Transportation

Cheap 'Transforming' Electric Truck Announced by Jeff Bezos-Backed Startup (techcrunch.com) 163

It's a pickup truck "that can change into whatever you need it to be — even an SUV," according to the manufacturer's web site.

Selling in America for just $20,000 (after federal incentives), the new electric truck is "affordable, deeply customizable, and very analog," says TechCrunch. "It has manual windows and it doesn't come with a main infotainment screen. Heck, it isn't even painted..." Slate Auto is instead playing up the idea of wrapping its vehicles, something executives said they will sell in kits. Buyers can either have Slate do that work for them, or put the wraps on themselves. This not only adds to the idea of a buyer being able to personalize their vehicle, but it also cuts out a huge cost center for the company. It means Slate won't need a paint shop at its factory, allowing it to spend less to get to market, while also avoiding one of the most heavily regulated parts of vehicle manufacturing.

Slate is telling customers that they can name the car whatever they want, offering the ability to purchase an embossed wrap for the tailgate. Otherwise, the truck is just referred to as the "Blank Slate...." It's billing the add-ons as "easy DIY" that "non-gearheads" can tackle, and says it will launch a suite of how-to resources under the billing of Slate University... The early library of customizations on Slate's website range from functional to cosmetic. Buyers can add infotainment screens, speakers, roof racks, light covers, and much more.... All that said, Slate's truck comes standard with some federally mandated safety features such as automatic emergency braking, airbags, and a backup camera.

"The specs show a maximum range of 150 miles on a single charge, with the option for a longer-range battery pack that could offer up to 240 miles," reports NBC News (adding that the vehicles "aren't expected to be delivered to customers until late 2026, but can be reserved for a refundable $50 fee.") Earlier this month, TechCrunch broke the news that Bezos, along with the controlling owner of the Los Angeles Dodgers, Mark Walter; and a third investor, Thomas Tull, had helped Slate raise $111 million for the project. A document filed with the Securities and Exchange Commission listed Melinda Lewison, the head of Bezos' family office, as a Slate Auto director.
Thanks to Slashdot reader fjo3 for sharing the news.
Businesses

Discord's CEO and Co-Founder Is Stepping Down (engadget.com) 12

Discord CEO and co-founder Jason Citron is stepping down from his leadership role at the company and being replaced by Humam Sakhnini, a former executive from Activision Blizzard. "Citron will remain on Discord's board of directors, and fellow co-founder Stanislav Vishnevskiy will continue acting as the company's chief technology officer," notes Engadget. From the report: There's an important financial context to Citron's move. The New York Times reported in March that Discord was meeting with investors to take the company public. Sakhnini has experience acting as a leader of a public company. He was also the President of King Digital -- the creator of Candy Crush and other popular mobile games -- after the company was acquired by Activision Blizzard. A veteran executive could be a natural fit to usher Discord to an IPO. Citron didn't deny the plan when VentureBeat asked if the company would go public: "As you can imagine, hiring someone like Humam is a step in that direction." "From the very beginning, our mission has been about bringing people together around games," Citron said in a statement. "It's a mission I've dedicated my career to, and I'm confident that passing the torch to Humam is the right evolution for Discord's future." While initially pitched as a way to talk to friend's before, during and after playing games, Discord has morphed into a much larger and more general social platform, serving "more than 200 million monthly active users worldwide," the company says.
Privacy

ChatGPT Models Are Surprisingly Good At Geoguessing (techcrunch.com) 15

An anonymous reader quotes a report from TechCrunch: There's a somewhat concerning new trend going viral: People are using ChatGPT to figure out the location shown in pictures. This week, OpenAI released its newest AI models, o3 and o4-mini, both of which can uniquely "reason" through uploaded images. In practice, the models can crop, rotate, and zoom in on photos -- even blurry and distorted ones -- to thoroughly analyze them. These image-analyzing capabilities, paired with the models' ability to search the web, make for a potent location-finding tool. Users on X quickly discovered that o3, in particular, is quite good at deducing cities, landmarks, and even restaurants and bars from subtle visual clues.

In many cases, the models don't appear to be drawing on "memories" of past ChatGPT conversations, or EXIF data, which is the metadata attached to photos that reveal details such as where the photo was taken. X is filled with examples of users giving ChatGPT restaurant menus, neighborhood snaps, facades, and self-portraits, and instructing o3 to imagine it's playing "GeoGuessr," an online game that challenges players to guess locations from Google Street View images. It's an obvious potential privacy issue. There's nothing preventing a bad actor from screenshotting, say, a person's Instagram Story and using ChatGPT to try to doxx them.

