The Almighty Buck

Next-Gen Console Games Will Be $10 More Expensive (thegamer.com) 89

If NBA 2K21 is any indication, the price of $59.99 new console games is about to be over: "NBA 2K21 will cost $69.99 on PS5 and Xbox Series X, an increase of $10 compared to the recommended price for the current generation's AAA titles," reports TheGamer. From the report: NBA 2K21, which will be released across both generations, will cost $69.99 on PS5 and Series X. That's $10 more than the game will cost on PS4 and Xbox One. $59.99 is and has been the standard for AAA titles throughout the course of the current generation of consoles, and the generation before that for that matter. Although a recommended price of $69.99 might not apply to all of the next-gen's top titles, NBA 2K21's pricing certainly implies that will be the case. Comments from others in the industry have also hinted that the price will be upped across the board.

Former PlayStation exec Shawn Layden suggested during a recent interview that the price of next-gen games would have to be increased. Either that or the length of AAA titles would have to be shorter. For games like NBA 2K21, that isn't really an option. Chances are developers won't want to sacrifice storytelling just so they can charge less for a game, so be prepared to pay a little extra for quality games in the years to come.

PlayStation (Games)

New Hack Runs Homebrew Code From DVD-R On Unmodified PlayStation 2 (arstechnica.com) 18

An anonymous reader quotes a report from Ars Technica: Nearly 20 years after its initial release, a hacker has found a way to run homebrew software on an unmodified PlayStation 2 using nothing but a carefully burned DVD-ROM. Previous efforts to hack the PS2 relied on internal modifications, external hardware (like pre-hacked memory cards and hard drives), or errors found only on very specific models of the system. The newly discovered FreeDVDBoot differs from this previous work by exploiting an error in the console's DVD video player to create a fully software-based method for running arbitrary code on the system.

Security researcher CTurt laid out the FreeDVDBoot discovery and method in detail in a blog post this weekend. By decrypting and analyzing the code used for the PS2's DVD player, CTurt found a function that expects a 16-bit string from a properly formatted DVD but will actually easily accept over 1.5 megabytes from a malicious source. Sending carefully formatted data to that function causes a buffer overflow that in turn triggers another badly written function to tell the system to jump to an area of memory with arbitrary, attacker-written code. That code can then tell the system to load an ELF file written to a burned DVD-R in the system. Building on previous PS2 homebrew efforts like uLaunchELF, it's relatively simple to use that DVD-R to load homebrew software or even full copies of otherwise copy-protected PS2 games. The exploit is currently limited to very specific versions of the PS2's DVD player firmware (as of press time, firmwares 3.10 and 3.11, when set to "English") found in later editions of the console and won't work in earlier systems. But CTurt writes that he's "confident that all other versions also contain these same trivial IFO parsing buffer overflows" and can be exploited with broadly similar methods. The possibility of similar hacks through the Blu-ray player on the PS3 and PS4 (or the CD player on the PS1) are also being examined by the community.

Communications

Some Believe the US Has Been Hit By Large-Scale DDoS Attack — Others Are Skeptical (forbes.com) 112

Forbes reports major internet outages across many companies including T-Mobile, Fortnite, Instagram, Comcast, and Chase Bank. Some experts believe it is the result of a coordinated attack, others not so much. Slashdot reader bobthesungeek76036 shares the report: On June 15, a flurry of reports on a number of different services in the U.S. have indicated that the country may be experiencing a coordinated DDoS, or "distributed denial of service" attack. These attacks are malicious attempts to disrupt or shut down targeted servers by overwhelming them with traffic from multiple sources. According to outage aggregator Downdetector, users reported outages in major mobile carriers (T-Mobile, Metro, Verizon, AT&T, Sprint, Consumer Cellular, US Cellular), Internet providers (Spectrum, Comcast, CenturyLink, Cox), social media platforms (Facebook, Instagram, Twitter, Snapchat, Twitter), games and game services (Fortnite, Roblox, Call of Duty, Steam, Xbox Live, Playstation Network), streaming services (Netflix, Hulu, HBO Now, Twitch), banks (Chase Bank, Bank of America), delivery services (Doordash), and other major platforms like Google and Zoom.

