AI

'Eno' Documentary: Different at Every Screening, to Explore Randomness and 'Generative' Film-making (theverge.com) 62

From The New York Times: The key to "Eno" comes near the beginning of the film — at least, the beginning of the first version I saw. The musician Brian Eno, the documentary's subject, notes that the fun of the kind of art he makes is that it's a two-way street. "The audience's brain does the cooking and keeps seeing relationships," he says.

Most movies are made up of juxtapositions of scenes, carefully selected and designed by the editor. But "Eno," directed by Gary Hustwit, turns that convention on its head. Writ large, it's a meditation on creativity. But every version of the movie you see is different, generated by a set of rules that dictate some things about the film, while leaving others to chance. (I've seen it twice, and maybe half the same material appeared across both films.)

Eno, one of the most innovative and celebrated musicians and producers of his generation, has fiddled with randomness in his musical practice for decades, often propelled along by new technologies. He agreed to participate in "Eno" only if it, too, could be an example of what he and others have long called generative art... "Brain One", programmed by the artist Brendan Dawes, generates a new version of the film on the fly every time the algorithm is run. Dawes's system selects from a database of 30 hours of new interviews with Eno and 500 hours of film from his personal archive and, following a system of rules set down by the filmmakers with code, creating a new film. According to the filmmakers, there are 52 quintillion (that is, 52 billion billion) possible combinations, which means the chances of Brain One generating two exact copies of "Eno" are so small as to be functionally zero.

"But the ambitions of Eno are greater than the film itself," writes the Verge, with director Hustwit hoping for a cinematic future exploring generative filmmaking with their software and hardware package. "We have a patent pending on the system, and we just launched a startup called Anamorph that is basically exploring this idea further with other filmmakers and studios and streamers."

In an interview with the Verge, Hustwit points out that Brian Eno did the soundtrack for his previous film. "I was having these thoughts about, well, why can't showing a film be more performative? Why does it have to be this static thing every time?"


The film just began a two-week run at Greenwich Village's nonprofit theatre Film Forum, and in the U.K. is appearing this week at 17 Picturehouse Cinemas across England and Scotland. Check this online schedule for upcoming dates this week in Nashville (Thursday), Austin (Friday), Dallas (Saturday) — with later dates this month including Toronto, San Francisco, and Los Angeles, and more cities in August.
Classic Games (Games)

New Book Remembers LAN Parties and the 1990s 'Multiplayer Revolution' (cnn.com) 74

CNN looks back to when "dial-up internet (and its iconic dial tone) was 'still a thing..." "File-sharing services like Napster and LimeWire were just beginning to take off... And in sweaty dorm rooms and sparse basements across the world, people brought their desktop monitors together to set up a local area network (LAN) and play multiplayer games — "Half-Life," "Counter-Strike," "Starsiege: Tribes," "StarCraft," "WarCraft" or "Unreal Tournament," to name just a few. These were informal but high-stakes gatherings, then known as LAN parties, whether winning a box of energy drinks or just the joy of emerging victorious. The parties could last several days and nights, with gamers crowded together among heavy computers and fast food boxes, crashing underneath their desks in sleeping bags and taking breaks to pull pranks on each other or watch movies...

It's this nostalgia that prompted writer and podcaster Merritt K to document the era's gaming culture in her new photobook "LAN Party: Inside the Multiplayer Revolution." After floating the idea on X, the social media platform formerly known as Twitter, she received an immediate — and visceral — response from old-school gamers all too keen to share memories and photos from LAN parties and gaming conventions across the world... It's strange to remember that the internet was once a place you went to spend time with other real people; a tethered space, not a cling-film-like reality enveloping the corporeal world from your own pocket....

Growing up as a teenager in this era, you could feel a sense of hope (that perhaps now feels like naivete) about the possibilities of technology, K explained. The book is full of photos featuring people smiling and posing with their desktop monitors, pride and fanfare apparent... "It felt like, 'Wow, the future is coming,'" K said. "It was this exciting time where you felt like you were just charting your own way. I don't want to romanticize it too much, because obviously it wasn't perfect, but it was a very, very different experience...."

"We've kind of lost a lot of control, I think over our relationship to technology," K said. "We have lost a lot of privacy as well. There's less of a sense of exploration because there just isn't as much out there."

One photo shows a stack of Mountain Dew cans (remembering that by 2007 the company had even released a line of soda called "Game Fuel"). "It was a little more communal," the book's author told CNN. "If you're playing games in the same room with someone, it's a different experience than doing it online. You can only be so much of a jackass to somebody who was sitting three feet away from you..."

