Sony

Sony Plans To Sell Advertising in PlayStation Games (businessinsider.com) 67

Sony is building a program to let advertisers buy ads in PlayStation games. From a report: It's doing testing with adtech partners to place in-game ads, similar to an initiative by rival Microsoft. The program is expected to launch before the end of the year. Sony is working on a plan to put ads inside PlayStation games, sources said, similar to a move by Microsoft to run ads in Xbox. Three people who are involved in the plans said Sony is doing testing with adtech partners to help game developers create in-game ads through a software developer program. The idea is to encourage developers to keep building free-to-play games, which have soared in the pandemic, by giving them a way to monetize them, they said. PlayStation's current ad inventory is limited to in-menu ads like game publishers promoting their own titles in the console's store, the sources said. PlayStation also serves ads on streaming video to people who stream via their consoles through apps like Hulu .
PlayStation (Games)

Some Videogames Suddenly 'Expiring' on Classic PS3, Vita Consoles (kotaku.com) 70

"Digital purchases are mysteriously expiring on classic PlayStation consoles," Kotaku reports, "rendering a random assortment of games unplayable."

The glitch is "affecting users' ability to play games they ostensibly own." Upon re-downloading the PSOne Classic version of Chrono Cross, for instance, Twitter user Christopher Foose was told the purchase expired on December 31, 1969, preventing him from playing the game on both PlayStation 3 and PlayStation Vita. GamesHub editor Edmond Tran described a similar issue. Trying to boot up Chrono Cross on PlayStation 3, Tran said, gave him the same expiration date and time, only adjusted for his location in Australia. Tran did mention, however, that he was able to download the PSOne Classic from his library and play just fine on Vita despite the game's apparent delisting from the handheld's store.

While at first this felt like an attempt at encouraging Chrono Cross fans to purchase the new Radical Dreamers remaster, Kotaku quickly found evidence of this same problem occurring with different games. Chrono Cross worked just fine for content creator Words, but not its spiritual predecessor Chrono Trigger, the license for which somehow lapsed 40 years before the game was added to the PSOne Classic library.

Steve J over on Twitter asked PlayStation directly why the expiration date for his copy of Final Fantasy VI was changed to 1969, but never received a response....

The only potential explanation I've seen for this issue thus far involves what's known as the "Unix epoch," or the arbitrary date early engineers designated as the beginning of the operating system's lifespan. Some bug or glitch on Sony's backend may be defaulting PlayStation game license expiration dates to the Unix epoch, essentially telling them they can't be played after midnight UTC on January 1, 1970.

Games

Epic's Unreal Engine 5 Has Officially Launched (axios.com) 60

Epic Games has officially launched Unreal Engine 5, its newest set of software tools for making video games. From a report: While Epic may be known to much of the public for its hit game Fortnite, its core business has long been Unreal. Epic's goal is to make Unreal Engine the definitive toolset for building games, virtual worlds and other digital entertainment. The engine is free to download, but Epic then takes a 5% cut of games that generate more than $1 million in revenue. During a kickoff video showcase today, the selling point wasn't just what the engine can do, but who is using it.

Epic workers demonstrated how the engine could be used to make and tweak modern games. Then came the key slide showing dozens of partners, including PlayStation, Xbox and Tencent followed by testimonials from recent Unreal Engine converts CD Projekt RED, which had previously used its own tech to make games in the Witcher and Cyberpunk franchises and ending with the kicker that Crystal Dynamics, another studio that long operated its own in-house engine, would use Unreal on its next Tomb Raider game.
More details at Kotaku.
Sony

Sony Launches New PlayStation Gaming Subscription Service (cnbc.com) 20

Sony is set to launch a new video game subscription service this summer, seeking to drive sales of its PlayStation consoles and compete with a similar offering from Microsoft. CNBC: The company said Tuesday it will bundle its existing PlayStation Plus and PlayStation Now services into one single subscription service called PlayStation Plus. The new PlayStation Plus will be available in June and comes in three tiers:

1. The basic package, PS Plus Essential, replaces the original PS Plus, which offers players two free games each month and access to online multiplayer. It costs $10 a month or $60 for an annual subscription.
2. A step above Essential is PS Plus Extra, which comes with all the same perks as Essential but includes a selection of 400 downloadable PlayStation 4 and PlayStation 5 titles. It's priced at $15 monthly or $100 a year.
3. The most expensive package is PS Plus Premium. This one includes 340 more games than Extra, and lets players stream a selection of PS, PS2, PSP, PS3, PS4 and PS5 games over the internet. PS Plus Premium costs $18 a month or $120 each year.

