselling them online. Fortnite is free to play but is estimated to have made more than 1bn pound ($1.25) through the sale of "skins", which change the look of a character, and other add-ons. This fuels a growing black market. Hackers can sell player accounts for as little as 25p or hundreds of pounds, depending on what they contain. The items are collected as in-game purchases but are purely cosmetic and do not give gamers any extra abilities. Fortnite-maker Epic declined to comment on the investigation but said it was working to improve account security. The game has more than 200 million players.
Games

Free To Play, Expensive To Love: 'Fortnite' Changes Video Game Business (reuters.com) 191

An anonymous reader shares a report: To see the storm that online video game "Fortnite" has unleashed on the world, just visit Jett Sacher in Brooklyn. The 13-year-old spends an hour or two every day on the game with his friends and is not afraid to spend his pocket money on it - bit by bit. "So I bought one dance, two skins and the battle pass," Sacher told Reuters TV about recent gaming sessions. "So that's, I spent $20 on both skins so $40 ... and the dance was another $10 so $50, 60 bucks, something like that."

Sacher's pay-as-you-go expenditure on dressing up his online avatar in the 'free-to-play' game helped "Fortnite" take in an estimated $223 million from in-game purchases in March, according to Joost Van Dreunen at research firm SuperData. "Fortnite," a sort of hybrid of "The Hunger Games" and "Minecraft," drops 100 people onto an island to fight each other for survival. It is a game-changer in the industry, analysts have said, because of the huge revenue it is making from "tween" and teenage boys purchasing outfits and other add-ons. Its publisher, Epic Games, is now worth $4.5 billion, according to an estimate.
Further reading: Gamers are the new stars. Esports arenas are the new movie theaters (The New York Times).
Displays

First AMD FreeSync Capable Gaming Displays and Drivers Launched, Tested 63

MojoKid writes Soon after NVIDIA unveiled its G-SYNC technology, AMD announced that it would pursue an open standard, dubbed FreeSync, leveraging technologies already available in the DisplayPort specification to offer adaptive refresh rates to users of some discrete Radeon GPUs and AMD APUs. AMD's goal with FreeSync was to introduce a technology that offered similar end-user benefits to NVIDIA's G-SYNC, that didn't require monitor manufacturers to employ any proprietary add-ons, and that could be adopted by any GPU maker. Today, AMD released its first FreeSync capable set of drivers and this first look at the sleek ultra-widescreen LG 34UM67 showcases some of the benefits, based on an IPS panel with a native resolution of 2560x1080 and a max refresh rate of 75Hz. To fully appreciate how adaptive refresh rate technologies work, it's best to experience them in person. In short, the GPU scans a frame out to the monitor where it's drawn on-screen and the monitor doesn't update until a frame is done drawing. As soon as a frame is done, the monitor will update again as quickly as it can with the next frame, in lockstep with the GPU. This completely eliminates tearing and jitter issues that are common in PC gaming. Technologies like NVIDIA G-SYNC and AMD FreeSync aren't a panacea for all of PC gaming anomalies, but they do ultimately enhance the experience and are worthwhile upgrades in image quality and less eye strain.
Firefox

Firefox 15 Released: Silent Updates, Compressed Textures, Add-on Memory Leak Fix 393

Mozilla released Firefox 15 today, and it brings a number of interesting changes. First, the browser is finally switching to a "silent" update model, like Chrome. (No doubt in answer to endless complaints about their rapid release cycle.) In addition, Mozilla says they have "now plugged the main cause of memory leaks in Firefox add-ons." Add-ons commonly hold extra copies of sites in memory when they don't need to, and the browser now has a mechanism to detect this and reclaim the memory. Another significant improvement is the addition of native support for compressed textures in WebGL, which is a boost for high-res 3D gaming. Here are release notes for the desktop and mobile versions.
Real Time Strategy (Games)

Four Add-ons Planned For Sins of a Solar Empire 68

With the first add-on pack for Sins of a Solar Empire arriving in just under a month, publisher Kalypso Media has announced that three more add-ons are on their way as well. Gamespot has an early look at the first add-on, Entrenchment, and a couple of additional screenshots are available at Shacknews. The game's creative director, Craig Frazer, also explained their reasoning for making small expansions rather than large ones: "If PC gaming is to survive, the industry will need to be open to change. We went out on a limb with our anti-DRM stance and it paid off really well. We tried an unusually long beta period and that worked as well. Micro-expansions are just another experiment we are trying out to improve the market. These small expansions give us the opportunity to provide highly focused, high quality content within a reasonable time frame. Micro-expansions also reduce the development risk associated with 1-3 year cycles. With lower risk, we can be far more progressive in terms of gameplay and content."
Games