Of yet, the would-be source of these attacks is still unknown. @YourAnonCentral, a popular Anonymous twitter account, speculates that it, "may be China as the situation between South and North Korea is currently deteriorating." The same Twitter account cites the Digital Attack Map, which tracks the "top daily DDOS attacks worldwide" offers a visualization of the map of these attacks, but some, like cybersecurity expert Marcus Hutchins, claims that the map is "badly plotted" and does not currently "indicate an attack against the US." All major carriers are listed on Downdetector, but Verizon claims its problems are being artificially represented through attempts to connect to T-Mobile. [AT&T also cites "other carriers' networks" as posing problems for users.]

PlayStation (Games)

PlayStation 5 Console Revealed (eurogamer.net) 81

At a live event today, Sony officially unveiled its PlayStation 5 console. Eurogamer reports: The sleek and curved box will come in two flavors -- one with a disc drive, and one without. Meet the PlayStation 5, and PlayStation 5 Digital Edition. No pricing or launch date details were announced today. The white-colored console can be orientated horizontally or vertically. Both versions have a USB and USB-C port in the front. Also shown: a controller charging station which docks two DualSense pads, a headset featuring 3D audio support and noise-cancelling microphones and a media remote with built-in microphone. You can watch the PS5 hardware reveal trailer here. Sony also offered a first extended look at actual games running on the upcoming hardware.

PS5
PlayStation (Games)

Spider-Man, Ratchet and Clank, Gran Turismo and More Are Coming To PS5 (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: Nearly three months after laying out some of the PlayStation 5's technological underpinnings, Sony today offered a first extended look at actual games running on the upcoming hardware during a live event. The event started off with a glimpse of an "expanded and enhcanced" version of Grand Theft Auto V, which is coming to the PlayStation 5 in 2021, in case you need an excuse to buy the game again. PlayStation 5 owners will also get GTA Online free at launch in 2021, while PS4 owners of GTAV will get $1 million in monthly online GTA Cash every month until the PS5 version launches.

A follow-up to last year's Spider-Man featuring Miles Morales will be hitting the PS5 in Holiday 2020. "A hero is just someone who doesn't give up," an unseen narrator says over the footage. "Your dad said that. He was right. Now it's your turn. Go be a hero Miles." Though the footage shown is tagged with a "captured on PS5," (and a ""Be greater, be yourself" slogan), it's unclear if it will also be available on older PS4 systems. Ratchet and Clank are back for more madcap run and gun mayhem in Rift Apart, a game that seems focused on warping quickly between dimensions that are randomly collapsing in on one another. The trailer shows the duo riding dragons, facing pirates, sliding down futuristic buildings, and more. And one dimension even features a female member of Ratchet's species, which is sure to satisfy a particular type of fan.
Other games mentioned in the report that are coming to Sony's next-gen console include: Square Enix and Luminous Productions' Project Athia, Annapurna's Stray, Housemarque and PlayStation Studios' Returnal, LittleBigPlanet's A Big Adventure, Destruction Allstars, Ember Lab's Kena: Bridge of Spirits, Goodbye Volcano High, Soulstorm, Ghostwire Tokyo, Superbrothers' The Far Shore, Gearbox and Counterplay Games' Godfall, Solar Ash, Hitman 3, Astro's Playroom, and Little Devil Inside.

Developing...
PlayStation (Games)

Sony Postpones PS5 Event 'To Allow More Important Voices To Be Heard' (theverge.com) 103

Sony is postponing its PlayStation 5 event that was scheduled for June 4th due to ongoing protests. From a report: "While we understand gamers worldwide are excited to see PS5 games, we do not feel that right now is a time for celebration," says Sony in a Twitter message. "And for now, we want to stand back and allow more important voices to be heard."
PlayStation (Games)

Sony Is Planning a PS5 Conference For As Early As Next Week (bloomberg.com) 14

Sony is planning a digital event to showcase games for its next-generation PlayStation 5 that may take place as early as next week, according to people with direct knowledge of the matter. Bloomberg reports: The virtual event could be held June 3, though some people also cautioned that plans have been in flux and that the date may change. Other PlayStation 5 events may follow in the coming weeks and months, and Sony is not expected to reveal every essential detail on the console during its first presentation. The Japanese tech giant has only let out a trickle of information on the PlayStation 5, which the company says is still planned for release this holiday season, despite the Covid-19 pandemic that has damped its promotional plans. Fans have been eager to hear about the lineup of video games that will launch alongside the console and those that will be revealed later.
Nintendo

