Games

Rent is Too Dang High in Cities: Skylines 2, So the Devs Nuked the Landlords 293

An anonymous reader shares a report: City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities. And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see: "Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier"
Games

Call of Duty: Black Ops 6's Enormous 309GB Download 'Not Representative of a Typical Player Install Experience' (eurogamer.net) 37

Activision has clarified Call of Duty: Black Ops 6 isn't 309GB after all -- or at least, you can download the core of it for less. From a report: This is despite Xbox's store page for the game stating that Call of Duty: Black Ops 6's install size is a rather chunky 309.85 GB. This made many heads turn, because that seemed excessive. The Call of Duty team has now issued a correction with more detail. Writing on social media platform X, Activision stated the file size currently listed for Black Ops 6 "does not represent the download size or disk footprint" for its upcoming Call of Duty game.

"The sizes as shown include the full installations of Modern Warfare 2, Modern Warfare 3, Warzone and all relevant content packs, including all localised languages combined which is not representative of a typical player install experience," it explained, before adding: "Players will be able to download Black Ops 6 at launch without downloading any other Call of Duty titles or all of the language packs."

News

A 27-Year Old Tamagotchi Mystery Has Been Solved (404media.co) 12

A 27-year old Tamagotchi mystery was solved this week when a collector figured out how to unlock secret characters on the Mothra Tamagotchi, released in Japan in 1997. From a report: A Discord user named rhubarb_pie found out how to unlock the "Moll & Lora" twins as playable characters, which were previously seen in the handheld pet-raising-simulator as medical nurses who healed your character when it was sick. The Tamagotchi Wiki states they had previously been obtained through a "battery glitch," but rhubarb_pie figured out how to unlock them as playable characters through the normal course of gaming.

As a reminder, Tamagotchis are virtual pets made by Bandai and introduced in 1996 that were incredibly popular at the time and inspired a ton of clones. There have been many different versions of Tamagotchi since its original release, which included the Mothra Tamagotchi, which was tied to the Japanese release of the movie Rebirth of Mothra II. Mothra is a giant flying moth that exists in the Godzilla cinematic universe. There is an entire community of Tamagotchi collectors, enthusiasts, and reverse engineers, and for several decades players had wondered whether Moll & Lora could be unlocked as playable characters on the Mothra Tamagotchi. "After years of debate whether this was even possible, I have proven that, in fact, you can raise the Twin characters Moll & Lora on the Mothra," rhubarb_pie wrote in a lengthy guide to unlocking the characters posted on Discord Wednesday. "The ROM for the Mothra was dumped about a month ago and I figured out how everything worked by studying the code."

Cloud

GOG Will Start Deleting Cloud Saves This Summer 35

GOG, a Poland-based popular gaming platform, has announced plans to enforce a 200MB limit on cloud save files per game. This move may adversely affect players of open-world titles like Cyberpunk 2077, where save folders can reach several gigabytes. A report adds: The company will begin deleting game saves that exceed the limit on Aug 31. When the deadline rolls around, GOG will delete saves for each game, beginning with the oldest until it's below the 200MB threshold. That means your newest saves will survive.
PlayStation (Games)

Sony's PSVR 2 PC Adapter Launches In August (theverge.com) 32

The PlayStation VR2's PC adapter is arriving on August 7th, allowing PC support for the PS5-exclusive headset. It'll cost $59.99. The Verge reports: Sony says the device will support all Steam VR games, including big-name titles like Half-Life: Alyx. In addition to the new adapter, Sony says players will need a DisplayPort cable to work with Steam titles on PC. (As well as a Steam account, obviously.) You can check out the minimum system requirements right here.

In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."

Piracy

Napster Sparked a File-Sharing Revolution 25 Years Ago (torrentfreak.com) 49

TorrentFreak's Ernesto Van der Sar recalls the rise and fall of Napster, the file-sharing empire that kickstarted a global piracy frenzy 25 years ago. Here's an excerpt from his report: At the end of the nineties, technology and the Internet were a playground for young engineers and 'hackers'. Some of them regularly gathered in the w00w00 IRC chatroom on the EFnet network. This tech-think-tank had many notable members, including WhatsApp founder Jan Koum and Shawn Fanning, who logged on with the nickname Napster. In 1998, 17-year-old Fanning shared an idea with the group. 'Napster' wanted to create a network of computers that could share files with each other. More specifically, a central music database that everyone in the world could access.