Megatrends In Game Development 93

Gamasutra has a feature discussing some of the extremely common trends in current game design. Many publishers are looking at multi-player content and downloadable additions as necessities, rather than luxuries, for modern titles. Also on the rise is a focus on micro-payments; offering small-scale games, updates, and add-ons for a smaller fee than a full game. Similar to these is the subscription-based model, which Scott Jennings of NCSoft recently called "an arms race that few can even hope to compete in, much less win." From Gamasutra: "Games relying on micropayments are founded on a somewhat different logic. Like fast gaming, these games are conceived to be immediate hands-on experiences, but are also designed to entice the players to deepen their experience of the game by purchasing affordable additional components. This economic model is fast-growing in Asia, and we can expect to witness an important impact on the west — perhaps even a major one. The design for such games will have to be thoroughly adapted, even for established genres such as racing games or shooters."
Role Playing (Games)

D&D 4th Ed vs. Open Gaming 243

I'm no expert in this subject, but mxyzplk has written a good summary of the issues affecting open gaming and the upcoming release of 4th Edition D&D. The open licensing associated with the 3rd Edition spawned a number of successful 3rd parties and add-ons that made the system far greater than it might have been otherwise. I've attached his writeup on the subject below, and you should really read it if you are interested in D&D, Gaming, or trying to apply 'Open' licenses to things besides code.
PlayStation (Games)

Oblivion Expansion Confirmed 61

The rumored first 'real' expansion to Elder Scrolls IV: Oblivion has been confirmed. Shivering Isles will be available for the Xbox 360 and PC versions of the game, with the expansion available as a download for 360 owners. In additional Oblivion-related news, GameSetWatch made a point to single out the double-layering of content for the PS3 version of the game. The title (due out next month with all 'add-ons' included) overcomes the slow speed of Blu-ray discs via a simple kludge: putting the content on there twice. From the article: "A perceptive comment from 'Marvin' is worth reprinting: "You'd automate the duplication at the image creation stage to avoid any stale data problems. People have done this on other platforms before for the same reasons - particularly the PSP, with its horrible UMD seek times. However, it does rather negate the whole increased storage capacity advantage."

Sam and Max - Culture Shock Review 75

We've talked a lot about episodic gaming here on the site, considering both the good and the bad. The concerns of users, and the words of gaming commentators, focus on the limitations of the format. "Don't break up a game just to charge us more for it" is the prevalent thinking. The 'march of progress' has allowed game companies to come up with plenty of new ways to get our money, so it's an understandable fear. Until last month, though, I had never considered the possibility that the very essence of the episodic game may allow us to reflect on the past as well as the future. In the latest and most dramatic of retro-gaming coups, Sam and Max have returned to the modern PC landscape. They're colourful, they're wry, and their antics are very, very funny. Read on for my impressions of this first episode in the new Sam and Max series, and why I have high hopes for their future wacky antics.

Microsoft's Gamefest Explored 20

1up was there to cover Microsoft's annual Gamefest event, and came away with some interesting information. Across all of its gaming platforms (Xbox Live, Games for Windows, MSN Games, etc.), the company claims 100 Million gamers per month. Xbox Live, in particular, received attention at the event. The company talking about more demos, downloads, and microtransactions being the hallmarks for the future of the service. From that article: "While Microsoft wants demos and add-ons to be a critical part of the plans for games, they also iterated the importance of other parts of the Marketplace. The personalization options offered by the Gamer Pictures and Themes is something Microsoft will continue to encourage developers to create. However, the notion that these 360-pieces of flair would regularly appear free on the Marketplace should be squashed, for now. Microsoft indicated that they have very strict limitations on free content and that they intend on keeping the gamer pictures and themes pretty consistently priced."

Sony Pins Hopes on E-Distro 99

Ars Technica reports on Sony's plans for their online service. As previously discussed, they'll be offering online play for free. They hope to make money via an e-distribution system. From the article: "Yet it is unclear what Sony intends to sell. While the 60GB hard drive in the premium console is spacious, it would not be large enough to hold a collection of HD video, although the company could sell storage add-ons in the future. We believe that Sony will initially sell other content, including music and standard definition video, as well as gaming content such as that available today in the Xbox Live Marketplace."

Neural Interface for Gaming Getting Closer? 186

An anonymous reader writes "Mercury News is reporting that a neural interface for gaming may be in the not-so-distant future thanks to at least two start-ups developing this technology. From the article: 'The goal is to create game console add-ons costing less than $100. Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy. Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said. The company hasn't set a timetable for the product launches of its customers.'"
PC Games (Games)

Review: Sims 2 Nightlife 115

Hardcore gaming gets a lot of press attention for the intense graphics and the meaningless violence. Despite this, there are millions of gamers who enjoy their entertainment in a more casual vein. One of the champs of the casual PC market is Maxis behemoth The Sims 2. The sequel to the original, much expanded, Sims is now working its way through a series of content additions of its own. The most recent expansion for Sims 2 is "Nightlife". This out-and-about addition incorporates much of the "Hot Date" material from the original game, with a generous helping of extras. Read on for my impressions of the latest attempt by Maxis to improve your virtual person's social life.
Slashback

Slashback: Bugfixed, Attribution, Atkins 423

Slashback brings you another flurry of updates (below) on the recently reported Mozilla security leak, the Greek gaming ban (you'll never guess), the mega-hour TiVO mod mentioned earlier today, the long-term healthiness of the Atkins Diet, and more. Read on for the details.

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