Nintendo Files Lawsuits In Crackdown Against Switch Hackers (polygon.com) 61

Nintendo of America filed two lawsuits on Friday against Nintendo Switch hack resellers that sell software to play pirated video games, according to court documents obtained by Polygon. From the report: The first lawsuit was filed Friday in an Ohio court against Tom Dilts Jr., the alleged operator of the website UberChips. The second lawsuit was filed in a Seattle court that same day, against a number of anonymous defendants from a selection of websites. All defendants reportedly sell products from a group of anonymous hackers called "Team Xecuter." Nintendo's lawyers described the products as "an unauthorized operating system ... and accompanying piracy tools that install it." These products allow users to get around Nintendo's "technological protection measures" designed to protect its products from "unauthorized access and copying." Once it's disabled, players can download the unauthorized operating system and play pirated video games, lawyers said.

At the time of writing, the UberChips website appears to be offline -- under "scheduled maintenance." Other websites listed in the second lawsuit are still operating. A kit used for hacking the Nintendo Switch is listed for $47.99. The site also sells products for the SNES Classic, PlayStation Mini, Nintendo 3DS, and Game Boy Advance. The websites are also offering pre-orders for devices that will circumvent protection measures for the previously unhackable Nintendo Switch Lite and newer Nintendo Switch models. Nintendo said this is causing "tremendous harm" to the company; Nintendo lawyers said hundreds of the devices have already been sold. Nintendo is seeking $2,500 per trafficking violation in each of these cases, as well as a permanent injunction to stop operations of these websites.

Games

Epic Online Services Launches, Giving Other Games Access To Fortnite-style Cross-play and More (polygon.com) 15

Epic Online Services is now available, giving developers free access to the same kinds of tools used to support Epic Games' massive Fortnite player base. From a report: The new suite, which went live on Wednesday, enables a unified gameplay experience across multiple platforms, including Nintendo Switch, PlayStation, PC platforms (Windows, Mac, and Linux), and Xbox. It gives developers and their communities ready access to features like cross-play, cross-progression, unified matchmaking, lobbies, and more. Support for Android and iOS platforms will be added soon. "At Epic, we believe in open, integrated platforms and in the future of gaming being a highly social and connected experience," said Chris Dyl, general manager of online services at Epic Games, in a news release. "Through Epic Online Services, we strive to help build a user-friendly ecosystem for both developers and players, where creators can benefit regardless of how they choose to build and publish their games, and where players can play games with their friends and enjoy the same quality experience regardless of the hardware they own."
Games

Unreal Engine 5 Demo Shows the Stunning Future of Video Game Graphics (vice.com) 122

Epic Games' Unreal is already one of the most widely used game engines on the planet, utilized by game developers, advertisers and filmmakers alike. And it's ready to take the next step. From a report: Epic Games announced its new Unreal Engine 5 today and we finally have an idea of what graphics will look like on next generation hardware. The first gameplay footage from Microsoft's Xbox Series X was underwhelming, but the first run of games on new hardware typically is. The nine minutes of footage from Epic, which is running a tech demo on PlayStation 5 hardware, offered our first real glimpse of what may be the future of video game visuals. The clip features a video game protagonist exploring a cave system then skysurfing through a mountain pass as ruins crumble around her. Epic designed it to showcase two new features of Unreal Engine 5 -- nanite and lumen. Epic Games says that nanite allows game designers to render an incredible amount of polygons on screen, leading to photo-realistic environments. Lumen is a new lighting engine that renders light and fills space similarly to Nvidia's RTX tech.

In the demo, the two new technologies add up to a beautiful scene with complicated textures, animation, and lighting. Epic Games is selling these new technologies, and Unreal Engine 5 in general, as tools developers can use to save time in the development process. According to Epic Games, Unreal Engine 5 comes with a suite of tools that allow developers to rely less on hand crafting environments and animations. The demo is gorgeous, but it doesn't show off the developer's version of the software and it's hard to know what the software will look like for its target audience -- people making video games.

