Crime

Crooks Behind $27M in 'Refund' Scams Busted By YouTube Pranksters After Being Lured to Fake Funeral (sfgate.com) 29

One crime ring scammed 2,000 elderly people of more than $27 million between 2021 and 2023 using tech support/bank impersonation/refund scams. "Victims were in their 70s and 80s," reports the U.S. Attorney's office for California's southern district. Victims were first told they'd received a refund (either online or via phone), but then told they'd been "over-refunded" a massive amount, and asked to return that amount.

But 42-year-old Jiandong Chen just admitted Thursday in a U.S. federal court that he was involved in the fraud and money laundering via cryptocurrency — pleading guilty to two charges with maximum penalties of 40 years in prison and a $1 million fine, plus 20 years in prison with a maximum fine of $500,000 or twice the amount laundered. "Chen, a Chinese national, is the second defendant charged in a five-defendant indictment." And what tripped him up seems to be that "Certain members of the conspiracy also did in-person pickups of money directly from victims..."

And so YouTube enters the story — when the scammers called pranksters with 1,790,000 subscribers to their "Trilogy Media" channel. In an elaborate three-hour video, the team of pranksters lured the scammer to a rented Airbnb where they're staging a fake funeral with a nun. (One of the men acting in the video remembers "we start doing a prayer... I'm holding the scammer's hand in my nun outfit...")

They convince the scammer to collect the cash from a dead man — "Is there anything you'd like to say to him?" Then there's demon voices. The scammer's victim resurrects from the dead. Did the cash mule bring holy water?

The end result was a video titled "CONFRONTING SCAMMERS WITH A FAKE FUNERAL (EPIC REACTIONS)". But two and a half years later, their "cash mule sting house" video has racked up over 1.3 million views, 22,000 likes, and 2,979 comments. ("This video is longer than Oppenheimer. Thanks for the laughs fellas.")

And the scammer is facing 60 years in prison.
The Courts

UFC-Que Choisir Takes Ubisoft To French Court Over the Crew Shutdown (reuters.com) 53

Longtime Slashdot reader Elektroschock writes: When Ubisoft pulled the plug on The Crew's servers without warning, players were left with a worthless game they'd already paid for. Now, consumer watchdog UFC-Que Choisir is fighting back, demanding gamers' right to play regardless of publisher whims. Supported by the "Stop Killing Games" movement, this landmark case challenges unfair terms before the Creteil Judicial Court (Val-de-Marne near Paris), and aims to protect players from disappearing games. The lawsuit that UFC-Que Choisir filed against Ubisoft on Tuesday alleges that the video game publisher "misled consumers about the permanence of their purchase and imposed abusive contractual clauses stripping players of ownership rights," reports Reuters.
Transportation

Robotaxi Outage In China Leaves Passengers Stranded On Highways (wired.com) 31

An anonymous reader quotes a report from Wired: An unknown technical problem caused a number of robotaxis owned by the Chinese tech giant Baidu to freeze on Tuesday in the middle of traffic, trapping some passengers in the vehicles for more than an hour. In Wuhan, a city in central China where Baidu has deployed hundreds of its Apollo Go self-driving taxis, people on Chinese social media reported witnessing the cars suddenly malfunction and stop operating. Photos and videos shared online show the Baidu cars halted on busy highways, often in the fast lane.

[...] Local police in Wuhan issued a statement around midnight in China that said the situation was "likely caused by a system malfunction," but the incident is still under investigation. No one was injured, and all passengers have exited the vehicles, the police added. It's unclear how many of Baidu's robotaxis may have been impacted. [...] There were at least two other collisions on the same day, according to photos and videos posted on Chinese social media. A RedNote user in Wuhan confirmed to WIRED that she drove past a white minivan that had gotten into a rear-end collision with a parked robotaxi. The back of the Baidu car was badly damaged, but the two people standing beside the scene looked unharmed, she says. She added that she estimates she also saw at least a dozen more parked robotaxies.

