Businesses

The Next Hot Job: Pretending To Be a Robot (wsj.com) 44

"As the promise of autonomous machines lags the underlying technology, the growing need for human robot-minders could juice the remote workforce," reports The Wall Street Journal. An anonymous reader shares excerpts from the report: Across industries, engineers are building atop work done a generation ago by designers of military drones. Whether it's terrestrial delivery robots, flying delivery drones, office-patrolling security robots, inventory-checking robots in grocery stores or remotely piloted cars and trucks, the machines that were supposed to revolutionize everything by operating autonomously turn out to require, at the very least, humans minding them from afar. Until the techno-utopian dream of full automation comes into effect -- and frankly, there's no guarantee that will ever happen -- there will be plenty of jobs for humans, just not ones their parents would recognize. Whether the humans in charge are in the same city or thousands of miles away, the proliferation of not-yet-autonomous technologies is driving a tiny but rapidly growing workforce.

Companies working with remote-controlled robots know there are risks, and try to mitigate them in a few ways. Some choose only to operate slow-moving machines in simple environments -- as in Postmates's sidewalk delivery -- so that even the worst disaster isn't all that bad. More advanced systems require 'human supervisory control,' where the robot or vehicle's onboard AI does the basic piloting but the human gives the machine navigational instructions and other feedback. Prof. Cummings says this technique is safer than actual remote operation, since safety isn't dependent on a perfect wireless connection or a perfectly alert human operator. For every company currently working on self-driving cars, almost every state mandates they must either have a safety driver present in the vehicle or be able to control it from afar. Guidelines from the National Highway Traffic Safety Administration suggest the same. Phantom Auto is betting the shift to remote operation might become an important means of employment for people who used to drive for a living.
Other requirements for our remote-controlled future include "a tolerance for working for a lower wage, since remote operation could allow companies to outsource driving, construction and service jobs to call centers in cheaper labor markets," the report adds.

"Another might be a youth spent gaming. When Postmates managers interview potential delivery-robot pilots like Diana Villalobos, they ask whether or not they played videogames in their youth. 'When I was a kid, my parents always said, 'Stop playing videogames!' But it came in handy,' she says."
Patents

Apple Patents Watch Band That Could ID You From Your Wrist Skin (techcrunch.com) 23

PatentlyApple has spotted several patents that suggest Apple is playing with the idea of making the Apple Watch's band identify users via their wrist's skin texture and arm hair. TechCrunch reports: The first patent describes a sensor built into the Watch or the watch's band that could use infrared to build a thermal image of your wrist and its identifying traits (like skin texture/arm hair) to identify who is wearing it -- sort of like a fingerprint, but from your wrist. Unlike most of Apple's other devices, the Apple Watch doesn't currently have any sort of built-in biometrics for unlocking -- there's no thumbprint sensor for Touch ID, or camera for Face ID. Unlocking your Apple Watch means poking at the screen to punch in a PIN (or, if you've configured it to unlock when you unlock your phone, doing that). A sensor setup like this could make the unlocking process automatic without the need to unlock your phone.

The second granted patent describes a Watch band that can adjust itself on the fly -- think Nike's self-tightening shoes, but on your wrist. If the Watch detects that it's sliding while you're running (or if the aforementioned thermal sensors need a closer look at your wrist skin) tensioners in the device could tighten or loosen the band on command. Finally, a third granted patent tinkers with the idea of a Watch band with built-in light-up indicators -- like, say, a notification light for incoming texts, or a meter that fills up to tell you at-a-glance how much distance you've got left on your run, or a stripe that glows yellow when you've got something on your calendar in the next hour. All of this can already be done on the Watch's screen, of course -- this would just allow for it without having to power up the entire display.

