Open Source

AI Can Clone Open-Source Software In Minutes 125

ZipNada writes: Two software researchers recently demonstrated how modern AI tools can reproduce entire open-source projects, creating proprietary versions that appear both functional and legally distinct. The partly-satirical demonstration shows how quickly artificial intelligence can blur long-standing boundaries between coding innovation, copyright law, and the open-source principles that underpin much of the modern internet.

In their presentation, Dylan Ayrey, founder of Truffle Security, and Mike Nolan, a software architect with the UN Development Program, introduced a tool they call malus.sh. For a small fee, the service can "recreate any open-source project," generating what its website describes as "legally distinct code with corporate-friendly licensing. No attribution. No copyleft. No problems." It's a test case in how intellectual property law -- still rooted in 19th-century precedent -- collides with 21st-century automation. Since the US Supreme Court's Baker v. Selden ruling, copyright has been understood to guard expression, not ideas.

That boundary gave rise to clean-room design, a method by which engineers reverse-engineer systems without accessing the original source code. Phoenix Technologies famously used the technique to build its version of the PC BIOS during the 1980s. Ayrey and Nolan's experiment shows how AI can perform a clean-room process in minutes rather than months. But faster doesn't necessarily mean fair. Traditional clean-room efforts required human teams to document and replicate functionality -- a process that demanded both legal oversight and significant labor. By contrast, an AI-mediated "clean room" can be invoked through a few prompts, raising questions about whether such replication still counts as fair use or independent creation.
Games

Are Split Spacebars the Next Big Gaming Keyboard Trend? (pcgamer.com) 58

"There are countless upgrades you could make to your gaming setup," writes PC Gamer's Jacob Ridley. "A wireless this, a bigger that, a faster thing. But how do you know what's going to be a genuine upgrade worth investing in? Personally, I think it might be split spacebars." His argument centers on the fact that spacebars take up a "greedy" amount of keyboard space -- space that could instead be divided into multiple keys for different actions, such as voice chat or melee attacks. From the report: While it's often very easy to reprogram your spacebar to do a different action via your keyboard's software, it's a lot harder to reprogram your brain to hit any other key when you try to jump in game. Spacebar makes you jump. Everyone knows that; it's practically etched onto your brain if you're a long-time mouse and keyboard player. So, why does a split spacebar help with that? It comes down to this: once you know which side of a spacebar you tend to thwack with your thumb, you can program the other side to do whatever you want. I hit the right-side of my spacebar every time when I'm typing. Therefore, when I started using a Wooting 60HE v2 with a split spacebar, I set the left-side to be the delete key; the keyboard lacking a dedicated delete key for its 60% size.

Though for gaming, the split spacebar offers much more varied purpose. People do strange things with the WASD keys that I won't litigate here, but I'm pretty sure most gamers use their left thumb to strike the spacebar for gaming. Right? Right. If you fall into this category, you have the option of using the right-side spacebar for things like a chunky melee key, or, my personal favorite, an in-game voice chat key.

Portables (Apple)

ASUS Executive Says MacBook Neo is 'Shock' to PC Industry (pcmag.com) 226

ASUS says the MacBook Neo is a "shock" to the Windows PC ecosystem. "In the past, Apple's pricing situation has always been high, so for them to release a very budget-friendly product, this is obviously a shock to the entire industry," said ASUS co-CEO S.Y. Hsu in a Tuesday earnings call. While he expects PC makers to respond, rising AI-driven memory shortages could push hardware prices higher across the industry. PCMag reports: Hsu said he believes all the PC players -- including Microsoft, Intel, and AMD -- take the MacBook Neo threat seriously. "In fact, in the entire PC ecosystem, there have been a lot of discussions about how to compete with this product," he added, given that rumors about the MacBook Neo have been making the rounds for at least a year. Despite the competitive threat, Hsu argued that the MacBook Neo could have limited appeal. He pointed to the laptop's 8GB of "unified memory," or what amounts to its RAM, and how customers can't upgrade it.

He also described the MacBook Neo as a "content consumption" device, similar to an iPad. "This is different from the use case of a mainstream notebook," which can handle more compute-intensive tasks, Hsu said. "How big of an impact [the MacBook Neo] will have on the PC industry will still require some time for us to observe," Hsu said while suggesting it might not gain traction among Windows PC users due to software differences. "Of course, the entire Windows PC ecosystem will push out products to compete against Apple," he added.

