Why Sony Needs a 'Major Nelson' 84

Microsoft's 'Major Nelson' and executive Peter Moore have been visible representatives of the 360 console for well over a year now. 'Grandfather of Gaming' Shigeru Miyamoto and asskicking Reggie Fils-Aime have have preached the Wii concept through good writeups and bad name jokes. Sony ... well, Sony has Ken Kutaragi, Phil Harrison, and Kaz Hirai. They say helpful things like 'we don't care', and 'disks won't matter', and (my personal favorite) 'the PS3 is a computer'. RPG Site has a compelling argument stating that Sony needs a Major Nelson to cut through this crazy executive talk, and reconnect the company with real gamers. From the article: "While it's not something that appeals to every group of people that play games - the casual market and kids, for example, the existence of these people allows the part of the market that is most opinionated - the core gamers, those who have a very clear opinion on what they want and what is good and bad - to interact with somebody who can actually bring about change. Hell, on a lesser note, it even gives the fanboys someone to worship."

Freedb.org Returns to Life 49

Trogre writes "The recently troubled free CD database freedb has been picked up by a group called Magix. From Kaiser's blog: 'Following my announcement that I would like to let freedb go, I was approached by many interested parties ... Even if I shall no longer be actively associated with freedb, I shall continue casting a critical glance on freedb's future. The decision in favour of MAGIX has given us a new prospect of further development, offered a congenial and comfortable atmosphere during difficult negotiations, and provided the newly implemented hardware with generous capacities.' This might be good news since Grip still doesn't support MusicBrainz."

Different Ways to Conceptualize Math? 166

rook a asks: "I've always been an avid reader but my math skills were poor, and TV had taught me that math was difficult. I knew only the concepts of the basic operations. From seventh grade through high school, I did only what was needed to get by and so my math skills remained below par. Now, as a freshman pre-cal student, I am struggling. I believe that I have a flaw in the basic way I think about numbers. I can think logically, but it does not carry over to math. I read somewhere that Feynman gave a lecture on arithmetic but I could not find it. I believe that different people have different thought structures for the same ideas. Has there been any research or books on the difference between how a mathematician, or a Richard Feynman, thinks about math and the way that the average person thinks about math? Or, did any of you initially find math difficult in college but go on to higher maths? If so what changed for you?"

Geekspeak Baffles Web Users 363

An anonymous reader writes to mention a BBC article on the technology buying public's continued frustration with 'geek speak'. Despite ever-increasing adoption of high tech gadgets in first-world nations, the terms used to describe what these new toys do often elude the people who buy them. From the article: "Acronyms in particular foxed users. 75% of online Britons did not know that VOD stands for video-on-demand, while 68% were unaware that personal video recorders were more commonly referred to as PVRs. Millions of people keep in touch via instant messaging but some 57% of online Brits said they did not know that the acronym for it was IM. 'The technology industry is perhaps the most guilty of all industries when it comes to love of acronyms,' said Mr Burmaster. "

Why Can't Motion and Rumble Get Along? 113

LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."

Star Trek XI - What We Know 341

Jean Lucy writes "TwitchGuru has an article outlining in detail what is known about Star Trek XI. The film is in the early stages of production, led by J.J. Abrams (creator of Lost), and the movie will most likely be a prequel featuring Kirk and Spock in their younger years. No word of Matt Damon to play Kirk, though..." From the article: "As reported in early September, even former Star Trek actors are saying that CBS has kicked Rick Berman off the Trek bandwagon. This helps to allay the fears of those who say that 'they' will screw up this movie as 'they' have been doing for the past several years. As Anthony Pascale put it to me, however, 'There is no they any more. Everyone who has worked on Star Trek previously, from the top executives at the studio to the guy who sweeps the floor on-set, is gone. There's now a totally different production team running Star Trek. This is what people have been asking for now for years.'"