They adds that that feeling of connecting to people in other places "was cool. It wasn't something that was taken for granted yet."
Crime

WhatsApp Image Sender Becomes First Convicted Cyber-Flasher (bbc.com) 24

A registered sex offender has become the first person in England and Wales to be convicted of cyber-flashing. The BBC reports: Nicholas Hawkes, 39, of Basildon, Essex, sent unsolicited photos of his erect penis to a 15-year-old girl and a woman on Friday. The woman took screenshots of the image on WhatsApp and reported Hawkes to Essex Police the same day. Hawkes admitted two charges when he appeared before magistrates in Southend earlier. He is the first person to be convicted of the new offense of cyber-flashing, which was brought in under the Online Safety Act and came into effect on January 31.

After pleading guilty to two counts of sending a photograph or film of genitals to cause alarm, distress, or humiliation, he was remanded in custody until March 11, when he will be sentenced at Basildon Crown Court. Hawkes is a registered sex offender until November 2033 after he was convicted and given a community order for sexual activity with a child under 16 and exposure last year at Basildon Crown Court, the CPS said. He will also be sentenced for breaching the order when he is sentenced in March.

Piracy

Streaming Pirates Are Hollywood's New Villains (bloomberg.com) 160

Illegal subscription services that steal films or TV shows bring in $2 billion a year in ads and subscriber fees (non-paywalled link). From a report: Ever since taking on Netflix at its own game, old Hollywood has struggled to turn a profit in streaming, with the likes of Disney+, Peacock and Paramount+ losing billions of dollars each year, sparking concerns on Wall Street that the services will never be as profitable as cable once was. But the age of streaming has been a boon for some unintended winners: pirates that use software to rip a film or television show in seconds from legitimate online video platforms and host the titles on their own, illegitimate services, which rake in about $2 billion annually from ads and subscriptions.

With no video production costs, illicit streaming sites such as myflixer and projectfreetv have achieved profit margins approaching 90%, according to the Motion Picture Association, a trade group representing Hollywood studios that's working to crack down on the thousands of illegal platforms that have cropped up in recent years. Initially the rise of legitimate online businesses such as Netflix actually helped curb digital piracy, which had largely been based on file uploads. But now piracy involving illegal streaming services as well as file-sharing costs the US economy about $30 billion in lost revenue a year and some 250,000 jobs, estimates the US Chamber of Commerce's Global Innovation Policy Center. The global impact is about $71 billion annually.

In the US, which counts almost 130 subscription piracy sites, the MPA estimates that the top three combined have about 2 million users paying $5 to $10 per month for films, TV shows and live sports. Analysts say the user number could soar as the cost of subscriptions from legitimate companies such as Walt Disney approach $20 per month as they seek to bolster the finances of their streaming platforms. "Some of these pirate websites have gotten more daily visits than some of the top 10 legitimate sites," says Karyn Temple, the MPA's general counsel. "That really shows how prolific they are."

Piracy

Reddit Must Share IP Addresses of Piracy-Discussing Users, Film Studios Say 36

For the third time in under a year, film studios are pressing Reddit to reveal users allegedly discussing piracy, despite two prior failed attempts. Studios including Voltage Holdings and Screen Media have filed fresh motions to compel Reddit to comply with a subpoena seeking IP addresses and logs of six Redditors, claiming the information is needed for copyright suits against internet provider Frontier Communications.

The same federal judge previously denied the studios' bid to unmask Reddit users, citing First Amendment protections. However, the studios now argue IP addresses fall outside privacy rights. Reddit maintains the new subpoena fails to meet the bar for identifying anonymous online speakers.
Piracy

Piracy Is Surging Again Because Streaming Execs Ignored The Lessons Of The Past (techdirt.com) 259

Karl Bode, reporting for TechDirt: Back in 2019 we noted how the streaming sector risked driving consumers back to piracy if they didn't heed the lessons of the past. We explored how the rush to raise rates, nickel-and-dime users, implement arbitrary restrictions, and force users toward hunting and pecking their way through a confusing platter of exclusives and availability windows risked driving befuddled users back to piracy. And lo and behold, that's exactly what's happening.

After several decades of kicking and screaming, studio and music execs somewhere around 2010 finally realized they needed to offer users affordable access to easy-to-use online content resources. They finally realized they needed to compete with piracy and focus on consumer satisfaction whether they liked the concept or not. And unsurprisingly, once they learned that lesson piracy began to dramatically decrease. That was until 2021, when piracy rates began to climb slowly upward again in the U.S. and EU. As the Daily Beast notes, users have grown increasingly frustrated at having to hunt and peck through a universe of different, often terrible streaming services just to find a single film or television program.

As every last broadcaster, cable company, broadband provider, and tech company got into streaming they began to lock down "must watch" content behind an ever-shifting number of exclusivity silos, across an ocean of sometimes substandard "me too" services. Initially competition worked, but as the market saturated and the most powerful companies started to silo content, those benefits have been muted. Now users have to hunt and peck between Disney+, Netflix, Starz, Max, Apple+, Acorn, Paramount+, Hulu, Peacock, Amazon Prime, and countless other services in the hopes that a service has the rights to a particular film or program. When you already pay for five different services, you're not keen to sign up to fucking Starz just to watch a single 90s film. And availability is constantly shifting, confusing things further.

