Sony

PS5 Will Get Folders and Support for 1440p Displays This Year (polygon.com) 15

An anonymous reader shares a report: Although PlayStation 5 and Xbox Series X have always been extremely close in their tech specs, features, and performance, one area where the Microsoft console established an early lead was in its compatibility with a range of modern displays and display technologies. That gap is finally now set to be closed. After PS5 was updated with support for variable refresh rates in April, Sony has now confirmed that the system will finally be able to output at 1440p resolution. The new feature is introduced in a system software beta available to invited users today, which Sony expects to roll out to everyone "later this year."

Also included in the beta are a bunch of interface customizations, including the ability to group games together in folder-style Gamelists. Although most modern TV sets have 1080p or 4K resolutions, compatibility with 1440p (also known as QHD) matters because it's a very popular resolution for gaming PC monitors. There are a lot of these displays around, many with features like VRR, that PS5 owners will be happy to finally use to their full ability. Games which support 1440p will display at native resolution, while games that display at 4K will supersample down to 1440p for a smoother image.

Sony

Bungie Is Now Officially Part of Sony (theverge.com) 21

Bungie, the developer of Destiny 2, is now officially a part of Sony. The Verge reports: The PlayStation maker had announced its intent to acquire the gaming studio in January, and now, that acquisition is complete. At the initial announcement, Sony said (pdf) the deal was worth $3.6 billion, but in an SEC filing on Friday, it said the deal was worth "approximately" $3.7 billion. Though it's now under the Sony umbrella, Bungie will "continue to independently publish and creatively develop our games," Bungie CEO Pete Parsons said in a blog post from the original announcement of the acquisition. And future games in development won't be PlayStation exclusives, Bungie's Joe Blackburn and Justin Truman said.

But Sony does plan to lean on Bungie for its "world-class expertise in multi-platform development and live game services," which "will help us deliver on our vision of expanding PlayStation to hundreds of millions of gamers," Sony Interactive Entertainment president and CEO Jim Ryan said in January. Sony views live service games as a critical part of PlayStation's future, as it plans to launch more than 10 new live service games by March 2026.

PlayStation (Games)

PlayStation Store Will Remove Customers' Purchased Movies (flatpanelshd.com) 164

In a move that will undoubtedly draw severe criticism, movies from Studio Canal that customers have purchased on the PlayStation Store will be completely removed next month. From a report: The legal notice is published on PlayStation's German and Austrian websites where it reads (translated): "As of August 31, 2022, due to our evolving licensing agreements with content providers, you will no longer be able to view your previously purchased Studio Canal content and it will be removed from your video library. We greatly appreciate your continued support."

In other words, customers will lose access to movies such as Apocalypse Now, Django, John Wick, La La Land, Saw and The Hunger Games that they purchased on the PlayStation Store. Not rented, but purchased.

Games

Video Game Sales Set To Fall For First Time in Years as Industry Braces For Recession (cnbc.com) 45

Video game sales are set to decline annually for the first time in years, as another industry that boomed in the coronavirus era faces the grim prospect of a recession. From a report: The global games and services market is forecast to contract 1.2% year-on-year to $188 billion in 2022, according to research from market data firm Ampere Analysis. The sector expanded 26% from 2019 to 2021, reaching a record $191 billion in size. Sales of video games have consistently grown since at least 2015, Ampere data shows.

Gaming got a huge boost from Covid-19 shutdowns in 2020 as people spent more of their time indoors. The launch of next-generation consoles from Microsoft and Sony that same year also bolstered the industry's fortunes. However, the arrival of Microsoft's Xbox Series X and S machines and Sony's PlayStation 5 proved something of a double-edged sword -- logistics disruptions and shortages of vital components have meant that shoppers are facing great difficulty finding any of the new consoles on store shelves or online.

