Sci-Fi

The Pocket and the Pendant 94

Aeonite (Michael Fiegel) writes "Mark Jeffrey is probably best known to Slashdotters as an online media entrepreneur and one of the co-founders (along with Mike Maerz and Jim Bumgardner) of The Palace, an avatar-based chat system popular in the late 1990s. Jeffrey is not to be confused with Neal Stephenson, though both men have websites featuring clockwork imagery, goatees, and novels which contain references to Sumerian mythology -- Stephenson's Snow Crash and Jeffrey's first novel, The Pocket and the Pendant. From a distance, one might be inclined to believe that similarities to Stephenson's own work are more than cosmetic: Jeffrey thanks Stephenson on the Acknowledgments page of his novel (along with Stephen R. Donaldson and Carl Jung, among others), and one Lulu.com review (mentioned in a press release) describes The Pocket and the Pendant as being 'like Stargate, Harry Potter, Snow Crash and the old Land of the Lost rolled into one.'" Read on for the rest of Fiegel's review.
Role Playing (Games)

Knights of the Old Republic 2 Ships 59

The sequel to the hit console/PC game Knights of the Old Republic shipped to retailers on Tuesday. KOTOR II: The Sith Lords has been surrounded by trepidation as original developer Bioware was replaced by relative newcomer, Obsidian Entertainment. Gamespot has a review available. From the review: "you might have a much tougher time settling into The Sith Lords, since chances are you'll feel like you've played this game before, only you'll swear it looked better the first time. But, on the other hand, so what? It's just as important to note that no other game since Knights of the Old Republic has managed to deliver this excellent style of role-playing. If you're a Knights of the Old Republic fan, then you should find a certain satisfaction in knowing almost exactly what you're in for going into The Sith Lords."

Review: World of Warcraft 602

Announced at the European Computer Trade Show in September of 2001, before Warcraft III had even reached retail shelves, Blizzard's Massively Multiplayer Online Roleplaying Game has commanded attention for years. World of Warcraft is a fantasy game like no other, with a unique spin on the genre and an intense attention to detail. The game was released last week after a six month long beta test capped off with a tremendous 500,000 person open testing period. Read on for my impressions of World of Warcraft as the game stands at Launch.
Role Playing (Games)

30 Years of Adventure: A Celebration of D&D 329

Aeonite (Michael Fiegel) writes "When I was in fourth grade, my teacher once made the class grade each other's papers. As she read off answers, I stared in horror at the paper I had been given from the girl next to me. Every answer was wrong. Every one. By the time I had ticked off the 30th incorrect answer, I was practically in tears. I felt responsible, somehow, for the problems on the page. It would not be her fault that she failed, but rather my own fault for calling attention to her flaws. I felt ashamed. I felt awful. That was twenty years ago. I've gotten over it. That said, I have purposely not read any other reviews of the new 30 Years of Adventure: A Celebration of Dungeons & Dragons coffee table book, so I have no idea if other 'students' will judge this book in the same way I am about to. Which is to say, with a critical eye and a sad, sad shake of my head." Read on for Fiegel's review.

Review: Half-Life 2 769

The original Half-Life is regarded widely as a defining moment in the first person shooter genre. The game's use of story and in-game scripted elements changed the expectations of game players and spawned a bevy of imitators. The sequel, Half-Life 2, has been in the works for almost six years and is one of the most hyped and anticipated games of 2004. It was launched last week after delays, a code theft, and lawsuits frustrated the anxious fans waiting for a chance to play. Post-launch the game has received wide praise and, thanks to the unique distribution and authentication system called Steam, many complaints as well. Read on for my impressions of Valve's Half-Life 2.
OS X

Examining Mac OS X 10.4's Spotlight 440

Ton writes "Apple has published a discussion of Spotlight, the radical systemwide search technology that will be part of Mac OS X 10.4 'Tiger'. The really interesting part is that metadata will be playing a big role in Spotlight while just a few years ago people were afraid metadata in Mac OS X was going the way of the dodo."
Real Time Strategy (Games)

Review: Evil Genius 197

The drive to be an evil genius is an easily understandable one. Riches, power, eventual fame, and plenty of minions to order around are just some of the perks of the vocation. Vivendi's Evil Genius (flash required) gives you the opportunity to exercise your lust for worldly power in a seriously stylish way. A rich musical score, tons of polish, and enough dastardly deeds to keep even Dr. Claw happy are the game's high points. An overabundance of micromanagement and a lack of proper GUI interaction marrs what have could been a classic in the strategy genre. Read on for a more in-depth examination of the first real-time strategy game whose tag line could have been "Mwahahahahahahahaha!"
Politics

Verified Voting 363

Joe from the EFF writes "Verified Voting has just gone live with a number of tools for all you data-hungry election nerds out there. Amongst the goods: an election guide for geeks, a voter's guide to electronic voting, the Verifier database of county-by-county election information and the Election Incident Reporting System (EIRS) which will be used on E-day by attorneys and observers in the field to collect data about election incidents called into the Election Protection Coalition's hotline, 1-866-OUR-VOTE. The geek community is playing a particularly active role in this year's eleciton via VV's TechWatch program. However, we could still use the help of the slashdot community, and all you have to do is click: We need to test the resiliency of the Verifier database and the EIRS before the election.
Role Playing (Games)

Bard's Tale Pokes Fun at Game Leaks 22

ZIA writes "In response to the continued trend of games being warezed before release, inXile Entertainment, developers of the forthcoming action role-playing game The Bard's Tale, have sent out an amusing press release that pokes fun at the issue. "The Bard's Tale is a highly original game in the same category as a Grand Theft Auto: San Andreas, Half-Life 2 and Halo 2 so we feel some sort of leak that sounds similar to what they have experienced may be the next logical step in our launch plans."

