Google

Dad Photographs Son for Doctor. Google Flags Him as Criminal, Notifies Police (yahoo.com) 241

"The nurse said to send photos so the doctor could review them in advance," the New York Times reports, decribing how an ordeal began in February of 2021 for a software engineer named Mark who had a sick son: Mark's wife grabbed her husband's phone and texted a few high-quality close-ups of their son's groin area to her iPhone so she could upload them to the health care provider's messaging system. In one, Mark's hand was visible, helping to better display the swelling. Mark and his wife gave no thought to the tech giants that made this quick capture and exchange of digital data possible, or what those giants might think of the images. With help from the photos, the doctor diagnosed the issue and prescribed antibiotics, which quickly cleared it up....

Two days after taking the photos of his son, Mark's phone made a blooping notification noise: His account had been disabled because of "harmful content" that was "a severe violation of Google's policies and might be illegal." A "learn more" link led to a list of possible reasons, including "child sexual abuse & exploitation...." He filled out a form requesting a review of Google's decision, explaining his son's infection. At the same time, he discovered the domino effect of Google's rejection. Not only did he lose emails, contact information for friends and former colleagues, and documentation of his son's first years of life, his Google Fi account shut down, meaning he had to get a new phone number with another carrier. Without access to his old phone number and email address, he couldn't get the security codes he needed to sign in to other internet accounts, locking him out of much of his digital life....

A few days after Mark filed the appeal, Google responded that it would not reinstate the account, with no further explanation. Mark didn't know it, but Google's review team had also flagged a video he made and the San Francisco Police Department had already started to investigate him.... In December 2021, Mark received a manila envelope in the mail from the San Francisco Police Department. It contained a letter informing him that he had been investigated as well as copies of the search warrants served on Google and his internet service provider. An investigator, whose contact information was provided, had asked for everything in Mark's Google account: his internet searches, his location history, his messages and any document, photo and video he'd stored with the company. The search, related to "child exploitation videos," had taken place in February, within a week of his taking the photos of his son.

Mark called the investigator, Nicholas Hillard, who said the case was closed. Mr. Hillard had tried to get in touch with Mark but his phone number and email address hadn't worked....

Mark appealed his case to Google again, providing the police report, but to no avail.... A Google spokeswoman said the company stands by its decisions...

"The day after Mark's troubles started, the same scenario was playing out in Texas," the Times notes, quoting a technologist at the EFF who speculates other people experiencing the same thing may not want to publicize it. "There could be tens, hundreds, thousands more of these."

Reached for a comment on the incident, Google told the newspaper that "Child sexual abuse material is abhorrent and we're committed to preventing the spread of it on our platforms."
Data Storage

Vietnam Demands Big Tech Localize Data Storage and Offices (theregister.com) 6

Vietnam's Ministry of Information and Communications updated cybersecurity laws this week to mandate Big Tech and telecoms companies store user data locally, and control that data with local entities. The Register reports: The data affected goes beyond the basics of name, email, credit card information, phone number and IP address, and extends into social elements -- including groups of which users are members, or the friends with whom they digitally interact. "Data of all internet users ranging from financial records and biometric data to information on people's ethnicity and political views, or any data created by users while surfing the internet must be to stored domestically," read the decree (PDF) issued Wednesday, as translated by Reuters. The decree applies to a wide swath of businesses including those providing telecom services, storing and sharing data in cyberspace, providing national or international domain names for users in Vietnam, e-commerce, online payments, payment intermediaries, transport connection services operating in cyberspace, social media, online video games, messaging services, and voice or video calls.

According to Article 26 of the government's Decree 53, the new rules go into effect October 1, 2022 -- around seven weeks from the date of its announcement. However, foreign companies have an entire 12 months in which to comply -- beginning when they receive instructions from the Minister of Public Security. The companies are then required to store the data in Vietnam for a minimum of 24 months. System logs will need to be stored for 12 months. After this grace period, authorities reserve the right to make sure affected companies are following the law through investigations and data collection requests, as well as content removal orders.
Further reading: Vietnam To Make Apple Watch, MacBook For First Time Ever
The Almighty Buck

Google's Investing Arms Are Pumping $1.56 Billion Into Blockchain Companies (gizmodo.com) 60

An anonymous reader quotes a report from Gizmodo: Blockdata, a crypto research firm, released an updated blog post Tuesday showing who's been the most active investors in the crypto scene from September 2021 through June 2022. Researchers noted big tech firms including the likes of Tencent, Microsoft, PayPal, Samsung, and Alphabet (Google) are putting big money into crypto companies and startups. Some of these companies, like PayPal, have been a longtime and verbal supporter of blockchain tech (thanks in part to its co-founder Peter Thiel). Still others, like Google, have been much more subdued. [...] What Google chooses to invest in may help answer where the company wants to see blockchain tech go, or what it may want to incorporate into its own tech infrastructure. In the report, Alphabet, the parent company of Google, sat at the top of the pile showing it had put over $1.5 billion into crypto companies over four rounds of investment. Some of the company's overall funds went to the likes of Dapper Labs, the company that was behind the NBA's Top Shot and UFC Strike licensed video NFTs. The company was also behind CryptoKitties, a NFT-based game that's seen the price of its products tank.