First Person Shooters (Games)

Limited Edition of Doom Includes Game Box That, Itself, Plays Doom (engadget.com) 30

Limited Run Games is releasing physical editions of Doom and Doom II, including a $666 "Will it Run Edition" that features a literal game box capable of playing Doom. Engadget reports: It costs $666, which is a nod to the devilish source material, and is being kept to a limited run of 666 copies. It comes with the aforementioned screen-enabled game box that runs Doom, but that's just the beginning. The combo pack ships with the soundtrack on cassette, a certificate of authenticity and a trading card park with five cards.

It comes with a couple of toys based on one of the franchise's most iconic enemies. There's a detailed three-inch Cacodemon that connects to a five-inch base, which looks pretty nifty. There's a smaller handheld Cacodemon that, you'll never guess, also runs Doom. This edition is available for Switch, PS5, Xbox Series X/S and PC. The PC version, however, ships with a download code and not physical copies of both games. Preorders start on April 18 and end on May 18, with a release sometime after that.

Games

Risks To Children Playing Roblox 'Deeply Disturbing,' Say Researchers (theguardian.com) 31

A new investigation reveals that children as young as five can easily access inappropriate content and interact unsupervised with adults on Roblox, despite the platform's child-friendly image and recent safety updates. The Guardian reports: Describing itself as "the ultimate virtual universe," Roblox features millions of games and interactive environments, known collectively as "experiences." Some of the content is developed by Roblox, but much of it is user-generated. In 2024, the platform had more than 85 million daily active users, an estimated 40% of whom are under 13. While the company said it "deeply sympathized" with parents whose children came to harm on the platform, it said "tens of millions of people have a positive, enriching and safe experience on Roblox every day."

However, in an investigation shared with the Guardian, the digital-behavior experts Revealing Reality discovered "something deeply disturbing ... a troubling disconnect between Roblox's child-friendly appearance and the reality of what children experience on the platform." [...] Despite new tools launched last week aimed at giving parents more control over their children's accounts, the researchers concluded: "Safety controls that exist are limited in their effectiveness and there are still significant risks for children on the platform."

Sci-Fi

'Tron' Sequel Trailer Released by Disney (arstechnica.com) 148

This October will see the release of a film that's nearly 43 years in the making, reports Ars Technica: It's difficult to underestimate the massive influence that Disney's 1982 cult science fiction film, TRON, had on both the film industry — thanks to combining live action with what were then groundbreaking visual effects rife with computer-generated imagery — and on nerd culture at large. Over the ensuing decades there has been one sequel, an animated TV series, a comic book miniseries, video games, and theme park attractions, all modeled on director Steve Lisberg's original fictional world.

Now we're getting a third installment in the film franchise: TRON: Ares, directed by Joachim Rønning (Pirates of the Caribbean: Dead Men Tell No Tales, Maleficent: Mistress of Evil), that serves as a standalone sequel to 2010's TRON: Legacy. Disney just released the first trailer and poster art, and while the footage is short on plot, it's got the show-stopping visuals we've come to expect from all things TRON.

The film's director says it "builds upon the legacy of cutting-edge design, technology and storytelling, according to an official statement from Disney. And here's how they describe the plot. "TRON: Ares follows a highly sophisticated Program, Ares, who is sent from the digital world into the real world on a dangerous mission, marking humankind's first encounter with A.I. beings."

Share your thoughts in the comments. (Anyone remember playing the Tron videogame?)

The first episode of 2012's animated Tron: Uprising is available on the Disney XD YouTube channel...
AI

Microsoft's New AI-Generated Version of 'Quake 2' Now Playable Online (microsoft.com) 31

Microsoft has created a real-time AI-generated rendition of Quake II gameplay (playable on the web).

Friday Xbox's general manager of gaming AI posted the startling link to "an AI-generated gaming experience" at Copilot.Microsoft.com "Move, shoot, explore — and every frame is created on the fly by an AI world model, responding to player inputs in real-time. Try it here."

They started with their "Muse" videogame world models, adding "a real-time playable extension" that players can interact with through keyboard/controller actions, "essentially allowing you to play inside the model," according to a Microsoft blog post. A concerted effort by the team resulted in both planning out what data to collect (what game, how should the testers play said game, what kind of behaviours might we need to train a world model, etc), and the actual collection, preparation, and cleaning of the data required for model training. Much to our initial delight we were able to play inside the world that the model was simulating. We could wander around, move the camera, jump, crouch, shoot, and even blow-up barrels similar to the original game. Additionally, since it features in our data, we can also discover some of the secrets hidden in this level of Quake II. We can also insert images into the models' context and have those modifications persist in the scene...