AI

Lenovo Unveils an Attachable AI Agent 'Companion' for Their Laptops (cnet.com) 35

As the Mobile World Conference begins in Spain, Lenovo brought a new attachable accessory for their laptops — an AI agent. CNET reports: The little circular module perches on the top of your Lenovo laptop display, attached via the magnetic Magic Bay on the rear. The module is home to an adorable animated companion called Tiko, who you can interact with via text or voice... [I]t can start and stop your music, open a web page for you or answer a question. You can also interact with it by using emoji. Give it a book emoji, for example, and it will pop on its glasses and sit reading with you while you work... The company wants to sell the Magic Bay accessory later this year — although it doesn't know exactly when, or how much it will cost.
It even comes with a timer (for working in Pomodoro-style intervals) — but Lenovo has also created another "concept" AI companion that CNET describes as "a kind of stationary tabletop robot, not dissimilar to the Pixar lamp, but with an orb for a head." With a combination of cameras, microphones and projectors, the AI Workmate can undertake a variety of tasks, including helping you generate and display presentations or turn your written work or art into a digital asset... It's robotic head swivelled around and projected the slides onto the wall next to me.
Lenovo created a video to show this "next-generation AI work companion" — with animated eyes — "designed to transform how modern professionals interact with their workspace." It bridges the physical and digital worlds — capturing handwritten notes, recognizing gestures, summarizing tasks, and proactively helping you stay ahead of your day. The moment you sit down, Lenovo AI Workmate greets you, surfaces priority tasks, and keeps your work organized without switching apps or losing context. From turning sketches into presentations to projecting information for instant collaboration, [it] brings on-device AI intelligence directly to your desk — secure, responsive, and always ready... It's not just software. It's a smarter way to work.
It looks like Lenovo once considered naming it "AI Sphere" (since that name still appears in its description on YouTube).

Lenovo also showed another "concept" laptop idea that PC Magazine called "futuristic": The ThinkBook Modular AI PC looks like a traditional laptop at first glance, but a second, removable screen fastens onto the lid. You can swap that screen onto the keyboard deck (in place of the keyboard, which can then be used wirelessly), or use it alongside the laptop as a portable monitor, attached via an included cable.... While Lenovo is still working on this device, and it's very much in the concept phase, it feels like one of its best-thought-out prototypes, one likely to make it to store shelves at some point.
Another "concept" laptop is Lenovo's Yoga Book Pro 3D Concept, ofering directional backlight and eye-tracking technology for the illusion of 3D (playing slightly different images to each of your eyes). It offers gesture control for 3D models, two OLED displays, and some magical "snap-on pads" which, when laid on the display — make the GUI appear on the screen for a new control menu to "provide quick-access shortcuts for adjusting lighting, viewing angle, and tone".
Businesses

Silicon Valley's Ideas Mocked Over Penchant for Favoring Young Entrepreneurs with 'Agency' (harpers.org) 47

In a 9,000-word expose, a writer for Harper's visited San Francisco's young entrepreneurs in September to mockingly profile "tech's new generation and the end of thinking."

There's Cluely founder Roy Lee. ("His grand contribution to the world was a piece of software that told people what to do.") And the Rationalist movement's Scott Alexander, who "would probably have a very easy time starting a suicide cult..." Alexander's relationship with the AI industry is a strange one. "In theory, we think they're potentially destroying the world and are evil and we hate them," he told me. In practice, though, the entire industry is essentially an outgrowth of his blog's comment section... "Many of them were specifically thinking, I don't trust anybody else with superintelligence, so I'm going to create it and do it well." Somehow, a movement that believes AI is incredibly dangerous and needs to be pursued carefully ended up generating a breakneck artificial arms race.
There's a fascinating story about teenaged founder Eric Zhu (who only recently turned 18): Clients wanted to take calls during work hours, so he would speak to them from his school bathroom. "I convinced my counselor that I had prostate issues... I would buy hall passes from drug dealers to get out of class, to have business meetings." Soon he was taking Zoom calls with a U.S. senator to discuss tech regulation... Next, he built his own venture-capital fund, managing $20 million. At one point cops raided the bathroom looking for drug dealers while Eric was busy talking with an investor. Eventually, the school got sick of Eric's misuse of the facilities and kicked him out. He moved to San Francisco.