Google

Google Contractor Pays Parents $50 To Scan Their Childrens' Faces (404media.co) 46

Google is collecting the eyelid shape and skin tone of children via parent submitted videos, according to a project description online reviewed by 404 Media. From the report: Canadian tech conglomerate TELUS, which says it is working on Google's behalf, is offering parents $50 to film their children wearing various props such as hats or sunglasses as part of the project, the description adds. The project shows the methods some companies are using to build machine learning, artificial intelligence, or facial recognition datasets and products. Rather than scraping already existing images or analyzing previously collected material, TELUS, and by extension Google, is asking the public to contribute directly and get paid in return. Google told 404 Media the collection was part of the company's efforts to verify users' age.
DRM

'Copyright Troll' Porn Company 'Makes Millions By Shaming Porn Consumers' (yahoo.com) 100

In 1999 Los Angeles Times reporter Michael Hiltzik co-authored a Pulitzer Prize-winning story. Now a business columnist for the Times, he writes that a Southern California maker of pornographic films named Strike 3 Holdings is also "a copyright troll," according to U.S. Judge Royce C. Lamberth: Lamberth cwrote in 2018, "Armed with hundreds of cut-and-pasted complaints and boilerplate discovery motions, Strike 3 floods this courthouse (and others around the country) with lawsuits smacking of extortion. It treats this Court not as a citadel of justice, but as an ATM." He likened its litigation strategy to a "high-tech shakedown." Lamberth was not speaking off the cuff. Since September 2017, Strike 3 has filed more than 12,440 lawsuits in federal courts alleging that defendants infringed its copyrights by downloading its movies via BitTorrent, an online service on which unauthorized content can be accessed by almost anyone with a computer and internet connection.

That includes 3,311 cases the firm filed this year, more than 550 in federal courts in California. On some days, scores of filings reach federal courthouses — on Nov. 17, to select a date at random, the firm filed 60 lawsuits nationwide... Typically, they are settled for what lawyers say are cash payments in the four or five figures or are dismissed outright...

It's impossible to pinpoint the profits that can be made from this courthouse strategy. J. Curtis Edmondson, a Portland, Oregon, lawyer who is among the few who pushed back against a Strike 3 case and won, estimates that Strike 3 "pulls in about $15 million to $20 million a year from its lawsuits." That would make the cases "way more profitable than selling their product...." If only one-third of its more than 12,000 lawsuits produced settlements averaging as little as $5,000 each, the yield would come to $20 million... The volume of Strike 3 cases has increased every year — from 1,932 in 2021 to 2,879 last year and 3,311 this year.

What's really needed is a change in copyright law to bring the statutory damages down to a level that truly reflects the value of a film lost because of unauthorized downloading — not $750 or $150,000 but perhaps a few hundred dollars.

Anone of the lawsuits go to trial. Instead ISPs get a subpoena demanding the real-world address and name behind IP addresses "ostensibly used to download content from BitTorrent..." according to the article. Strike 3 will then "proceed by sending a letter implicitly threatening the subscriber with public exposure as a pornography viewer and explicitly with the statutory penalties for infringement written into federal copyright law — up to $150,000 for each example of willful infringement and from $750 to $30,0000 otherwise."

A federal judge in Connecticut wrote last year that "Given the nature of the films at issue, defendants may feel coerced to settle these suits merely to prevent public disclosure of their identifying information, even if they believe they have been misidentified."

Thanks to Slashdot reader Beerismydad for sharing the article.
PlayStation (Games)

PlayStation To Delete A Ton Of TV Shows Users Already Paid For (kotaku.com) 123

Sony is about to delete tons of Discovery shows from PlayStation users' libraries even if they already "purchased" them. Why? Because most users don't actually own the digital content they buy thanks to the mess of online DRM and license agreements. Some of the soon-to-be-deleted TV shows include Mythbusters and Naked and Afraid. Kotaku reports: The latest pothole in the road to an all-digital future was discovered via a warning Sony recently sent out to PlayStation users who purchased TV shows made by Discovery, the reality TV network that recently merged with Warner Bros. in one of the most brutal and idiotic corporate maneuvers of our time. "Due to our content licensing arrangements with content providers, you will no longer be able to watch any of your previously purchased Discovery content and the content will be removed from your video library," read a copy of the email that was shared with Kotaku.

It linked to a page on the PlayStation website listing all of the shows impacted. As you might imagine, given Discovery's penchant for pumping out seasons of relatively cheap to produce but popular reality TV and documentary-based shows, there are a lot of them. They include, but are not limited to, hits such as: Say Yes to the Dress, Shark Week, Cake Boss, Long Island Medium, Deadly Women, and many, many more. [...] Now, essentially anything you buy on PSN, whether a PS5 blockbuster or, uh, Police Women of Cincinnati, is essentially just on indefinite loan until such time as the PlayStation servers die or the original copyright owner decides to pull the content.