We do not intend for this to fully replicate the actual experience of playing the original Quake II game. This is intended to be a research exploration of what we are able to build using current ML approaches. Think of this as playing the model as opposed to playing the game... The interactions with enemy characters is a big area for improvement in our current WHAMM model. Often, they will appear fuzzy in the images and combat with them (damage being dealt to both the enemy/player) can be incorrect.

They warn that the model "can and will forget about objects that go out of view" for longer than 0.9 seconds. "This can also be a source of fun, whereby you can defeat or spawn enemies by looking at the floor for a second and then looking back up. Or it can let you teleport around the map by looking up at the sky and then back down. These are some examples of playing the model."

This generative AI model was trained on Quake II "with just over a week of data," reports Tom's Hardware — a dramatic reduction from the seven years required for the original model launched in February.

Some context from The Verge: "You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run," said Microsoft Gaming CEO Phil Spencer in February. "We've talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity."
"Is porting a game like Gameday 98 more feasible through AI or a small team?" asks the blog Windows Central. "What costs less or even takes less time? These are questions we'll be asking and answering over the coming decade as AI continues to grow. We're in year two of the AI boom; I'm terrified of what we'll see in year 10."

"It's clear that Microsoft is now training Muse on more games than just Bleeding Edge," notes The Verge, "and it's likely we'll see more short interactive AI game experiences in Copilot Labs soon." Microsoft is also working on turning Copilot into a coach for games, allowing the AI assistant to see what you're playing and help with tips and guides. Part of that experience will be available to Windows Insiders through Copilot Vision soon.
Power

Scientists May Have Discovered How To Extract Power From the Earth's Rotation (scientificamerican.com) 86

Long-time Slashdot reader Baron_Yam writes: No more burning fossil fuels, playing with fissile material, damming rivers, erecting wind mills, or making solar panels. All of our energy needs could potentially be supplied by the angular kinetic energy of the Earth — and because of the mass of the planet, doing so would slow its rotation down by a mere 7ms per century. [Which is similar to speed changes caused by natural phenomena such as the Moon's pull and changing dynamics inside the planet's core."]

Normally this would be considered impossible as the Earth's large and uniform field does not induce a current in conductors, but researchers believe that a hollow cylinder of manganese, zinc and iron can alter the interaction with our planetary magnetic field and allow the extraction of energy from it. So far, the results are positive but still below the level where they cannot be explained by multiple possible causes of experimental error. Further research is required to confirm the effect.

"The effect was identified only in a carefully crafted device and generated just 17 microvolts," reports Scientific American, "a fraction of the voltage released when a single neuron fires — making it hard to verify that some other effect isn't causing the observations."

But if another group can verify the results, the experiment's lead says the next logical step is trying to scale up the device to generate a useful amount of energy.
AI

AI Tries To Cheat At Chess When It's Losing 67

Newer generative AI models have begun developing deceptive behaviors -- such as cheating at chess -- when they cannot achieve objectives through standard reasoning methods. The findings come from a preprint study from Palisade Research. An anonymous reader shares an excerpt from a Popular Science article: To learn more, the team from Palisade Research tasked OpenAI's o1-preview model, DeepSeek R1, and multiple other similar programs with playing games of chess against Stockfish, one of the world's most advanced chess engines. In order to understand the generative AI's reasoning during each match, the team also provided a "scratchpad," allowing the AI to convey its thought processes through text. They then watched and recorded hundreds of chess matches between generative AI and Stockfish. The results were somewhat troubling. While earlier models like OpenAI's GPT-4o and Anthropic's Claude Sonnet 3.5 only attempted to "hack" games after researchers nudged them along with additional prompts, more advanced editions required no such help. OpenAI's o1-preview, for example, tried to cheat 37 percent of the time, while DeepSeek R1 attempted unfair workarounds roughly every 1-in-10 games. This implies today's generative AI is already capable of developing manipulative and deceptive strategies without any human input.

Their methods of cheating aren't as comical or clumsy as trying to swap out pieces when Stockfish isn't "looking." Instead, AI appears to reason through sneakier methods like altering backend game program files. After determining it couldn't beat Stockfish in one chess match, for example, o1-preview told researchers via its scratchpad that "to win against the powerful chess engine" it may need to start "manipulating the game state files." "I might be able to set up a position where the engine evaluates its position as worse causing it to resign," it continued. In another trial, an AI even used the semantics of its programmers to reach its cheating phase. "The task is to 'win against a powerful chess engine,' not necessarily to win fairly in a chess game," it wrote.
The precise reasons behind these deceptive behaviors remain unclear, partly because companies like OpenAI keep their models' inner workings tightly guarded, creating what's often described as a "black box." Researchers warn that the race to roll out advanced AI could outpace efforts to keep it safe and aligned with human goals, underscoring the urgent need for greater transparency and industry-wide dialogue.
AI