What makes this more complicated is there are actually two of Google's investing arms involved in this fundraising. GV (Google's investing arm once called Google Ventures) helped fund Dapper Labs and another crypto infrastructure company Voltage, which got $6 million in total investments at the start of 2022. CapitalG, the company's independent private equity firm, had a hand in the $550 million raised by Fireblock, a crypto custody firm, as well as investments with digital currency venture capital company Digital Currency Group Of course, this was all before the most recent crypto crash, which has seen a multitude of once-strong crypto companies layoff thousands of workers. Though it's not like this is the first time we've heard about Google's parent company Alphabet with their big financial interest in blockchain companies. They've been investing in this tech since 2016, according to the Blockdata report. Previous reports showed they had put money into crypto companies like Ripple (which just like many small altcoins since the recent crypto crash, isn't doing too hot). Google had previously made much wider investments across a wider variety of blockchain-based companies. That was then, and this is now. Blockdata analysts said this limited slate of investments is an attempt to make concentrated bets on a small set of companies, but even with executive's stated hopes for blockchain tech, it's hard to see all investments truly panning out.

Though it was fourth in the size of its contributions, Samsung was leading the pack in the number -- and eye-twitching variety -- of crypto ventures it was making it rain on over an incredible 13 rounds of investing. A total of $979.26 million went to the likes of Dank Bank, a NFT platform for trying to monetize "memes and other iconic moments in internet history." They put more of their funds behind Yuga Labs, the creators of the Bored Ape Yacht Club NFTS. They put down their investment in March, but in April, users on the group's official Instagram and Discord were scammed of nearly $13.7 million worth of NFTs. Still, founders said many of BAYC's rather strange initiatives like a Bored Ape "Metaverse" are still moving full steam ahead. They also put money into Sky Mavis, the makers of the crypto-based "play-to-earn" game Axie Infinity. That investment probably didn't do them any wonders considering its token bridge suffered one of the biggest hacks in crypto history earlier this year. The game has struggled to recover after that blow, though players had already been leaving the platform before hackers snatched away bridge funds.
"Blockdata's research shows that 81 of the top 100 public companies have made some kind of past or present crypto investment," adds Gizmodo. "2021 showed the absolute highest amount of overall investment in blockchain companies. Funding totals have increased by a factor of 14 from 2019 to last year."
The Internet

Burnout Turned Twitch Streamers' Dreams of Playing Games Into Nightmares 85

An anonymous reader quotes a report from NPR: Stephen Flavall makes his living by playing video games to an audience of thousands on Twitch. When he first started streaming, he only had about fifteen people at a time watching him. He liked how he could engage with a small community, cracking jokes while people cheered him on. Unfortunately, the vibe changed as his popularity grew. "Around 200 viewers was when it started getting exhausting," says Flavall. "Now I have like 2,000 viewers [at a time] and when that many people are asking you questions and telling you what to do, it becomes absolutely unmanageable. I started having anxiety, bordering on full panic attacks." Flavall's gotten to a better place now, but his story isn't unique. Burnout is on the rise across the country, even for those whose work is -- quite literally -- play.

While professional video gaming can sound like an enviable gig, it's not too different from being a performer. Streamers have an audience, a persona, and act in the same role for long hours. Streamers can't really take breaks, either. They risk their fanbase losing interest during a stream and logging off. Since they're self-employed, they can't rely on paid vacation, or sick leave. That leaves streamers wondering how to navigate making an income that isn't an official "job." [...] Twitch audiences can also demand that streamers play games they may have soured on. Haelian, another Twitch streamer known for playing rogue-likes, got tired of trying to escape the underworld of Hades day-in and day-out. But that game made his stream popular, and his fans weren't pleased. [...]