Firefox

Firefox Announces Built-In VPN and Other New Features - and Introduces Its New Mascot (mozilla.org) 42

A free built-in VPN is coming to Firefox on Tuesday, Mozilla announced this week: Free VPNs can sometimes mean sketchy arrangements that end up compromising your privacy, but ours is built from our data principles and commitment to be the world's most trusted browser. It routes your browser traffic through a proxy to hide your IP address and location while you browse, giving you stronger privacy and protection online with no extra downloads. Users will have 50 gigabytes of data monthly in the U.S., France, Germany and U.K. to start. Available in Firefox 149 starting March 24.

We also recently shared that Firefox is the first browser to ship Sanitizer API, a new web security standard that blocks attacks before they reach you [for untrusted HTML XSS vulnerabilities].

"The roadmap for Firefox this year is the most exciting one we've developed in quite a while," says Firefox head Ajit Varma. "We're improving the fundamentals like speed and performance. We're also launching innovative new open standards in Gecko to ensure the future of the web is open, diverse, and not controlled by a single engine.

"At the same time we're prioritizing features that give users real power, choice and strong privacy protections, built in a way that only Firefox can. And as always, we'll keep listening, inviting users to help shape what comes next and giving them more reasons to love Firefox."

Two new features coming next week:
  • Split View puts two webpages side by side in one window, making it easy to compare, copy and multitask without bouncing between tabs. Rolling out in Firefox 149 on March 24.
  • Tab Notes let you add notes to any tab, another tool to help with multitasking and picking up where you left off. Available in Firefox Labs 149 starting March 24.

And Firefox also released a video this week introducing their new mascot Kit.


Programming

New 'Vibe Coded' AI Translation Tool Splits the Video Game Preservation Community 43

An anonymous reader quotes a report from Ars Technica: Since Andrej Karpathy coined the term "vibe coding" just over a year ago, we've seen a rapid increase in both the capabilities and popularity of using AI models to throw together quick programming projects with less human time and effort than ever before. One such vibe-coded project, Gaming Alexandria Researcher, launched over the weekend as what coder Dustin Hubbard called an effort to help organize the hundreds of scanned Japanese gaming magazines he's helped maintain at clearinghouse Gaming Alexandria over the years, alongside machine translations of their OCR text.

A day after that project went public, though, Hubbard was issuing an apology to many members of the Gaming Alexandria community who loudly objected to the use of Patreon funds for an error-prone AI-powered translation effort. The hubbub highlights just how controversial AI tools remain for many online communities, even as many see them as ways to maximize limited funds and man-hours. "I sincerely apologize," Hubbard wrote in his apology post. "My entire preservation philosophy has been to get people access to things we've never had access to before. I felt this project was a good step towards that, but I should have taken more into consideration the issues with AI."
"I'm very, very disappointed to see [Gaming Alexandria], one of the foremost organizations for preserving game history, promoting the use of AI translation and using Patreon funds to pay for AI licenses," game designer and Legend of Zelda historian Max Nichols wrote in a post on Bluesky over the weekend. "I have cancelled my Patreon membership and will no longer promote the organization."

Nichols later deleted his original message (archived here), saying he was "uncomfortable with the scale of reposts and anger" it had generated in the community. However, he maintained his core criticism: that Gemini-generated translations inevitably introduce inaccuracies that make them unreliable for scholarly use.

In a follow-up, he also objected to Patreon funds being used to pay for AI tools that produce what he called "untrustworthy" translations, arguing they distort history and are not valid sources for research. "... It's worthless and destructive: these translations are like looking at history through a clownhouse mirror," he added.
Sony

Sony Pulls Back From PlayStation Games on PC 42

Sony is reportedly abandoning its recent push to bring major PlayStation games to PC and will instead keep most single-player titles exclusive to the PlayStation 5. According to Bloomberg, the shift back toward console exclusivity may be driven by weaker PC sales and concerns about diluting the PlayStation brand. From the report: Online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but single-player titles such as last year's samurai hit Ghost of Yotei and the upcoming action game Saros will remain exclusive to PlayStation 5, said the people, who asked not to be identified because they weren't authorized to talk publicly about the company's strategy.