PlayStation (Games)

Lessons Learned from the Life of Videogame Executive Bernie Stolar (venturebeat.com) 46

VentureBeat reports: Video game legend Bernie Stolar, former president of Sega of America, has passed away at the age of 75, friends said.
Bernie Stolar was the first executive VP of Sony Computer Entertainment America, according to their article, and helped line up the games for the launch of the first PlayStation, eventually signing franchises like Crash Bandicoot, Ridge Racer, Oddworld Inhabitants, Spyro The Dragon and Battle Arena Toshinden.

VentureBeat remembers how Stolar then became president/COO of Sega of America, helping lead the development and launch of the Sega Dreamcast (while killing development of their home video console Saturn). Stolar acquired Visual Concepts for Sega of America, which ultimately led to the creation of 2K Sports. Joining Mattel in 1999, he helped the company sell a line of videogames.

But then Stolar became an adviser/director at Adscape Media, and later sold that company to Google for $23 million. The lead writer for VentureBeat's GameBeat remembers what happened next — and what he'd learned after interviewing Stolar in 2015: "There was no interest in games at Google at the time," Stolar said. "I went to the CEO, who was Eric Schmidt, and said, 'Why don't we put advertising in all these games and give them away for free online?' He said, 'We're not in the game business." I said, 'We're not going into the game business. We're not developing games. We're taking games from publishers and streaming those through our online network.' He wouldn't do it. That's when I knew I should leave the company...."

Toward the end of our interview in 2015, Stolar said, "I've been doing this since 1980. I love this business. I love it because I get to work with people who are young and passionate. I'm one of the old gray-haired guys in the industry, but it's wonderful to work with all this young talent."

Stolar joked he could be the grandfather for the CEOs he was advising. I asked Stolar how long he would work.

"Put it this way. I've spoken to two individuals about this, Sumner Redstone and Rupert Murdoch," he said. "They're both in their 80s. They're both multi-billionaires. They certainly don't have to work, right? And they've both said to me, 'If you retire, you die.' I believe that. My father, when he sold his liquor store and stopped working, passed away three months later. I'm not going to stop."

Sony

Sony Could Have a Trio of New Gaming Headsets on the Way (theverge.com) 17

Sony might be ready to announce a new lineup of gaming headsets, according to a report from 91Mobiles based on information provided by OnLeaks. From a report: Rather than being specifically PlayStation-branded, like Sony's Pulse headset, the three headsets will apparently be part of a new gaming hardware brand from Sony called "Inzone," which could also include a pair of gaming displays. Leaked images show the three so-called H-series headsets with a similar white color scheme to the existing Pulse headset. The H3 is wired, and has a USB-C port with a physical volume dial. There's a button marked "NC/AMB" shown in renders of the H3, which suggests it might support noise cancellation and have an ambient audio mode to allow players to hear what's going on around them.
PlayStation (Games)

PlayStation Takes On Xbox With New Subscription Service (bloomberg.com) 20

PlayStation's revamped version of its video game subscription service went live on Monday, giving members access to a catalog of several hundred games both new and old. From a report: PlayStation Plus, once code-named Spartacus, is Sony Group's attempt to compete with rival Microsoft's popular Xbox Game Pass as both publishers jockey to be the Netflix of video games. The new service combines Sony's previous subscription offerings into a three-tiered system. The most basic level, Essential, costs $10 a month and replaces the old PlayStation Plus, offering two downloadable games per month, a smattering of discounts and access to online multiplayer games. It's the top two tiers that are new for PlayStation users. The Extra tier, at $15 a month, offers a library of about four hundred PlayStation 4 and 5 games, while the $18 a month Premium level adds a few hundred classic games to the pool, mostly from the PlayStation 3. The service only has around thirty PS1, PS2 and PSP games, which has been a disappointment for retro gamers.
PlayStation (Games)

Ex-Sony CEO Nobuyuki Idei Who Led Firm's Digital Push, Dies At 84 (kyodonews.net) 5