Microsoft

Microsoft's Big Xbox Game Pass Bet is Starting To Pay Off (theverge.com) 19

Microsoft now has 10 million subscribers to its Xbox Game Pass service, the company said during an investor call yesterday. It's the first time Microsoft has publicly disclosed Xbox Game Pass numbers, and it's a sign that the company's ambitious bet on subscription gaming is starting to pay off. From a report: Microsoft has been trying to build a "Netflix for video games" for years, and it looks like it's taking an early lead before a significant expansion to game streaming later this year. 10 million Xbox Game Pass subscribers is a significant milestone. EA's competing subscription services, EA Access and Origin Access, hit more than 5 million subscribers last year, and Sony's PlayStation Now subscriber base reached 1 million in October, five years after its debut. Apple and Google haven't disclosed numbers for Apple Arcade or Google Play Pass, and Nvidia's GeForce Now service reached 1 million users shortly after its launch. Microsoft is also sharing some additional Xbox Game Pass statistics today. "Since March, Xbox Game Pass members have added over 23 million friends on Xbox Live, which is a 70 percent growth in friendship rate," explains Xbox chief Phil Spencer. "Game Pass members are also playing twice as much and engaging in more multiplayer gaming, which has increased by 130 percent."
Nintendo

Nintendo Switch Sales Doubled Year-over-Year in March 22

NPD analyst Mat Piscatella said on Tuesday that hardware spending in March 2020 grew 63% when compared to a year ago, to $461 million. "Nintendo Switch hardware sales more than doubled when compared to a year ago, while PlayStation 4 and Xbox One each grew by more than 25 percent. First quarter hardware spending increased by 2 percent, to $773 million," he added
Sony

Sony Plans Limited PlayStation 5 Output in First Year (bloomberg.com) 20

Sony plans to produce far fewer units of its upcoming PlayStation 5 in its first year than it had for the previous-generation console's launch, Bloomberg reported Thursday. From the report: The Tokyo-based tech giant is limiting its initial production run in part because it expects the PS5's ambitious specs to weigh on demand by leading to a high price at launch, the people said, asking not to be identified because the subject is private. The global Covid-19 pandemic has affected Sony's promotional plans for the new device but not its production capacity, they added. The company has told assembly partners it would make 5 to 6 million units of the PS5 in the fiscal year ending March 2021, according to other people involved in the machine's supply chain. When Sony released the PlayStation 4 in November 2013, it sold 7.5 million units in its first two quarters.
PlayStation (Games)

PS5's Controller, the DualSense, Revealed (ign.com) 53

Sony has revealed the DualSense, PlayStation 5's new controller that will "bring a sense of touch to PS5 gameplay." IGN reports: Announced on PlayStation.Blog, the DualSense will keep "much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design." Touch was a big inspiration when designing the DualSense, and haptic feedback is one of the ways this new controller will help bring PS5 games to life. Sony mentions that this feedback will add " a variety of powerful sensations you'll feel when you play, such as the slow grittiness of driving a car through mud." Adaptive triggers have also been incorporated to the L2 and R2 buttons, which will help players "feel the tension of your actions, like when drawing a bow to shoot an arrow."

The angle of the hand triggers were changed and some subtle updates were made to the grip. One thing that will be missing from the DualSense is the "Share" button that was featured on the DualShock 4. Sharing from the controller is not gone, but that previous button was replaced by the new "Create" button. Sony promises more details will be revealed on this change as we get closer to PlayStation 5's launch. DualSense will also have a built-in microphone array that will allow players to easily chat with friends, even for those who don't own a headset.

As for the controller's color, it is a bit of a non-traditional design as far as PlayStation is concerned. Usually, PlayStation controllers have a single color, but the DualSense has a two-toned design to make it stand apart. Additionally, the position of the light bar, which will be returning, was moved to "give it an extra pop." Now, the light bar sits on either side of the touch pad, as opposed to the top of the controller.
Here's a picture of the front of the controller:
DualSense_Front
Games

Videogames Are Setting New Records For Simultaneous Users (forbes.com) 19

Forbes reports that in a world filled with school closings and social isolation, gaming has surged: - Steam, the most popular digital PC gaming marketplace, reached new heights Sunday, drawing a record 20,313,451 concurrent users to the 16-year-old service, according to third-party database SteamDB

- Counter-Strike: Global Offensive, released by Steam-owner Valve in 2012, seems to be the top beneficiary of the increased engagement, breaking it's all-time peak on Sunday with 1,023,2290 concurrent players, topping its previous peak last month by a million, which itself beat the record set in April 2016...