This idea never left the mind of the young developer. Fanning stopped going to school and flanked by his friend Sean Parker, devoted the following months to making his vision a reality. That moment came on June 1, 1999, when the first public release of Napster was released online. Soon after, the software went viral. Napster was quickly embraced by millions of users, who saw the software as something magical. It was a gateway for musical exploration, one that dwarfed even the largest record stores in town. And all for free. It sounds mundane today, but some equated it to pure technological sorcery. For many top players in the music industry, Napster's sorcery was pure witchcraft. At the time, manufacturing CDs with high profit margins felt like printing money and Napster's appearance threatened to ruin the party. [...]

At the start of 2001, Napster's user base reached a peak of more than 26.4 million worldwide. Yet, despite huge growth and backing from investors, the small file-sharing empire couldn't overcome the legal challenges. The RIAA lawsuit resulted in an injunction from the Ninth Circuit Court, which ordered the network to shut down. This happened during July 2001, little more than two years after Napster launched. By September that year, the case had been settled for millions of dollars. While the Napster craze was over, file-sharing had mesmerized the masses and the genie was out of the bottle. Grokster, KaZaa, Morpheus, LimeWire, and many others popped up and provided sharing alternatives, for as long as they lasted. Meanwhile, BitTorrent was also knocking on the door.
"Napster paved the way for Apple's iTunes store, to serve the demand that was clearly there," notes Ernesto. "This music streaming landscape was largely pioneered by a Napster 'fan' from Sweden, Daniel Ek."

"Like many others, Ek was fascinated by the 'all you can play' experience offered by file-sharing software, and that planted the seeds for the music streaming startup Spotify, where he still serves as CEO today. In fact, Spotify itself used file-sharing technology under the hood to ensure swift playback."
Puzzle Games (Games)

Wordle In Legal Row With Geography Spinoff, Wordle (bbc.com) 35

The New York Times, owner of the once-viral, word game Wordle, is suing a geography-based spinoff called Worldle, accusing its similar name of "creating confusion" and attempting to capitalize on "the enormous goodwill" associated with its own brand. Worldle's creator, Kory McDonald, vows to fight back. The BBC reports: "There's a whole industry of [dot]LE games," he told the BBC. "Wordle is about words, Worldle is about the world, Flaggle is about flags," he pointed out. The New York Times disagrees. Worldle is "nearly identical in appearance, sound, meaning, and imparts the same commercial impression to... Wordle," it says in its legal document. The paper told the BBC it had no further comment to make beyond the contents of its legal submission.

British inventor Josh Wardle developed Wordle in 2021 as a side project to keep his girlfriend entertained. But since then it has become a behemoth, reaching millions of people worldwide. By contrast, around 100,000 people play Worldle every month, according to Mr McDonald, who is based in Seattle. It is not available as an app and can only be played via a web browser. It contains ads, with an option to play ad-free for 10 pounds per year but Mr McDonald says that most of the money he makes from the game goes to Google because he uses Google Street View images, which players have to try to identify.
Other popular [dot]LE games include:
- Quordle, a set of four words to guess at the same time
- Nerdle, a maths-based challenge
- Heardle, which is based on identifying music

"There's even another game called Worldle, which involves identifying countries by their outlines," notes the BBC. "The New York Times declined to say whether it intended to pursue them as well."
Businesses

You Can Thank Private Equity for That Enormous Doctor's Bill 157

Private-equity investors have poured billions into healthcare but often game the system, hurting both doctors and patients. From a report: Consolidation is as American as apple pie. When a business gets bigger, it forces mom-and-pop players out of the market, but it can boost profits and bring down costs, too. Think about the pros and cons of Walmart and "Every Day Low Prices." In a complex, multitrillion-dollar system like America's healthcare market, though, that principle has turned into a harmful arms race that has helped drive prices increasingly higher without improving care. Years of dealmaking has led to sprawling hospital systems, vertically integrated health insurance companies, and highly concentrated private equity-owned practices resulting in diminished competition and even the closure of vital health facilities. As this three-part Heard on the Street series will show, the rich rewards and lax oversight ultimately create pain for both patients and the doctors who treat them. Belatedly, state and federal regulators and lawmakers are zeroing in on consolidation, creating uncertainty for the investors who have long profited from the healthcare merger boom.