Transportation

Scooters In Cities Are Becoming A Huge Problem (cnn.com) 169

An anonymous reader quotes CNN: Stewart Goodwin tried to put a stop to the constant flow of scooters into the plaza he oversees. He spoke to the government and scooter companies, but to no avail. "We still find scooters in our fountains," Goodwin, executive director of the Indiana War Memorials in Indianapolis, told CNN Business. "We find them in the canal. We find them strewn all over the sidewalks."

In the Wild West of transportation, no one knows what to do about scooters. They appeared suddenly in many cities, triggering complaints of clutter and blocked sidewalks. When ridden, scooters emerged as sidewalk bullies -- fast enough to unsettle pedestrians and create safety issues. But force scooters into the streets and they are slow and vulnerable amid two-ton vehicles, not to mention potholes that can swallow small tires.

Now, governments, communities and businesses -- even the scooter companies themselves -- are playing catchup on finding the right rules for scooters, and how to enforce them....

None of this is what was supposed to happen.

CNN notes that this summer Atlanta banned nighttime riding "following a string of scooter deaths," while other cities have totally banned scooters, "with lingering memories of how Uber stormed onto their streets and created long-lasting challenges for local governments."
Businesses

Does Playing Video Games Improve Your Workplace Performance? (bbc.com) 25

"Businesses are waking up to the skills gamers can bring to the workplace," argues the BBC, adding that "Even the military is hiring gamers." "The ability to assimilate information, react swiftly and co-ordinate actions whilst remaining calm under pressure are often attributes of people that are good at gaming," a Royal Air Force spokesperson tells the BBC. Those skills are part of what the RAF is looking for "in a variety of roles. Skills acquired through gaming can be very relevant to certain areas."

"There are plenty of soft skills that gamers can utilise in a professional setting, such as teamwork, problem solving and strategic planning," says Ryan Gardner, a regional director with Hays recruitment.

They also interview the man who told Kotaku that "If you're playing EVE Online you basically already have an MBA." Matthew Ricci tells the BBC he stands by the sentiment -- and Eve players might understand why. Often made fun of in gaming circles as a "spreadsheet simulator", the economy of the fictional Eve universe is driven by real market principles. If you want to build a new spaceship, the raw material has to be mined by another player. Manufacturing costs come into effect, and commodities fluctuate in price based on demand and haulage distance.

Mr Ricci, who had always dreamed of being the boss of his own company, ran an in-game corporation comprising hundreds of players. Eventually, he realised he could transfer his skills to real-life business -- instead of doing it for free. He restructured Zentech, once a taxation vehicle for his father's business, and it is now in its fourth year helping international brands enter the Canadian market... He credits his success to his family, his obsession with running his own business -- and "a damn good company in Iceland that made a damn good game".

The BBC also spoke to a radiotherapy physicist who says old-school games like Palace of Magic, on his father's Acorn Electron [released in 1983] not only exposed him to computers, but encouraged a competitive streak which he believes translates to his work today. "When creating treatment plans, the aim is to optimise the radiation dose to the tumour and restrict it as much as possible to healthy surrounding tissue and organs... Most videogames are essentially puzzles to solve," he says. "And problem-solving is a big part of my job."
First Person Shooters (Games)

Some of the Best Video Game Streamers Are Senior Citizens (avclub.com) 38

"As we've discussed in the past, old people are some of the only video game streamers worth watching," writes the AV Club: Filled with the wisdom that comes from age, seniors are the necessary corrective to Twitch and YouTube channels currently dominated by excitable whippersnappers. Fortunately, as outlined in a piece NBC's Kalhan Rosenblatt that explores this world, video games are gaining popularity among the elderly. The piece references a study that found "38 percent of Americans age 50 and older said they play video games" and looks at those who belong to this demographic.... Our old pal, the Skyrim-loving Shirley Curry pops up, too, when Rosenblatt gets into the seniors who stream games or upload videos of what they're playing online. Curry, who is 83, has "more than 700,000 subscribers on YouTube," and refers to her viewers as "grandkids," is mentioned alongside 66-year-old Twitch streamer GrandpaGaming (AKA Will R.). He streams games that include PlayerUnknown's Battlegrounds and Apex Legends, uploading highlights that show him kicking the ass of other players who, when their age is compared to his, are probably quite literal noobs.

c Rosenblatt mentions the social benefits of video games as well as studies that show how, "with their complex controls and fast pace" they provide "a mental workout for seniors" that could help "delay or slow the onset of degenerative neurological diseases, such as Alzheimer's or other forms of dementia." This means that, aside from providing a subgenre of game streams that are far more entertaining than the usual, these seniors are potentially improving their health as well.