The people cautioned that things could change in the future due to the unpredictable nature of the video-game industry and that Sony's plans are constantly shifting. But in recent weeks PlayStation scrapped plans to bring Ghost of Yotei and other internally developed games to PC. Two games made by external developers but published by PlayStation, Death Stranding 2 and the upcoming Kena: Scars of Kosmora, are still planned for release on PC this year.
Businesses

Silicon Valley's Ideas Mocked Over Penchant for Favoring Young Entrepreneurs with 'Agency' (harpers.org) 47

In a 9,000-word expose, a writer for Harper's visited San Francisco's young entrepreneurs in September to mockingly profile "tech's new generation and the end of thinking."

There's Cluely founder Roy Lee. ("His grand contribution to the world was a piece of software that told people what to do.") And the Rationalist movement's Scott Alexander, who "would probably have a very easy time starting a suicide cult..." Alexander's relationship with the AI industry is a strange one. "In theory, we think they're potentially destroying the world and are evil and we hate them," he told me. In practice, though, the entire industry is essentially an outgrowth of his blog's comment section... "Many of them were specifically thinking, I don't trust anybody else with superintelligence, so I'm going to create it and do it well." Somehow, a movement that believes AI is incredibly dangerous and needs to be pursued carefully ended up generating a breakneck artificial arms race.
There's a fascinating story about teenaged founder Eric Zhu (who only recently turned 18): Clients wanted to take calls during work hours, so he would speak to them from his school bathroom. "I convinced my counselor that I had prostate issues... I would buy hall passes from drug dealers to get out of class, to have business meetings." Soon he was taking Zoom calls with a U.S. senator to discuss tech regulation... Next, he built his own venture-capital fund, managing $20 million. At one point cops raided the bathroom looking for drug dealers while Eric was busy talking with an investor. Eventually, the school got sick of Eric's misuse of the facilities and kicked him out. He moved to San Francisco.

Eric made all of this sound incredibly easy. You hang out in some Discord servers, make a few connections with the right people; next thing you know, you're a millionaire... Eric didn't think there was anything particularly special about himself. Why did he, unlike any of his classmates, start a $20 million VC fund? "I think I was just bored. Honestly, I was really bored." Did he think anyone could do what he did? "Yeah, I think anyone genuinely can."

The article concludes Silicon Valley's investors are rewarding young people with "agency". Although "As far as I could tell, being a highly agentic individual had less to do with actually doing things and more to do with constantly chasing attention online." Like X.com user Donald Boat, who successfully baited Sam Altman into buying him a gaming PC in "a brutally simplified miniature of the entire VC economy." (After which "People were giving him stuff for no reason except that Altman had already done it, and they didn't want to be left out of the trend.") Shortly before I arrived at the Cheesecake Factory, [Donald Boat] texted to let me know that he'd been drinking all day, so when I met him I thought he was irretrievably wasted. In fact, it turned out, he was just like that all the time... He seemed to have a constant roster of projects on the go. He'd sent me occasional photos of his exploits. He went down to L.A. to see Oasis and ended up in a poker game with a group of weapons manufacturers. "I made a bunch of jokes about sending all their poker money to China," he said, "and they were not pleased...."

"I don't use that computer and I think video games are a waste of time. I spent all the money I made from going viral on Oasis tickets." As far as he was concerned, the fact that tech people were tripping over themselves to take part in his stunt just confirmed his generally low impression of them. "They have too much money and nothing going on..." Ever since his big viral moment, he'd been suddenly inundated with messages from startup drones who'd decided that his clout might be useful to them. One had offered to fly him out to the French Riviera.

