AI

Chan Zuckerberg Initiative Shifts Bulk of Philanthropy, 'Going All In on AI-Powered Biology' (apnews.com) 32

The Associated Press reports that "For the past decade, Dr. Priscilla Chan and her husband Mark Zuckerberg have focused part of their philanthropy on a lofty goal — 'to cure, prevent or manage all disease' — if not in their lifetime, then in their children's."

During that decade they also funded other initiatives (including underprivileged schools and immigration reform), according to the article. But there's a change coming: Now, the billionaire couple is shifting the bulk of their philanthropic resources to Biohub, the pair's science organization, and focusing on using artificial intelligence to accelerate scientific discovery. The idea is to develop virtual, AI-based cell models to understand how they work in the human body, study inflammation and use AI to "harness the immune system" for disease detection, prevention and treatment. "I feel like the science work that we've done, the Biohub model in particular, has been the most impactful thing that we have done. So we want to really double down on that. Biohub is going to be the main focus of our philanthropy going forward," Zuckerberg said Wednesday evening at an event at the Biohub Imaging Institute in Redwood City, California.... Chan and Zuckerberg have pledged 99% of their lifetime wealth — from shares of Meta Platforms, where Zuckerberg is CEO — toward these efforts...

On Thursday, Chan and Zuckerberg also announced that Biohub has hired the team at EvolutionaryScale, an AI research lab that has created large-scale AI systems for the life sciences... Biohub's ambition for the next years and decades is to create virtual cell systems that would not have been possible without recent advances in AI. Similar to how large language models learn from vast databases of digital books, online writings and other media, its researchers and scientists are working toward building virtual systems that serve as digital representations of human physiology on all levels, such as molecular, cellular or genome. As it is open source — free and publicly available — scientists can then conduct virtual experiments on a scale not possible in physical laboratories.

"We will continue the model we've pioneered of bringing together scientists and engineers in our own state-of-the-art labs to build tools that advance the field," according to Thursday's blog post. "We'll then use those tools to generate new data sets for training new biological AI models to create virtual cells and immune systems and engineer our cells to detect and treat disease....

"We have also established the first large-scale GPU cluster for biological research, as well as the largest datasets around human cell types. This collection of resources does not exist anywhere else."
AI

Posthumous AI Avatars Shift From Memorial Tools To Revenue Generators (npr.org) 47

Digital resurrections of deceased individuals are emerging as the next commercial frontier in AI, with the digital afterlife industry projected to reach $80 billion within a decade. Companies developing these AI avatars are exploring revenue models ranging from interstitial advertising during conversations to data collection about users' preferences.

StoryFile CEO Alex Quinn confirmed his company is exploring methods to monetize interactions between users and deceased relatives' digital replicas, including probing for consumer information during conversations. The technology has already demonstrated persuasive capabilities in legal proceedings, where an AI recreation of road rage victim Chris Pelkey delivered testimony that contributed to a maximum sentence. Current implementations operate through subscription models, though no federal regulations govern commercial applications of posthumous AI representations despite state-level protections for deceased individuals' likeness rights.
The Almighty Buck

Kraken Launches Digital Tokens To Offer 24/7 Trading of US Equities (reuters.com) 17

Kraken is launching tokenized versions of U.S. equities for 24/7 trading outside the U.S., giving global investors blockchain-based access to major companies like Apple and Tesla. Reuters reports: Tokenization refers to the process of issuing digital representations of publicly-traded securities. Instead of holding the securities directly, investors hold tokens that represent ownership of the securities. The tokens' launch outside the U.S. comes amid growing interest in blending traditional finance with blockchain infrastructure. While tokenized securities have yet to gain widespread adoption, proponents say they hold the potential to significantly reshape how people access and invest in financial markets.

In a January opinion piece for the Washington Post, Robinhood CEO Vlad Tenev said tokenization could also allow retail investors to access private companies' stocks. Kraken's tokens, called xStocks, will be available in select markets outside the United States, it said, without naming the markets. The move was earlier reported by the Wall Street Journal. The offering is currently not available for U.S. customers.