PHP

'Why PHP Still Beats Your Next Favourite Alternative' (youtube.com) 85

Long-time Slashdot reader Qbertino writes: On PHPday in Verona (Italy) Rasmus Lerdorf, creator of PHP, gave an enlightening talk on PHP and its history. 25 years of PHP (video of the talk) is ripe with details on PHP, the design choices behind the web's favorite server-side templating language and with explanations on why what you may think of as an inconsistent mess actually makes perfect sense just the way it is. Very insightful, fun, interesting and a must-watch for PHP lovers and haters alike.
Introducing one slide, Lerdorf remembers that in the 1990s, "the web looked like this -- CGI bins written in C."

But he also shows his first computers from the 1980s at the beginning of the talk, before moving on to screenshots of Gopher, and then of the Mosaic browser. "This changed everything. And not just for me, for everybody...

"Everybody around at the time, playing with this stuff, and having had UUCP addresses and playing with Usenet and bulletin boards -- it was very easy to see that this was going to change the world."
Social Networks

Social Media Stress Can Lead To Social Media Addiction, Study Finds (sciencedaily.com) 17

An anonymous reader quotes a report from ScienceDaily: Social networking sites (SNS) such as Facebook and Instagram are known to cause stress in users, known as technostress from social media. However, when faced with such stress, instead of switching off or using them less, people are moving from one aspect of the social media platforms to another -- escaping the causes of their stress without leaving the medium on which it originated. Research into the habits of 444 Facebook users revealed they would switch between activities such as chatting to friends, scanning news feeds and posting updates as each began to cause stress. This leads to an increased likelihood of technology addiction, as they use the various elements of the platform over a greater timespan. Researchers from Lancaster University, the University of Bamberg and Friedrich-Alexander Univeristat Erlangen-Nurnberg, writing in Information Systems Journal, found that users were seeking distraction and diversion within the Facebook platform as a coping mechanism for stress caused by the same platform, rather than switching off and undertaking a different activity. Professor Sven Laumer said: "We found that those users who had a greater social media habit- needed less effort to find another aspect of the platforms, and were thus more likely to stay within the SNS rather than switch off when they needed to divert themselves. The stronger the user's SNS habit, the higher the likelihood they would keep using it as a means of diversion as a coping behavior in response to stressors, and possibly develop addiction to the SNS."

"Users go to different areas of the platform which they see as being separate and that they use in different ways. With Facebook, there are features that take you into different worlds within the same platform. You can be in many different places all from the same application, for example following friends' activities, posting pictures about daily activities, switching to a chat feature or playing games."

The study has been published in the Information Systems Journal.
Businesses

Businesses Are Using VR To Learn How To Best Fire People (latimes.com) 36

McGruber shares a report: Today, the dream of goggle-wearing masses has deflated, and investment in the tech has dwindled. But VR companies like Talespin have found a growing market in simulating the least entertaining content imaginable: our jobs. Consumers may not yet feel the pull of visiting fantasy worlds in their free time, but for businesses that need to train their workers, better tools are a necessity, not a luxury. "What you're seeing today is not an evolution but a return to the application that's always worked," said Jeremy Bailenson, the director of Stanford's Virtual Human Interaction Lab and one of the founders of Strivr, a competing virtual reality training start-up. He traces the roots of virtual reality back to the Link trainer, a mock airplane fuselage mounted on a platform that could simulate real flying sensations, which half a million military pilots used to safely train during World War II.