Twitch's competitive culture also fans the flames. It's not just that a streamer can tire of a game or rude viewers; they can also fall victim to a pervasive "always on" mentality. Taylor Chou, Director of Talent Management at Evil Geniuses, an esports and gaming entertainment company, says that Twitch can be a pretty toxic work environment. "When you're a streamer, you truly know that every single second that you are not online, grinding, posting, streaming -- somebody [else] is," Chou says. "That's a lot of pressure for people to learn how to manage." Chou also says that communicating with your audience and having a support system is key to mitigating streamer burnout. "Most of the best ways to deal with burnout start with a support system," says Chou. "When you're a streamer, make sure that your community has a sense that this is a person they're watching." But that kind of structure can take years to build, and while fans have rallied around streamers, they can just as often stress or even harass them. That leaves many burnt out and on their way to signing off for good.
Further reading: Deadly Swatting Increasing On Twitch; Alarmed Streamers Press For Change (Ars Technica)
Iphone

Cellphone at Third Base: Baseball Player Mistakenly Runs the Bases with His iPhone (apnews.com) 38

Last year Rodolfo Castro made baseball history. Called up to the Major Leagues in April, the 22-year-old eventually recorded his first hit — a home run. But his next four recorded hits were all also home runs, something no player had done since 1901.

CBS News reports that this week, finally called back up to the Major Leagues, Castro again made history — of another sort: Modern technology has allowed people to take their phones, as well as the power of the internet, with them anywhere they go. Pittsburgh Pirates second baseman Rodolfo Castro took his around the bases against the Arizona Diamondbacks on Tuesday night.
Yep — an iPhone made a bizarre cameo in the 4th inning, reports the Associated Press: Castro and third base coach Mike Rabelo stood and stared, mortified.... Even third base umpire Adam Hamari had the perfect reaction, pointing at the phone that came flying out of Castro's back pocket during a head-first slide, trying not to giggle at the absurdity of the situation.

Those around the sport cringed along with them. "That's obviously not something that should happen," Yankees manager Aaron Boone said.... This faux pas just happened to be at a televised big league game, creating a video clip seen by millions.

"I just remember getting dressed, putting my pants on, getting something to eat, using the restroom," the 23-year-old Castro said through a translator Tuesday night after the Pirates lost 6-4 to Arizona. "Never did it ever cross my mind that I still had my cellphone on me...."

It's far from the first time a phone has made a cameo on a pro sports field. One of the most famous examples came nearly 20 years ago when New Orleans Saints receiver Joe Horn pulled out a flip phone — remember those? — that he had hidden in the padding around the goalpost and then acted like he was taking a call after scoring a touchdown.

Facebook

Gen Z is Over Facebook, Finds Pew Research. But YouTube Dominates Among Teens (nbcnews.com) 57

NBC News reports: Facebook, once the go-to social media platform for many, has plummeted in popularity among younger users, according to a new Pew Research Center survey.... The share of 13- to 17-year-olds who said they use Facebook dropped from 71% in the 2015 study to 32% today, Pew found.

As Facebook's popularity sinks, YouTube has become the dominating platform among teens, who are also using social media apps like TikTok, Snapchat and [Meta-owned] Instagram... While Facebook still beats out Twitter among Gen Z teens, Snapchat and Instagram have dwarfed its popularity. Sixty-two percent of teens use Instagram and 59% use Snapchat, according to Pew. TikTok also beats Facebook in popularity, with 67% of respondents saying they use the short-form video app, Pew reported....

The most popular platform among 13- to 17-year-olds is YouTube, which is used by 95% of teens, the research found.

There's an interesting graph showing trends in Pew's announcement. It's handy way to visualize that over the last seven years usage has dropped for Facebook, Twitter, and Tumbler — while usage increased for Instagram and Snapchat.

But YouTube hovers above them all with 95% usage.
Robotics

Hacker Finds Kill Switch For Submachine Gun-Wielding Robot Dog (vice.com) 44

An anonymous reader quotes a report from Motherboard: In July, a video of a robot dog with a submachine gun strapped to its back terrified the internet. Now a hacker who posts on Twitter as KF@d0tslash and GitHub as MAVProxyUser has discovered that the robot dog contains a kill switch, and it can be accessed through a tiny handheld hacking device. "Good news!" d0tslash said on Twitter. "Remember that robot dog you saw with a gun!? It was made by @UnitreeRobotic. Seems all you need to dump it in the dirt is @flipper_zero. The PDB has a 433mhz backdoor."