Consider the impact of massive private-equity investment in medical practices. When a patient with employer-based insurance goes under for surgery, the anesthesiologist's fee is supposed to be determined by market forces. But what happens if one firm quietly buys out several anesthesiologists in the same city and then hikes the price of the procedure? Such a scheme was allegedly implemented by the private-equity firm Welsh, Carson, Anderson & Stowe and the company it created in 2012, U.S. Anesthesia Partners, according to a Federal Trade Commission lawsuit filed last year. It started by buying the largest practice in Houston and then making three further acquisitions, eventually expanding into other cities throughout the state of Texas. In each location, the lawsuit alleges, USAP pursued an aggressive strategy of eliminating competitors by either acquiring them or conspiring with them to weaken competition. As one insurance executive put it in the FTC lawsuit, USAP and Welsh Carson used acquisitions to "take the highest rate of all ... and then peanut butter spread that across the entire state of Texas." In May, U.S. District Judge Kenneth Hoyt dismissed the FTC's unusual step of charging the private-equity investor, Welsh Carson, but allowed the case against USAP to proceed.
Robotics

Technical Issues' Stall MLB's Adoption of Robots to Call Balls and Strikes (cbssports.com) 39

Will Major League Baseball games use "automated" umpires next year to watch pitches from home plate and call balls and strikes?

"We still have some technical issues," baseball Commissioner Rob Manfred said Thursday. NBC News reports: "We haven't made as much progress in the minor leagues this year as we sort of hoped at this point. I think it's becoming more and more likely that this will not be a go for '25."

Major League Baseball has been experimenting with the automated ball-strike system in minor leagues since 2019. It is being used at all Triple-A parks this year for the second straight season, the robot alone for the first three games of each series and a human with a [robot-assisted] challenge system in the final three.

In "challenge-system" games, robo-umpires are only used for quickly ruling on challenges to calls from human umpires. (As demonstrated in this 11-second video.)

CBS Sports explains: Each team is given a limited number of "incorrect" challenges per game, which incentivizes judicious use of challenges... In some ways, the challenge system is a compromise between the traditional method of making ball-strike calls and the fully automated approach. That middle ground may make approval by the various stakeholders more likely to happen and may lay the foundation for full automation at some future point.
Manfred cites "a growing consensus in large part" from Major League players that that's how they'd want to see robo-umpiring implemented, according to a post on X.com from The Athletic's Evan Drellich. (NBC notes one concern is eliminating the artful way catchers "frame" caught pitches to convince umpires a pitch passed through the strike zone.)

But umpires face greater challenges today, adds CBS Sports: The strong trend, stretching across years, of increased pitch velocity in the big leagues has complicated the calling of balls and strikes, as has the emphasis on high-spin breaking pitches. Discerning balls from strikes has always been challenging, and the stuff of the contemporary major-league pitcher has made anything like perfect accuracy beyond the capabilities of the human eye. Big-league umpires are highly skilled, but the move toward ball-strike automation and thus a higher tier of accuracy is likely inevitable. Manfred's Wednesday remarks reinforce that perception.
Games

Atari Buys Intellivision Brand, Ending 'Longest-Running Console War in History' 54

An old-school video game rivalry has a new chapter: Atari, known for producing one of the first hit home game consoles, has announced the acquisition of long-time rival Intellivision's brand and rights to over 200 games from Intellivision Entertainment. The two companies were key players in the industry's first console war in the late 1970s and early 1980s. Atari plans to expand distribution of Intellivision games and explore new opportunities for the brand. Mike Mika, studio head at Digital Eclipse, an Atari-owned game studio, commented on the deal, saying the acquisition "ends the longest-running console war in history."
Media

Winamp Is 'Opening Up' Its Source Code 85

In a press release today, the best music player of the 1990s announced that it'll open up its source code to developers worldwide. "Winamp will open up its code for the player used on Windows, enabling the entire community to participate in its development," said the company. "This is an invitation to global collaboration, where developers worldwide can contribute their expertise, ideas, and passion to help this iconic software evolve."