Sony said Tuesday that Nobuyuki Idei, its former chairman and CEO who led the Japanese giant's push into the digital network business, has died of liver failure. He was 84. Kyodo News reports: In addition to enhancing Sony's presence in the digital and communications fields, he also focused on the entertainment business, such as movies, music and game consoles, laying the foundation for its current operations. Idei joined Sony in 1960, becoming president in 1995 and CEO in 1998. He served as both chairman and chief executive from 2000 to 2005. He stepped down as chairman and CEO amid lackluster sales in its appliance business, making headlines for naming Howard Stringer as his successor at a time when it was still rare for a Japanese company to be led by a non-Japanese CEO. Idei also contributed to the advancement of the internet environment in Japan, having been appointed to head the government's IT strategy council in 2000. [...]

Under Idei's tenure as CEO, the conglomerate launched its Vaio-brand personal computers and domestic internet service provider So-net. It also ventured into online-based banking services and the nonlife insurance business. But after its earlier success with sales of bulky CRT televisions, Sony was slow to transition to flat screens and was outpaced amid intense competition with South Korean and other overseas rival manufacturers. Company stocks plunged in 2003 in what was referred to as the "Sony shock," and sluggish growth for much of the following decade led Sony to focus on corporate restructuring initiatives.

Hardware

Taiwan Restricts Russia, Belarus To CPUs Under 25 MHz Frequency (tomshardware.com) 194

An anonymous reader quotes a report from Tom's Hardware: From now on, Russian and Belarusian entities can only buy CPUs operating at below 25 MHz and offering performance of up to 5 GFLOPS from Taiwanese companies. This essentially excludes all modern technology, including microcontrollers for more or less sophisticated devices. Due to restrictions imposed on exports to Russia by the United States, United Kingdom, and the European Union, leading Taiwanese companies were among the first to cease working with Russia after the country started full-scale war against Ukraine in late February. This week Taiwan's Ministry of Economic Affairs (MOEA) formally published its list of high-tech products that are banned from exportation to Russia and Belarus, which prevents all kinds of Taiwan-produced high-tech devices as well as tools used to make chips (whether or not they use technologies originated from the U.S., U.K., or E.U., which were already covered by restrictions) to be exported to the aggressive nation. [...]

Starting today, Russian entities cannot buy chips that meet one of the following conditions from Taiwanese companies, reports DigiTimes:

- Has performance of 5 GFLOPS. To put it into context, Sony's PlayStation 2 released in 2000 had peak performance of around 6.2 FP32 GFLOPS.
- Operates at 25 MHz or higher.
- Has an ALU that is wider than 32 bits.
- Has an external interconnection with a data transfer rate of 2.5 MB/s or over.
- Has more than 144 pins.
- Has basic gate propagation delay time of less than 0.4 nanosecond.

In addition to being unable to buy chips from Taiwanese companies, Russian entities will not be able to get any chip production equipment from Taiwan, which includes scanners, scanning electron microscopes, and all other types of semiconductor tools that can be used to make chips locally or perform reverse engineering (something that the country pins a lot of hopes on).

Television

Are We on the Verge of an 8K Resolution Breakthrough in Gaming? (arstechnica.com) 104

An anonymous reader shares a report: With the 2020 release of the Xbox Series X and PlayStation 5, we've started to see the era of console games that finally make full use of TVs capable of 4K resolutions (i.e., "Ultra HD" 3840x2160 pixels) that have become increasingly popular in the marketplace. Now, though, at least one TV manufacturer is already planning to support 8K-capable consoles (i.e., 7680x4320 resolution) that it thinks could launch in the next year or two.

Polish gaming site PPL reports on a recent public presentation by Chinese TV and electronics maker TCL. Tucked away in a slide during that presentation is a road map for what TCL sees as "Gen 9.5" consoles coming in 2023 or '24. Those supposed consoles -- which the slide dubs the PS5 Pro and "New Xbox Series S/X" -- will be capable of pushing output at 8K resolution and up to 120 frames per second, according to TCL's slide.