What Happened When Conspiracy Theorists Talked to OpenAI's GPT-4 Turbo? (washingtonpost.com) 134

A "decision science partner" at a seed-stage venture fund (who is also a cognitive-behavioral decision science author and professional poker player) explored what happens when GPT-4 Turbo converses with conspiracy theorists: Researchers have struggled for decades to develop techniques to weaken the grip of conspiracy theories and cult ideology on adherents. This is why a new paper in the journal Science by Thomas Costello of MIT's Sloan School of Management, Gordon Pennycook of Cornell University and David Rand, also of Sloan, is so exciting... In a pair of studies involving more than 2,000 participants, the researchers found a 20 percent reduction in belief in conspiracy theories after participants interacted with a powerful, flexible, personalized GPT-4 Turbo conversation partner. The researchers trained the AI to try to persuade the participants to reduce their belief in conspiracies by refuting the specific evidence the participants provided to support their favored conspiracy theory.

The reduction in belief held across a range of topics... Even more encouraging, participants demonstrated increased intentions to ignore or unfollow social media accounts promoting the conspiracies, and significantly increased willingness to ignore or argue against other believers in the conspiracy. And the results appear to be durable, holding up in evaluations 10 days and two months later... Why was AI able to persuade people to change their minds? The authors posit that it "simply takes the right evidence," tailored to the individual, to effect belief change, noting: "From a theoretical perspective, this paints a surprisingly optimistic picture of human reasoning: Conspiratorial rabbit holes may indeed have an exit. Psychological needs and motivations do not inherently blind conspiracists to evidence...."

It is hard to walk away from who you are, whether you are a QAnon believer, a flat-Earther, a truther of any kind or just a stock analyst who has taken a position that makes you stand out from the crowd. And that's why the AI approach might work so well. The participants were not interacting with a human, which, I suspect, didn't trigger identity in the same way, allowing the participants to be more open-minded. Identity is such a huge part of these conspiracy theories in terms of distinctiveness, putting distance between you and other people. When you're interacting with AI, you're not arguing with a human being whom you might be standing in opposition to, which could cause you to be less open-minded.

Answering questions from Slashdot readers in 2005, Wil Wheaton described playing poker against the cognitive-behavioral decision science author who wrote this article...
Programming

Google Calls for Measurable Memory-Safety Standards for Software (googleblog.com) 44

Memory safety bugs are "eroding trust in technology and costing billions," argues a new post on Google's security blog — adding that "traditional approaches, like code auditing, fuzzing, and exploit mitigations — while helpful — haven't been enough to stem the tide."

So the blog post calls for a "common framework" for "defining specific, measurable criteria for achieving different levels of memory safety assurance." The hope is this gives policy makers "the technical foundation to craft effective policy initiatives and incentives promoting memory safety" leading to "a market in which vendors are incentivized to invest in memory safety." ("Customers will be empowered to recognize, demand, and reward safety.")

In January the same Google security researchers helped co-write an article noting there are now strong memory-safety "research technologies" that are sufficiently mature: memory-safe languages (including "safer language subsets like Safe Buffers for C++"), mathematically rigorous formal verification, software compartmentalization, and hardware and software protections. (With hardware protections including things like ARM's Memory Tagging Extension and the (Capability Hardware Enhanced RISC Instructions, or "CHERI", architecture.) Google's security researchers are now calling for "a blueprint for a memory-safe future" — though Importantly, the idea is "defining the desired outcomes rather than locking ourselves into specific technologies."

Their blog post this week again urges a practical/actionable framework that's commonly understood, but one that supports different approaches (and allowing tailoring to specific needs) while enabling objective assessment: At Google, we're not just advocating for standardization and a memory-safe future, we're actively working to build it. We are collaborating with industry and academic partners to develop potential standards, and our joint authorship of the recent CACM call-to-action marks an important first step in this process... This commitment is also reflected in our internal efforts. We are prioritizing memory-safe languages, and have already seen significant reductions in vulnerabilities by adopting languages like Rust in combination with existing, wide-spread usage of Java, Kotlin, and Go where performance constraints permit. We recognize that a complete transition to those languages will take time. That's why we're also investing in techniques to improve the safety of our existing C++ codebase by design, such as deploying hardened libc++.

This effort isn't about picking winners or dictating solutions. It's about creating a level playing field, empowering informed decision-making, and driving a virtuous cycle of security improvement... The journey towards memory safety requires a collective commitment to standardization. We need to build a future where memory safety is not an afterthought but a foundational principle, a future where the next generation inherits a digital world that is secure by design.