Data Storage

Warzone Dev Says Game Is Losing Players Over 'Insane' Download Sizes (arstechnica.com) 92

An anonymous reader quotes a report from Ars Technica: For years, players have complained that ballooning game download sizes are clogging up hard drives and Internet bandwidth. In a recent interview with streamer TeeP, Call of Duty: Warzone Live Operations Lead Josh Bridge admitted that the game's massive file size is also impacting the team's ability to release new maps. Asked about the possibility of adding the original Verdansk map to cycle alongside the game's current Caldera map, Bridge said, "We want that. We all want that," before addressing the "technical problem" that makes it difficult: "The install and re-install sizes are fucking insane, right? If we pulled out Caldera and say we're gonna drop in Verdansk, this could be essentially re-downloading, like, the size of Warzone," he said. "And every time we've done that, we lose players," Bridge continued. "Because you're kind of like, 'I don't want to re-download that,' [so you] uninstall. I think you can't fit anything else but Warzone on a base PS4."

Bridge is exaggerating, but only a little. Activision says you need a whopping 175GB of hard drive space on PC for a Warzone install. On Xbox, the base download is listed at nearly 92GB, similar to the size on PlayStation systems. Adding Modern Warfare onto the Warzone package increases the total size to about 250GB on PC and 150GB on consoles. About a year ago, Activision announced that the "larger than usual" Warzone "Season 2 Reloaded" patch would reduce the game's "overall footprint" on hard drives by 10-15GB (and 30-35GB when combined with Modern Warfare, depending on the platform). The "data optimization and streamlining" in that update would also ensure that "future patch sizes for Modern Warfare and Warzone [would] be smaller" than the 57GB update being offered at that point.

The results over the ensuing year have been mixed. A February Season 2 patch required only about 11GB of file downloads, for instance, while a December 7 update that introduced new maps required a 41-45 GB download on consoles. [...] In any case, Bridge was remarkably frank about Warzone's file size issues and said that "looking to the future, we're putting a lot more effort into how we sort that out on a technical level so that we can have that [map] rotation. We've been really looking at it, so we'll have more to talk about that, but that is ultimately a goal to ensure that there's a freshness and a variety of experiences."

PlayStation (Games)

Sony Addresses Troubled Gran Turismo 7 Launch, Gives Angry Fans One Million Free Credits 11

bbsguru writes: Sony/PlayStation has been taking a lot of heat for making the new Gran Turismo 7 more dependent on microtransactions. Gamers say the well-reviewed game had taken advantage of those reviews by waiting until after it was released to jack up the cost of playing the game. Acceptance wasn't improved by the more-than-a-day outage that accompanied the changes. [To make matters worse, Gran Turismo 7 owners weren't even able to play single player because the DRM servers that require an online check to play the game went down.] After several tentative responses, Sony is [finally] paying out, "gifting players with a million in-game credits and outlining the near-term updates for Gran Turismo 7 that will address the problems," writes Eurogamer's Martin Robinson. "We want to thank you for your continued patience and valuable feedback as we grow and evolve GT7 to make it as enjoyable and rewarding for as many players as possible," wrote series creator Kazunori Yamauchi in a blog post. "We always want to keep communication lines open with our community so that we can work together to build the best racing experience possible."
Sony

Sony To Unveil PlayStation Subscription as Soon as Next Week (bloomberg.com) 22

Sony is preparing to introduce a new video game subscription service for the PlayStation as early as next week, Bloomberg News reported Friday, citing people familiar with the plans. From the report: The service, which has been in development under the codename Spartacus, is Sony's answer to Microsoft's Xbox Game Pass, a sort of Netflix for video games that has amassed more than 25 million subscribers. Sony's will debut with a splashy lineup of hit games from recent years, said the people, who requested anonymity because the plans are private. Sony's new service will combine two of its current offerings, PlayStation Now and PlayStation Plus. Customers will be able to choose from multiple tiers offering catalogs of modern games and classics from older PlayStation eras.
DRM