Government

Senators Propose 'Digital Replication Right' For Likeness, Extending 70 Years After Death 46

An anonymous reader quotes a report from Ars Technica: On Wednesday, US Sens. Chris Coons (D-Del.), Marsha Blackburn (R.-Tenn.), Amy Klobuchar (D-Minn.), and Thom Tillis (R-NC) introduced the Nurture Originals, Foster Art, and Keep Entertainment Safe (NO FAKES) Act of 2024. The bipartisan legislation, up for consideration in the US Senate, aims to protect individuals from unauthorized AI-generated replicas of their voice or likeness. The NO FAKES Act would create legal recourse for people whose digital representations are created without consent. It would hold both individuals and companies liable for producing, hosting, or sharing these unauthorized digital replicas, including those created by generative AI. Due to generative AI technology that has become mainstream in the past two years, creating audio or image media fakes of people has become fairly trivial, with easy photorealistic video replicas likely next to arrive. [...]

To protect a person's digital likeness, the NO FAKES Act introduces a "digital replication right" that gives individuals exclusive control over the use of their voice or visual likeness in digital replicas. This right extends 10 years after death, with possible five-year extensions if actively used. It can be licensed during life and inherited after death, lasting up to 70 years after an individual's death. Along the way, the bill defines what it considers to be a "digital replica": "DIGITAL REPLICA.-The term "digital replica" means a newly created, computer-generated, highly realistic electronic representation that is readily identifiable as the voice or visual likeness of an individual that- (A) is embodied in a sound recording, image, audiovisual work, including an audiovisual work that does not have any accompanying sounds, or transmission- (i) in which the actual individual did not actually perform or appear; or (ii) that is a version of a sound recording, image, or audiovisual work in which the actual individual did perform or appear, in which the fundamental character of the performance or appearance has been materially altered; and (B) does not include the electronic reproduction, use of a sample of one sound recording or audiovisual work into another, remixing, mastering, or digital remastering of a sound recording or audiovisual work authorized by the copyright holder."
The NO FAKES Act "includes provisions that aim to balance IP protection with free speech," notes Ars. "It provides exclusions for recognized First Amendment protections, such as documentaries, biographical works, and content created for purposes of comment, criticism, or parody."
Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
The Almighty Buck

95% of NFTs May Now Be Worthless (businessinsider.com) 178

An anonymous reader shares a news story: A report by dappGambl based on data provided by NFT Scan and CoinMarketCap showed that out of 73,257 NFT collections the researchers looked at, 69,795 of them, or slightly over 95%, had a market cap of zero ether. By their estimates, almost 23 million people hold these worthless assets. "This daunting reality should serve as a sobering check on the euphoria that has often surrounded the NFT space," the researchers said. "Amid stories of digital art pieces selling for millions and overnight success stories, it is easy to overlook the fact that the market is fraught with pitfalls and potential losses."

NFTs are digital representations of art or collectibles tied to a blockchain, typically ethereum, and each one has a unique signature that cannot be duplicated. In 2021 and 2022, the NFT market saw a huge bull run, at one point leading to $2.8 billion in monthly trading volume. During that time, popular collections such as Bored Apes and CryptoPunks were selling for millions of dollars, and celebrities such as Stephen Curry and Snoop Dogg participated in the hype. The boom coincided with cryptocurrency's peak when bitcoin was trading close to $70,000. On Wednesday, the price of the crypto hovered just above $27,000. dappGambl's study shows 79% of all NFT collections currently remain unsold, and the surplus of supply over demand has created a buyer's market that isn't doing anything to revive enthusiasm.

The Courts

Buyers of Bored Ape NFTs Sue After Digital Apes Turn Out To Be Bad Investment (arstechnica.com) 175

An anonymous reader quotes a report from Ars Technica: The Sotheby's auction house has been named as a defendant in a lawsuit filed by investors who regret buying Bored Ape Yacht Club NFTs that sold for highly inflated prices during the NFT craze in 2021. A Sotheby's auction duped investors by giving the Bored Ape NFTs "an air of legitimacy... to generate investors' interest and hype around the Bored Ape brand," the class-action lawsuit claims. The boost to Bored Ape NFT prices provided by the auction "was rooted in deception," said the lawsuit filed in US District Court for the Central District of California. It wasn't revealed at the time of the auction that the buyer was the now-disgraced FTX, the lawsuit said.

"Sotheby's representations that the undisclosed buyer was a 'traditional' collector had misleadingly created the impression that the market for BAYC NFTs had crossed over to a mainstream audience," the lawsuit claimed. Lawsuit plaintiffs say that harmed investors bought the NFTs "with a reasonable expectation of profit from owning them." Sotheby's sold a lot of 101 Bored Ape NFTs for $24.4 million at its "Ape In!" auction in September 2021, well above the pre-auction estimates of $12 million to $18 million. That's an average price of over $241,000, but Bored Ape NFTs now sell for a floor price of about $50,000 worth of ether cryptocrurrency, according to CoinGecko data accessed today. [...]