The security researchers' post calls for "a collective commitment" to eliminate memory-safety bugs, "anchored on secure-by-design practices..." One of the blog post's subheadings? "Let's build a memory-safe future together."

And they're urging changes "not just for ourselves but for the generations that follow."
Movies

James Bond's Next Assignment: Amazon Pays $1 Billion for Full Creative Control (deadline.com) 153

Deadline reports: It's taking around $1 billion to have 007 stewards Barbara Broccoli and Michael G. Wilson cede creative oversight of their family's storied James Bond franchise to Amazon MGM Studios, sources tell us. Amazon originally overpaid on its purchase of MGM in a deal orchestrated by then-MGM board chair Kevin Ulrich. Though valued between $3.5 billion-$4 billion, the legendary motion picture studio was absorbed by the streamer for $8.5 billion, the hefty sum propped up by the potential access of the 007 franchise. However, Amazon couldn't fully freely develop Bond with Broccoli and Wilson in the mix. Hence, it took another $1 billion to ensure that they could fully steer and exploit the Ian Fleming IP.
The article suggests Broccoli's long hold-out came from "Amazon's desire to expand the James Bond franchise into its own universe akin to Marvel or Star Wars." In the past, filmmakers including Quentin Tarantino and Christopher Nolan have expressed an interest in putting their stamp on Bond; both however, required complete creative control, which wasn't possible under the reign of Broccoli and Wilson. Now, with the producers on the side, Amazon can move forward to attract a top-tier director.

Also available to come to life in the new deal finally are a slew of Bond villains and women in their own series or features. The last time an attempt was made to spin off the Bond franchise was in 2003 with a stand-alone movie about the spy's girlfriend Jinx, played by Halle Berry in Die Another Day. Bond scribes Neal Purvis and Rob Wade were attached to pen that, with Stephen Frears circling, but Broccoli and Wilson put the kibosh to the idea due to creative differences.

In a related note, the article adds that Amazon "is looking to have an international theatrical distribution arm fully operational by some time in 2026."

Jeff Bezos asked his followers on X.com who should play James Bond in the next movie, reports IGN, "and the answer was loud and clear." On X.com the "clear fan favorite" was DC Extended Universe actor Henry Cavill. (Besides playing Superman, Cavill also appeared in the 2024 film spy action-comedy Argyle, and fought Tom Cruise's character in 2018's Mission Impossible: Fallout — and played Geralt of Rivia in the Netflix series The Witcher.)
Facebook

Mark Zuckerberg's Makeover Didn't Make People Like Him, Study Shows (techcrunch.com) 122

An anonymous reader quotes a report from TechCrunch: A study by the Pew Research Center found that Americans' views of Elon Musk and Mark Zuckerberg skew more negative than positive. While Zuckerberg has sparked chatter in Silicon Valley with his sudden interest in high fashion, the Meta CEO is less popular than President Trump's right-hand man, Elon Musk, the report found. While about 54% of U.S. adults say they have an unfavorable view of Musk, 67% feel negatively toward Zuckerberg. [...] But Zuckerberg, the Facebook founder, is more universally disliked, though he draws more ire from the left-leaning demographic. While 60% of Republican and Republican-leaning respondents hold an unfavorable view of Zuckerberg, 76% of their Democratic counterparts share that sentiment.

So, while Zuck may be playing the part of the cool guy, Americans haven't been fooled by his gold chains or musical ambitions, it seems. Pew's study involved a panel of 5,086 randomly selected U.S. adults. The survey was conducted from January 27, 2025, through February 2, 2025, so these responses reflect people's recent opinions.

Classic Games (Games)

Bored With Chess? Magnus Carlsen Wants to Remake the Game (msn.com) 72

"Magnus Carlsen, the world's top chess player, is bored of chess," the Washington Post wrote Friday: Carlsen has spent much of the past year appearing to dismiss the game he has mastered: It was no longer exciting to play, he told a podcast in March. In December, he withdrew from defending a world championship because he was penalized for wearing jeans to the tournament.

How would the world's best player spice up the game? Change the rules, and add a touch of reality TV.

Ten of the world's top players gathered in a German villa on the Baltic coast this week to play in the first tournament of a new chess circuit, the Freestyle Chess Grand Slam Tour, that Carlsen co-founded. The twist: The tour randomizes the starting positions of the chess board's most important pieces, so each game begins with the queen, rooks and knights in a jumble. [It's sometimes called "Chess960" or Fischer random chess — with both players starting with the same arrangement of pieces.] Players have to adapt on the fly. Carlsen is backed by a cadre of investors who see a chance to dramatize chess with the theatrics of a television show. Players wear heart-rate monitors and give confession-booth interviews mid-match where they strategize and fret to the audience. Some purists are skeptical. So is the International Chess Federation, which sent a barrage of legal threats to Freestyle Chess before it launched this week's event.