In the video, d0tslash showed one of the Unitree robot dogs hooked up to a power supply. A hand comes into the frame holding a Flipper Zero, Tamagotchi-like multitool hacking device that can send and receive wireless signals across RFID, Bluetooth, NFC, and other bands. A button is pushed on the Flipper and the robot dog seizes up and falls to the ground. Motherboard reached out to d0tslash to find out how they hacked the robot dog. The power supply in the video is an external power source. "Literally a 24-volt external power supply, so I'm not constantly charging battery while doing dev," d0tslash said.

d0tslash got their hands on one of the dogs and started going through the documentation when they discovered something interesting. Every dog ships with a remote cut-off switch attached to its power distribution board, the part of a machine that routes power from the battery to its various systems. The kill switch listens for a particular signal at 433mhz. If it hears the signal, it shuts down the robot. Some of the Unitree robot dogs even ship with the wireless remote that shuts the dog down instantly. d0tslash then used Flipper Zero to emulate the shutdown, copying the signal the robot dog's remote broadcasts over the 433MHz frequency.
Anyone with a Flipper Zero or similar device can shut down these robot dogs, thanks to the work d0tslash has shared on Github.
Games

Gaming Time Has No Link With Levels of Wellbeing, Study Finds (bbc.com) 24

A study of 39,000 video gamers has found "little to no evidence" time spent playing affects their wellbeing. From a report: The average player would have to play for 10 hours more than usual per day to notice any difference, it found. And the reasons for playing were far more likely to have an impact. Well-being was measured by asking about life satisfaction and levels of emotions such as happiness, sadness, anger and frustration. The results contradict a 2020 study.

Conducted by the same department at the Oxford Internet Institute -- but with a much smaller group of players -- the 2020 study had suggested that those who played for longer were happier. "Common sense says if you have more free time to play video games, you're probably a happier person," said Prof Andrew Przybylski, who worked on both studies. "But contrary to what we might think about games being good or bad for us, we found [in this latest study] pretty conclusive evidence that how much you play doesn't really have any bearing whatsoever on changes in well-being. "If players were playing because they wanted to, rather than because they felt compelled to, they had to, they tended to feel better."

The Almighty Buck

Axie Infinity CEO Moved Crypto Tokens Before the Company Revealed Hack (bloomberg.com) 11

Sky Mavis, the company that makes the online game, says the executive was shoring up funds to protect the business and help users after Ronin attack. From a report: This spring, Sky Mavis, the startup that makes the video game Axie Infinity, announced it had suffered a devastating hack. While most video games are primarily recreational, Axie Infinity's popularity relied largely on its players' ability to trade and earn crypto tokens that had financial value, and players had stashes that represented significant savings. The hack forced the Vietnam-based game developer to shut down its system for pulling tokens out of the game, essentially freezing the assets of its users before they could react to the news.

Most of them, anyway. In the hours before the announcement and freeze, a digital wallet belonging to its chief executive officer and co-founder, Trung Nguyen, made a large transaction that included about $3 million worth of Axie Infinity's main token, AXS. The tokens moved from Axie's blockchain -- a digital ledger for recording transactions -- to the crypto exchange Binance. Although the transfer was visible to anyone with an internet connection, there's nothing about the wallet that directly connects it to the person controlling it, as is true of most crypto transactions. But after being presented with analysis of public data that seemed to link the wallet to Nguyen, Sky Mavis confirmed that he controlled it. The unusual activity took place during a moment of acute stress for Sky Mavis. For months, the first version of its game had been showing showing signs of steep decline, and many players were losing faith.

The company was rushing to get the new version of Axie Infinity out when hackers on March 23 drained its system of cryptocurrencies that were worth over $600 million at the time. It was one of the biggest cyberattacks in the history of crypto. Anyone who knew what was going on would have had a strong incentive to sell tokens in the system before they were temporarily locked up, and moving them to the Binance exchange would have been a necessary first step toward cashing them out. But Sky Mavis says that this wasn't the reason Nguyen made the transfer. In emails, Kalie Moore, a company spokeswoman, said that Nguyen had been working to shore up the company's finances during the crisis, and had to do so in way that wasn't obvious to the broader crypto market, for the good of the overall Axie Infinity economy. By moving AXS to the exchange, said Moore, the company could provide liquidity to its users as it restored access to funds via Binance.

Nintendo

A Super Fan Collected Every Super Nintendo Game Manual and Made Them Free (npr.org) 23

A Twitch streamer has crowdsourced the manuals for upwards of 850 unique Super Nintendo games and made them free on an online archive. From a report: Video game consoles have come a long way since the Super Nintendo arrived in the U.S. in 1991 and launched a new generation of gamers, but sometimes there is no beating the classics. The console was wildly popular, with more than 700 games released for the system in the U.S., and Kerry Hays (aka "Peebs" on the Twitch streaming platform) has been working on beating every. single. one. "We had wondered, some of these games, had anyone ever even beaten them before? They were so weird and obscure or difficult," he said. And so, Hays turned to the manuals.