Businesses

Letterboxd, Online Haven for Film Nerds, Gets a New Owner (nytimes.com) 1

Two designers from New Zealand built a wildly popular social network for movie buffs. Now, they're cashing in (and sticking around for the sequel). The New York Times: The "Barbie" star Margot Robbie created an account. Ditto Rian Johnson, the "Knives Out" auteur. Christopher McQuarrie, Tom Cruise's directing partner, has used his to heap praise on another action star (Sylvester Stallone). Letterboxd, the social network for recommending and reviewing movies, has become a kind of shibboleth for film nerds over the past decade. Roughly 10 million people now use the service to share their favorites: You like Studio Ghibli, too? What's your favorite Spike Lee joint?

The service has not undergone any revolutionary changes since it was founded in 2011. But Letterboxd is undergoing two big changes: a new owner and, eventually, user recommendations and review of TV shows. Matthew Buchanan and Karl von Randow, Letterboxd's founders, announced on Friday that they were selling a majority stake in the service to Tiny, a public company in Victoria, British Columbia. The deal values Letterboxd at more than $50 million, said a person familiar with the sale, who spoke on the condition of anonymity to discuss confidential financial information.

Mr. Buchanan and Mr. von Randow, two entrepreneurs based in New Zealand, have reassurances for their users who may be afraid of what a sale could mean for their corner of the internet. First, neither co-founder is planning to leave any time soon, and both will remain shareholders. And the service itself isn't changing immediately. The proposal to incorporate TV is still in its infancy, and the founders said they did not expect that the addition would disrupt their existing products.

Movies

Code.org Embraces Barbie 9 Years After Helping Take Her Down (tynker.com) 75

Long-time Slashdot reader theodp writes: The number one movie in North America is Warner Bros. Discovery's Barbie, which Deadline reports has teamed up with Oppenheimer to fuel a mind-blowing $300M+ box office weekend. ["Oppenheimer Shatters Expectations with $80 Million Debut," read the headline at Variety.]

Now it seems everybody is trying to tap into Barbie buzz, including Microsoft's Xbox [which added Barbie and Ken's cars to Forza Horizon 5] and even Microsoft-backed education nonprofit Code.org. ("Are your students excited about Barbie The Movie? Have them try an HourOfCode [programming game] with Barbie herself!").

The idea is to inspire young students to become coders. But as Code.org shares Instagram images of a software developer Barbie, Slashdot reader theodp remembers when, nine years ago, Code.org's CEO "took to Twitter to blast Barbie and urge for her replacement." They'd joined a viral 2014 Computer Engineer Barbie protest that arose in response to the publication of Barbie F***s It Up Again, a scathing and widely reported-on blog post that prompted Mattel to pull the book Barbie: I Can Be a Computer Engineer immediately from Amazon. This may have helped lead to Barbie's loss of her crown as the most popular girls' toy in the ensuing 2014 holiday season to Disney's Frozen princesses Elsa and Anna, and got the Mattel exec who had to apologize for Computer Engineer Barbie called to the White House for a sit down a few months later. (Barbie got a brainy makeover soon thereafter)...

The following year, Disney-owned Lucasfilm and Code.org teamed up on Star Wars: Building a Galaxy with Code, a signature tutorial for the 2015 Hour of Code. Returning to a Disney princess theme in 2016, Disney and Code.org revealed a new Hour of Code tutorial featuring characters from the animated film Moana just a day ahead of its theatrical release. It was later noted that Moana's screenwriters included Pamela Ribon, who penned the 2014 Barbie-blasting blog post that ended Barbie's short reign as the Hour of Code role model of choice for girls.

Interestingly, Ribon seems to bear no Barbie grudges either, tweeting on the day of the Barbie movie release, "I was like holy s*** can't wait to see it."

To be fair, the movie's trailer promises "If you hate Barbie, this movie is for you," in a deconstruction where Barbie is played by D.C. movies' "Harley Quinn" actress Margot Robbie (Suicide Squad, Birds of Prey), whose other roles include Tonya Harding and the home-wrecking second wife in The Wolf of Wall Street.
Piracy

Film Studios Lose Bid To Unmask Reddit Users Who Wrote Comments on Piracy (arstechnica.com) 39

Reddit doesn't have to identify eight anonymous users who wrote comments in piracy-related threads, a judge in the US District Court for the Northern District of California ruled on Friday. From a report: US Magistrate Judge Laurel Beeler quashed a subpoena issued by film studios in an order that agrees with Reddit that the First Amendment protects the users' right to speak anonymously online. The First Amendment right to anonymous speech is not absolute, but the precedent followed by US district courts only forces disclosure of anonymous users' identities "in the exceptional case where the compelling need for the discovery sought outweighs the First Amendment rights of the anonymous speaker," Beeler noted. After reviewing the facts and arguments, she found that the Reddit users' comments were irrelevant to the film studios' underlying case and that the studios could obtain relevant information from other sources.