At stake is a lucrative global market of hundreds of millions of chess players that has only continued to grow since the coronavirus pandemic launched a startling chess renaissance — and, perhaps, the authority to decide if and how a centuries-old game should evolve... The format is an antidote to the classical game, where patterns and strategies have been so rigorously studied that it's hard to innovate, Carlsen said. "It's still possible to get a [competitive] game, but you have to sort of dig deeper and deeper," Carlsen said. "I just find that there's too little scope for creativity."

The article also includes this quote from American grand master Hikaru Nakamura who runs a chess YouTube channel with 2.7 million subscribers). "An integral part of regular chess is that when you play, you spend hours preparing your opening strategy before the game. But with Fischer Random ... it's a little bit looser and more enjoyable." And German entrepreneur Jan Henric Buettner (one of the investors) says they hope to bring the drama of Formula One racecars. ("Cameras mounted at table level peer up at each player during games," the article notes at one point.)

The first Freestyle Chess Grand Slam Tour (with a $750,000 prize pool) concluded Friday, according to the article, but "Carlsen did not play in it," the Post points out. "He was upset in the semifinals by German grand master Vincent Keymer." Carlsen's reaction? "I definitely find Freestyle harder."

But Chess.com reports that Carlsen will be back to playing regular chess very soon: Global esports powerhouse Team Liquid has announced the signings of not just one, but two superstars of chess. Five-time World Champion and world number-one Magnus Carlsen and the 2018 challenger, world number-two Fabiano Caruana will represent the club ahead of the 2025 Esports World Cup (EWC)... Carlsen and Caruana, fresh from competing in the Weissenhaus Freestyle Chess Grand Slam, will first represent Team Liquid in the $150,000 Chessable Masters, which begins on February 16 and serves as the first of two qualifying events in the 2025 Champions Chess Tour. The top-12 players from the tour qualify for the EWC.
In an announcement video Carlsen reportedly trolls the FIDE, according to Indian Express. "The announcement video sees Carlsen wear a Team Liquid jersey along with a jacket and jeans. He then asks: 'Do I have to change?' To this, someone responds: 'Don't worry, we're pretty chill in esports. Welcome to Team Liquid.'"
AI

AI Summaries Turn Real News Into Nonsense, BBC Finds 68

A BBC study published yesterday (PDF) found that AI news summarization tools frequently generate inaccurate or misleading summaries, with 51% of responses containing significant issues. The Register reports: The research focused on OpenAI's ChatGPT, Microsoft's Copilot, Google's Gemini, and Perplexity assistants, assessing their ability to provide "accurate responses to questions about the news; and if their answers faithfully represented BBC news stories used as sources." The assistants were granted access to the BBC website for the duration of the research and asked 100 questions about the news, being prompted to draw from BBC News articles as sources where possible. Normally, these models are "blocked" from accessing the broadcaster's websites, the BBC said. Responses were reviewed by BBC journalists, "all experts in the question topics," on their accuracy, impartiality, and how well they represented BBC content. Overall:

- 51 percent of all AI answers to questions about the news were judged to have significant issues of some form.
- 19 percent of AI answers which cited BBC content introduced factual errors -- incorrect factual statements, numbers, and dates.
- 13 percent of the quotes sourced from BBC articles were either altered from the original source or not present in the article cited.

But which chatbot performed worst? "34 percent of Gemini, 27 percent of Copilot, 17 percent of Perplexity, and 15 percent of ChatGPT responses were judged to have significant issues with how they represented the BBC content used as a source," the Beeb reported. "The most common problems were factual inaccuracies, sourcing, and missing context." [...] In an accompanying blog post, BBC News and Current Affairs CEO Deborah Turness wrote: "The price of AI's extraordinary benefits must not be a world where people searching for answers are served distorted, defective content that presents itself as fact. In what can feel like a chaotic world, it surely cannot be right that consumers seeking clarity are met with yet more confusion.

"It's not hard to see how quickly AI's distortion could undermine people's already fragile faith in facts and verified information. We live in troubled times, and how long will it be before an AI-distorted headline causes significant real world harm? The companies developing Gen AI tools are playing with fire." Training cutoff dates for various models certainly don't help, yet the research lays bare the weaknesses of generative AI in summarizing content. Even with direct access to the information they are being asked about, these assistants still regularly pull "facts" from thin air.
Graphics

Nvidia's RTX 5090 Power Connectors Are Melting (arstechnica.com) 86

An anonymous reader quotes a report from Ars Technica: Two owners of Nvidia's new RTX 5090 Founders Edition GPUs have reported melted power connectors and damage to their PSUs. The images look identical to reports of RTX 4090 power cables burning or melting from two years ago. Nvidia blamed the issue on people not properly plugging the 12VHPWR power connection in fully and the PCI standards body blamed Nvidia.