The amended lawsuit alleges that "[Bored Ape creator Yuga Labs] colluded with fine arts broker, Defendant Sotheby's, to run a deceptive auction." After the sale, a Sotheby's representative described the winning bidder during a Twitter Spaces event as a "traditional" collector, the lawsuit said. The lawsuit said it turned out the auction buyer was now-bankrupt crypto exchange FTX, whose founder Sam Bankman-Fried is in jail awaiting trial on criminal charges. Ethereum blockchain transaction data shows that after the auction, "Sotheby's transferred the lot of BAYC NFTs to wallet address 0xf8e0C93Fd48B4C34A4194d3AF436b13032E641F3,77 which, upon information and belief, is owned/controlled by FTX," the complaint said. Speculation that FTX was the buyer had been percolating since at least January 2023. The lawsuit alleges that Yuga Labs and Sotheby's violated the California Unfair Competition Law, the California Corporate Securities Law, the US Securities Exchange Act, and the California Corporations Code. The plaintiffs also claim that Sotheby's Metaverse, an NFT trading platform opened after the auction, "operated (or attempted to operate) as an unregistered broker of securities."

United States

FDIC Orders Crypto Exchange FTX US, 4 Others to Cease 'Misleading' Claims (coindesk.com) 12

The U.S. Federal Deposit Insurance Corp. (FDIC) published five cease-and-desist orders Friday, including one to crypto exchange FTX US, alleging they mislead investors by suggesting their accounts are insured through the government agency. From a report: The Cryptonews.com, Cryptosec.com, SmartAsset.com and FDICCrypto.com websites were also directed to cease these alleged misrepresentations. The FDIC said these "companies made false representations" that suggested their products might be insured by the agency. The FDIC covers federally regulated bank accounts, up to $250,000 per account. The FDIC previously ordered now-bankrupt Voyager Digital to cease making claims that implied its customers' funds might have been insured by the FDIC. It later issued a broader warning to the crypto industry at large, saying FDIC protections extend to banks but not to crypto companies that have bank accounts.

Friday's letters said several other websites were making specific inaccurate claims about which crypto companies had FDIC insurance. "The Federal Deposit Insurance Act (FDI Act) prohibits any person from representing or implying that an uninsured product is FDIC-insured or from knowingly misrepresenting the extent and manner of deposit insurance. The FDI Act further prohibits companies from implying that their products are FDIC-insured by using 'FDIC' in the company's name, advertisements or other documents," the agency said. "The FDIC is authorized by the FDI Act to enforce this prohibition against any person."

Bitcoin

CBDCs, Not Crypto, Will Be Cornerstone of Future Monetary System, BIS Says (coindesk.com) 71

Crypto's structural flaws make it an unsuitable basis for a monetary system, according to the Bank for International settlements (BIS). Instead, monetary systems could be built around central bank digital currencies (CBDCs), which are digital representations of central bank money. CoinDesk reports: The BIS, an association of the world's major central banks, dedicates a 42-page chapter in its "2022 Annual Economic Report" to laying out a blueprint for the future of the global monetary system. In that vision, there is room for only some of crypto's underlying technical features, like programmability and tokenization, not for cryptocurrencies themselves. "Our broad conclusion is captured in the motto, "Anything that crypto can do, CBDCs can do better,'" said Hyun Song Shin, an economic adviser and head of research at the BIS, during a press briefing on Monday.

The chapter, which will be published Tuesday ahead of the full report, identifies a number of limitations of crypto, including the lack of a stable nominal anchor. In monetary policy that is a variable -- such as a currency peg -- that can be used to control price levels. Stablecoins, cryptocurrencies pegged to the value of assets like sovereign currencies, are the crypto world's search for such an anchor, Shin said. Stablecoins attempt to "piggyback on the stability of real money issued by central banks."

Shin said the recent crash of terraUSD, a dollar stablecoin with a market capitalization of $18 billion in early May that rapidly lost its peg, illustrated how stablecoins, despite their name, are unstable and don't make good units of account. Unlike other leading stablecoins, such as USDC and USDT, which are reportedly backed by dollar-denominated reserves, terraUSD is an algorithmic stablecoin backed by another cryptocurrency (in this case LUNA) with an algorithm in place to regulate supply and demand of the stablecoin and maintain its peg. "The second important finding is that crypto and stablecoins fail to achieve the full network effects that we normally expect of money," Shin said. Money, Shin said, is the perfect example of a virtuous circle of greater use and greater acceptance. Crypto's decentralized nature, on the other hand, achieves exactly the opposite, namely fragmentation.