- Activision Blizzard's new free-to-play battle royale spinoff Call of Duty: Warzone, launched March 10 on PC, Xbox One and PlayStation 4, is also likely benefiting, drawing in a staggering 15 million in three days, besting the record 10 million in three days by last year's battle royale sensation Apex Legends.

Polygon adds: Gaming saw a 75% increase, week over week, in data usage this March, Verizon said. Video games are proving to be a popular way to pass the time during lockdown -- though we're also starting to see the strain this is placing on various networks and services... Recently, Nintendo experienced a nine-hour network outage. Over the weekend, Xbox Live also went down, preventing users from online play.

Gaming adjacent tools and services are also seeing a surge. As our sibling site The Verge reports, live streaming platform Twitch had a 10% jump in viewership. The popular communication app Discord, meanwhile, recently saw server outages that coincided days after it expanded its screen sharing limit for users.

The games that people are playing themselves are changing in the wake of the coronavirus outbreak, too. Pokemon Go, for instance, has tweaked its mechanics to make it easier for people to play from home, while also changing its events to make it easier for people to play solo. And in an effort to entice its players to stay home, Rockstar vowed to add fun bonuses to the MMO for players who are "spending a little extra time at home." Elsewhere, game developers are starting to give out their games for free in an effort to help people stay indoors. It's no wonder we're seeing changes in usage, playtime, and outages across the board.

PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
PlayStation (Games)

PlayStation 2 Is Now Officially 20 Years Old (givemesport.com) 42

The PlayStation 2 is celebrating its 20th anniversary as it launched in Japan on March 4, 2000. "It was released in the U.S., Europe and the rest of the world a year later and would go on to become the best-selling console of all time," reports GiveMeSport. From the report: To put this into context, its main rivals at the time, Microsoft's Xbox and Nintendo's GameCube, would sell 25 million and 22 million consoles worldwide respectively on their first release versus Sony PS2's 155 million! It certainly helped that the PS2 was able to release such memorable games like RockStar Games 'Grand Theft Auto: San Andreas', which sold 17.3 million copies. Other games included 'Metal Gear Solid 3: Snake Eater', which was part of PlayStation's iconic series that was set in the 1960s during the Cold War. Not to mention there was zombie filled 'Resident Evil' franchise and the terrifying 'Silent Hill'.

The success of the PS2 was widely due to Ken Kutaragi. His big idea in the latest round of console battles at the time was to add in a DVD player compatibility with the PS2. DVDs were the latest new format to view movies on at the time and an entry-level price for a DVD Player was $700. The other unique selling point was the backward compatibility; with some exceptions you could play your favorite PlayStation games on the new PS2.
Kris Naudus from Engadget writes about how the PlayStation 2 was the first game console she ever bought -- "a big deal at a time when I was only making $135 a week," she. says. Her favorite feature? It could play DVDs.
PlayStation (Games)

Sony Is Struggling With PlayStation 5 Price Due To Costly Parts (bloomberg.com) 88

Scarce components have pushed the manufacturing costs for Sony's next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft, Bloomberg reported Friday, citing sources. From the report: The Japanese conglomerate is preparing to gradually replace the six-year-old PS4 console, releasing its PlayStation 5 the same holiday season its archrival debuts the upcoming Xbox Series X. Sony typically finalizes a console's price in February of the release year, followed by mass production in the spring. With the PS5, the company is taking a wait-and-see approach, said the people, asking not to be named because the details are private. The PS4, released in 2013 at a retail price of $399, was estimated by IHS Markit to cost $381 to manufacture. With the $450 unit cost and a similar gross margin, the PlayStation 5's retail price would have to be at least $470. That would be a hard sell to consumers, considering Sony's most expensive machine now is the $399.99 PS4 Pro and is often discounted, according to Macquarie Capital analyst Damian Thong.

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