Owners Of 'Gran Turismo 7' Locked Out Of Single Player Game When Online DRM Servers Go Down (techdirt.com) 118

According to Techdirt's Timothy Geigner, Gran Turismo 7 on the PlayStation was recently rendered unplayable because the DRM servers that require an online check to play the game crumbled during a maintenance window. From the report: "The scheduled server maintenance, timed around the release of the version 1.07 patch for the game, was initially planned to last just two hours starting at 6 am GMT (2 am Eastern) on Thursday morning," reports Ars Technica. "Six hours later, though, the official Gran Turismo Twitter account announced that 'due to an issue found in Update 1.07, we will be extending the Server Maintenance period. We will notify everyone as soon as possible when this is likely to be completed. We apologize for this inconvenience and ask for your patience while we work to resolve the issue.'"

"Inconvenience" in this case means not being able to play the game the customer purchased. Like, basically at all. Why the single player content in a console game of all things should require an online check-in is completely beyond me. Console piracy is a thing, but certainly not much of a thing. There is zero chance that this DRM is worth the headache Sony now has on its hands. A headache that lasted for more than a full calendar day, by the way. And a headache that Sony's competitors picked up on to use in messaging to the public on social media.

Data Storage

DirectStorage Shows Just Minor Load-Speed Improvements In Real-World PC Demo (arstechnica.com) 23

Andrew Cunningham writes via Ars Technica: Microsoft's DirectStorage API promises to speed up game-load times, both on the Xbox Series X/S and on Windows PCs (where Microsoft recently exited its developer-preview phase). One of the first games to demonstrate the benefits of DirectStorage on the PC is Square Enix's Forspoken, which was shown off by Luminous Productions technical director Teppei Ono at GDC this week. As reported by The Verge, Ono said that, with a fast NVMe SSD and DirectStorage support, some scenes in Forspoken could load in as little as one second. That is certainly a monstrous jump from the days of waiting for a PlayStation 2 to load giant open-world maps from a DVD.

As a demonstration of DirectStorage, though, Forspoken's numbers are a mixed bag. On one hand, the examples Ono showcased clearly demonstrate DirectStorage loading scenes more quickly on the same hardware, compared to the legacy Win32 API -- from 2.6 seconds to 2.2 seconds in one scene, and from 2.4 seconds to 1.9 seconds in another. Forspoken demonstrated performance improvements on older SATA-based SSDs as well, despite being marketed as a feature that will primarily benefit NVMe drives -- dropping from 5.0 to 4.6 seconds in one scene, and from 4.1 to 3.4 seconds in another. Speed improvements for SATA SSDs have been limited for the better part of a decade now because the SATA interface itself (rather than the SSD controller or NAND flash chips) has been holding them back. So eking out any kind of measurable improvement for those drives is noteworthy.

On the other hand, Ono's demo showed that game load time wasn't improving as dramatically as the raw I/O speeds would suggest. On an NVMe SSD, I/O speeds increased from 2,862MB/s using Win32 to 4,829MB/s using DirectStorage -- nearly a 70 percent increase. But the load time for the scene decreased from 2.1 to 1.9 seconds. That's a decrease that wouldn't be noticeable even if you were trying to notice it. The Forspoken demo ultimately showed that the speed of the storage you're using still has a lot more to do with how quickly your games load than DirectStorage does. One scene that took 24.6 seconds to load using DirectStorage on an HDD took just 4.6 seconds to load on a SATA SSD and 2.2 seconds to load on an NVMe SSD. That's a much larger gap than the one between Win32 and DirectStorage running on the same hardware.