Mixed Impressions For Gears of War 48

jayintune writes "One of the writers from 2old2play had a chance to sit down with the multiplayer section of Gears Of War for a hands on review after a public screening of Texas Chainsaw Massacre. The game comes off as a little less then stellar as the author sites controller issues and game mechanics as having some disappointing flaws." Richard at Aeropause, on the other hand, just loved the game when he played the title in Chicago. "The best thing about Gears though had to be that fact that it was a breeze to pick up and play. The controls were perfect and felt as if they needed no tweaking whatsoever. Moving from cover point to cover point was easy and a lot of fun." At least, if things go badly, the game was 'cheap' to make. Mark Rein of Epic Games is quoted as saying Gears 'only' cost $10 Million to make. While that's still a lot, it's much lower than the $30 Million some companies are claiming is required for next-gen gamemaking.

MySpace CoFounder Says Purchase Was A Scam 214

Jonathan writes "Brad Greenspan says he's the real founder of MySpace, not Tom, and the sale of MySpace to News Corp. was a criminal act. In a nine-chapter report, he describes how this was accomplished by hiding the value of the site from Intermix Media's shareholders." From the article: "How was News Corp able to turn $327 million into $20 billion or more of value within a year? The Myspace/Intermix transaction was so low compared to other internet transactions that it is raising eyebrows by analysts and media everywhere. Everyone seems to be asking how News Corp. got such a good deal. It seems too good to be true! After signing the transaction to buy Myspace & Intermix (but prior to the closing), News Corp. itself even showed how strangely little it had paid for Myspace by immediately paying $3.99 per monthly page view for slow growing comparable IGN. News Corp. paid only .03 cents per monthly page view for the hyper fast growing Myspace. Therefore, we can conclude that the fair value of Myspace was 100x or more what News Corp. paid! "

U.S. Government Crippled by Sex, Gaming Sites 283

BobB writes "The U.S. Department of the Interior's inspector general has released a report that says department employees are wasting their taxpayer-funded work time going to prohibited web sites. Some of these sites relate to sex, computer games, gambling and auctions. The study found that almost $2 billion a year in productivity was being lost to these 'excessive indulgences.'" From the article: "Computer-use logs revealed more than 4,732 entries relating to sexually explicit Web sites and gambling sites. Some computers accessed sex sites for 30 to 60 minutes during the test period. More than 1 million log entries were discovered indicating 7,763 Department computer users spent 2,004-plus hours accessing game and auction sites. Extrapolated over the year, that could account for 100,000 lost work hours. Put another way, this would equal 50 full-time employees doing nothing but surfing online game and auction sites."

More In-Game Advertising on the Way 50

jizziknight writes "Wired has an article up detailing the many types of in-game advertisements and product placements on the way to future games. Advertisers and developers might actually be starting to think it through, rather than just slapping the company's name on everything. Adidas Basketball will be sponsoring some unlockable 'features' in Electronic Arts' NBA Live 07 on the Xbox 360 and the PS3 that showcase its new 'It Takes 5IVE' slogan. The features include 5 players with special uniforms and an exclusive arena. In Fight Night Round 3, Burger King is sponsoring an unlockable boxer as well as an avatar of The King that joins your entourage when you win a Burger King-sponsored event. There are also a few details about an ad-supported MMOG by Acclaim, in which sponsors offer to buy items for you when you go shopping in the game. Another interesting tid-bit from the article: A comScore survey showed that 'Thirty-seven percent of heavy gamers (those who play games at least 16 hours a week) agreed that featuring actual products or companies in games make the games feel more realistic. About one-third (27 percent) of medium gamers (those who played less than 11 hours per week) agreed that in-game ads can add to a game's realism.' Of course, we've all seen instances where ads make the game less realistic."