Talespin found its first major client in Farmers Insurance Group, which needed a new way to train claims adjusters for home inspections. The start-up designed a virtual house, complete with cluttered closets and leaky sinks, that trainees could scour for evidence of water damage. The simulation changed slightly each time, letting new hires rack up months' worth of experience in just a few days. The company has grown to 75 employees to match the demand for VR training coming from Farmers and other large corporate clients, fueled only by $5.6 million in outside investment. But the company always uses Barry's termination as a demo for new clients -- it's a compelling proof-of-concept experience designed, Jackson said, "to see if talking to a virtual human can actually make you uncomfortable. It's proved to be pretty effective." That emotional realism is what separates virtual reality from all the other tools for teaching interpersonal skills in the workplace, from pamphlets and role-playing workshops to interactive tutorials.

XBox (Games)

Ask Slashdot: Should Microsoft Make an Xbox Phone? (onmsft.com) 69

dvda247 writes: Since there's the Nintendo Switch and previously there was the Sony PSP (Playstation Portable), should Microsoft make an Xbox Phone? There are already 'gaming phones' like the ASUS ROG Phone 2, but should Microsoft jump back into the smartphone game to make a phone running Android that is focused primarily on playing Xbox One games? Xbox Game Pass and Xbox Play Anywhere would be huge selling points to make an Xbox Phone. What are your thoughts?
The Military

Russia Orders Evacuation of Village Near Site of Nuclear Accident, Then Cancels It (nytimes.com) 57

An anonymous reader quotes a report from The New York Times: The Russian authorities on Tuesday announced the evacuation of the village nearest to the site of a nuclear accident in northern Russia, suggesting dangers more grave than initially reported. The still-mysterious episode last week killed seven people and released radiation, apparently when a small nuclear reactor malfunctioned during a test of a novel type of missile near a naval weapons testing site. Russian officials have released a flurry of misleading or incomplete statements playing down the severity of the accident, which the military first reported on Thursday as a fire involving a liquid-fueled rocket engine. It was not until Sunday that Russian scientists conceded that a reactor had released radiation during a test on an offshore platform in the White Sea. That pattern of murkiness continued on Tuesday, as news reports and official statements offered only the vaguest explanation for the evacuation, and hours later seemed to indicate that it had been called off.
Businesses

Google's Jobs Search Draws Antitrust Complaints From Rivals (reuters.com) 23

Google's fast-growing tool for searching job listings has been a boon for employers and job boards starving for candidates, but several rival job-finding services contend anti-competitive behavior has fueled its rise and cost them users and profits. From a report: In a letter to be sent to European Union competition commissioner Margrethe Vestager on Tuesday and seen by Reuters, 23 job search websites in Europe called on her to temporarily order Google to stop playing unfairly while she investigates. Similar to worldwide leader Indeed and other search services familiar to job seekers, Google's tool links to postings aggregated from many employers. It lets candidates filter, save and get alerts about openings, though they must go elsewhere to apply.

Alphabet's Google places a large widget for the 2-year-old tool at the top of results for searches such as "call center jobs" in most of the world. Some rivals allege that positioning is illegal because Google is using its dominance to attract users to its specialized search offering without the traditional marketing investments they have to make. Other job technology firms say Google has restored industry innovation and competition.

Displays

Study Blames Rise In Teens Who Need Glasses On Excessive Screen Time (studyfinds.org) 53

pgmrdlm shares a report from StudyFinds: So many people, especially young people and teenagers, spend a significant period of time each day staring at a screen of some kind, whether that be a computer, smartphone, tablet, or the regular old TV. Now, a new study is warning parents that all that screen time may be behind a stunning rise in children who need prescription glasses. According to the report released by United Kingdom-based eye care company Scrivens Opticians, the percentage of 13-16 year olds in the U.K. who need glasses has nearly doubled over the past seven years -- from 20% in 2012 to 35% in 2018. Two-thirds of those teens were diagnosed as being myopic, or short-sighted. Researchers theorize that this significant increase in eye problems among young people is likely linked to excessive time spent staring at screens, which can lead to eye strain, shortsightedness, and blurred vision. In fact, the study also found that the average 13-16 year old spends around 26 hours per week staring at a smartphone, playing video games, or watching TV.
The Internet

Cloudflare Terminates 8chan (cloudflare.com) 940

"We just sent notice that we are terminating 8chan as a customer effective at midnight tonight Pacific Time," writes Cloudflare CEO Matthew Prince.