Games

GTA V is Back for a New Generation (theguardian.com) 28

Rockstar's anarchic masterpiece has been freshened up for PlayStation 5 and Xbox Series X nine years after it was originally released. From a report: And so the boys are back in town. Michael, Trevor and Franklin, the sociopathic trio that lit up the gaming scene nine years ago, have been made over for the 2020s with this crisp new reworking of Grand Theft Auto V for PlayStation 5 and Xbox Series X. The game's violent narrative of shifting loyalties and doomed machismo felt wild and edgy back in 2013, so how does it fare in the modern era? The good news is, the overhauled visuals definitely give the game new zest and freshness. You can play in either 4K at 30 frames-per-second or in a performance mode that lowers the resolution but bumps up the frame rate to 60, giving wonderful fluidity to car chases, swooping helicopter rides and mass shootouts. The DualSense controller features on PlayStation 5 are very good too: improved driving feedback via the analogue triggers makes the game's cumbersome handling a little easier to, well, handle. It's been quite a joy to rediscover this alternate-reality California; to see the sun drop behind the downtown skyscrapers, or to hit Senora as dawn splashes orange-yellow light across the burning desert.

What the vast upshift in resolution can't hide is the fact that GTA V is a game originally designed for consoles that are now two generations out of date. The character models and facial details look positively archaic compared with, say, Horizon Forbidden West, and the building architecture too seems almost quaint in its stylised blockiness. Compare it with 2018's Red Dead Redemption 2 and you can see just how far Rockstar has come in its building of intricate next-gen worlds. In many ways, however, the design of the world itself has not been been bettered in the decade since it arrived. The size of San Andreas, the sheer variety of landscapes and the diversity of actions and activities is still incredible -- Cyberpunk 2077 may look better, but it doesn't let you play golf or tennis, or go on day trips on a bike, or set up incredibly complex car or helicopter stunts. Los Santos is a vast playground, a gangster Fortnite -- a factor underlined by the massive community that still gathers in GTA Online (which is where we find this new version's only totally new content -- Hao's Special Works, which lets you unlock faster cars and new tasks).

PlayStation (Games)

Doctor Apologizes For Ranting About 'Console Wars' From Operating Room (vice.com) 88

An anonymous reader quotes a report from Motherboard: People are review-bombing a hospital in India with one-star reviews after a doctor tweeted a video of himself during a procedure with an unconscious patient. The anesthesiologist, who goes by Dr. Shreeveera on Twitter and his YouTube channel, filmed himself supposedly in an active operating room where he had just anesthetized a patient and was preparing for an invasive procedure to remove a gallbladder. He claimed to be defending himself against people claiming he's not a real doctor, because they disagree with his passion for the "console wars." "Console wars" is shorthand for the decades-long argument between gamers about which platform -- Xbox, Playstation, Nintendo devices, PC gaming, and so on -- is the best.

Shreeveera posted the video to Twitter, writing, "Here I am after inducing anaesthesia, intubating & putting a patient on controlled mechanical ventilation for a Laparoscopic Cholecystectomy case in OR. Slandering my identity, profession coz you Xbots can't Argue FACTS!" according to gaming news outlet Dextero. He added, "SAVING LIVES- My Job. CONSOLE WARS- My Hobby." He was allegedly trying to defend himself from accusations that he wasn't a real doctor. Dextero, which viewed the video before Shreeveera locked his Twitter account, says that he pans around an operating room holding up the phone to record himself, showing the patient on the operating table.

Shreeveera posted an unlisted apology video on YouTube on Monday, saying that he's received a lot of backlash and racist harassment because of his video. He says he regrets posting the video and acknowledges that his obsession with console wars is childish, but also tries defending himself and his hobby. "I'm a human being guys, I make mistakes, please let's move on ahead," he said. "I do not hate anyone on a personal level. If I do not like the console they're playing, I just make points regarding what that console is giving you... this is just a hobby of mine." Judging from his YouTube channel, Shreeveera is clearly a PlayStation fan and an Xbox hater.