For those who weren't playing a lot of video games in the '90s, almost all of them came with a manual inside the case that had lots of helpful information. The manual was where you would find the buttons to push and how the console works. It could also include your lore, backstory, and maybe even a map. "And if you're really lucky, you get a little bit of a walkthrough that would tell you, like, the first 10% of the game," Hays said. [...] The collection is hosted on the Internet Archive and contains upwards of 850 unique Super Nintendo manuals -- and it's all free. Hays says he's not in it for the money.

China

Some Beijing Travelers Asked To Wear COVID Monitoring Bracelets (reuters.com) 72

Some Beijing residents returning from domestic travel were asked by local authorities to wear COVID-19 monitoring bracelets, prompting widespread criticism on Chinese social media by users concerned about excessive government surveillance. Reuters reports: According to posts published on Wednesday evening and Thursday morning on microblogging platform Weibo, some Beijing residents returning to the capital were asked by their neighborhood committees to wear an electronic bracelet throughout the mandatory home quarantine period. Chinese cities require those arriving from parts of China where COVID cases were found to quarantine. Authorities fit doors with movement sensors to monitor their movements but until now have not widely discussed the use of electronic bracelets.

The bracelets monitor users' temperature and upload the data onto a phone app they had to download, the posts said. "This bracelet can connect to the Internet, it can definitely record my whereabouts, it is basically the same as electronic fetters and handcuffs, I won't wear this," Weibo user Dahongmao wrote on Wednesday evening, declining to comment further when contacted by Reuters. This post and others that shared pictures of the bracelets were removed by Thursday afternoon, as well as a related hashtag that had garnered over 30 million views, generating an animated discussion on the platform.

A community worker at Tiantongyuan, Beijing's northern suburb, confirmed to state-backed news outlet Eastday that the measure was in effect in the neighbourhood, though she called the practice "excessive." A Weibo post and a video published on the official account of Eastday.com was removed by Thursday afternoon. Weibo user Dahongmao wrote on Thursday afternoon his neighbourhood committee had already collected the bracelets, telling him that "there were too many complaints."

Google

ADT Is Betting Google Can Drag It Into the Future (bloomberg.com) 37

The century-old security giant best known for its octagonal blue logo is banking on a smart-home partnership with a company that's also one of its biggest threats. From a report: Kneeling beneath a framed print of Thomas Kinkade's painting A Peaceful Retreat, Roli Chiu, alarm system installer, began his work one day in March by unpacking boxes of devices inside a new customer's living room. It would take him five hours to set up the system. He'd begin with the command panel in the grand foyer of the 4,000-square-foot home in a Palmetto Bay, Fla., gated community -- then connect it to all the new door and window sensors, motion detectors, and smoke and carbon monoxide monitors. Yet Chiu, who estimates he's installed systems at 15,000 homes in his two decades at ADT, thought this one could benefit from a bunch of Google gadgets that the company would soon add to its portfolio. "When the Nest cameras come -- oh my goodness -- that's going to be a game changer," he said. "I love having Google on our side."

A professionally outfitted ADT system can cost hundreds or thousands of dollars, and in recent years the company has begun to face competition from DIY-friendly devices such as Google's Nest Cams and video doorbells, Arlo, SimpliSafe, and Amazon.com's Ring, which many homeowners have felt can offer similar peace of mind at a fraction of the cost. Then Google surprised investors in August 2020 by revealing it would buy a 6.6% stake in ADT for $450 million. As part of the deal, the companies also agreed to jointly develop products, integrate services, and have ADT's thousands of installers and salespeople promote Google's hardware. By the time Chiu began his wiring work in the Palmetto Bay home 18 months after the deal closed, it had become evident that ADT had gone all in on the Google partnership. Chiu wore a new corporate shirt emblazoned with the Google logo -- the "super G," as employees call it -- and said his ADT truck in the driveway would soon be rebranded with Google decals. He praised Google's facial recognition technology and advanced Wi-Fi (while dinging Ring's apparently weak battery life).

Across the living room, his ADT colleague, sales adviser Jordan Hernandez, talked up Google's products in front of the homeowner. "With our Google Home package, you can get the Google door lock, the Google doorbell, the Google Hub and Mini speaker for $600," he explained, adding that the devices would cost a lot more if bought separately. For ADT, a business with roots that can be traced to the 1870s, the association with an internet titan gives its services a new sheen. In addition to installation fees, ADT's 24/7 alarm monitoring usually involves three-year contracts priced from about $28 to $60 a month. The tech giants pursuing the smart home have challenged that model, just as streaming platforms caused people to rethink their relationships with cable conglomerates such as Comcast.