Alexandre Saboundjian, CEO of Winamp, explains: "This is a decision that will delight millions of users around the world. Our focus will be on new mobile players and other platforms. We will be releasing a new mobile player at the beginning of July. Still, we don't want to forget the tens of millions of users who use the software on Windows and will benefit from thousands of developers' experience and creativity. Winamp will remain the owner of the software and will decide on the innovations made in the official version."
Businesses

India Unable To Impose Caps on Mobile Payments Market Share, Four Years On 9

Eight years ago, a coalition of retail banks in India built a mobile payments system called the UPI. The system is interoperable, allowing users to make instant peer-to-peer transactions between them -- across all participating banks -- and to merchants at zero cost. Today, it processes more than 12 billion transactions each month -- more than all card payments combined in India -- and has become the most popular way Indians transact online. Many U.S. giants have cited UPI as an example that other countries should also explore developing. We have also covered UPI several times over the years.

NPCI, a quasi-regulator founded by India's central bank, oversees UPI. Four years ago, it announced plans to enforce a market share cap on each participating player. The quasi-regulator didn't want few players to become too powerful and any single participant to process more than 30% of all UPI transactions in a month. It later postponed the deadline to January 1, 2025. Walmart-owned PhonePe and Google Pay command more than 86% of the UPI market. Now, the NPCI is reportedly planning to extend the deadline again by up to two years. The reason? TechCrunch reports: The NPCI had initially planned to enforce the market share cap in January 2021, but postponed the deadline to January 1, 2025. TechCrunch had previously reported that the regulator was moving towards extending the deadline further after concluding that there is no practical solution to address the issue. One can argue that the NPCI shouldn't be interfering with free market forces and let people decide which apps they wish to use. TechCrunch adds: However, several UPI providers admit that an incentive plan that unfairly differentiates [one of the proposed solutions by some industry players] against PhonePe and Google Pay will be a bad look for the ecosystem and could send wrong signals to the investor community. U.S.-based investors, including Accel, Lightspeed, Tiger Global, Insight Partners, Invesco, Vanguard, BlackRock and Fidelity, are among some of the most prolific investors in Indian public firms and startups. Some of the choices made by the RBI [India's central bank] and other regulators have already spooked many investors.
Games

EA Weighs Putting In-game Ads in AAA Games (tomshardware.com) 69

Electronic Arts CEO Andrew Wilson confirmed the company is considering putting ads in traditional AAA games, which players purchase for around $70 apiece. During EA's latest earnings call, Wilson said, "Advertising has an opportunity to be a meaningful driver of growth for us," and that teams are looking at how to thoughtfully implement ads within game experiences.

In-game advertising is not new, with the first recorded instance dating back to 1978. As the gaming industry is expected to grow to $583 billion by 2030, in-game ads are seen as a natural progression. However, player reception depends on the placement and unobtrusiveness of the ads. EA has faced backlash in the past for poorly placed ads, such as full-screen promotions for a TV show in UFC 4, which disrupted gameplay. The company has been experimenting with dynamic ads since 2006, with titles like Need for Speed Carbon and Battlefield 2142 among the first to feature them.
Games

Pokemon Go Players Are Vandalizing Real Maps With Fake Data To Catch Rare Pokemon (404media.co) 59

An anonymous reader quotes a report from 404 Media: Pokemon Go players are creating a headache for members of the open source map tool OpenStreetMaps by adding fake beaches where they don't exist in hopes of more easily catching Wigletts, a Pokemon that only spawns on beaches. OpenStreetMaps is a free, open source map tool much like Google or Apple maps, but is maintained by a self-governing community of volunteers where anyone is welcome to contribute. An April 27 thread in the OpenStreetMap community forum first spotted the issue, flagging two users in Italy who began marking beaches in all sorts of locations where they don't actually exist.