"The rationale is simple: they have proven themselves to be lawless and that lawlessness has caused multiple tragic deaths. Even if 8chan may not have violated the letter of the law in refusing to moderate their hate-filled community, they have created an environment that revels in violating its spirit." We do not take this decision lightly. Cloudflare is a network provider. In pursuit of our goal of helping build a better internet, we've considered it important to provide our security services broadly to make sure as many users as possible are secure, and thereby making cyberattacks less attractive -- regardless of the content of those websites. Many of our customers run platforms of their own on top of our network. If our policies are more conservative than theirs it effectively undercuts their ability to run their services and set their own policies. We reluctantly tolerate content that we find reprehensible, but we draw the line at platforms that have demonstrated they directly inspire tragic events and are lawless by design. 8chan has crossed that line. It will therefore no longer be allowed to use our services.

Unfortunately, we have seen this situation before and so we have a good sense of what will play out. Almost exactly two years ago we made the determination to kick another disgusting site off Cloudflare's network: the Daily Stormer. That caused a brief interruption in the site's operations but they quickly came back online using a Cloudflare competitor. That competitor at the time promoted as a feature the fact that they didn't respond to legal process. Today, the Daily Stormer is still available and still disgusting. They have bragged that they have more readers than ever. They are no longer Cloudflare's problem, but they remain the Internet's problem.

I have little doubt we'll see the same happen with 8chan.

Prince adds that since terminating the Daily Stormer they've been "engaging" with law enforcement and civil society organizations to "try and find solutions," which include "cooperating around monitoring potential hate sites on our network and notifying law enforcement when there was content that contained an indication of potential violence." Earlier today Prince had used this argument in defense of Cloudflare's hosting of the 8chan, telling the Guardian "There are lots of competitors to Cloudflare that are not nearly as law abiding as we have always been." He added in today's blog post that "We believe this is our responsibility and, given Cloudflare's scale and reach, we are hopeful we will continue to make progress toward solving the deeper problem."

"We continue to feel incredibly uncomfortable about playing the role of content arbiter and do not plan to exercise it often.... Cloudflare is not a government. While we've been successful as a company, that does not give us the political legitimacy to make determinations on what content is good and bad. Nor should it. Questions around content are real societal issues that need politically legitimate solutions..."

"What's hard is defining the policy that we can enforce transparently and consistently going forward. We, and other technology companies like us that enable the great parts of the Internet, have an obligation to help propose solutions to deal with the parts we're not proud of. That's our obligation and we're committed to it."
Graphics

'Fortnite' Creator Epic Games Supports Blender Foundation With $1.2 Million (blender.org) 43

Long-time Slashdot reader dnix writes: Apparently having a lot of people playing Fortnite is good for the open source community too. Epic Games' MegaGrants program just awarded the Blender Foundation with $1.2 million over the next three years...to further the success of the free and open source 3D creation suite.
It's part of the company's $100 million "MegaGrants" program, according to the announcement. "Open tools, libraries and platforms are critical to the future of the digital content ecosystem," said Tim Sweeney, founder and CEO of Epic Games. "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."
Social Networks

Social Media, But Not Video Games, Linked To Depression In Teens, Says Study (www.cbc.ca) 147