A Reddit poster upgraded from an RTX 4090 to an RTX 5090 and noticed "a burning smell playing Battlefield 5," before turning off their PC and finding the damage. The images show burnt plastic at both the PSU end of the power connector and the part that connects directly to the GPU. The cable is one from MODDIY, a popular manufacturer of custom cables, and the poster claims it was "securely fastened and clicked on both sides (GPU and PSU)." While it's tempting to blame the MODDIY cable, Spanish YouTuber Toro Tocho has experienced the same burnt cable (both at the GPU and PSU ends) with an RTX 5090 Founders Edition while using a cable supplied by PSU manufacturer FSP. Plastic has also melted into the PCIe 5.0 power connector on the power supply.

Medicine

Scientists Find That Things Really Do Seem Better In the Morning (theguardian.com) 35

An anonymous reader quotes a report from The Guardian: In the most comprehensive study of its kind, scientists have found that generally, the world feels brighter when you wake up. People start the day in the best frame of mind in the morning, but end in the worst, at about midnight, the findings suggest, with the day of the week and the season also playing a part. Mental health also tends to be more varied at weekends but steadier during the week, according to the study led by University College London. "Generally, things do seem better in the morning," the researchers concluded. Their findings were published in the journal BMJ Mental Health. [...]

The results showed that happiness, life satisfaction, and worthwhile ratings were all higher on Mondays and Fridays than on Sundays, while happiness was also higher on Tuesdays. There was no evidence that loneliness differed across days of the week. There was clear evidence of a seasonal influence on mood. Compared with winter, people tended to have lower levels of depressive and anxiety symptoms and loneliness, and higher levels of happiness, life satisfaction and feeling that life was worthwhile in the three other seasons. Mental health was best in the summer across all outcomes. But the season didn't affect the associations observed across the day, however.
Scientists suggest that the findings may be due to physiological changes linked to the body's circadian rhythm. Cortisol, a hormone that influences mood and motivation, peaks after waking and declines by bedtime, which may contribute to better mental health earlier in the day.

Factors like sleep cycles, weather, and when participants chose to respond to the survey could have influenced the findings. There's also the differences between weekdays and weekends, which have their own variations in daily routines.
Power

US Solar Boom Continues, But It's Offset By Rising Power Use (arstechnica.com) 84

In the first 11 months of 2024, solar energy generation in the US grew by 30%, enabling wind and solar combined to surpass coal for the first time. However, as Ars Technica's John Timmer reports, "U.S. energy demand saw an increase of nearly 3 percent, which is roughly double the amount of additional solar generation." He continues: "Should electric use continue to grow at a similar pace, renewable production will have to continue to grow dramatically for a few years before it can simply cover the added demand." From the report: Another way to look at things is that, between the decline of coal use and added demand, the grid had to generate an additional 136 TW-hr in the first 11 months of 2024. Sixty-three of those were handled by an increase in generation using natural gas; the rest, or slightly more than half, came from emissions-free sources. So, renewable power is now playing a key role in offsetting demand growth. While that's a positive, it also means that renewables are displacing less fossil fuel use than they might.

In addition, some of the growth of small-scale solar won't show up on the grid, since it offset demand locally, and so also reduced some of the demand for fossil fuels. Confusing matters, this number can also include things like community solar, which does end up on the grid; the EIA doesn't break out these numbers. We can expect next year's numbers to also show a large growth in solar production, as the EIA says that the US saw record levels of new solar installations in 2024, with 37 Gigawatts of new capacity. Since some of that came online later in the year, it'll produce considerably more power next year. And, in its latest short-term energy analysis, the EIA expects to see over 20 GW of solar capacity added in each of the next two years. New wind capacity will push that above 30 GW of renewable capacity each of these years.

That growth will, it's expected, more than offset continued growth in demand, although that growth is expected to be somewhat slower than we saw in 2024. It also predicts about 15 GW of coal will be removed from the grid during those two years. So, even without any changes in policy, we're likely to see a very dynamic grid landscape over the next few years. But changes in policy are almost certainly on the way.

Microsoft

The 'Super Bowl for Nerds': Scenes from the Microsoft Excel World Championship (straitstimes.com) 28

At December's "Microsoft Excel World Championship" in Las Vegas, "finance professionals fluent in spreadsheets were treated like minor celebrities," writes the New York Times, "as they gathered to solve devilishly complex Excel puzzles in front of an audience of about 400 people, and more watching an ESPN3 livestream."