Space

NASA Releases New Black Hole Visualizations - and Sonifications - as Astronomers Study X-Ray Echoes (nasa.gov) 5

NASA has released some surprisingly colorful visualization of black holes. Digital Trends explains their origins: We're coming to the end of Black Hole Week, NASA's celebration of the beastly cosmic monsters which suck in light, matter, and everything else that comes too close to them....

As part of the festivities, the media department at NASA's Goddard Space Flight Center has shared a selection of some of the best visualizations of black holes, so you can get an idea of what these mind-bending phenomena are like. The images, which are also available as desktop and mobile wallpapers should you wish to decorate your devices with black hole imagery, show simulations and visualizations created to try and picture what the weird effects of the extreme gravitational forces around a black hole would be.

NASA describes this as "translating the inherently digital data (in the form of ones and zeroes) captured by telescopes in space into images, [creating] visual representations of what would otherwise be invisible to us."

"But what about experiencing these data with other senses, like hearing?

"Sonification is the process that translates data into sound. Our new project brings parts of our Milky Way galaxy, and of the greater Universe beyond it, to listeners for the first time."


And elsewhere, CNN reports astronomers used the unique X-ray echoes released by rare "binary" black hole-star systems to identify six more such systems. (Only two were known previously.) And then converted their data into sound waves. The team tracked changes in the X-ray echoes, determined time lags during transition stages and traced commonalities in the evolution of each black hole outburst. The result sounds like something from a 1950s sci-fi film.
Businesses

Amazon Expands Gamification Program That Encourages Warehouse Employees To Work Harder (theverge.com) 70

Amazon is expanding an existing program that gamifies warehouse work to encourage its fulfillment center employees to improve their efficiency and compete against others for digital rewards like virtual pets, according to a new report from The Information. From a report: The program is called FC Games, and it includes as many as six arcade-style mini-games that can be played only by completing warehouse tasks in the workplace. It's been known since at least 2019 that Amazon uses gamification in the form of workstation games to try to incentivize employees to improve productivity, but The Information reports that Amazon is now expanding those methods to warehouses in at least 20 states throughout the country.

Many of the games tend to be simple virtual representations of how fast the worker is completing a task. One, called MissionRacer, moves a car around a track while a picking employee sorts products into appropriate boxes, as reported by The Washington Post at the time. "Employees have told us they enjoy having the option to join in these workstation games, and we're excited to be taking their feedback and expanding the program to even more buildings throughout our network," Kent Hollenbeck, an Amazon spokesperson, tells The Information. "Even with this expansion, the program remains completely optional for employees; they can switch in or out of different games depending on their preference, can play anonymously, or not play at all -- the choice is theirs."

Microsoft

How Microsoft Plans To Give Virtual Reality Apps a Big Boost (fortune.com) 15

The market for virtual and augmented reality products has developed slower than expected, but Microsoft is seeking to accelerate the sector by making it much easier for people to connect from different locations and with different kinds of devices. From a report: The ultimate goal of the new effort, dubbed Microsoft Mesh, is to allow, for example, a person in an office in New York using Facebook's Oculus VR headset to collaborate with a person in Seattle using Microsoft's HoloLens 2 glasses. Using Mesh-compatible hardware and software, the two people would be able to see virtual representations of each other appearing in their offices, talking and moving in real time as if they were present. And both would be able to see a common view of virtual charts or digital objects projected before them that they could change or manipulate. At least that's the vision that Microsoft demonstrated for the first time in public at its Ignite conference on Tuesday. Ultimately, Mesh could be used to connect users on a variety of VR gadgets, PC and Mac computers, and smartphones.

But getting all the various hardware makers to agree to use Microsoft's standards may not be as easy as the company hopes. And while Microsoft's HoloLens and popular collaboration software like Teams and Office will be compatible with Mesh, other software developers also may be wary of depending on the company for such critical functionality. "This has been the dream for mixed reality, the idea from the very beginning," Alex Kipman, a Microsoft technical fellow working on the project, explained at the demonstration. "You can actually feel like you're in the same place with someone sharing content or you can teleport from different mixed reality devices and be present with people even when you're not physically together."