Television

'God of War' TV Series Adaptation Eyed By Prime Video (deadline.com) 12

According to Deadline, Prime Video is turning PlayStation's mythology-themed game franchise God of War into a live-action TV series. From the report: I hear the series adaptation comes from The Expanse creators/executive producers Mark Fergus and Hawk Ostby and The Wheel of Time executive producer/showrunner Rafe Judkins as well as Sony Pictures Television and PlayStation Productions, which collaborate on all TV series based on PlayStation games. This would mark the latest big deal for a TV series based on a popular video game title in a red-hot streaming marketplace for gaming IP. Peacock just landed another SPT/PlayStation property, Twisted Metal, with a series order and Anthony Mackie starring. HBO has coming up the high-profile PlayStation game-based series The Last of Us, starring Pedro Pascal and Bella Ramsey. Netflix has a Resident Evil TV series in the works, while Paramount+ is about to debut Halo.
[...]
The God of War franchise from Sony's Santa Monica Studio spans a total of seven games across four PlayStation consoles. The action game series launched in 2005 on the PlayStation 2, with the first God of War. At the center is ex-Spartan warrior Kratos and his perilous journey to exact revenge on the Ares, the Greek God of War, after killing his loved ones under the deity's influence. After becoming the ruthless God of War himself, Kratos finds himself constantly looking for a chance to change his fate. Following several titles on various PlayStation consoles including the PS3 and the handheld PSP, Santa Monica Studio brought new life to the franchise with the 2018 game on the PlayStation 4. In it, Kratos comes to the Norse wilds where he gets a second chance at fatherhood with his son Atreus. The installment a slew of honors at the 2018 Game Awards, including Game of the Year. An eighth God of War installment, God of War: Ragnorok, is in the works for PlayStation 4 and PlayStation 5 and is set to drop this year.

Government

Ukrainian Government Calls For Game Companies To Cut Off Russia During Invasion (arstechnica.com) 128

An anonymous reader quotes a report from Ars Technica: Mykhailo Fedorov, the vice prime minister and minister of digital transformation of Ukraine, has publicly called on "all game development companies" to "temporarily block all Russian and Belorussian accounts" in response to Russia's ongoing invasion of Ukraine. In a tweet from his verified account, Fedorov also called on esports platforms to "temporarily stop the participation of Russian and Belorussian teams and gamers in all international esports events and cancel all international events holding [sic] on the territory of Russia and Belarus."

These moves, Fedorov suggests, "will motivate the citizens of Russia to proactively stop the disgraceful military aggression" by the Russian government. "In 2022, modern technology is perhaps the best answer to the tanks, multiple rocket launchers... and missiles." In an additional note directed at the Xbox and PlayStation Twitter accounts, Fedorov wrote that "if you support human values, you should [leave] the Russian market!" In a follow-up tweet, Fedorov also asked Riot Games, EA, Ubisoft, Gameloft, and Wargaming to "close your office in Russia" in solidarity with Ukraine. "There's no place for [an] aggressor on the global technological map!"

Crime

A Crucial Clue in the $4.5 Billion Bitcoin Heist: A $500 Walmart Gift Card (wsj.com) 70

Federal investigators spent years hunting for clues in the 2016 hacking of the Bitfinex cryptocurrency exchange, when thieves stole bitcoin now worth $4.5 billion. In the end, what helped lead them to two suspects was something much more quotidian: a $500 Walmart gift card. From a report: That card and more than a dozen others like it, including for Uber, Hotels.com and PlayStation, were linked to emails and cloud service providers belonging to a young Manhattan couple, Ilya "Dutch" Lichtenstein and Heather R. Morgan, according to a criminal complaint. Authorities arrested the couple after seizing $3.6 billion worth of bitcoin allegedly in their control -- the Justice Department's largest financial seizure ever. New details have since emerged about the investigation, in particular how it took advantage of not only advanced forensic tools but also the growing push to rein in crypto crime, including by the industry itself. The discoveries would have been less likely to happen around the time of the hack, when bitcoin was far outside the mainstream of the financial world.
Open Source

Valve Releases Steam Deck CAD Files Allowing Anyone To 3D-Print Custom Shells (engadget.com) 16

Engadget reports: With two weeks to go before its February 25th release date, Valve has published CAD files for Steam Deck's exterior shell to GitHub. Making them available under a Creative Commons license, the company noted the release is "good news" for DIY enthusiasts, modders and most notably, accessory manufacturers. All three groups can use the provided technical drawings and schematics to 3D-print custom shells for the handheld.