Businesses

FBI Says People Are Using Deepfakes To Apply To Remote Jobs (gizmodo.com) 47

An anonymous reader quotes a report from Gizmodo: The FBI wrote to its Internet Crime Complaint Center Tuesday that it has received multiple complaints of people using stolen information and deepfaked video and voice to apply to remote tech jobs. According to the FBI's announcement, more companies have been reporting people applying to jobs using video, images, or recordings that are manipulated to look and sound like somebody else. These fakers are also using personal identifiable information from other people -- stolen identities -- to apply to jobs at IT, programming, database, and software firms. The report noted that many of these open positions had access to sensitive customer or employee data, as well as financial and proprietary company info, implying the imposters could have a desire to steal sensitive information as well as a bent to cash a fraudulent paycheck.

What isn't clear is how many of these fake attempts at getting a job were successful versus how many were caught and reported. Or, in a more nefarious hypothetical, whether someone secured an offer, took a paycheck, and then got caught. These applicants were apparently using voice spoofing techniques during online interviews where lip movement did not match what's being said during video calls, according to the announcement. Apparently, the jig was up in some of these cases when the interviewee coughed or sneezed, which wasn't picked up by the video spoofing software.
Companies who suspect a fake applicant can report it to the complaint center site.
AI

DALL-E Mini Is the Internet's Favorite AI Meme Machine (wired.com) 52

The viral image-generation app is good, absurd fun. It's also giving the world an education in how artificial intelligence may warp reality. From a report: On June 6, Hugging Face, a company that hosts open source artificial intelligence projects, saw traffic to an AI image-generation tool called DALL-E Mini skyrocket. The outwardly simple app, which generates nine images in response to any typed text prompt, was launched nearly a year ago by an independent developer. But after some recent improvements and a few viral tweets, its ability to crudely sketch all manner of surreal, hilarious, and even nightmarish visions suddenly became meme magic. Behold its renditions of "Thanos looking for his mom at Walmart," "drunk shirtless guys wandering around Mordor," "CCTV camera footage of Darth Vader breakdancing," and "a hamster Godzilla in a sombrero attacking Tokyo." As more people created and shared DALL-E Mini images on Twitter and Reddit, and more new users arrived, Hugging Face saw its servers overwhelmed with traffic. "Our engineers didn't sleep for the first night," says Clement Delangue, CEO of Hugging Face, on a video call from his home in Miami. "It's really hard to serve these models at scale; they had to fix everything." In recent weeks, DALL-E Mini has been serving up around 50,000 images a day.

DALL-E Mini's viral moment doesn't just herald a new way to make memes. It also provides an early look at what can happen when AI tools that make imagery to order become widely available, and a reminder of the uncertainties about their possible impact. Algorithms that generate custom photography and artwork might transform art and help businesses with marketing, but they could also have the power to manipulate and mislead. A warning on the DALL-E Mini web page warns that it may "reinforce or exacerbate societal biases" or "generate images that contain stereotypes against minority groups." DALL-E Mini was inspired by a more powerful AI image-making tool called DALL-E (a portmanteau of Salvador Dali and WALL-E), revealed by AI research company OpenAI in January 2021. DALL-E is more powerful but is not openly available, due to concerns that it will be misused.

Programming

Are Today's Programmers Leaving Too Much Code Bloat? (positech.co.uk) 296

Long-time Slashdot reader Artem S. Tashkinov shares a blog post from indie game programmer who complains "The special upload tool I had to use today was a total of 230MB of client files, and involved 2,700 different files to manage this process." Oh and BTW it gives error messages and right now, it doesn't work. sigh.

I've seen coders do this. I know how this happens. It happens because not only are the coders not doing low-level, efficient code to achieve their goal, they have never even SEEN low level, efficient, well written code. How can we expect them to do anything better when they do not even understand that it is possible...? It's what they learned. They have no idea what high performance or constraint-based development is....

Computers are so fast these days that you should be able to consider them absolute magic. Everything that you could possibly imagine should happen between the 60ths of a second of the refresh rate. And yet, when I click the volume icon on my microsoft surface laptop (pretty new), there is a VISIBLE DELAY as the machine gradually builds up a new user interface element, and eventually works out what icons to draw and has them pop-in and they go live. It takes ACTUAL TIME. I suspect a half second, which in CPU time, is like a billion fucking years....

All I'm doing is typing this blog post. Windows has 102 background processes running. My nvidia graphics card currently has 6 of them, and some of those have sub tasks. To do what? I'm not running a game right now, I'm using about the same feature set from a video card driver as I would have done TWENTY years ago, but 6 processes are required. Microsoft edge web view has 6 processes too, as does Microsoft edge too. I don't even use Microsoft edge. I think I opened an SVG file in it yesterday, and here we are, another 12 useless pieces of code wasting memory, and probably polling the cpu as well.