Eric made all of this sound incredibly easy. You hang out in some Discord servers, make a few connections with the right people; next thing you know, you're a millionaire... Eric didn't think there was anything particularly special about himself. Why did he, unlike any of his classmates, start a $20 million VC fund? "I think I was just bored. Honestly, I was really bored." Did he think anyone could do what he did? "Yeah, I think anyone genuinely can."

The article concludes Silicon Valley's investors are rewarding young people with "agency". Although "As far as I could tell, being a highly agentic individual had less to do with actually doing things and more to do with constantly chasing attention online." Like X.com user Donald Boat, who successfully baited Sam Altman into buying him a gaming PC in "a brutally simplified miniature of the entire VC economy." (After which "People were giving him stuff for no reason except that Altman had already done it, and they didn't want to be left out of the trend.") Shortly before I arrived at the Cheesecake Factory, [Donald Boat] texted to let me know that he'd been drinking all day, so when I met him I thought he was irretrievably wasted. In fact, it turned out, he was just like that all the time... He seemed to have a constant roster of projects on the go. He'd sent me occasional photos of his exploits. He went down to L.A. to see Oasis and ended up in a poker game with a group of weapons manufacturers. "I made a bunch of jokes about sending all their poker money to China," he said, "and they were not pleased...."

"I don't use that computer and I think video games are a waste of time. I spent all the money I made from going viral on Oasis tickets." As far as he was concerned, the fact that tech people were tripping over themselves to take part in his stunt just confirmed his generally low impression of them. "They have too much money and nothing going on..." Ever since his big viral moment, he'd been suddenly inundated with messages from startup drones who'd decided that his clout might be useful to them. One had offered to fly him out to the French Riviera.

The author's conclusion? "It did not seem like a good idea to me that some of the richest people in the world were no longer rewarding people for having any particular skills, but simply for having agency."
XBox (Games)

Phil Spencer Retiring After 38 Years At Microsoft (ign.com) 23

Xbox chief and Microsoft Gaming CEO Phil Spencer is leaving Microsoft after nearly 40 years at the company. "Meanwhile, Xbox President Sarah Bond, "long thought by many both inside and outside of Microsoft to be Spencer's heir apparent, has resigned," reports IGN. From the report: The new CEO of Microsoft Gaming will be Asha Sharma, currently the President of Microsoft's CoreAI product. Finally, Xbox Game Studios head Matt Booty is being promoted to Chief Content Officer and will work closely with Sharma. "I want to thank Phil for his extraordinary leadership and partnership," Microsoft CEO Satya Nadella said in an email sent to Microsoft staff. "Over 38 years at Microsoft, including 12 years leading Gaming, Phil helped transform what we do and how we do it." [...]

Spencer was named Head of Xbox in March of 2014, when he was tasked with righting a ship that had made a number of product choices and policy decisions that rubbed core gamers the wrong way in the run-up to the launch of the Xbox One in Fall 2013. Long hailed by gamers as being one of their own, Spencer could frequently be found on Xbox Live, playing games regularly with fellow Xbox gamers and racking up a healthy Gamerscore. His first major move when put in charge was decoupling the Kinect 2.0 peripheral from the Xbox One package, thus immediately reducing the new console's price by $100 to $399, matching the day-one price of Sony's PlayStation 4. He spearheaded the much-heralded backwards compatibility movement within Xbox, the Xbox Game Pass service was born under his watch, and accessibility made major advances during his tenure in both hardware and software. Xbox Play Anywhere, which sought to let gamers play their Xbox games on any device, be it a PC, console, or handheld, isn't new but has been a big recent focal point.

Spencer's time running Xbox will perhaps be most remembered for Microsoft's $69 billion acquisition of Activision-Blizzard-King in 2022, which took almost two years to achieve regulatory approval from various agencies around the world. But Spencer began trying to solve for Xbox's dearth of first-party games in 2018, when the first wave of studio acquisitions occurred. Prior to the Activision deal, Spencer's biggest move came with the $7.5 billion acquisition of ZeniMax, parent company of Bethesda, in 2020. The deal gave Xbox total ownership of Bethesda Game Studios and its Fallout and Elder Scrolls franchises along with id Software and its Doom and Quake IPs, among many others. Questions arose from there about whether or not that meant all of Xbox's new studios would produce games exclusively for Xbox consoles, and while some games were kept off of PlayStation platforms temporarily, many weren't and most now seem to come to PS5 eventually, if not on day one.