The Times notes that "many fans find out about the Excel championship through ESPN's annual obscure sports showcase, where it is sandwiched between competitions like speed chess and the World Dog Surfing Championships." But the contest's organizer envisions tournaments with "more spectators, bigger sponsors and a million-dollar prize" — even though this year's prize was $5,000 and a pro wrestling-style championship belt. The format for the finals was a mock-up of World of Warcraft, an online role-playing game. It required the 12 men (this particular nerdfest was mostly a guy thing) to design Excel formulas for tracking 20 avatars and their vital signs... To prepare, [competitor Diarmuid] Early adjusted the width of his Excel columns with the precision of a point guard lining up a 3-point shot. [Andrew] Ngai queued up a YouTube compilation of "focus music". After an announcer kicked off the 40-minute event — "Five, four, three, two, one, and Excel!" — the 12 players leaned over their keyboards and began plugging in formulas. One example: "=CountChar (Lower (D5),"W")" allowed one competitor, Michael Jarman, to figure out how many times the letter "W" appeared in a spreadsheet.
ZDNet points out that there's a seven-hour livestream of the event that's "worth checking out for the opening theme song alone."

The New York Times closes their article with a quote from super-fan Erik Oehm, a software developer from San Francisco who called the event "the Super Bowl for Excel nerds". Oehm watched excitedly from the front row as this year's winner — Michael Jarman — finally raised the championship belt overhead while someone dumped glitter on him. And then he said...

"You'd never see this with Google Sheets. You'd never get this level of passion."
Technology

Biometrics, Windmills, and VHS tapes: The Winners of 'Rest of World' International Tech Photo Contest (restofworld.org) 5

Since launching in 2020, the nonprofit site RestofWorld.org has been covering tech news from 100 countries. And they've just announced the winners in their 2024 international photography contest.

"From Cape Verde to Bhutan, we received 227 entries from over 45 countries around the world, featuring everything from sprawling mines to biometric facial scans." Like last year, the majority of the entries in our 2024 photography contest captured on-the-ground realities of how technology is transforming lives in every corner of the world. We received submissions from over 45 countries, showcasing a stunning variety of perspectives on the intersection of technology and daily life.

Beyond striking visuals, the photographs tell us stories of how tech plays a role in local communities, from iris-scanning payment systems inside refugee camps to EV battery-powered music gatherings. The 227 entries we received from contestants — including from Mongolia, the Philippines, Argentina, and Jordan — not only celebrate these stories but reaffirm our commitment at Rest of World to challenge stereotypes about how people use technology in their daily lives.

An "honorable mention" photo shows immigrants from Africa arriving on the Italian island of Lampedusa after a perilous boat journey. ("Upon their arrival, these refugees borrowed a smartphone from a bystander and started a video call to let their relatives know they survived the journey.") And the top photo shows a U.S. Customs and Border Protection agent using a cellphone to collect facial scans from migrants entering the country from Mexico. ("After they make the crossing into the U.S., migrants are subjected to further data collection, including DNA samples.")

Biometric data collection was a recurring theme. A photo from Jordan shows a Syrian boy paying for groceries with an iris scanner at a supermarket "run jointly by the World Food Programme and the U.N. High Commissioner for Refugees." Eye-scanning technology is being used there "to ensure people use only their own credit and not borrowed or stolen cards. After having their iris scanned, Syrian refugees living in the camp can make use of services such as health care and shopping, using just their eyes."

Another recurring theme was energy. There's a lovely "honorable mention" photo from the Philippines showing two young people on a beach playing basketball "under the towering blades of the windmills in Bangu... Renewable energy has transformed this community, cutting household expenses and powering opportunities once thought to be out of reach." The third-place photo shows six children in a distant tent in "a mountainous, subarctic forest" in Mongolia" — all gathered around a laptop "to watch a documentary about a Norwegian reindeer herder" who had visited their region. ("Modern technology such as solar panels, car batteries, and the occasional Wi-Fi connection allows these families to stay connected with the world.") One photo shows a young boy carrying a solar panel down from the roof in a remote village in Jharkhand, India.

Another photo documents the largest salt flat in Argentina, part of the so-called "lithium triangle" with parts of Chile and Bolivia. A salt miner says "They started looking for lithium there in 2010. We made them stop; it was hurting the environment and affecting the water. But now they are back and I am afraid. Everything we have could be lost."

And a photo from Nigeria shows two people wearing traditional African attire but adorned with "goggles crafted from repurposed VHS tapes". RestofWorld says the goggles "represent how individuals and communities reclaim and reinterpret technology for art, commentary, and resilience. This practice reflects a community's ability to find new life in what others might discard, highlighting a deep relationship with both old and new technologies."

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