This is utter, utter madness. Its why nothing seems to work, why everything is slow, why you need a new phone every year, and a new TV to load those bloated streaming apps, that also must be running code this bad. I honestly think its only going to get worse, because the big dumb, useless tech companies like facebook, twitter, reddit, etc are the worst possible examples of this trend....

There was a golden age of programming, back when you had actual limitations on memory and CPU. Now we just live in an ultra-wasteful pit of inefficiency. Its just sad.

Long-time Slashdot reader Z00L00K left a comment arguing that "All this is because everyone today programs on huge frameworks that have everything including two full size kitchen sinks, one for right handed people and one for left handed." But in another comment Slashdot reader youn blames code generators, cut-and-paste programming, and the need to support multiple platforms.

But youn adds that even with that said, "In the old days, there was a lot more blue screens of death... Sure it still happens but how often do you restart your computer these days." And they also submitted this list arguing "There's a lot more functionality than before."
  • Some software has been around a long time. Even though the /. crowd likes to bash Windows, you got to admit backward compatibility is outstanding
  • A lot of things like security were not taken in consideration
  • It's a different computing environment.... multi tasking, internet, GPUs
  • In the old days, there was one task running all the time. Today, a lot of error handling, soft failures if the app is put to sleep
  • A lot of code is due to to software interacting one with another, compatibility with standards
  • Shiny technology like microservices allow scaling, heterogenous integration

So who's right and who's wrong? Leave your own best answers in the comments.

And are today's programmers leaving too much code bloat?


Role Playing (Games)

On NetHack's 35th Anniversary, It's Displayed at Museum of Modern Art (linkedin.com) 45

Switzerland-based software developer Jean-Christophe Collet writes: A long time ago I got involved with the development of NetHack, a very early computer role playing game, and soon joined the DevTeam, as we've been known since the early days. I was very active for the first 10 years then progressively faded out even though I am still officially (or semi-officially as there is nothing much really "official" about NetHack, but more on that later) part of the team.

This is how, as we were closing on the 35th anniversary of the project, I learned that NetHack was being added to the collection of the Museum of Modern Art of New York. It had been selected by the Architecture and Design department for its small collection of video games, and was going to be displayed as part of the Never Alone exhibition this fall.

From its humble beginnings as a fork of the 1982 dungeon-exploring game "Hack" (based on the 1980 game Rogue), Nethack influenced both Diablo and Torchlight, Collet writes. But that's just the beginning: It is one of the oldest open-source projects still in activity. It actually predates the term "open-source" (it was "free software" back then) and even the GPL by a few years. It is also one of the first, if not the first software project to be developed entirely over the Internet by a team distributed across the globe (hence the "Net" in "NetHack").

In the same spirit, it is one of the first projects to take feedback, suggestions, bug reports and bug fixes from the online community (mostly over UseNet at the time) long, long before tools like GitHub (or Git for that matter), BugZilla or Discord were even a glimmer of an idea in the minds of their creators....

So what did I learn working as part of the NetHack DevTeam?

First, I learned that you should always write clean code that you won't be embarrassed by, 35 years later, when it ends up in a museum....

Collet praises things like asynchronous communication and distributed teams, before closing with the final lesson he learned. "Having fun is the best way to boost your creativity and productivity to the highest levels.

"There is no substitute.... I am incredibly grateful to have been part of that adventure."
AI

OpenAI Has Trained a Neural Network To Competently Play Minecraft (openai.com) 24

In a blog post today, OpenAI says they've "trained a neural network to play Minecraft by Video PreTraining (VPT) on a massive unlabeled video dataset of human Minecraft play, while using only a small amount of labeled contractor data." The model can reportedly learn to craft diamond tools, "a task that usually takes proficient humans over 20 minutes (24,000 actions)," they note. From the post: In order to utilize the wealth of unlabeled video data available on the internet, we introduce a novel, yet simple, semi-supervised imitation learning method: Video PreTraining (VPT). We start by gathering a small dataset from contractors where we record not only their video, but also the actions they took, which in our case are keypresses and mouse movements. With this data we train an inverse dynamics model (IDM), which predicts the action being taken at each step in the video. Importantly, the IDM can use past and future information to guess the action at each step. This task is much easier and thus requires far less data than the behavioral cloning task of predicting actions given past video frames only, which requires inferring what the person wants to do and how to accomplish it. We can then use the trained IDM to label a much larger dataset of online videos and learn to act via behavioral cloning.

We chose to validate our method in Minecraft because it (1) is one of the most actively played video games in the world and thus has a wealth of freely available video data and (2) is open-ended with a wide variety of things to do, similar to real-world applications such as computer usage. Unlike prior works in Minecraft that use simplified action spaces aimed at easing exploration, our AI uses the much more generally applicable, though also much more difficult, native human interface: 20Hz framerate with the mouse and keyboard.