As Eurogamer notes, Valve's decision here is an interesting one. It suggests the company will allow case makers to freely make aftermarket shells for Steam Deck. In fact, Valve said it was "looking forward to seeing what the community creates!" Contrast that to the approach Sony has taken with the PlayStation 5. When Sony's latest console first shipped and only came in one color, an entire cottage industry of companies sprang up to produce colored plates for the PS5. However, Sony quickly moved to shut down those projects before it went on to announce a set of first-party covers for people to purchase.

Nintendo

Judge Gives 40-Month Prison Sentence to Nintendo Switch Hacker Called 'Bowser' (hothardware.com) 39

A U.S. district judge "sentenced a Nintendo Switch hacker to 40 months in federal prison," reports the Independent: Gary Bowser, 52, is one of the leaders of the "Team Xecuter" hacker criminal enterprise, a notorious video game piracy gang, authorities said. The gang sold software to hack and download stolen games to various consoles. Besides the Nintendo Switch console, Team Xecuter also targeted the Nintendo 3DS, the Nintendo Entertainment System Classic Edition, the Sony PlayStation Classic and Microsoft's Xbox.

Bowser, a Canadian citizen, was the public face of the group and handled Team Xecuter's public relations and operated its websites. He was arrested in October 2020 in the Dominican Republic and extradited to the US to stand trial in New Jersey. He pleaded guilty in October 2021 to two criminal counts — conspiracy to circumvent technological measures and to traffic in circumvention devices, and trafficking in circumvention devices. As part of his plea deal, Bowser agreed to pay $4.5m in restitution to Nintendo.

Federal agents said that he caused a loss of about $65m (about £48m) to gaming companies.

"The hacking group was initially adamant that its hardware and software modifications that circumvented copyright protections were intended for homebrew application development, not to enable users to steal software..." notes Hot Hardware.

"Following the guilty plea, Bowser settled a civil lawsuit with Nintendo to the tune of $10 million, on top of the $4.5 million in restitution he already owed."
Sony

Sony Built an AI That Can Beat Users at Video Games, With Honor (fastcompany.com) 37

Japanese tech giant Sony revealed this week that it has trained the toughest-ever opponent for the race-car simulator Gran Turismo -- a champion that can beat top-class e-sports drivers at their own games. From a report: Forged on the battlegrounds of over 1,000 PlayStation 4 consoles, the AI racer-bot has grown smart enough to identify optimal course routes and can execute skilled tactical maneuvers to pass or block competitors, even in vehicular scrum. It does so with ruthless effectiveness -- while still respecting the human etiquette of the game, Sony claims. The company published research on its brainchild -- dubbed Gran Turismo Sophy -- in Nature journal this week. The development process paired "state-of-the-art, model-free, deep reinforcement learning algorithms with mixed-scenario training to learn an integrated control policy that combines exceptional speed with impressive tactics," it said. "In addition, we construct a reward function that enables the agent to be competitive while adhering to racing's important, but under-specified, sportsmanship rules."

In a media-broadcast demonstration, Sophy bested four of the world's top Gran Turismo drivers in head-to-head contests, proving the tech's superiority to mere mortals. But Sophy's aspiration was never to crush humanity's spirits or to leave it feeling defeated. On the contrary, it was meant to spark fresh excitement in e-sports, especially among elite players who felt they had no challenge left to answer. "I feel frustrated, that never happened before battling with an AI," Tomoaki Yamanaka, one of the four racers, said after the loss. "I drove like I would drive against a human. That's a really amazing thing."

Nintendo

100 Million and Counting: Nintendo Affirms that Switch is Still Mid-cycle (arstechnica.com) 26

Nintendo's latest financial report to investors, issued as an overview of its fiscal year's third quarter, came with a momentous announcement for the veteran video game and console producer: Switch has joined the 100 million-worldwide-sales club. From a report: What's more, Switch's current tally of 103.5 million means the device has leapfrogged over both the PlayStation 1 and Nintendo Wii in terms of sales. The count makes the Switch Nintendo's highest-selling home console of all time. While Sony's PS4 and PS2 console families continue to hold higher sales counts, neither got to the 100 million mark as quickly as Switch, which only needed 57 months to do so (March 2017 to December 2021). The only console family to get to the 100 million-global-sales mark faster is Nintendo's own portable DS platform, which needed only 51 months. The DS, which came out in 2004, launched at a lower $149 price point and went lower from there, while Switch has never sold for less than $199. In a statement to investors, Nintendo President Shuntaro Furukawa affirmed that the Switch console, as it nears its fifth anniversary, is "in the middle of its lifecycle." Furukawa said nearly the exact same thing a few months earlier when Switch crossed the 90 million-sales mark.
Cloud