Android

Why Google's Android for PC Launch May Be Messy and Controversial (theverge.com) 53

Google's much-anticipated plan to merge Android and ChromeOS into a single operating system called Aluminium is shaping up to be a drawn-out, complicated transition that could leave existing Chromebook users behind, according to previously unreported court documents in the Google search antitrust case.

The new OS won't be compatible with all existing Chromebook hardware, and Google will be forced to maintain ChromeOS through at least 2033 to honor its 10-year support commitment to current users -- meaning two parallel operating systems running for years.

The timeline itself is messier than Google has let on publicly, the filings suggest. Sameer Samat, Google's head of Android, called the merger "something we're super excited about for next year" last September, but court filings describe the "fastest path" to market as offering Aluminium to "commercial trusted testers" in late 2026 before a full release in 2028.

Enterprise and education customers -- the segments where Chromebooks currently dominate -- are slated for 2028 as well. Columbia computer science professor Jason Nieh, who interviewed Google engineers as a witness in the case, testified that Aluminium requires a heavier software stack and more powerful hardware to run.
NASA

NASA Eyes Popular PC Hardware Performance Tool for Its Flight Simulators (tomshardware.com) 5

NASA Langley has initiated the U.S. government software approval process to install CapFrameX, a benchmarking tool popular among PC gaming enthusiasts, on its cockpit simulators used to train test pilots. The space agency reached out to CapFrameX, not the other way around, according to an X post from the company.

NASA builds custom flight simulators from scratch for experimental aircraft like the X-59, a supersonic jet designed to produce a quiet thump rather than the traditional sonic boom. The agency's simulator teams replicate every switch, dial and knob to match the actual cockpit layout, helping pilots build muscle memory before flying the real thing.
Games

SteamOS Continues Its Slow Spread Across the PC Gaming Landscape (arstechnica.com) 30

An anonymous reader quotes a report from Ars Technica: SteamOS's slow march across the Windows-dominated PC gaming landscape is continuing to creep along. At CES this week, Lenovo announced it will launch a version of last year's high-priced, high-powered Legion Go 2 handheld with Valve's gaming-focused, Linux-based OS pre-installed starting in June. And there are some intriguing signs from Valve that SteamOS could come to non-AMD devices in the not-too-distant future as well. [...] Valve has also been working behind the scenes to expand SteamOS's footprint beyond its own hardware. After rolling out the SteamOS Compatible software label last May, SteamOS version 3.7 offered support for manual installation on AMD-powered handhelds like the ROG Ally and the original Legion Go.

Even as SteamOS slowly spreads across the AMD-powered hardware landscape, the OS continues to be limited by a lack of compatibility with the wide world of Arm devices. That could change in the near future, though, as Valve's upcoming Steam Frame VR headset will sport a new version of SteamOS designed specifically for the headset's Arm-based hardware. [...] It's an especially exciting prospect when you consider the wide range of Arm-based Android gaming handhelds that currently exist across the price and performance spectrum. While emulators like Fex can technically let players access Steam games on those kinds of handhelds, official Arm support for SteamOS could lead to a veritable Cambrian explosion of hardware options with native SteamOS support.

[...] That's great news for fans of PC-based gaming handhelds, just as the announcement of Valve's Steam Machine will provide a convenient option for SteamOS access on the living room TV. For desktop PC gamers, though, rigs sporting Nvidia GPUs might remain the final frontier for SteamOS in the foreseeable future. "With Nvidia, the integration of open-source drivers is still quite nascent," [Valve's Pierre-Louis Griffais] told Frandroid about a year ago. "There's still a lot of work to be done on that front So it's a bit complicated to say that we're going to release this version when most people wouldn't have a good experience."