Trained on 70,000 hours of IDM-labeled online video, our behavioral cloning model (the âoeVPT foundation modelâ) accomplishes tasks in Minecraft that are nearly impossible to achieve with reinforcement learning from scratch. It learns to chop down trees to collect logs, craft those logs into planks, and then craft those planks into a crafting table; this sequence takes a human proficient in Minecraft approximately 50 seconds or 1,000 consecutive game actions. Additionally, the model performs other complex skills humans often do in the game, such as swimming, hunting animals for food, and eating that food. It also learned the skill of "pillar jumping," a common behavior in Minecraft of elevating yourself by repeatedly jumping and placing a block underneath yourself.
For more information, OpenAI has a paper (PDF) about the project.
Canada

Canada To Compel YouTube, TikTok and Streamers To Boost Domestic Content (wsj.com) 141

Canada approved legislation that targets what video- and audio-sharing platforms like YouTube and TikTok can broadcast to a Canadian audience, as the country follows in Europe's footsteps in imposing a heftier regulatory burden on the digital sector. From a report: This marks the second attempt in as many years by Canada's Liberal government to compel digital platforms, including streaming companies like Netflix, to prominently feature Canadian artists on their services when users with a Canadian internet-protocol address log in. As contemplated under the new measures, users who search for music, television programming, films or do-it-yourself video shorts would get results incorporating a certain quota of Canadian-made content.

YouTube, a unit of Alphabet, TikTok, and the big streaming companies, among them Netflix, as well as legal experts and some Canadian artists, have either opposed Canada's move or warned of unintended consequences -- such as hurting the people the new policy is intended to help. Countries like Canada are increasingly turning to regulatory changes to protect domestic interests in light of the big inroads the world's biggest digital companies have made in transforming how households watch programs, listen to music, conduct day-to-day business and consume news.

Space

SpaceX Makes History: Launches and Lands Three Rockets in 36 Hours (cbsnews.com) 160

Early this morning SpaceX tweeted video showing its deployment of a communications satellite. But the deployment was part of a historic first, reports CBS News: SpaceX completed a record triple-header early Sunday, launching a Globalstar communications satellite from Cape Canaveral after putting a German radar satellite in orbit from California Saturday and launching 53 Starlink internet satellites Friday from the Kennedy Space Center. The Globalstar launch capped the fastest three-flight cadence for an orbit-class rocket in modern space history as the company chalked up its 158th, 159th and 160th Falcon 9 flights in just 36 hours and 18 minutes. More than 50 launches are expected by the end of the year.
Space.com also notes another milestone: The Friday mission set a new rocket-reuse record for SpaceX; the Falcon 9 that flew it featured a first stage that already had 12 launches under its belt. (Sunday's launch was the ninth for this particular Falcon 9 first stage, according to a SpaceX mission description.)
SpaceX also tweeted footage of that rocket's liftoff and night-time landing.
United States

Why Rural Americans Keep Waiting for Fast Internet, Despite Billions Spent (wsj.com) 169

The U.S. government has spent billions of dollars on several rounds of programs to upgrade internet speeds in rural areas over the past decade. Despite those efforts, many residents are still stuck with service that isn't fast enough to do video calls or stream movies -- speeds that most take for granted. From a report: Many communities have been targeted for broadband upgrades at least twice already, but flaws in the programs' design have left residents wanting. The Wall Street Journal analyzed 1.4 million largely rural census blocks that were included in a series of nationwide Federal Communications Commission broadband programs over the past decade. In the latest program, the Rural Digital Opportunity Fund, rolled out in 2020, internet service providers won rights to public funding in about 750,000 census blocks, covering every state except Alaska. The Journal's analysis found that more than half of those census blocks -- areas with a combined population of 5.3 million people -- had been fully or partially covered by at least one previous federal broadband program.

Most U.S. households today have access to internet download speeds of at least 100 megabits per second and upload speeds of 10 Mbps, according to government data. Although the FCC's programs have made progress, some rural Americans still can't get 4 Mbps download and 1 Mbps upload speeds -- the level of service that was the federal standard in 2011. The broadband saga around Heavener, Okla., illustrates some of the problems. Heavener, with a population of around 3,000, is surrounded by cattle pastures and forested hills. Today some buildings on the main streets have good broadband service, but the internet deteriorates outside town, residents say. Much of the area, in Le Flore County, was slated for upgrades under the Rural Digital Opportunity Fund in 2020 -- and some of those areas had already been part of prior programs.

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