PlayStation (Games)

Bungie Will Help Sony Make 12 Live Service Games By 2025 (engadget.com) 16

In January, Sony bought Bungie for $3.5 billion, giving the company one of the most popular first-person shooter games to compete with Microsoft and the various game studios it owns. Now, according to Forbes, Sony "has a whole plan to integrate Bungie's live service-building philosophies into its other teams that are making games [...]." From the report: Bungie enjoys one of the major live service successes in the current era, 7, going on 8 years of Destiny as a hyper-engaging franchises, and Sony believes the lessons they've learned can translate into other places. Twelve other places, to be specific. Sony is apparently about to announce a massive slate of live service offerings to join its traditional single player fare. While high profile AAA Sony games like God of War and Horizon Forbidden West sell well and are praised by fans and critics, they are not ongoing revenue streams like live service games can be. For Sony, they feel like they're missing a rather large boat. The plan here is to ramp up to have 3 live service games by FY2022, 6 by FY2023, 10 by FY2025 and 12 by FY2025. Currently, the only game they even consider a live service title in their lineup as The Show 22. So uh, 12 by 2025? That seems... ambitious, even with Bungie on board to help.
PlayStation (Games)

Sony Readies For 'Metaverse Revolution' With Cross-Platform Push (reuters.com) 32

Japanese conglomerate Sony said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses. From a report: "The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect," Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space. Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group's transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai. The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms. Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018.
Sony

Sony Reveals Game Lineup and Launch Dates for PlayStation Plus Relaunch (polygon.com) 8

Sony has announced the initial lineup of games for its revamped, multi-tier PlayStation Plus subscription service, and firmed up its launch dates over the next five weeks. From a report: The service will launch in Asia on May 24, Japan on June 2, North and South America on June 13, and Europe, Australia, and New Zealand on June 23. Games coming to the subscription service include Assassin's Creed: Valhalla, the Demon's Souls remake, Insomniac's Spider-Man games, and Red Dead Redemption 2. But the structure of the deal is confusing, there's nothing more recent than the director's cut editions of Ghosts of Tsushima and Death Stranding (both released in mid-2021), and the classic games offering for the service's top tier appears extremely thin at present -- even lacking any PlayStation 2 games under emulation.

The number of titles from third-party developers and publishers is dwarfed by the offering from internal studios. It's important to note, however, that Sony characterized this list as "an early look at some of the games that will be included during the launch time frame." So there is room for the offering to improve in the coming weeks. The lowest-priced Essential tier remains the same as the current PlayStation Plus, offering a handful of free PS4 and PS5 games every month alongside access to multiplayer online gaming. Sony has yet to announce the Essential tier games for the service's relaunch in June.

Businesses

Sony and Nintendo Videogame Machines To Be in Short Supply Again This Year (wsj.com) 31

Sony and Nintendo said their flagship videogame machines are likely to be in short supply all year owing to component shortages, extending a problem that has plagued both companies. From a report: "There's no end in sight to the semiconductor shortage at this point," said Nintendo's president, Shuntaro Furukawa. Sony's chief financial officer, Hiroki Totoki, said the company aimed to sell 18 million units of its PlayStation 5 videogame console in the current fiscal year, which ends in March 2023, down from a previous projection of 22.6 million. Demand is greater than what Sony can supply, he said.

Among other problems, Mr. Totoki cited Covid-19 restrictions in China, including a lockdown in Shanghai, that have made it hard for companies there to manufacture and ship parts used in game machines. "It would be likely to affect our production if the pandemic situation in China worsens, or if the lockdown expands further," he said. The PlayStation 5 has been notoriously hard to get hold of since its introduction in 2020. In the fiscal year ended March 2022, Sony said it sold 11.5 million units of the machine, falling short of the previous target of 14.8 million.