AI

'2025 Was the Year of Creative Bankruptcy' 23

PC Gamer argues that 2025 was a year full of high-profile AI embarrassments across games and entertainment, with Disney and Lucasfilm serving as the "opening salvo." From the report: At a TED talk back in April, Lucasfilm senior vice president of creative innovation Rob Bredow presented a demonstration of what he called "a new era of technology." Across 50 years of legendary innovation in miniature design, practical effects, and computer animation, Lucasfilm and its miracle workers at Industrial Light & Magic have blazed the trail for visual effects in creative storytelling -- and now Bredow was offering a glimpse at what wonders might come next.

That glimpse, created over two weeks by an ILM artist, was Star Wars: Field Guide: a two-minute fizzle reel of AI-generated blue lions, tentacled walruses, turtles with alligator heads, and zebra-stripe chimpanzees, all lazily spliced together from the shuffled bits of normal-ass animals. These "aliens" were less Star Wars than they were Barnum & Bailey. It felt like a singular embarrassment: Instead of showing its potential, generative AI just demonstrated how out of touch a major media force had become. And then it kept happening.

At the time, I wondered whether evoking the legacy of Lucasfilm just to declare creative bankruptcy had provoked enough disgusted responses to convince Disney to slow its roll on AI ventures. In the months since, however, it's clear that Star Wars: Field Guide wasn't a cautionary tale. It was a mission statement. Disney is boldly, firmly placing its hand on the hot stove.
Other embarrassing AI use cases include Fortnite's AI-powered Darth Vader NPC, Activision's use of AI-generated art in what was widely described as the "weakest" Call of Duty launch in years, McDonald's short-lived AI holiday ad, and Disney's $1 billion licensing deal with OpenAI.
XBox (Games)

Is Xbox Betting on Cross-Platform Gaming? (cnbc.com) 26

A "slew of layoffs, price hikes and studio closures" for Microsoft's Xbox "have led many to declare — not for the first time — that the Xbox is dead," reports CNBC.

Or is it just changing its business model? The company's overall gaming revenue decreased 2% year-over-year, with a 29% dip in Xbox hardware sales, according to Microsoft's first-quarter earnings for fiscal 2026. The broader console industry has been in a major slump, with hardware spending down 27% year-over-year in November, which is typically a busy shopping month, according to a recent report from research firm Circana. It was the worst November in two decades, IGN reported, citing Circana data. Combined Switch and Switch 2 unit sales were down more than 10% during the month and PS5 sales were down more than 40%, IGN said. But the Xbox Series hardware took the biggest beating, with a dramatic 70% drop in sales...Microsoft's Xbox Series S and Series X, at 1.7 million units, couldn't outsell the original Nintendo Switch, which launched in 2017 and has sold 3.4 million units so far this year, data from game sales tracking site VGChartz estimated...

Microsoft CEO Satya Nadella said in a recent interview with the TBPN podcast that the company's gaming business model will look to be "everywhere in every platform," from consoles to TV to mobile. His comments also hinted that the next Xbox may function more like a PC. "It's kind of funny people think about the console and PC as two different things," Nadella said. "We built a console because we wanted to build a better PC, which could then perform for gaming. So I kind of want to revisit some of that conventional wisdom...." A source familiar with Xbox strategy told CNBC that the company is looking at creating an open system that enables players to jump between console, PC and cloud gaming — and any form of entertainment beyond gaming. [Wedbush analyst Michael Pachter told CNBC] that while Microsoft is not completely abandoning hardware, the company is splitting its audience into existing buyers interested in specialized consoles and everyone else.

Xbox Game Pass subscription service, which gives subscribers access to games from a variety of publishers, is a clear example of this strategy... The growth in cloud gaming has been blistering. Xbox reported a record 34 million Game Pass subscribers in 2024 and a total Game Pass revenue of almost $5 billion over the last fiscal year. Xbox said in a November blog post that the number of cloud gaming hours from Game Pass subscribers was up 45% compared to the same time last year. The Microsoft subsidiary also said console players are "spending 45% more time cloud streaming on console and 24% more on other devices..."

Despite gaming's scaling limitations, Microsoft seems committed to doing what it has done with the rest of its products — moving it to the cloud... [Xbox President Sarah] Bond recently said in an interview with Mashable that the idea of exclusive games is "antiquated" as the company has leaned into cross-platform gaming... Xbox is betting that cloud and cross-platform gaming are the future. For a decade, claims have been made about the death of the Xbox, and what comes next could fully spell the end, or bring a metamorphosis.