An anonymous reader quotes a report from CBC.ca: Screen time -- and social media in particular -- is linked to an increase in depressive symptoms in teenagers, according to a new study by researchers at Montreal's Sainte-Justine Hospital. The researchers studied the behavior of over 3,800 young people from 2012 until 2018. They recruited adolescents from 31 Montreal schools and followed their behavior from Grade 7 until Grade 11. The teenagers self-reported the number of hours per week that they consumed social media (such as Facebook and Instagram), video games and television. Conrod and her team found an increase in depressive symptoms when the adolescents were consuming social media and television. The study was published on Monday in JAMA Pedatrics, a journal published by the American Medical Association. The researchers "found that the increased symptoms of depression are linked to being active on platforms such as Instagram, where teens are more likely to compare their lives to glitzy images in their feeds," the report says. "They also tested to see if the additional screen time was taking away from other activities that might decrease depressive symptoms, such as exercise, but found that was not the case."

Surprisingly, time spent playing video games was found to not be contributing to depressive symptoms. "The study suggests the average gamer is not socially isolated, with more than 70 percent of gamers playing with other people either online or in person," CBC.ca reports.
Music

Review: 'Solid State' by Jonathan Coulton (jonathancoulton.com) 47

We're reviving an old Slashdot tradition -- the review. Whenever there's something especially geeky -- or relevant to our present moment -- we'll share some thoughts. And I'd like to start with Jonathan Coulton's amazing 2017 album Solid State, and its trippy accompanying graphic novel adaptation by Matt Fraction. I even tracked down Jonathan Coulton on Friday for his thoughts on how it applies to our current moment in internet time...

"When I started work on Solid State, the only thing I could really think of that I wanted to say was something like, 'The internet sucks now'," Coulton said in 2017 in an epilogue to the graphic novel. "It's a little off-brand for me, so it was a scary place to start..."

So what does he think today? And what did we think of his album...?
Medicine

Doing Five Things Could Decrease Your Risk of Alzheimer's By 60% (sfgate.com) 132

"Light-to-moderate" alcohol consumption can help reduce your risk of Alzheimer's disease.

An anonymous reader quotes the Washington Post: A study presented Sunday at the Alzheimer's Association International Conference in Los Angeles found that combining five lifestyle habits -- including eating healthier, exercising regularly and refraining from smoking -- can reduce the risk of Alzheimer's by 60 percent. A separate study showed that lifestyle choices can lower risk even for those who are genetically prelifestyle disposed to the disease...

Over the last decade, studies have increasingly pointed to controllable lifestyle factors as critical compenents to reducing the risk of cognitive decline. Researchers say that, as with heart disease, combating dementia will probably require a "cocktail" approach combining drugs and lifestyle changes. And as recent efforts to develop a cure or more effective drug treatments for dementia have proven disappointing, the fact that people can exert some control in preventing the disease through their own choices is encouraging news, they say.

While the new study's authors expected to see that leading a healther life decreases the chance of dementia, they were floored by the "magnitude of the effect," said Klodian Dhana, a Rush University professor and co-author. "This demonstrates the potential of lifestyle behaviors to reduce risk as we age," said Heather Snyder, senior director of medical and scientific operations at the Alzheimer's Association. "The fact that four or five lifestyle habits put together can have that kind of benefit for your brain is incredibly powerful."

The fifth lifestyle habit is "engaging in mentally stimulating activities like reading the newspaper, visiting the library or playing games such as chess and checkers."

Time reports that even following just two or three of the healthy lifestyle factors reduced the risk of developing Alzheimer's dementia in the study by at least 39%.
Facebook

Facebook AI Pluribus Defeats Top Poker Pros In 6-Player Texas Hold 'Em (arstechnica.com) 58

Carnegie Mellon University and Facebook AI research scientists have developed an AI dubbed Pluribus that took on 15 professional human players in six-player no-limit Texas Hold 'em and won. The researchers describe how they achieved this feat in a new paper in Science. Ars Technica reports: Playing more than 5,000 hands each time, five copies of the AI took on two top professional players: Chris "Jesus" Ferguson, six-time winner of World Series of Poker events, and Darren Elias, who currently holds the record for most World Poker Tour titles. Pluribus defeated them both. It did the same in a second experiment, in which Pluribus played five pros at a time, from a pool of 13 human players, for 10,000 hands.