The author's conclusion? "It did not seem like a good idea to me that some of the richest people in the world were no longer rewarding people for having any particular skills, but simply for having agency."
AI

AI Mistakes Are Infuriating Gamers as Developers Seek Savings (bloomberg.com) 31

The $200 billion video game industry is caught between studios eager to cut ballooning development costs through AI and a player base that has grown openly hostile to the technology after a string of visible blunders.

As Bloomberg News reports, Arc Raiders, a surprise hit from Stockholm-based Embark Studios that sold 12 million copies in three months, was briefly vilified online for its robotic-sounding auto-generated voices -- even as CEO Patrick Soderlund insists AI was only used for non-essential elements. EA's Battlefield 6 and Activision's Call of Duty: Black Ops 7 both drew gamer anger this winter over thematically mismatched or poorly generated graphics, and Valve's Steam has added labels to flag games made using AI.

Some 47% of developers polled by research house Omdia said they expect generative AI to reduce game quality, and PC gamers -- now facing inflated hardware prices from AI-driven demand for graphics chips -- have turned reflexively antagonistic.
Social Networks

Is 'Brain Rot' Real? How Too Much Time Online Can Affect Your Mind. (msn.com) 20

Can being "very online" really affect our brains, asks the Washington Post: Research suggests that scrolling through short videos on TikTok, Instagram or YouTube Shorts is affecting our attention, memory and mental health. A recent meta-analysis of the scientific literature found that increased use of short-form video was linked with poorer cognition and increased anxiety...

In a 2025 study published in the journal Translational Psychiatry, researchers looked at longitudinal data from more than 7,000 children across the country and found that more screen use was associated with reduced cortical thickness in certain areas of the brain. The cortex, which is the outer layer that sits on top of our more primitive brain structures, allows for higher-level thinking, memory and decision-making. "We really need it for things like inhibitory control or not being so impulsive," said Mitch Prinstein, a senior science adviser to the American Psychological Association and professor of psychology and neuroscience at the University of North Carolina at Chapel Hill, who was not involved in the study. The cortex is also important for controlling addictive behaviors. "Those seem to be the areas being affected by the reduced cortical thickness," he said, explaining that impulsivity can prompt us to seek dopamine hits from social media. In the study, more screen time was also associated with more attention-deficit/hyperactivity disorder (ADHD) symptoms...

But not all screen time is created equal. A recent study removed social media from kids' devices but let them use their phones for as long as they wanted. The result? Kids spent just as long on their phones but didn't have the same harmful effects. "It's what you're doing on the screen that matters," Prinstein said.

Movies

A YouTuber's $3M Movie Nearly Beat Disney's $40M Thriller at the Box Office (theatlantic.com) 45

Mark Fischbach, the YouTube creator known as Markiplier who has spent nearly 15 years building an audience of more than 38 million subscribers by playing indie-horror video games on camera, has pulled off something that most independent filmmakers never manage -- a self-financed, self-distributed debut feature that has grossed more than $30 million domestically against a $3 million budget.

Iron Lung, a 127-minute sci-fi adaptation of a video game Fischbach wrote, directed, starred in, and edited himself, opened to $18.3 million in its first weekend and has since doubled that figure worldwide in just two weeks, nearly matching the $19.1 million debut of Send Help, a $40 million thriller from Disney-owned 20th Century Studios. Fischbach declined deals from traditional distributors and instead spent months booking theaters privately, encouraging fans to reserve tickets online; when prospective viewers found the film wasn't screening in their city, they called local cinemas to request it, eventually landing Iron Lung on more than 3,000 screens across North America -- all without a single paid media campaign.
Sony

Sony Tech Can Identify Original Music in AI-Generated Songs (nikkei.com) 40

Sony Group has developed a technology that can identify the underlying music used in tunes generated by AI, making it possible for songwriters to seek compensation from AI developers if their music was used. From a report: Sony Group's technology analyzes which musicians' songs were used in learning and generating music. It can quantify the contribution of each original work, such as "30% of the music used by the Beatles and 10% by Queen," for example.