Games

Riot Games Is Making an Anti-Cheat Change That Could Be Rough On Older PCs (arstechnica.com) 57

An anonymous reader quotes a report from Ars Technica: At this point, most competitive online multiplayer games on the PC come with some kind of kernel-level anti-cheat software. As we've written before, this is software that runs with more elevated privileges than most other apps and games you run on your PC, allowing it to load in earlier and detect advanced methods of cheating. More recently, anti-cheat software has started to require more Windows security features like Secure Boot, a TPM 2.0 module, and virtualization-based memory integrity protection. Riot Games, best known for titles like Valorant and League of Legends and the Vanguard anti-cheat software, has often been one of the earliest to implement new anti-cheat requirements. There's already a long list of checks that systems need to clear before they'll be allowed to play Riot's games online, and now the studio is announcing a new one: a BIOS update requirement that will be imposed on "certain players" following Riot's discovery of a UEFI bug that could allow especially dedicated and motivated cheaters to circumvent certain memory protections.

In short, the bug affects the input-output memory management unit (IOMMU) "on some UEFI-based motherboards from multiple vendors." One feature of the IOMMU is to protect system memory from direct access during boot by external hardware devices, which otherwise might manipulate the contents of your PC's memory in ways that could enable cheating. The patch for these security vulnerabilities (CVE-2025-11901, CVE-202514302, CVE-2025-14303, and CVE-2025-14304) fixes a problem where this pre-boot direct memory access (DMA) protection could be disabled even if it was marked as enabled in the BIOS, creating a small window during the boot process where DMA devices could gain access to RAM.

The relative obscurity and complexity of this hardware exploit means that Vanguard isn't going to be enforcing these BIOS requirements on every single player of its games. For now, it will just apply to "restricted" players of Valorant whose systems, for one reason or another, are "too similar to cheaters who get around security features in order to become undetectable to Vanguard." But Riot says it's considering rolling the BIOS requirement out to all players in Valorant's highest competitive ranking tiers (Ascendant, Immortal, and Radiant), where there's more to be gained from working around the anti-cheat software. And Riot anti-cheat analyst Mohamed Al-Sharifi says the same restrictions could be turned on for League of Legends, though they aren't currently. If users are blocked from playing by Vanguard, they'll need to download and install the latest BIOS update for their motherboard before they'll be allowed to launch the game.
Riot's new anti-cheat change could create problems for older PCs if the new anti-cheat change is expanded, notes Ars.

The update relies on a BIOS patch to fix a UEFI flaw, and many older motherboards, especially Intel 300-series and AMD AM4 boards, may never receive that update. If Riot flags a system and the manufacturer doesn't provide a patched BIOS, players could be locked out of games despite having otherwise capable hardware.
Microsoft

Microsoft Made Another Copilot Ad Where Nothing Actually Works (theverge.com) 38

Microsoft's latest holiday ad for its Copilot AI assistant features a 30-second montage of users seamlessly syncing smart home lights to music, scaling recipes for large gatherings, and parsing HOA guidelines -- none of which the software can actually perform reliably when put to the test. The Verge methodically tested each prompt shown in the ad and found that Copilot repeatedly hallucinated interface elements that didn't exist, claimed to highlight on-screen buttons when it hadn't, and abandoned calculations midway through.

The smart home interface shown in the ad belongs to "Relecloud," a fictional company Microsoft uses in internal case studies. A Microsoft spokesperson confirmed that both the HOA document and the inflatable reindeer photo were fabricated for the advertisement. The ad closes with Santa Claus asking Copilot why toy production is behind schedule.

Further reading: Talking To Windows' Copilot AI Makes a Computer Feel Incompetent.
IT

HDMI Forum Continues To Block HDMI 2.1 For Linux, Valve Says (heise.de) 127

New submitter emangwiro shares a report: The HDMI Forum, responsible for the HDMI specification, continues to stonewall open source. Valve's Steam Machine theoretically supports HDMI 2.1, but the mini-PC is software-limited to HDMI 2.0. As a result, more than 60 frames per second at 4K resolution are only possible with limitations. In a statement to Ars Technica, a Valve spokesperson confirmed that HDMI 2.1 support is "still a work-in-progress on the software side." "We've been working on trying to unblock things there."