Sony

Sony is Building a Game Preservation Team (engadget.com) 9

When Sony's expanded PlayStation Plus service starts rolling out next month, it will fold in PlayStation Now, which offers access to hundreds of games from older console generations. Now, it seems the company is getting even more serious about game preservation. From a report: According to Twitter and LinkedIn posts spotted by Video Games Chronicle, Sony has hired at least one engineer (Garrett Fredley, a former build engineer for mobile developer Kabam) to work on a new preservation team. "Today is my first day as a Senior Build Engineer at @PlayStation, working as one of their initial hires for the newly created Preservation team! Game Preservation was my first career passion, so I'm ecstatic that I get to go back to those roots," Fredley wrote. "Let's go and ensure our industry's history isn't forgotten!" [...] Sony historically hasn't done an incredible job with preserving games. Aside from the original PS3 models being able to run many PS1 and PS2 games, backward compatibility seemed like an afterthought until the PS5, which supports all but a few PS4 titles.
Sony

Sony Plans To Sell Advertising in PlayStation Games (businessinsider.com) 67

Sony is building a program to let advertisers buy ads in PlayStation games. From a report: It's doing testing with adtech partners to place in-game ads, similar to an initiative by rival Microsoft. The program is expected to launch before the end of the year. Sony is working on a plan to put ads inside PlayStation games, sources said, similar to a move by Microsoft to run ads in Xbox. Three people who are involved in the plans said Sony is doing testing with adtech partners to help game developers create in-game ads through a software developer program. The idea is to encourage developers to keep building free-to-play games, which have soared in the pandemic, by giving them a way to monetize them, they said. PlayStation's current ad inventory is limited to in-menu ads like game publishers promoting their own titles in the console's store, the sources said. PlayStation also serves ads on streaming video to people who stream via their consoles through apps like Hulu .
PlayStation (Games)

Some Videogames Suddenly 'Expiring' on Classic PS3, Vita Consoles (kotaku.com) 70

"Digital purchases are mysteriously expiring on classic PlayStation consoles," Kotaku reports, "rendering a random assortment of games unplayable."

The glitch is "affecting users' ability to play games they ostensibly own." Upon re-downloading the PSOne Classic version of Chrono Cross, for instance, Twitter user Christopher Foose was told the purchase expired on December 31, 1969, preventing him from playing the game on both PlayStation 3 and PlayStation Vita. GamesHub editor Edmond Tran described a similar issue. Trying to boot up Chrono Cross on PlayStation 3, Tran said, gave him the same expiration date and time, only adjusted for his location in Australia. Tran did mention, however, that he was able to download the PSOne Classic from his library and play just fine on Vita despite the game's apparent delisting from the handheld's store.

While at first this felt like an attempt at encouraging Chrono Cross fans to purchase the new Radical Dreamers remaster, Kotaku quickly found evidence of this same problem occurring with different games. Chrono Cross worked just fine for content creator Words, but not its spiritual predecessor Chrono Trigger, the license for which somehow lapsed 40 years before the game was added to the PSOne Classic library.

Steve J over on Twitter asked PlayStation directly why the expiration date for his copy of Final Fantasy VI was changed to 1969, but never received a response....

The only potential explanation I've seen for this issue thus far involves what's known as the "Unix epoch," or the arbitrary date early engineers designated as the beginning of the operating system's lifespan. Some bug or glitch on Sony's backend may be defaulting PlayStation game license expiration dates to the Unix epoch, essentially telling them they can't be played after midnight UTC on January 1, 1970.

Games

Epic's Unreal Engine 5 Has Officially Launched (axios.com) 60

Epic Games has officially launched Unreal Engine 5, its newest set of software tools for making video games. From a report: While Epic may be known to much of the public for its hit game Fortnite, its core business has long been Unreal. Epic's goal is to make Unreal Engine the definitive toolset for building games, virtual worlds and other digital entertainment. The engine is free to download, but Epic then takes a 5% cut of games that generate more than $1 million in revenue. During a kickoff video showcase today, the selling point wasn't just what the engine can do, but who is using it.