Co-author Tuomas Sandholm of Carnegie Mellon University has been grappling with the unique challenges poker poses for AI for the last 16 years. No-Limit Texas Hold 'em is a so-called "imperfect information" game, since there are hidden cards (held by one's opponents in the hand) and no restrictions on the size of the bet one can make. By contrast, with chess and Go, the status of the playing board and all the pieces are known by all the players. Poker players can (and do) bluff on occasion, so it's also a game of misleading information.

Social Networks

LinkedIn and the Art of Boastful Self-Promotion (ft.com) 52

Harry Barnes runs a Twitter account called The State of LinkedIn with more than 100,000 followers. On it, he tweets a curated selection of the most egotistical, self-unaware, jargon-ridden posts from LinkedIn members [Editor's note: the link may be paywalled]. From a report: Recent gems range from the boastful "You call it luck, I call it 80 hours a week", to the baffling "How easy is it to hire me? I interviewed myself", as well as the awful-wonderful morning routine which begins "I wake up. Instantly. From the fogginess of dreams, to the readiness of full consciousness..." Humble brags, including Mr Barnes's favourite, in which a man is pictured playing pool while a supercar just happens to be parked in the background, also feature regularly. Mr Barnes, who has worked in social media but runs the account as a hobby, says the idea is to poke fun at the ridiculous world of workplace self-promotion, rather than individuals. "All the content is sent to me," he says. "I don't trawl LinkedIn looking for it."

Mr Barnes is not the only one enjoying the lighter side of LinkedIn. There is also the @CrapOnLinkedIn Twitter feed and parody LinkedIn accounts, such as the "demotivational speaker" Mike Winnet. Unlike other social networks, however, humour is not the norm for LinkedIn, which has always been a more grown-up, professional place. For better or for worse, that may be changing.

Space

SpaceX Tests Broadband Satellite Network, Claims 'First To Operate' Status (geekwire.com) 97

SpaceX says 57 of its 60 broadband data satellites are now communicating with their ground stations -- and that this grants them special privileges when other companies launch their own satellite telecommunication networks. An anonymous reader quotes GeekWire: In an emailed update, SpaceX said Starlink is ready to go into a testing phase that involves streaming videos and playing video games via satellite.... "Now that the majority of the satellites have reached their operational altitude, SpaceX will begin using the constellation to start transmitting broadband signals, testing the latency and capacity by streaming videos and playing some high-bandwidth video games using gateways throughout North America," SpaceX said... SpaceX said "Starlink is now the first NGSO [non-geosynchronous satellite orbit] system to operate in the Ku-band and communicate with U.S. ground stations, demonstrating the system's potential to provide fast, reliable internet to populations around the world."

That statement isn't intended merely as a marketing boast: In documents filed earlier this month with the Federal Communications Commission, SpaceX says its "first to operate" status with the FCC means it can "select its frequencies first" if there's a conflict with other satellite telecommunication networks in low Earth orbit. SpaceX's claim on that score has set off a flurry of regulatory filings from its rivals in the market for satellite broadband services, including the international OneWeb consortium and Canada's biggest satellite operator, Telesat.

In one of this month's filings, OneWeb charged that SpaceX was being "irresponsible" by going ahead with a Ku-band system under conditions that would interfere with OneWeb's previously launched [six] satellites. But SpaceX shrugged off OneWeb's objections, as well as Kepler's. It said neither OneWeb nor Kepler qualified for the FCC's first-choice status because their ground stations weren't in the U.S... The exchange of FCC filings illustrates how tangled the regulatory environment for satellite internet broadband services can get. And things could get even more tangled if additional players including Amazon and Boeing join the fray.

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