If the AI developer agrees to cooperate for the analysis, Sony Group will obtain data by connecting to the developer's base model system. When cooperation is not attainable, the technology estimates the original work by comparing AI-generated music with existing music. The AI boom has sparked numerous cases in which AI developers are accused of using copyrighted music, video and writing without permission to train machines. In the music industry, AI-generated songs using the voices of well-known singers have been distributed online. The Japanese company thinks the technology will help create a system that distributes revenue generated by AI music to original songwriters based on their contribution.

Television

Is the TV Industry Finally Conceding That the Future May Not Be 8K? (arstechnica.com) 138

"Technology companies spent part of the 2010s trying to convince us that we would want an 8K display one day..." writes Ars Technica.

"However, 8K never proved its necessity or practicality." LG Display is no longer making 8K LCD or OLED panels, FlatpanelsHD reported today... LG Electronics was the first and only company to sell 8K OLED TVs, starting with the 88-inch Z9 in 2019. In 2022, it lowered the price-of-entry for an 8K OLED TV by $7,000 by charging $13,000 for a 76.7-inch TV. FlatpanelsHD cited anonymous sources who said that LG Electronics would no longer restock the 2024 QNED99T, which is the last LCD 8K TV that it released.

LG's 8K abandonment follows other brands distancing themselves from 8K. TCL, which released its last 8K TV in 2021, said in 2023 that it wasn't making more 8K TVs due to low demand. Sony discontinued its last 8K TVs in April and is unlikely to return to the market, as it plans to sell the majority ownership of its Bravia TVs to TCL.

The tech industry tried to convince people that the 8K living room was coming soon. But since the 2010s, people have mostly adopted 4K. In September 2024, research firm Omdia reported that there were "nearly 1 billion 4K TVs currently in use." In comparison, 1.6 million 8K TVs had been sold since 2015, Paul Gray, Omdia's TV and video technology analyst, said, noting that 8K TV sales peaked in 2022. That helps explain why membership at the 8K Association, launched by stakeholders Samsung, TCL, Hisense, and panel maker AU Optronics in 2019, is dwindling. As of this writing, the group's membership page lists 16 companies, including just two TV manufacturers (Samsung and Panasonic). Membership no longer includes any major TV panel suppliers. At the end of 2022, the 8K Association had 33 members, per an archived version of the nonprofit's online membership page via the Internet Archive's Wayback Machine.

"It wasn't hard to predict that 8K TVs wouldn't take off," the article concludes. "In addition to being too expensive for many households, there's been virtually zero native 8K content available to make investing in an 8K display worthwhile..."
AI

Videogame Stocks Slide On Google's AI Model That Turns Prompts Into Playable Worlds (reuters.com) 35

An anonymous reader quotes a report from Reuters: Shares of videogame companies fell sharply in afternoon trading on Friday after Alphabet's Google rolled out its artificial intelligence model capable of creating interactive digital worlds with simple prompts. Shares of "Grand Theft Auto" maker Take-Two Interactive fell 10%, online gaming platform Roblox was down over 12%, while videogame engine maker Unity Software dropped 21%.

The AI model, dubbed "Project Genie," allows users to simulate a real-world environment through prompts with text or uploaded images, potentially disrupting how video games have been made for over a decade and forcing developers to adapt to the fast-moving technology. "Unlike explorable experiences in static 3D snapshots, Genie 3 generates the path ahead in real time as you move and interact with the world. It simulates physics and interactions for dynamic worlds," Google said in a blog post on Thursday.

Traditionally, most videogames are built inside a game engine such as Epic Games' "Unreal Engine" or the "Unity Engine", which handles complex processes like in-game gravity, lighting, sound, and object or character physics. "We'll see a real transformation in development and output once AI-based design starts creating experiences that are uniquely its own, rather than just accelerating traditional workflows," said Joost van Dreunen, games professor at NYU's Stern School of Business. Project Genie also has the potential to shorten lengthy development cycles and reduce costs, as some premium titles take around five to seven years and hundreds of millions of dollars to create.