Reddit has no involvement in the underlying case, which is a copyright lawsuit in a different federal court against cable Internet service provider RCN. Bodyguard Productions, Millennium Media, and other film companies sued RCN in the US District Court in New Jersey over RCN customers' alleged downloads of 34 movies such as Hellboy, Rambo: Last Blood, Tesla, and The Hitman's Bodyguard. In an attempt to prove that RCN (now known as Astound Broadband) turned a blind eye to customers illegally downloading copyrighted movies, the studios subpoenaed Reddit seeking identifying information for specific users who commented in piracy-related threads. While some of the comments were posted in 2022, other comments were made in 2009 and 2014.

AI

AI-Generated Viral Videos are Already Here (newyorker.com) 23

AI now "automates creative impulses," writes New Yorker staff writer Kyle Chayka — then wonders where that will lead. Chayka's first example is a Berlin-based photographer using AI tools to create a viral video showing Harry Potter characters as fashion models for the upscale French label Balenciaga: A.I. tools were involved in each step of Alexander Niklass's process, and in each element of the video. He created the basic static images with Midjourney, evoking the Harry Potter actors and outfits through text prompts such as "male model, grotesque, balenciaga commercial." Then he used ElevenLabs — a "voice-cloning" tool — to create models of the actors' voices based on previously recorded audio. Finally, he fed the images into a service called D-ID, which is used to make "avatar videos" — subtly animated portraits, not so far off from those that appear in the newspapers of the Potter world. D-ID added the signature lip synchs and head nods, which Niklass explained were a reference to fashion models tilting their chins for the cameras.

The combination of child-friendly film and adult luxury fashion held no particular symbolism nor expressed an artistic intent. It's "entertainment," Niklass said. Yet the video's most compelling aspect might be its vacuity, a meaningless collision of cultural symbols. The nonsense is the point.

The article also cites a song where the French group AllttA performs with an AI-generated simulation of Jay-Z. Chayka marvels at a world where "The A.I. content has the appearance of realism, without actual reality — reality solely as a style.... it seems that a Rubicon has been crossed: It doesn't matter that these artifacts are generated by A.I.; we can just enjoy them for what they are. It happened faster than I thought possible, but now that A.I.-generated pop culture has entered the mainstream, it seems unlikely that we'll ever get rid of it."

Chayka asked ChatGPT how AI-generated imagery is changing our perceptions, and "It responded that there has been a 'blurring of the lines between real and artificial.'"

The article ultimately ponders the possible implications of "a world in which every style, every idea, and every possible remix is generated as fast and frictionlessly as possible, and the successful ones stick and get attention." But at the same time, Chayka believes the final output's quality still depends on the humans involved (arguing that the Harry Potter fashion video was still more "appealingly odd" than later AI-generated videos copying the idea, like "Matrix by Gucci," "Star Wars by Balenciaga," and "The Office by Balenciaga".) A.I. tools may have been able to replicate actors' faces and generate fashionable outfits, but only Niklass could have come up with the concept, which required keen observation of both high fashion and the wizarding world — and also a very specific, extremely online sense of humor. With tools like Midjourney publicly available to anyone online, "everybody can create something visually appealing now," he said. "But A.I. can't generate taste yet," he continued....

To put it another way, execution may have been democratized by generative A.I., but ideas have not. The human is still the originator, editor, and curator of A.I.'s effects.

The Almighty Buck

Netflix Fights Attempt To Make Streaming Firms Pay For ISP Network Upgrades 38

An anonymous reader quotes a report from Ars Technica: Netflix co-CEO Greg Peters spoke out against a European proposal to make streaming providers and other online firms pay for ISPs' network upgrades. "Some of our ISP partners have proposed taxing entertainment companies to subsidize their network infrastructure," Peters said in a speech Tuesday at Mobile World Congress in Barcelona (transcript). The "tax would have an adverse effect, reducing investment in content -- hurting the creative community, hurting the attractiveness of higher-priced broadband packages, and ultimately hurting consumers," he argued. [...] "ISPs claim that these taxes would only apply to Netflix. But this will inevitably change over time as broadcasters shift from linear to streaming," Peters said at MWC. Sandvine data suggests that nearly half of global Internet traffic is sent by Facebook, Amazon, Google, Apple, Netflix, and Microsoft. Online video accounts for 65 percent of all traffic, and Netflix recently passed YouTube as the top video-traffic generator.

Peters cited Nielsen data showing that "Netflix accounts for under 10 percent of total TV time" in the US and UK while "traditional local broadcasters account for over half of all TV time." Live sports account for much of that. "As broadcasters continue the shift away from linear to streaming, they will start to generate significant amounts of Internet traffic too -- even more than streamers today based on the current scope and scale of their audiences," Peters said. "Broadband customers, who drive this increased usage, already pay for the development of the network through their subscription fees. Requiring entertainment companies -- both streamers and broadcasters -- to pay more on top would mean ISPs effectively charging twice for the same infrastructure." Telcos that receive new payments wouldn't be expected to lower the prices charged to home Internet users, Peters said. "As the consumer group BEUC has pointed out, there is no suggestion these levies would be passed onto consumers in the form of 'lower prices or better infrastructure,'" he said.