The Steam Machine uses an AMD Ryzen APU with a Radeon graphics unit. Valve strictly adheres to open-source drivers, but the HDMI Forum is unwilling to disclose the 2.1 specification. According to Valve, they have validated the HDMI 2.1 hardware under Windows to ensure basic functionality.

Open Source

Homebrew Can Now Help You Install Flatpaks Too (yahoo.com) 7

"Homebrew, the package manager for macOS and Linux, just got a handy new feature in the latest v5.0.4 update," reports How-To Geek.

Brewfile install scripts "are now more like a one-stop shop for installing software, as Flatpaks are now supported alongside Brew packages, Mac App Store Apps, and other packages." For those times when you need to install many software packages at once, like when setting up a new PC or virtual machine, you can create a Brewfile with a list of packages and run it with the 'brew bundle' command. However, the Brewfile isn't limited to just Homebrew packages. You can also use it to install Mac App Store apps, graphical apps through Casks, Visual Studio Code extensions, and Go language packages. Starting with this week's Homebrew v5.0.4 release, Flatpaks are now supported in Brewfiles as well...

This turns Homebrew into a fantastic setup tool for macOS, Linux, and Windows Subsystem for Linux (WSL) environments. You can have one script with all your preferred software, and use 'if' statements with platform variables and existing file checks for added portability.

Microsoft

Linus Torvalds Defends Windows' Blue Screen of Death (itsfoss.com) 82

Linus Torvalds recently defended Windows' infamous Blue Screen of Death during a video with Linus Sebastian of Linus Tech Tips, where the two built a PC together. It's FOSS reports: In that video, Sebastian discussed Torvalds' fondness for ECC (Error Correction Code). I am using their last name because Linus will be confused with Linus. This is where Torvalds says this: "I am convinced that all the jokes about how unstable Windows is and blue screening, I guess it's not a blue screen anymore, a big percentage of those were not actually software bugs. A big percentage of those are hardware being not reliable."

Torvalds further mentioned that gamers who overclock get extra unreliability. Essentially, Torvalds believes that having ECC on the machine makes them more reliable, makes you trust your machine. Without ECC, the memory will go bad, sooner or later. He thinks that more than software bugs, often it is hardware behind Microsoft's blue screen of death.
You can watch the video on YouTube (the BSOD comments occur at ~9:37).
Privacy

The Louvre's Video Surveillance Password Was 'Louvre' (pcgamer.com) 90

A bungled October 18 heist that saw $102 million of crown jewels stolen from the Louvre in broad daylight has exposed years of lax security at the national art museum. From trivial passwords like 'LOUVRE' to decades-old, unsupported systems and easy rooftop access, the job was made surprisingly easy. PC Gamer reports: As Rogue cofounder and former Polygon arch-jester Cass Marshall notes on Bluesky, we owe a lot of videogame designers an apology. We've spent years dunking on the emptyheadedness of game characters leaving their crucial security codes and vault combinations in the open for anyone to read, all while the Louvre has been using the password "Louvre" for its video surveillance servers. That's not an exaggeration. Confidential documents reviewed by Liberation detail a long history of Louvre security vulnerabilities, dating back to a 2014 cybersecurity audit performed by the French Cybersecurity Agency (ANSSI) at the museum's request. ANSSI experts were able to infiltrate the Louvre's security network to manipulate video surveillance and modify badge access.

"How did the experts manage to infiltrate the network? Primarily due to the weakness of certain passwords which the French National Cybersecurity Agency (ANSSI) politely describes as 'trivial,'" writes Liberation's Brice Le Borgne via machine translation. "Type 'LOUVRE' to access a server managing the museum's video surveillance, or 'THALES' to access one of the software programs published by... Thales." The museum sought another audit from France's National Institute for Advanced Studies in Security and Justice in 2015. Concluded two years later, the audit's 40 pages of recommendations described "serious shortcomings," "poorly managed" visitor flow, rooftops that are easily accessible during construction work, and outdated and malfunctioning security systems. Later documents indicate that, in 2025, the Louvre was still using security software purchased in 2003 that is no longer supported by its developer, running on hardware using Windows Server 2003.