Cellphones

French Lawmakers Vote To Ban Social Media Use By Under-15s (theguardian.com) 50

French lawmakers have voted to ban social media access for children under 15 and prohibit mobile phones in high schools, positioning France as the second country after Australia to impose sweeping age-based digital restrictions. The Guardian reports: The lower national assembly adopted the text by a vote of 130 to 21 in a lengthy overnight session from Monday to Tuesday. It will now go to the Senate, France's upper house, ahead of becoming law. Macron hailed the vote as a "major step" to protect French children and teenagers in a post on X. The legislation, which also provides for a ban on mobile phones in high schools, would make France the second country to take such a step following Australia's ban for under-16s in December. [...] "The emotions of our children and teenagers are not for sale or to be manipulated, either by American platforms or Chinese algorithms," Macron said in a video broadcast on Saturday. Authorities want the measures to be enforced from the start of the 2026 school year for new accounts.

Former prime minister Gabriel Attal, who leads Macron's Renaissance party in the lower house, said he hoped the Senate would pass the bill by mid-February so that the ban could come into force on September 1. He added that "social media platforms will then have until December 31 to deactivate existing accounts" that do not comply with the age limit. [...] The draft bill excludes online encyclopedias and educational platforms. An effective age verification system would have to come into force for the ban to become reality. Work on such a system is under way at the European level.

The Courts

Supreme Court To Decide How 1988 Videotape Privacy Law Applies To Online Video (arstechnica.com) 55

An anonymous reader quotes a report from Ars Technica: The Supreme Court is taking up a case on whether Paramount violated the 1988 Video Privacy Protection Act (VPPA) by disclosing a user's viewing history to Facebook. The case, Michael Salazar v. Paramount Global, hinges on the law's definition of the word "consumer." Salazar filed a class action against Paramount in 2022, alleging that it "violated the VPPA by disclosing his personally identifiable information to Facebook without consent," Salazar's petition to the Supreme Court said. Salazar had signed up for an online newsletter through 247Sports.com, a site owned by Paramount, and had to provide his email address in the process. Salazar then used 247Sports.com to view videos while logged in to his Facebook account.

"As a result, Paramount disclosed his personally identifiable information -- including his Facebook ID and which videos he watched—to Facebook," the petition (PDF) said. "The disclosures occurred automatically because of the Facebook Pixel Paramount installed on its website. Facebook and Paramount then used this information to create and display targeted advertising, which increased their revenues." The 1988 law (PDF) defines consumer as "any renter, purchaser, or subscriber of goods or services from a video tape service provider." The phrase "video tape service provider" is defined to include providers of "prerecorded video cassette tapes or similar audio visual materials," and thus arguably applies to more than just sellers of tapes.

The legal question for the Supreme Court "is whether the phrase 'goods or services from a video tape service provider,' as used in the VPPA's definition of 'consumer,' refers to all of a video tape service provider's goods or services or only to its audiovisual goods or services," Salazar's petition said. The Supreme Court granted his petition (PDF) to hear the case in a list of orders released yesterday. [...] SCOTUSblog says that "the case will likely be scheduled for oral argument in the court's 2026-27 term," which begins in October 2026.

Businesses

Valve Facing UK Lawsuit Over Pricing and Commissions (reuters.com) 32

An anonymous reader shares a report: Video game developer and distributor Valve must face a 656 million-pound ($897.7 million) lawsuit in Britain, which alleges it charged publishers excessive commissions for its Steam online store, after a tribunal ruled on Monday the case could continue. Valve was sued in 2024 on behalf of up to 14 million people in the United Kingdom who bought games or additional content through Steam or other platforms since 2018.