Privacy

Privacy Investigation Finds 5 Million Shoppers' Images Collected At Malls Across Canada (ctvnews.ca) 36

An anonymous reader quotes a report from CTV News: Without customers' knowledge, more than five million images of Canadian shoppers' were collected through facial recognition software used by Cadillac Fairview, a parent company of malls across the country, according to an investigation by privacy officials. The federal privacy commissioner reported Thursday that Cadillac Fairview contravened federal and provincial privacy laws by embedding cameras inside digital information kiosks at 12 shopping malls across Canada, and captured users' images without their consent.

The facial recognition software installed in Cadillac Fairview's "wayfinding" directories was called "Anonymous Video Analytics (AVA) and through cameras installed behind protective glass, was used in Canadian malls for a brief testing period in 2017 and then was in-use between May and July of 2018. The software took temporary digital images of the faces of any individual within the field of view of the camera inside the directory and converted the images into biometric numerical representations of each face and used that information to compile demographic information about mall visitors. According to a statement from Privacy Commissioner of Canada Daniel Therrien, the company said the goal of its cameras was to "analyze the age and gender of shoppers and not to identify individuals." The corporation said that it did not collect personal information because the images were briefly looked at and then deleted, however the information generated from the images was being stored by a third-party contractor called Mappedin, which Cadillac Fairview said it was unaware of.
"Cadillac Fairview -- one of the largest owners and operators of retail and other properties in North America -- 'expressly disagreed' with the investigation's findings, telling the commissioners that there were decals placed on shopping mall entry doors noting their privacy policy," the report adds.

"These stickers directed visitors to visit guest services to obtain a copy of the company's privacy policy, but when the investigators asked a guest services employee at the Eaton location in Toronto, the employee was 'confused by the request' and so Therrien found the stickers to be an 'insufficient' measure."
The Military

AI Claims 'Flawless Victory' Going Undefeated In Digital Dogfight With Human Fighter Pilot (taskandpurpose.com) 115

"A simulated F-16 Viper fighter jet with an artificial intelligence-driven 'pilot' went undefeated in five rounds of mock air combat against an actual top Air Force fighter jockey today," reports The Drive in an update to a story shared by Slashdot reader schwit1. From the report: The event was the culmination of an effort that the Defense Advanced Research Projects Agency (DARPA) began last year as an adjacent project to the larger Air Combat Evolution (ACE) program, which is focused on exploring how artificial intelligence and machine learning may help automate various aspects of air-to-air combat. Heron Systems, a company with just 30 employees, had beaten out Aurora Flight Sciences, EpiSys Science, Georgia Tech Research Institute, Lockheed Martin, Perspecta Labs, PhysicsAI, and SoarTech to claim the top spot in the last of Defense Advanced Research Projects Agency's (DARPA) AlphaDogfight Trials. This three-day event had started on Aug. 18, 2020.

On the first day, all eight teams had spared against five different types of simulated adversaries that Johns Hopkins University's Applied Physics Laboratory (APL) had developed. This included one dubbed a "zombie," with a flight profile similar to a cruise missile or a large drone, as well as ones that performed like fighter jets, such as the F-16 Viper, or heavy bombers, according to Air Force Magazine. On Aug. 19, the teams 'flew' against each other, whittling down the number of competitors to four finalists -- Aurora Flight Sciences, Heron Systems, Lockheed Martin, and PhysicsAI -- who moved on to the last phase. Those four remaining teams then battled each other in semi-finals earlier today.

Lockheed Martin beat Physics AI, while Heron Systems defeated Aurora Flight Sciences. Heron Systems pulled out a major upset over number two ranked Lockheed Martin before going on to face the actual human F-16 pilot, a Weapons School instructor pilot with the callsign Banger, in simulated combat. This tournament was the third and final trial in a series of events that started in November 2019. That initial trial involved teams flying simulated F-15 Eagle fighter jets, while the second one, which took place in January of this year, shifted to using the F-16 as the representative aircraft. The teams taking part in the competition this week again used digital representations of the Viper. It's not entirely clear how the outcome of this tournament may now impact the larger Air Combat Evolution (ACE) program directly. DARPA has said in the past that it hopes the event will at least "energize and expand a base of AI developers" for ACE.