AMD

AMD Will Continue Game Optimization Support For Older Radeon GPU's After All (tomshardware.com) 27

An anonymous reader quotes a report from Tom's Hardware: After a turbulent weekend of updates and clarifications, AMD has published an entire web page to assuage user backlash and reaffirm its commitment to continued support for its RDNA 1 and RDNA 2-based drives, following a spate of confusion surrounding its recent decision to put Radeon RX 5000 and 6000 series cards in "maintenance mode." This comes after AMD had to deny that the RX 7900 cards were losing USB-C power supply moving forward, even though the drive changelog said something quite different.

Just last week, AMD released a new driver update for its graphics cards, and it went anything but smoothly. First, the wrong drivers were uploaded, and even after that was corrected, several glaring errors in the release notes required clarification. AMD was forced to correct claims about its RX 7900 cards, but at the time clarified that, indeed, RX 5000 and 6000 graphics cards were entering "Maintenance Mode," despite some RX 6000 cards being only around four years old. Now, though, AMD has either rolled back that decision or someone higher up the food chain has made a new call, as game optimizations are back on the menu for RDNA 1 and RDNA 2 GPUs.
"We've heard your feedback and want to clear up the confusion around the AMD Software: Adrenalin Edition 25.10.2 driver release," AMD said in a statement. "Your Radeon RX 5000 and RX 6000 series GPUs will continue to receive: Game support for new releases, Stability and game optimizations, and Security and bug fixes," AMD said.
Android

'Keep Android Open' Campaign Pushes Back On Google's Sideloading Restrictions (pcmag.com) 49

PC Mag's Michael Kan writes: A "Keep Android Open" campaign is pushing back on new rules from Google that will reportedly block users from sideloading apps on Android phones. It's unclear who's running the campaign, but a blog post on the free Android app store F-Droid is directing users to visit the campaign's website, which urges the public to lobby government regulators to intervene and stop the upcoming restrictions. "Developers should have the right to create and distribute software without submitting to unnecessary corporate surveillance," reads an open letter posted to the site. [...]

Google has described the upcoming change as akin to requiring app developers to go through "an ID check at the airport." However, F-Droid condemned the new requirement as anti-consumer choice. "If you own a computer, you should have the right to run whatever programs you want on it," it says. Additionally, the rules threaten third-party app distribution on F-Droid, which operates as a "free/open-source app distribution" model.

In its blog post, F-Droid warns about the impact on users and Android app developers. "You, the creator, can no longer develop an app and share it directly with your friends, family, and community without first seeking Google's approval," the app store says. "Over half of all humankind uses an Android smartphone," the blog post adds. "Google does not own your phone. You own your phone. You have the right to decide who to trust, and where you can get your software from."

PlayStation (Games)

Halo Heads To PlayStation 5 With Another Halo: Combat Evolved Remake (polygon.com) 18

Halo Studios (formerly 343 Industries) has announced Halo: Campaign Evolved, a full Unreal Engine 5 remake of the original Halo: Combat Evolved campaign, coming in 2026 for Xbox Series X, Windows PC, and -- shockingly -- PlayStation 5. "It's really a new era -- Halo is on PlayStation going forward," Halo Studios community director Brian Jarrard said on a livestream today. Polygon reports: Halo: Campaign Evolved is a from-the-ground-up remake of the first Halo game's campaign. It's being built in Unreal Engine 5 -- unlike previous Halo games, which have been developed with proprietary software. It aims to modernize the game without changing it on a fundamental level. [...]

As signaled by the name, Campaign Evolved will not feature PvP multiplayer, as its focus is on the campaign (Combat Evolved had splitscreen competitive multiplayer modes). However, you'll still be able to play Halo: Campaign Evolved with your buddies. It'll support splitscreen two-player local co-op as well as four-player online. Most notably, it'll support full crossplay and cross-progression.

Gameplay is being changed in ways that are more aligned with later entries in the series. Master Chief will be able to pick up and use enemy weapons that he couldn't use until later Halo games, like the iconic Energy Sword. He'll be able to pilot the Covenant Wraith tank in the original game for the first time, and can hijack vehicles (or get hijacked). Campaign Evolved is also implementing a sprint button, altering the way players can move about the battlefield.
You can watch a reveal video for the game on YouTube.

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