Lawyers representing children's welfare advocate Vicki Shotbolt, who is bringing the case, allege Valve prevents publishers selling products more cheaply or earlier on rival platforms to Steam by imposing conditions on them. They say Valve requires users to buy all additional content through Steam if they've bought that game through the platform, effectively "locking in" users to make purchases on its platform. This allows Valve to charge "unfair and excessive" commissions of up to 30%, Shotbolt's lawyers said at a hearing in October.

Games

Angry Gamers Are Forcing Studios To Scrap or Rethink New Releases (msn.com) 71

The video game industry is experiencing something that most consumer-facing businesses would consider remarkable: organized online campaigns from players are actually forcing studios to cancel projects or publicly walk back any association with AI-generated content.

Running With Scissors, the publisher behind the Postal shooter franchise, recently scrapped a title after players accused its trailer of containing AI-generated graphics. Goonswarm Games, the developer behind the canceled project, subsequently shut down entirely and cited six years of lost work alongside what it described as a flood of threats and accusations.

Sandfall Interactive's "Obscur: Expedition 33" had its Indie Game Awards Game of the Year honor rescinded after the developer said it had considered AI-generated images, even though the final release contained none. Larian Studios, the developer behind Baldur's Gate 3, faced immediate backlash after CEO Swen Vincke mentioned in an interview that the company was using generative AI to "explore ideas" for an upcoming release. Vincke later clarified on X that artists use AI only for reference images the way they would use "art books or Google," and Larian executives eventually stated on Reddit that AI would play no role in final artwork.
Electronic Frontier Foundation

Congress Wants To Hand Your Parenting To Big Tech 53

An anonymous reader quotes a report from the Electronic Frontier Foundation (EFF): Lawmakers in Washington are once again focusing on kids, screens, and mental health. But according to Congress, Big Tech is somehow both the problem and the solution. The Senate Commerce Committee held a hearing [Friday] on "examining the effect of technology on America's youth." Witnesses warned about "addictive" online content, mental health, and kids spending too much time buried in screen. At the center of the debate is a bill from Sens. Ted Cruz (R-TX) and Brian Schatz (D-HI) called the Kids Off Social Media Act (KOSMA), which they say will protect children and "empower parents."

That's a reasonable goal, especially at a time when many parents feel overwhelmed and nervous about how much time their kids spend on screens. But while the bill's press release contains soothing language, KOSMA doesn't actually give parents more control. Instead of respecting how most parents guide their kids towards healthy and educational content, KOSMA hands the control panel to Big Tech. That's right -- this bill would take power away from parents, and hand it over to the companies that lawmakers say are the problem. [...] This bill doesn't just set an age rule. It creates a legal duty for platforms to police families. Section 103(b) of the bill is blunt: if a platform knows a user is under 13, it "shall terminate any existing account or profile" belonging to that user. And "knows" doesn't just mean someone admits their age. The bill defines knowledge to include what is "fairly implied on the basis of objective circumstances" -- in other words, what a reasonable person would conclude from how the account is being used. The reality of how services would comply with KOSMA is clear: rather than risk liability for how they should have known a user was under 13, they will require all users to prove their age to ensure that they block anyone under 13.

KOSMA contains no exceptions for parental consent, for family accounts, or for educational or supervised use. The vast majority of people policed by this bill won't be kids sneaking around -- it will be minors who are following their parents' guidance, and the parents themselves. Imagine a child using their parent's YouTube account to watch science videos about how a volcano works. If they were to leave a comment saying, "Cool video -- I'll show this to my 6th grade teacher!" and YouTube becomes aware of the comment, the platform now has clear signals that a child is using that account. It doesn't matter whether the parent gave permission. Under KOSMA, the company is legally required to act. To avoid violating KOSMA, it would likely lock, suspend, or terminate the account, or demand proof it belongs to an adult. That proof would likely mean asking for a scan of a government ID, biometric data, or some other form of intrusive verification, all to keep what is essentially a "family" account from being shut down.