Inside Google's Plan To Salvage Its Stadia Gaming Service (businessinsider.com) 14

Google is trying to salvage its failing Stadia game service with a new focus on striking deals with Peloton, Bungie, and others under the brand "Google Stream." Business Insider reports: When Google announced last year that it was shutting down its internal gaming studios, it was seen as a blow to the company's big bet on video games. Google, whose Stadia cloud service was barely more than a year old, said it would instead focus on publishing games from existing developers on the platform and explore other ways to bring Stadia's technology to partners. Since then, the company has shifted the focus of its Stadia division largely to securing white-label deals with partners that include Peloton, Capcom, and Bungie, according to people familiar with the plans.

Google is trying to salvage the underlying technology, which is capable of broadcasting high-definition games over the cloud with low latency, shopping the technology to partners under a new name: Google Stream. (Stadia was known in development as "Project Stream.") The Stadia consumer platform, meanwhile, has been deprioritized within Google, insiders said, with a reduced interest in negotiating blockbuster third-party titles. The focus of leadership is now on securing business deals for Stream, people involved in those conversations said. The changes demonstrate a strategic shift in how Google, which has invested heavily in cloud services, sees its gaming ambitions.

Google has continued to prop up the Stadia consumer platform with a steady stream of titles. After Google closed Stadia's internal game studios, known as Stadia Games & Entertainment, insiders said the directive was to build out what was internally dubbed a "content flywheel" -- a steady flow of independent titles and content from existing publishing deals that would be much more affordable than securing AAA blockbusters, two former employees familiar with the conversations said. "The key thing was that they would not be spending the millions on the big titles," one said. "And exclusives would be out of the question." Executives and employees for the Stadia product have also shifted roles. Phil Harrison, the former PlayStation executive Google tapped to run its gaming operations, now reports to the company's head of subscriptions.
Patrick Seybold, a Google spokesperson, told Insider in a statement: "We announced our intentions of helping publishers and partners deliver games directly to gamers last year, and have been working toward that. The first manifestation has been our partnership with AT&T who is offering Batman: Arkham Knight available to their customers for free. While we won't be commenting on any rumors or speculation regarding other industry partners, we are still focused on bringing great games to Stadia in 2022. With 200+ titles currently available, we expect to have another 100+ games added to the platform this year, and currently have 50 games available to claim in Stadia Pro."
Hardware

This 22-Year-Old Builds Semiconductors in His Parents' Garage (arstechnica.com) 84

Wired reports on 22-year-old Sam Zeloof, who builds semiconductors in his family's New Jersey garage, "about 30 miles from where the first transistor was made at Bell Labs in 1947." With a collection of salvaged and homemade equipment, Zeloof produced a chip with 1,200 transistors. He had sliced up wafers of silicon, patterned them with microscopic designs using ultraviolet light, and dunked them in acid by hand, documenting the process on YouTube and his blog. "Maybe it's overconfidence, but I have a mentality that another human figured it out, so I can too, even if maybe it takes me longer," he says... His chips lag Intel's by technological eons, but Zeloof argues only half-jokingly that he's making faster progress than the semiconductor industry did in its early days. His second chip has 200 times as many transistors as his first, a growth rate outpacing Moore's law, the rule of thumb coined by an Intel cofounder that says the number of transistors on a chip doubles roughly every two years.

Zeloof now hopes to match the scale of Intel's breakthrough 4004 chip from 1971, the first commercial microprocessor, which had 2,300 transistors and was used in calculators and other business machines. In December, he started work on an interim circuit design that can perform simple addition....

Garage-built chips aren't about to power your PlayStation, but Zeloof says his unusual hobby has convinced him that society would benefit from chipmaking being more accessible to inventors without multimillion-dollar budgets. "That really high barrier to entry will make you super risk-averse, and that's bad for innovation," Zeloof says.

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