The OpenStreetMap user who noticed the fictitious beaches immediately connected the dots: Pokemon Go, the mega popular mobile game where players catch Pokemon and can engage in different activities depending on their geolocation, introduced different "biomes" like beach, city, forest, and mountains. Each of these have a different look, and critically, some specific Pokemon will only spawn at specific biomes. Wiglett, for example, only spawns at beaches. Some video game sites quickly noticed that Pokemon Go's beaches were appearing in real world locations like golf courses, sports fields, and other places that are not real beaches. Pokemon Go uses OpenStreetMap for its map data, and is how the game knows players are near certain points of interest.

The OpenStreetMap user created a filter of OpenStreetMap that surfaced instances where "new mappers" added beaches to the map, revealing a number of clearly fake submissions. [...] It's not clear how often Pokemon Go updates the game with data from OpenStreetMaps, but in theory the people who are manipulating the data would have easier access to the beach biome the next time it does. The OpenStreetMap thread goes on to identify one repeat offender who added dozens of fake beaches. Some are near bodies of water, like lakes, rivers, or docks, and others are landlocked schools, parking lots, and random strips of land. If there was any doubt that some of these changes are being made by Pokemon Go players, the same repeat offender also marked the map with his handle, as well as a poke ball.

PlayStation (Games)

PlayStation Reverses Course on Helldivers 2 PSN Account Requirement 51

PlayStation has reversed course on the Helldivers 2 PSN account requirement, walking back the unpopular policy after a weekend long backlash that included tens of thousands of negative reviews, some of which spread to Sony's other Steam games. From a report: "Helldivers fans -- we've heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward," PlayStation wrote on its official account.

"We're still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we'll keep you updated on future plans." PlayStation's decision means that Helldivers 2 players on Steam won't have to link a PSN account in order to play. The unpopular policy, which would have seen new players confronted with a mandatory login beginning this week, resulted in Helldivers 2 being delisted in around 177 countries.
Government

America's Federal Regulators Are Preparing More Lawsuits Against Crypto Companies (politico.com) 23

A "string of legal victories" by America's market-regulating Securities and Exchange Commission "has jolted some of crypto's biggest players," reports Politico — even as they're seeking more credibility with U.S. lawmakers: Judges have recently rebuked claims that the SEC lacks authority to police the market. Coinbase, the largest U.S. exchange, lost a bid to throw out charges that it is violating investor-protection rules. And a New York jury found one-time billionaire entrepreneur Do Kwon and his firm liable for fraud. Now, the crackdown is about to expand, with the SEC preparing for a new round of lawsuits. "The SEC just keeps winning," said John Reed Stark, a former agency attorney and prominent crypto critic. "The law is catching up...."

[I]t's the SEC crackdown that is raising foundational questions about crypto's future. [SEC Chairman Gary] Gensler has been among the industry's most implacable foes, saying most crypto tokens are unregistered securities that are being sold illegally and blasting the industry as "rife with fraud, scams, bankruptcies and money laundering." His opposition has been so unwavering that many in the industry are holding out hope that he leaves the agency after the November elections...

[T]he SEC's enforcement sweep appears to be on the brink of spreading across the crypto world. Consensys is facing potential charges from the agency, according to the company's lawsuit. And the SEC recently warned Uniswap Labs, a decentralized finance company that created one of the world's largest DeFi exchanges, that staff was preparing to sue.

Uniswap executives have vowed to fight the agency in court.

Games

Sony Will Soon Require 'Helldivers 2' PC Gamers To Link Their Steam Accounts To PSN, Angering Users (gamesradar.com) 86

"Players who made Steam purchases of Helldivers 2 are now, months after the fact, being told by Sony that their games will be useless unless linked to a PSN account," writes longtime Slashdot reader Baron_Yam. From a report: Publisher Sony Interactive Entertainment announced today that Helldivers 2 players on Steam will soon be required to link their in-game profiles to a PlayStation Network account -- a feature that was optional at launch due to "technical issues" -- or risk losing access to the game. SIE explained that account linking allows players to take advantage of "safety and security" provided by PlayStation, as it can more easily protect folks from "griefing and abuse by enabling the banning of players that engage in that type of behavior."