Violations of KOSMA are enforced by the FTC and state attorneys general. That's more than enough legal risk to make platforms err on the side of cutting people off. Platforms have no way to remove "just the kid" from a shared account. Their tools are blunt: freeze it, verify it, or delete it. Which means that even when a parent has explicitly approved and supervised their child's use, KOSMA forces Big Tech to override that family decision. [...] These companies don't know your family or your rules. They only know what their algorithms infer. Under KOSMA, those inferences carry the force of law. Rather than parents or teachers, decisions about who can be online, and for what purpose, will be made by corporate compliance teams and automated detection systems.
AI

AI Is Intensifying a 'Collapse' of Trust Online, Experts Say (nbcnews.com) 60

Experts interviewed by NBC News warn that the rapid spread of AI-generated images and videos is accelerating an online trust breakdown, especially during fast-moving news events where context is scarce. From the report: President Donald Trump's Venezuela operation almost immediately spurred the spread of AI-generated images, old videos and altered photos across social media. On Wednesday, after an Immigration and Customs Enforcement officer fatally shot a woman in her car, many online circulated a fake, most likely AI-edited image of the scene that appears to be based on real video. Others used AI in attempts to digitally remove the mask of the ICE officer who shot her.

The confusion around AI content comes as many social media platforms, which pay creators for engagement, have given users incentives to recycle old photos and videos to ramp up emotion around viral news moments. The amalgam of misinformation, experts say, is creating a heightened erosion of trust online -- especially when it mixes with authentic evidence. "As we start to worry about AI, it will likely, at least in the short term, undermine our trust default -- that is, that we believe communication until we have some reason to disbelieve," said Jeff Hancock, founding director of the Stanford Social Media Lab. "That's going to be the big challenge, is that for a while people are really going to not trust things they see in digital spaces."

Though AI is the latest technology to spark concern about surging misinformation, similar trust breakdowns have cycled through history, from election misinformation in 2016 to the mass production of propaganda after the printing press was invented in the 1400s. Before AI, there was Photoshop, and before Photoshop, there were analog image manipulation techniques. Fast-moving news events are where manipulated media have the biggest effect, because they fill in for the broad lack of information, Hancock said.
"In terms of just looking at an image or a video, it will essentially become impossible to detect if it's fake. I think that we're getting close to that point, if we're not already there," said Hancock. "The old sort of AI literacy ideas of 'let's just look at the number of fingers' and things like that are likely to go away."

Renee Hobbs, a professor of communication studies at the University of Rhode Island, added: "If constant doubt and anxiety about what to trust is the norm, then actually, disengagement is a logical response. It's a coping mechanism. And then when people stop caring about whether something's true or not, then the danger is not just deception, but actually it's worse than that. It's the whole collapse of even being motivated to seek truth."
Advertising

Vietnam Bans Unskippable Ads (phunuonline.com.vn) 50

Vietnam will begin enforcing new online advertising rules in February 2026 that ban forced video ads longer than five seconds and must allow users to close ads with just one tap. "Furthermore, platforms must provide clear icons and instructions for users to report advertisements that violate the law, and allow them to opt out, turn off, or stop viewing inappropriate ads," reports a local news outlet (translated to English). "These reports must be received and processed promptly, and the results communicated to users as required." From the report: In cases where the entity posting the infringing advertisement cannot be identified or where specialized laws do not have specific regulations, the Ministry of Culture, Sports and Tourism is the focal agency to receive notifications and send requests to block or remove the advertisement to organizations and businesses providing online advertising services in Vietnam.

Advertisers, advertising service providers, and advertising transmission and distribution units are responsible for blocking and removing infringing advertisements within 24 hours of receiving a request from the competent authority. For advertisements that infringe on national security, the blocking and removal must be carried out immediately, no later than 24 hours.

In case of non-compliance, the Ministry of Culture, Sports and Tourism, in coordination with the Ministry of Public Security, will apply technical measures to block infringing advertisements and services and handle the matter according to the law. Telecommunications companies and Internet service providers must also implement technical measures to block access to infringing advertisements within 24 hours of receiving a request.

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