Peters said Netflix's "operating margins are significantly lower than either British Telecom or Deutsche Telekom. So we could just as easily argue that network operators should compensate entertainment companies for the cost of our content -- exactly as happened under the old pay-TV model." While telcos claim companies like Netflix don't pay their "fair share," Peters pointed out that Netflix has spent a lot building its own network that reduces the amount of data sent over traditional telecom networks. "We've spent over $1 billion on Open Connect, our own content delivery network, which we offer for free to ISPs," he said. "This includes 18,000 servers with Netflix content distributed across 6,000 locations and 175 countries. So when our members press play, instead of the film or TV show being streamed from halfway around the world, it's streamed from around the corner -- increasing efficiency for operators while also ensuring a high-quality, no-lag experience for consumers." Peters also touted Netflix's encoding technology that cut bit rates in half between 2015 and 2020. While Internet traffic has increased about 30 percent a year, "ISPs have managed this increased consumer usage efficiently while their costs have remained stable," Peters said. "Regulators have highlighted this, too, calling out that infrastructure costs are not sensitive to traffic and that growing consumption will be offset by efficiency gains."
Social Networks

Reddit Tells Court: Film Studios Spewed 'Nonsense' in Demand for Users' Names (arstechnica.com) 36

Reddit is fighting a film-industry attempt to identify users who discussed piracy, telling a federal court that the studios' request for users' real names should be rejected and that one of the studios' arguments is "nonsense." From a report: "Courts have long recognized that the First Amendment protects online anonymity and have established a stringent standard to use in precisely this scenario, where a litigant seeks to unmask users for the purpose of providing evidence in litigation that does not involve those users... Plaintiffs are far from meeting that strict standard here," Reddit said Tuesday in a filing in US District Court for the Northern District of California.

Reddit has no involvement in the lawsuit that triggered the request for users' identities -- the studios behind films such as Hellboy, Rambo V: Last Blood, Tesla, and The Hitman's Bodyguard sued cable broadband provider RCN in a different court, alleging that RCN failed to terminate Internet subscribers who illegally downloaded copyrighted movies. (RCN is now known as Astound Broadband after being combined with several other cable ISPs in the same ownership group.) In an attempt to prove that RCN turned a blind eye to users downloading copyrighted movies, the film studios subpoenaed Reddit seeking identifying information for specific users who commented in piracy-related threads. After Reddit provided information on only one user, calling the other requests a "fishing expedition," the studios filed a motion to compel Reddit to respond to the subpoena.

Youtube

Documentary Film Aims To Dispel the Mysteries and Myths of Blockchain Technology (youtube.com) 43

Long-time Slashdot reader mabu writes: Adam R. Smith, a software engineer with 40+ years of experience reportedly became frustrated with his friends and associates' claims about the potential of crypto technology and their subsequent losses of money in various schemes, and set out to write a series of articles explaining what blockchain is and whether it lives up to its claims. This ended up morphing into a passion project that produced an 84 minute documentary entitled, "Blockchain — Innovation or Illusion?

The film, which is currently making the rounds at various film festivals, has recently been released online in its entirety on YouTube. In it, Smith, who goes by the alias, "American Scream" explains what blockchain is in layman's terms, how it relates to conventional databases and tech, and how the crypto industry seems more dependent upon coercive psychology, than innovation. The film addresses a wide variety of topics including, "Is blockchain disruptive?", "Is de-centralization even worthwhile?", and explains the how and why tokens, mining, and other blockchain-based elements like smart contracts and NFTs operate.

In the second half of the film, Smith goes into specific claims and scenarios such as, "Is blockchain really immutable?" and "Can blockchain verify authenticity?" identifying common issues like "The Oracle problem" and whether arguments like, "Crypto helps bank the unbanked" and "Crypto is digital gold" really make sense?

John Reed Stark, former Chief of the SEC Office of Internet Enforcement called Smith one of his favorite technologists and that the film was "spot on" in its characterization of the technology.

Watch the full documentary here.

XBox (Games)

Classic Videogame 'Goldeneye 007' Finally Comes to Nintendo Switch and Xbox (cnn.com) 54

The classic 1997 vidoegame GoldenEye 007 "has finally landed on Xbox and Nintendo Switch," writes the Verge: On Xbox, the remaster includes 4K resolution, smoother frame rates, and split-screen local multiplayer, similar to a 2008-era bound-for-Xbox 360 version that was canceled amid licensing and rights issues but leaked out in 2021.
Meanwhile CNET describes the Switch version: You'll need to be subscribed to Switch Online's $50-a-year Expansion Pack tier to access GoldenEye and other N64 games. Online multiplayer is exclusive to the Switch release, the official 007 website noted, but this version is otherwise the same as the N64 original.
But "No high-def for them," adds Esquire: GoldenEye 007 marks a rare case in gaming history, where the title never left the gamer zeitgeist. It has been talked about, wished over, remade, and totally Frankensteined in the modding and emulation community....