The Age of Technological Transparency 173

endychavez writes "Executives and politicians may be starting to realize that privacy is dead and secrets can no longer be kept in the information age. There is always a technological trail, and transparency is pervasive. Just ask Patricia Dunn and Mark Foley. In a piece at eWeek, Ed Cone from CIO Insight talks about the specific technologies that brought them down." From the article: "Foley may have thought his IMs were disappearing into the ether as soon as they cleared his computer screen. Instead, the messages were saved, and his career was ruined, and the House leadership is left to fight for survival. We talk a lot a about transparency as a virtue in the age of the web, and hold it up as a marketing technique and a better way to run an enterprise. Sun's blogging CEO, Jonathan Schwartz, is lobbying the SEC to allow more financial information to be disclosed online. Corporations are using all manner of web-techs to speak more directly to stakeholders. But transparency needs to be understood as more than a slogan or a strategy. It's a reality. It can be imposed on you by the Internet, whether you want to be transparent or not."

Almost Complete Set List for Guitar Hero II 52

Wowzer writes "MTV's Overdrive game site show G-Hole got a preview of Guitar Hero II for the PS2. MTV wasn't supposed to share the song names they saw, though, and they were quick to remove the new song names from the video. Lucky for us all 38 Guitar Hero II songs were captured at VideoGamesBlogger. From the article: 'Opening Licks: Strutter — Kiss, Mother — Danzig, Monkey Wrench — Foo Fighters, Shout At The Devil — Motley Crue, Tonight I'm Gonna Rock You Tonight — Spinal Tap.'" The article points out that between the songs listed here and previously announced tracks, there are only two songs as yet unrevealed.

Molyneux Talks Experimentation and Business 18

Over at Gamasutra, they have details on commentary by Peter Molyneux during the London Games Summit. Speaking in the grandiose, pie-in-the-sky manner he's become known for, Mr. Molyneux described some experimental gameplay ideas they're hoping might someday make it into Fable 2. From the article: "Elements of design that are changing from Fable's development to Fable 2's are what the players can purchase and own (wealth is likely to play a large part in Fable 2's characters); the responsiveness of and fantastical quality of combat (Fable 2 hopes to keep the combat more dramatic than realistic, but more responsive to objects and locations around the player); and the range of experience the player can have (Fable 2 is aiming to allow the main character to become pregnant, give birth, and raise a child)." The leader of Lionhead Studios also spoke on the business side of indie game development, warning developers not to enter the 'spiral of doom': using payment from a contract for a new game to finish development of one already in production. From that article: "Another key point: 'Every game says something about your company', as it was noted: 'You're only as good as your last game' - the industry has a relatively short memory, and signing subsequent titles is vital to indie developers' livelihoods." Update: 10/05 21:43 GMT by Z : Whether or not it contains any of these experimental ideas, at least Microsoft now has its hands on some playable areas of Fable 2.

Best Buy, Real and SanDisk To Launch Music Service 109

M00NIE writes "Best Buy has announced it's going to join forces with Real and SanDisk to launch a new online music store. The new technology apparently makes use of Sansa music players that support Rhapsody DNA subscriptions." From the article: "As far as technical details go, Best Buy's new service is going to be identical to Rhapsody's current offering of WMA-protected audio files with the additional features provided by Rhapsody DNA. Rhapsody DNA is based on Real's Helix DRM and gives users the ability to access their content across different types of devices, and provides what RealNetworks describes as an "end-to-end music experience" similar to the closed ecosystem approach that Apple uses and Microsoft will be using with the Zune."

Could I Run a TV Station on Linux? 321

JesusQuintana asks: "I'm working with a low-power television station to update their playback system. Currently they're using tape and I've been tasked to move them to computerized playback (MPEG-2, etc.) There are proprietary solutions (very expensive) and there are companies that bundle software with Windows and standard x86 hardware. Overall, they are generally unimpressive and won't sell the software without bundling it with their own hardware. (They won't let us buy our own storage.) We have the expertise to build our own infrastructure (NAS, redundancy, etc.), but really just need the equivalent of iTunes for high quality video. There are lots of other pieces needed to complete the work-flow (such as encoding the media), which could be accomplished on Mac or Windows or even Linux. But what about playback? We need something that will play back these files at their scheduled times (perhaps scheduling cron jobs to change playlists) to broadcast quality hardware (SDI or YUV video). Could we run a TV station on Linux?"

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