Games

Architects Are Playing With the Future of Design in Video Games (medium.com) 36

Game worlds can be blueprints for the real world, liberating spaces where rules can be reinvented and the invisible made visible. From a report: For architects, the sheer scope of this artificiality means video games can be both playgrounds and testing grounds. "In games, there is the idea that an object has a visual solidity and a material solidity, and it doesn't have to have both," says Luke Pearson, a lecturer at the Bartlett School of Architecture in London. "It takes you right back to the start of having to construct a space. You have to invent your own rules and logic for how things work." Pearson and his colleague Sandra Youkhana run the Videogame Urbanism studio at Bartlett. They investigate the future of cities through video games, teaching students how to use virtual worlds to interrogate the ways they think about materials.

"We want to push beyond the idea that the future of game technology in architecture is only in making photorealistic, VR representations for developers to look at penthouses," Pearson says. At a time when it's perfectly normal to segue from navigating the real-world walls of a city into the fantastical vistas of a game, the realms of architecture and games are arguably closer than ever. There is growing interest in pulling one into the other. Architect and film director Liam Young recently called on young architects to apply their skills to designing digital environments "that a billion people play in every day" instead of cutting their teeth designing "rich houses for rich people."

Australia

Valve Loses Australian Court Battle Over Steam (computerworld.com.au) 178

angry tapir writes: Valve Software has lost court action launched against it by the Australian Competition and Consumer Commission. The Australian court case centered on the refund policies of Valve Software's Steam digital distribution service. Some of Steam's refund policies contradicted the statutory guarantees of the Australian Consumer Law, the court found. A hearing on penalties is yet to be held.
Such "false or misleading representations about guarantees" include: consumers were not entitled to a refund for digitally downloaded games purchased from Valve via the Steam website or Steam Client (in any circumstances); Valve had excluded statutory guarantees and/or warranties that goods would be of acceptable quality; and Valve had restricted or modified statutory guarantees and/or warranties of acceptable quality. Valve has contested ACCC's arguments on a number of grounds.
Crime

North Korea's High-Tech Counterfeit $100 Bills 528

ESRB writes "North Korea is apparently able to produce high-quality counterfeits of U.S. dollars — specifically $100 and $50 bills. It's suspected that they possess similar printing technologies as the U.S. and buy ink from the same Swedish firm. 'Since the superdollars were first detected about a decade ago, the regime has been pocketing an estimated $15 to $25 million a year from them. (Other estimates are much higher — up to several hundred million dollars' worth.)' The article also advocates a move to all-digital payment/transfers by pointing out both forms are only representations of value and noting it would cripple criminal operations such as drug cartels, human traffickers, and so forth."
Google

Google Earth To Show Ocean Floor 181

f1vlad writes "Google is expected to announce the addition of ocean floor imagery to its Google Earth project, which will complete digital representation of our planet. 'The existing site, to which an estimated 400 million people have had access, already includes three-dimensional representations of large cities around the world and includes images from street-level and aerial photography covering thousands of miles across Britain and elsewhere. The new additions to the website are expected to include views of the ocean, and portions of the seabed. They will also provide detailed environmental data that will enhance information about the effect of climate change on the world's seas and oceans.'"
Music

RIAA Wants Songwriter Royalty Lowered 343

NewYorkCountryLawyer writes "Lest there be anyone left who believes the RIAA's propaganda that its litigation campaign is intended to benefit the 'creators' of the music, Hollywood Reporter reports that the RIAA is asking the Copyright Royalty Board to lower songwriter royalties on song file downloads, from the present rate of 9 cents per song — about 13% of the wholesale price — down to 8% of wholesale. Meanwhile, the big digital music companies, such as Apple, want the royalty rate lowered even more, to something like 4% of wholesale. So any representations by any of these companies that they are concerned for the 'creators' of the music must henceforth be taken with a boxcar-load of salt."
Graphics

Photoshopping Gets Harder to Detect

Frosty Piss writes "We all know by now that you can't trust magazine covers and advertisements for skin-care products. The power of Photoshop is startling when you see it in action, and realize how much the representations of reality we see all around us are distorted and "improved" according to whatever the current standards of blemish-free beauty are. While we learn how to detect the tell-tale smudges, spots of flat color, inconsistencies in lighting, and pixelated artifacts left behind by digital manipulation, Dr. Ariel Shamir has developed a technique called Seam Carving that will make detection of Photoshopping much more difficult in the near future. As shown in this video, it's astonishing and almost disturbing how easy and fast it is to distort distances or remove objects entirely with this new tool."

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