Rare, a favorite game studio of mine — its crew is responsible for many of my childhood memories, making Banjo Kazzoie, Donkey Kong Country, Perfect Dark, Conker's Bad Fur Day, and so many more — was always a Nintendo sweetheart. Until it was acquired back in 2002 by Microsoft. While Rare didn't pump out as many massive hits after the acquisition, the studio is responsible for one of my favorite games, Sea of Thieves. But arguably no game from those folks made more of a splash than Goldeneye.

CNN reports: Based on the 1995 film "GoldenEye," the game follows a block-like version of Pierce Brosnan's 007 as he shoots his way through various locales, all while a synthy version of the signature Bond theme plays....

The return of "GoldenEye 007," often referred to as one of the greatest video games of all time, has been years in the making. The Verge reported last year that rights issues blocked developers from releasing it on newer consoles, including Xbox, since at least 2008. Undeterred N64 fans even attempted to remake the game themselves on several occasions, though the original rights holders usually shut them down.

Modern players "may not realise how many of the features we now take for granted in shooters were inspired by this one game," writes the Guardian. "The game that would introduce a lot of players to the concept of using an analogue stick to look around in a 3D game — it's difficult to overstate how important that was." But it was the multiplayer mode that really counted. Four players, one screen, an array of locations and weapons, and all the characters from the single-player campaign.... We would usually play in Normal mode, but as the hours dragged on and the sunlight began to creep in behind the blinds, we'd switch to Slaps Only, in which players could only get kills by slapping each other to death....

It is interesting how fables around the game and its development have survived — and still intrigue. The fact that it is officially cheating to play as Oddjob in multiplayer mode; the brilliance of the pause music, which has been heavily memed on TikTok, and how it was written in just 20 minutes by Rare newcomer Grant Kirkhope. The fact that Nintendo legend and Mario creator Shigeru Miyamoto was so concerned by the death in the game that he suggested a post-credit sequence where James Bond went to a hospital to meet all the enemy soldiers he "injured". I think the sign of a truly great game — like any work of art — is how many legends become attached to its making.

It is lovely now, to see the game getting a release on Nintendo Switch and Xbox Game Pass.

Movies

Why the Internet Invented a Fake Martin Scorsese Film Called 'Goncharov' (theguardian.com) 34

"People just seem to really enjoy coming together to pretend fake things are real," writes the Guardian.

"Thousands of Tumblr users have been making posters, soundtracks, drawings and fan fiction for a 1973 Scorsese film starring Robert De Niro — but it never existed." Released in 1973, the little-seen Scorsese flick starred Robert De Niro as Goncharov, "a former discotheque owner who comes to Naples after the fall of the Soviet Union" with the goal of becoming a mob boss. Harvey Keitel plays the eye-patched Andrey (or Andrei) "The Banker" Daddano; Gene Hackman plays Valery Michailov; Al Pacino appears as Mario Ambrosini and Cybill Shepherd plays Goncharov's wife, Katya. Apparently, it was really good and was added to the Criterion Collection.

And you've never heard of it because it doesn't actually exist....

A few years ago, a Tumblr user posted a photo of some "knockoff boots" they had ordered online that had a very strange tag on the tongue: "The greatest mafia movie ever made. Martin Scorsese presents GONCHAROV. Domenico Proccacci production. A film by Matteo JWHJ0715. About the Naples Mafia." This mostly went ignored until 2020, when another Tumblr user reblogged a comment made on the original post, reading: "this idiot hasn't seen goncharov...."

The internet works in mysterious ways; earlier this month, Tumblr user beelzeebub made a fake poster for the film, tens of thousands of people were suddenly sharing it and lo: a new Scorsese film was born... [L]ike all of the best jokes, people have really committed to the bit. There's the film's poster, which has the tagline "greatest mafia movie (n)ever made". A music teacher in Indiana composed a theme song for Goncharov, inspired by The Godfather. There is also a cash-in video game, with an accompanying soundtrack, and a fake VHS.

"Academics" wrote essays analysing the film, which were published in (fake) film journals. A representative for the movie reviewing platform Letterboxd even told the New York Times that they had had to remove multiple reviews for the film that had been submitted by users.