Epic workers demonstrated how the engine could be used to make and tweak modern games. Then came the key slide showing dozens of partners, including PlayStation, Xbox and Tencent followed by testimonials from recent Unreal Engine converts CD Projekt RED, which had previously used its own tech to make games in the Witcher and Cyberpunk franchises and ending with the kicker that Crystal Dynamics, another studio that long operated its own in-house engine, would use Unreal on its next Tomb Raider game.
More details at Kotaku.
Sony

Sony Launches New PlayStation Gaming Subscription Service (cnbc.com) 20

Sony is set to launch a new video game subscription service this summer, seeking to drive sales of its PlayStation consoles and compete with a similar offering from Microsoft. CNBC: The company said Tuesday it will bundle its existing PlayStation Plus and PlayStation Now services into one single subscription service called PlayStation Plus. The new PlayStation Plus will be available in June and comes in three tiers:

1. The basic package, PS Plus Essential, replaces the original PS Plus, which offers players two free games each month and access to online multiplayer. It costs $10 a month or $60 for an annual subscription.
2. A step above Essential is PS Plus Extra, which comes with all the same perks as Essential but includes a selection of 400 downloadable PlayStation 4 and PlayStation 5 titles. It's priced at $15 monthly or $100 a year.
3. The most expensive package is PS Plus Premium. This one includes 340 more games than Extra, and lets players stream a selection of PS, PS2, PSP, PS3, PS4 and PS5 games over the internet. PS Plus Premium costs $18 a month or $120 each year.

Data Storage

Warzone Dev Says Game Is Losing Players Over 'Insane' Download Sizes (arstechnica.com) 92

An anonymous reader quotes a report from Ars Technica: For years, players have complained that ballooning game download sizes are clogging up hard drives and Internet bandwidth. In a recent interview with streamer TeeP, Call of Duty: Warzone Live Operations Lead Josh Bridge admitted that the game's massive file size is also impacting the team's ability to release new maps. Asked about the possibility of adding the original Verdansk map to cycle alongside the game's current Caldera map, Bridge said, "We want that. We all want that," before addressing the "technical problem" that makes it difficult: "The install and re-install sizes are fucking insane, right? If we pulled out Caldera and say we're gonna drop in Verdansk, this could be essentially re-downloading, like, the size of Warzone," he said. "And every time we've done that, we lose players," Bridge continued. "Because you're kind of like, 'I don't want to re-download that,' [so you] uninstall. I think you can't fit anything else but Warzone on a base PS4."

Bridge is exaggerating, but only a little. Activision says you need a whopping 175GB of hard drive space on PC for a Warzone install. On Xbox, the base download is listed at nearly 92GB, similar to the size on PlayStation systems. Adding Modern Warfare onto the Warzone package increases the total size to about 250GB on PC and 150GB on consoles. About a year ago, Activision announced that the "larger than usual" Warzone "Season 2 Reloaded" patch would reduce the game's "overall footprint" on hard drives by 10-15GB (and 30-35GB when combined with Modern Warfare, depending on the platform). The "data optimization and streamlining" in that update would also ensure that "future patch sizes for Modern Warfare and Warzone [would] be smaller" than the 57GB update being offered at that point.

The results over the ensuing year have been mixed. A February Season 2 patch required only about 11GB of file downloads, for instance, while a December 7 update that introduced new maps required a 41-45 GB download on consoles. [...] In any case, Bridge was remarkably frank about Warzone's file size issues and said that "looking to the future, we're putting a lot more effort into how we sort that out on a technical level so that we can have that [map] rotation. We've been really looking at it, so we'll have more to talk about that, but that is ultimately a goal to ensure that there's a freshness and a variety of experiences."

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