Bush, Kerry, and Nader Respond to Youth Voter Questions 1312

Slashdot readers both contributed and helped moderate questions for the New Voters Project Presidential Youth Debate. You can read the answers below, but if you'd like to see an expanded introduction, thumbnails of the candidates, and different formatting, go to the Youth Debate page. And that's not all: We're supposed to get candidates' rebuttals on or about October 17, so don't touch that dial!
Role Playing (Games)

Interview With Team Behind Planescape Vengeance 24

Humby writes "The BG2 Add-on CZ site has posted an interview with a member of the team behind the Planescape: Vengeance conversion for the Planescape: Torment Role-Playing Game. This is going to be an all new Planescapes game made using the original."
Role Playing (Games)

A Dicebag of Dungeons and Dragons Documentaries 178

Jason Scott writes "While we're celebrating 30 years of Dungeons and Dragons, Slashdot readers might as well sit back with their DVD players and enjoy a few documentaries that have recently popped up; all of them done by independent filmmakers, too! Uber Goober: The Movie calls itself 'A Film About Gamers' is a not-taking-itself-too-seriously overview of the life of RPGs and LARPs. Life With the Dice Bag, a 'Documentary about Role Playing Games and the people who play them' looks to take itself a bit more seriously as it covers the last GenCon held in Milwaukee. And finally, who can resist the pull of The Dungeons and Dragons Experience?"
Media

We the Media 100

The Importance of writes "Tech columnist (for the San Jose Mercury News) Dan Gillmor is a journalist who gets it. You may not always agree with every detail of his reporting, but he clearly has a deep understanding of what is important and what is not in the technology world. And, because he is a trained writer, he knows how to explain it well. Of course, he'll probably end up most famous for what he doesn't know, as in his self-proclaimed mantra: "the readers know more than I do." In large part, his new book, We the Media: Grassroots Journalism by the People, for the People, is about what happens to journalism when technology reveals the truth of Gillmor's mantra."
Books

BSD Hacks 122

GMan00 writes "A flurry of BSD UNIX-related (Berkeley Software Distribution) books have hit the bookstores during the recent past, and more are on the way. From books specific to Secure Architectures with OpenBSD in April 2004 and the reissue of The Design and Implementation of the BSD Operating System for FreeBSD 5.x (expected in August 2004), to Michael Lucas' series of BSD Books from NoStarch Press, print documentation is certainly available for those interested in learning about the free, open source UNIX system which powers operations such as Yahoo! portal and Sendmail.org website, Verio and Pair hosting, not to mention web server survey site Netcraft. Dru Lavigne's BSD Hacks (O'Reilly and Associates, May 2004), is the latest book in these releases, and is an enormously useful resource for system administrators and end-users alike." Read on for the rest of George's review.
Role Playing (Games)

Games Quarterly Gets All PDF On Boardgaming Scene 10

Thanks to OgreCave for pointing to the debut freely downloadable PDF issue of Games Quarterly Magazine, an also-available-in-paper magazine "devoted to non-electronic games: board games, educational games, role playing games, card & collectable games, family and general interest games!" Among the articles in this first issue are "Educational Games That Play In Under One Hour, by David Niecikowski", "Remember The Alamo? How Hollywood Inspires Gaming, by Marcelo A. Figueroa", and "The Settlers Of Catan Phenomenon by William Niebling."
Role Playing (Games)

Ultima V Lazarus Mod Gets Enhanced Demo Release 21

Ian "Tiberius" Frazier writes "Team Lazarus, a volunteer-run 'mod' organization, has released a second playable demo of the unofficial Ultima V: Lazarus mod to the public. Ultima V: Lazarus is a complete recreation of ORIGIN Systems' classic 1987 role-playing game Ultima V: Warriors of Destiny, utilizing the modding capabilities of Gas-Powered Games' Dungeon Siege. In addition to all the features found in its previous release, this Lazarus demo includes a host of new quests, locations, and an all-new frontend." We previously covered this mod back in February.
PC Games (Games)

Auto Assault's Vehicular MMO Mayhem Probed 29

Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles."
Operating Systems

Egyptian Linux Advocates' Replies 539

Alaa and his friends at Linux-Egypt put a lot of thought into answering your questions. Alaa wrote, "we felt there was much misinformation or lack of information about egypt while reading the comments so I kinda used each question to inject some extra info," which makes this Q&A worth reading for insight into Egyptian society even if you have no particular interest in Linux. Thanks, Alaa and Linux-Egypt.
Role Playing (Games)

The Perfect Planet - On Games, Comics, Worldbuilding 11

Thanks to OgreCave for pointing to an essay by graphic novel writer/artist Dylan Horrocks discussing why "much of the 'action' in narrative art today is going on in places that are below the radar of most criticism and theory", and going on to reference traditional role-playing games ("[a] little-understood literary genre") and newer videogames such as The Sims as particularly important, leading to Horrocks' conclusion: "When the generation of writers and artists who've grown up immersed in virtual playgrounds begin using the medium of the video game itself to 'boil in the intensity' of their experiences, many in the so-called art and literary worlds won't even notice."

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