Government

Hollywood and Netflix Report Top Piracy Threats To US Government (torrentfreak.com) 103

An anonymous reader quotes a report from TorrentFreak: The Motion Picture Association (MPA) has sent its latest overview of notorious piracy markets to the US Government. The Hollywood group, which also represents Netflix, lists a broad variety of online piracy threats. Aside from traditional pirate sites, it also includes domain registries, hosting providers, advertisers, and apps. [...] The MPA report typically provides a detailed overview of the piracy landscape. This year, the USTR further asked rightsholders to explain how piracy impacts US workers. According to the movie industry group, the effect is significant. "In 2020, there were an estimated 137.2 billion visits to film and TV piracy sites globally, which cost the U.S. economy at least $29.2 billion in lost revenue each year. Specifically, piracy has been estimated to reduce employment in our industry between 230,000 and 560,000 jobs," MPA writes, citing external research. The MPA notes that piracy is a global problem that requires cooperation from the broader Internet ecosystem. Services that see themselves as neutral intermediaries, operating parts of the core Internet infrastructure, should take responsibility. "All stakeholders in the internet ecosystem -- including hosting providers, DNS providers, cloud services, advertising networks, payment processors, social networks, and search engines -- should actively seek to reduce support for notoriously infringing sites," MPA writes.

The industry group views Cloudflare as part of this group and mentions the US company by name in its submission. "Cloudflare's customers include some of the most notorious, longstanding pirate websites in the world, including the massively popular streaming site cuevana3.me and The Pirate Bay," MPA notes, adding that repeated notices of infringement elicited no action on Cloudflare's part. The notorious markets list is limited to non-US operations, so Cloudflare itself isn't one of the MPA's targets. Various other Internet services are, including several third-party intermediaries. The MPA's list of notorious markets calls out domain name registries, including the Russian .RU registry, and the companies that maintain the records for the .CH, .CC, .IO, .ME and .TO domain names. These continue to keep pirate sites on board, despite numerous complaints. The same is true for the payment provider VoguePay, which is reportedly quite popular among IPTV services. In addition, advertisers such as 1XBET and Propeller Ads are called out as well. The latter company rebutted MPA's accusations last year but that didn't prevent it from being highlighted again.

Hosting companies are also cited as intermediaries that could and should do more. Instead, some find themselves appealing to pirate services with products such as "bulletproof" hosting. Squitter.eu and Amaratu are two such examples, the MPA reports. In addition to third-party intermediaries, there is also a category of services that caters to pirates directly. These "piracy as a service" (PaaS) companies offer tools that allow people to start a pirate site with minimal effort. "PaaS encompasses a suite of often off-the-shelf services that make it easy for would-be pirates without any technical knowledge to create, operate, and monetize a fully functioning pirate operation," MPA writes. [...] Actual pirate sites themselves are also mentioned, including the usual suspects The Pirate Bay, RARBG and YTS. In addition to torrent sites, the MPA also lists direct download hubs, streaming portals and linking sites, including Uptobox.com, Fmovies.to and Egy.best. Various dedicated piracy apps get a mention as well, and the MPA further includes a long list of unauthorized IPTV services. The anti-piracy group says that it has identified more than a thousand pirate IPTV platforms, so the list provided to the USTR is certainly not exhaustive. In fact, the MPA says that all companies, sites, and services are part of a broader piracy problem. Those flagged in the MPA's report are just examples of some of the worst offenders, nothing more.
A list of all sites and services that are highlighted and categorized in MPA's notorious markets submission (PDF) can be found in the article.
Businesses

Fandom Buys TV Guide, Metacritic, GameSpot and Other Brands For About $50 Million In Cash (variety.com) 22

Fandom is rolling up a suite of entertainment and gaming content properties -- including TV Guide and Metacritic -- in a deal with digital-marketing company Red Ventures worth about $50 million. Variety reports: San Francisco-based Fandom acquired GameSpot, Metacritic, TV Guide, GameFAQs, Giant Bomb, Cord Cutters News and Comic Vine under the deal. The sites collectively attract 46 million monthly active users, according to Fandom. Financial terms of the pact were not disclosed; a source familiar with the deal pegged it "in the mid-eight figures," with Fandom paying the roughly $50 million for the properties in cash. Red Ventures had acquired TV Guide, Metacritic and GameSpot in 2020 as part of its $500 million deal to buy the CNET Media Group from Paramount Global.

Founded in 2004, Fandom today hosts more than 250,000 user-curated wiki pages spanning pop culture, gaming, TV and film -- reaching some 300 million monthly active users. Fandom was founded by Jimmy Wales, Wikipedia co-founder, and entrepreneur Angela Beesley Starling. In 2018, Fandom was sold to a company backed by venture-capital firm TPG headed by Jon Miller.

The latest deal continues Fandom's expansion beyond its wiki-based roots. In 2018, Fandom acquired ScreenJunkies, producers of the popular "Honest Trailer" series, from now-defunct digital media company Defy Media. The company acquired Curse Media in 2019 which brought together gaming wikis with integrated digital gaming tools. In 2021, Fandom acquired Fanatical, a an online video-game retailer. Fandom Productions, the content arm of Fandom, will house GameSpot, TV Guide and Metacritic, along with the Honest Trailers team and the weekly video news program "The Loop."

Slashdot Top Deals