Many Steam players haven't responded well to the news. As of the time of writing, over 2,500 negative user reviews have been submitted to the game's storefront page today, blemishing an otherwise spotless "Very Positive" rating. Some reviews cite data harvesting and security concerns as potential worries. Others point to the fact that Sony waited months after launch to make account linking mandatory. How this affects players in regions that don't have access to the PlayStation Network is a bigger concern, though. In the Helldivers 2 Discord, community manager Thomas 'Twinbeard' Petersson said they aren't yet sure what these rule changes meant for players in areas without PSN access, which could be another factor contributing to the negative downturn.

Advertising

Roblox Players To Start Seeing Video Ads In Its Virtual Realms (reuters.com) 12

Roblox announced it'll be rolling out virtual billboards with video advertisements that will be displayed in its virtual worlds. Reuters reports: Users will now see billboards featuring content from brands such as e.l.f beauty, Walmart and Warner Bros Discovery, just as they would in real life. That would give advertisers access to Roblox's nearly 72 million daily active users -- half of whom are Gen-Z customers, a population group prized by marketers and businesses.

The company in November began testing the video ads -- that will be served to users who are 13 years and older -- as part of its efforts to reduce reliance on revenue generated from its in-game currency "Robux", which players can use to buy outfits, vehicles and other features inside the company's digital worlds. It charges a fee on all purchases done on its platform, which hosts millions of videogames that are built by its users -- who get a share of any related revenue.

That practice will extend to the ads, with creators of the virtual worlds who opt to show the billboards getting a portion of the revenue Roblox makes from them. Roblox is hoping its large Gen-Z user base will give it an edge in the competitive ad market, where it would have to wrestle for marketing dollars with tech giants such as Google and Meta and smaller players such as Snap.

Games

LinkedIn Now Has Wordle-style Games You Can Play Every Day (engadget.com) 16

LinkedIn, the professional network known for job listings and unsolicited career advice, is jumping into gaming. From a report: The platform is officially introducing a set of Wordle-style puzzle games, weeks after they were first spotted in the app. The company is starting with three games: Pinpoint, a word game where players must guess the theme that ties a series of words together; Queens, a puzzle game that's a bit like a cross between Sudoku and Minesweeper; and Crossclimb, a trivia game that involves guessing a series of four-letter words and placing them in the correct order.

LinkedIn describes them as "thinking-oriented games," though the format will likely look familiar to fans of The New York Times Games app. Each game can only be played once a day, and players can share their score with friends in cute emoji-filled messages reminiscent of the "Wordle grid." The service will also keep track of "streaks," to encourage players to come back every day. Given the similarities, it shouldn't be surprising that games were developed by LinkedIn's news team, which recently hired a dedicated games editor.

Social Networks

Dave & Buster's To Allow Customers To Bet On Arcade Games (cnbc.com) 23

Arcade giant Dave & Buster's said it will begin allowing customers to bet on arcade games. "Customers can soon make a friendly $5 wager on a Hot Shots basketball game, a bet on a Skee-Ball competition or on another arcade game," reports CNBC. "The betting function, expected to launch in the next few months, will work through the company's app." From the report: Dave & Buster's, started in 1982, now has more than 222 venues in North America, offering everything from bowling to laser tag, plus virtual reality. The company says it has five million loyalty members and 30 million unique visitors to its locations each year. The company's stock is up more than 50% over the past year. As a boom in betting increases engagement among sports fans, digital gamification could have a similar effect within Dave & Buster's customer base by allowing loyalty members to compete with one another and earn rewards. Ultimately, it could mean people spend more time and money at the venues.

Dave and Buster's is using technology by gamification software company Lucra. [...] Lucra and Dave & Buster's said there will be a limit placed on the size of bets it will allow, but that they're not publicly disclosing that threshold just yet. Lucra said across its history the average bet size has been $10. "We're creating a new form of kind of a digital experience for folks inside of these ecosystems," said Madding, Lucra's chief operating officer. "We're getting them to engage in a new way and spend more time and money," he added. Lucra says its skills-based games are not subject to the same licenses and regulations gambling operators face with games of chance. Lucra is careful not to use the term "bet" or "wager" to describe its games. "We use real-money contests or challenges," Madding said. Lucra's contests are only available to players age 18 and older. The contests are available in 44 states.

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